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-rw-r--r--engines/scumm/actor.cpp431
-rw-r--r--engines/scumm/actor.h60
-rw-r--r--engines/scumm/boxes.cpp26
-rw-r--r--engines/scumm/boxes.h2
-rw-r--r--engines/scumm/charset-fontdata.cpp2
-rw-r--r--engines/scumm/costume.cpp243
-rw-r--r--engines/scumm/costume.h18
-rw-r--r--engines/scumm/cursor.cpp2
-rw-r--r--engines/scumm/debugger.cpp8
-rw-r--r--engines/scumm/detection.cpp26
-rw-r--r--engines/scumm/detection.h3
-rw-r--r--engines/scumm/detection_tables.h69
-rw-r--r--engines/scumm/dialogs.cpp34
-rw-r--r--engines/scumm/dialogs.h21
-rw-r--r--engines/scumm/gfx.cpp106
-rw-r--r--engines/scumm/gfx.h12
-rw-r--r--engines/scumm/gfxARM.s4
-rw-r--r--engines/scumm/gfx_towns.cpp16
-rw-r--r--engines/scumm/he/sound_he.cpp2
-rw-r--r--engines/scumm/he/wiz_he.cpp10
-rw-r--r--engines/scumm/help.h1
-rw-r--r--engines/scumm/module.mk1
-rw-r--r--engines/scumm/object.cpp177
-rw-r--r--engines/scumm/object.h20
-rw-r--r--engines/scumm/player_apple2.cpp500
-rw-r--r--engines/scumm/player_apple2.h297
-rw-r--r--engines/scumm/player_nes.cpp2
-rw-r--r--engines/scumm/player_pce.cpp22
-rw-r--r--engines/scumm/player_pce.h1
-rw-r--r--engines/scumm/player_sid.cpp6
-rw-r--r--engines/scumm/player_sid.h3
-rw-r--r--engines/scumm/player_v1.cpp4
-rw-r--r--engines/scumm/resource.cpp4
-rw-r--r--engines/scumm/room.cpp2
-rw-r--r--engines/scumm/saveload.cpp37
-rw-r--r--engines/scumm/saveload.h6
-rw-r--r--engines/scumm/script.cpp197
-rw-r--r--engines/scumm/script_v0.cpp540
-rw-r--r--engines/scumm/script_v2.cpp167
-rw-r--r--engines/scumm/script_v4.cpp4
-rw-r--r--engines/scumm/script_v5.cpp70
-rw-r--r--engines/scumm/script_v8.cpp2
-rw-r--r--engines/scumm/scumm-md5.h34
-rw-r--r--engines/scumm/scumm.cpp56
-rw-r--r--engines/scumm/scumm.h30
-rw-r--r--engines/scumm/scumm_v0.h93
-rw-r--r--engines/scumm/scumm_v2.h13
-rw-r--r--engines/scumm/scumm_v5.h2
-rw-r--r--engines/scumm/scumm_v7.h2
-rw-r--r--engines/scumm/smush/smush_player.cpp4
-rw-r--r--engines/scumm/sound.cpp1
-rw-r--r--engines/scumm/string.cpp10
-rw-r--r--engines/scumm/vars.cpp4
-rw-r--r--engines/scumm/verbs.cpp806
-rw-r--r--engines/scumm/verbs.h28
55 files changed, 2637 insertions, 1604 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index eb23c30ebe..b8722b6963 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -42,6 +42,14 @@ namespace Scumm {
byte Actor::kInvalidBox = 0;
+static const byte v0ActorTalkArray[0x19] = {
+ 0x00, 0x06, 0x06, 0x06, 0x06,
+ 0x06, 0x06, 0x00, 0x46, 0x06,
+ 0x06, 0x06, 0x06, 0xFF, 0xFF,
+ 0x06, 0xC0, 0x06, 0x06, 0x00,
+ 0xC0, 0xC0, 0x00, 0x06, 0x06
+};
+
Actor::Actor(ScummEngine *scumm, int id) :
_vm(scumm), _number(id) {
assert(_vm != 0);
@@ -167,6 +175,21 @@ void Actor_v2::initActor(int mode) {
_talkStopFrame = 4;
}
+void Actor_v0::initActor(int mode) {
+ Actor_v2::initActor(mode);
+
+ _costCommandNew = 0xFF;
+ _costCommand = 0xFF;
+ _miscflags = 0;
+ _speaking = 0;
+
+ _animFrameRepeat = 0;
+ for (int i = 0; i < 8; ++i) {
+ _limbFrameRepeatNew[i] = 0;
+ _limbFrameRepeat[i] = 0;
+ _limb_flipped[i] = false;
+ }
+}
void Actor::setBox(int box) {
_walkbox = box;
@@ -226,12 +249,9 @@ void Actor::stopActorMoving() {
if (_walkScript)
_vm->stopScript(_walkScript);
- // V0 Games will walk on the spot if the actor is stopped mid-walk
- // So we must set the stand still frame
- if (_vm->_game.version == 0)
- startWalkAnim(3, -1);
-
_moving = 0;
+ if (_vm->_game.version == 0)
+ setDirection(_facing);
}
void Actor::setActorWalkSpeed(uint newSpeedX, uint newSpeedY) {
@@ -286,7 +306,7 @@ int Actor::calcMovementFactor(const Common::Point& next) {
deltaYFactor = 0;
}
- if ((uint) ABS((int)(deltaXFactor >> 16)) > _speedx) {
+ if ((uint) ABS(deltaXFactor) > (_speedx << 16)) {
deltaXFactor = _speedx << 16;
if (diffX < 0)
deltaXFactor = -deltaXFactor;
@@ -319,6 +339,9 @@ int Actor::actorWalkStep() {
int distX, distY;
int nextFacing;
+ if (_vm->_game.version == 0)
+ ((Actor_v0 *)this)->_animFrameRepeat = -1;
+
_needRedraw = true;
nextFacing = updateActorDirection(true);
@@ -327,6 +350,10 @@ int Actor::actorWalkStep() {
startWalkAnim(1, nextFacing);
}
_moving |= MF_IN_LEG;
+
+ // V0: Don't move during the turn
+ if (_vm->_game.version == 0)
+ return 0;
}
if (_walkbox != _walkdata.curbox && _vm->checkXYInBoxBounds(_walkdata.curbox, _pos.x, _pos.y)) {
@@ -361,6 +388,10 @@ int Actor::actorWalkStep() {
_moving &= ~MF_IN_LEG;
return 0;
}
+
+ if (_vm->_game.version == 0)
+ ((Actor_v0 *)this)->animateActor(newDirToOldDir(_facing));
+
return 1;
}
@@ -536,23 +567,101 @@ void Actor::walkActor() {
calcMovementFactor(_walkdata.dest);
}
+bool Actor_v2::checkWalkboxesHaveDirectPath(Common::Point &foundPath) {
+ // only MM v0 supports walking in direct line between walkboxes.
+ // MM v1 already does not support it anymore.
+ return false;
+}
+
+bool Actor_v0::intersectLineSegments(const Common::Point &line1Start, const Common::Point &line1End,
+ const Common::Point &line2Start, const Common::Point &line2End, Common::Point &result)
+{
+ const Common::Point v1 = line1End - line1Start; // line1(n1) = line1Start + n1 * v1
+ const Common::Point v2 = line2End - line2Start; // line2(n2) = line2Start + n2 * v2
+
+ double det = v2.x * v1.y - v1.x * v2.y;
+ if (det == 0)
+ return false;
+
+ double n1 = ((double)v2.x * (line2Start.y - line1Start.y) -
+ (double)v2.y * (line2Start.x - line1Start.x)) / det;
+ double n2 = ((double)v1.x * (line2Start.y - line1Start.y) -
+ (double)v1.y * (line2Start.x - line1Start.x)) / det;
+
+ // both coefficients have to be in [0, 1], otherwise the intersection is
+ // not inside of at least one of the two line segments
+ if (n1 < 0.0 || n1 > 1.0 || n2 < 0.0 || n2 > 1.0)
+ return false;
+
+ result.x = line1Start.x + (int)(n1 * v1.x);
+ result.y = line1Start.y + (int)(n1 * v1.y);
+ return true;
+}
+
+/*
+ * MM v0 allows the actor to walk in a direct line between boxes to the target
+ * if actor and target share a horizontal or vertical corridor.
+ * If such a corridor is found the actor is not forced to go horizontally or
+ * vertically from one box to the next but can also walk diagonally.
+ *
+ * Note: the original v0 interpreter sets the target destination for diagonal
+ * walking only once and then rechecks whenever the actor reaches a new box if the
+ * walk destination is still suitable for the current box.
+ * ScummVM does not perform such a check, so it is possible to leave the walkboxes
+ * in some cases, for example L-shaped rooms like the swimming pool (actor walks over water)
+ * or the medical room (actor walks over examination table).
+ * To solve this we intersect the new walk destination with the actor's walkbox borders,
+ * so a recheck is done when the actor leaves his box. This is done by the
+ * intersectLineSegments() routine calls.
+ */
+bool Actor_v0::checkWalkboxesHaveDirectPath(Common::Point &foundPath) {
+ BoxCoords boxCoords = _vm->getBoxCoordinates(_walkbox);
+ BoxCoords curBoxCoords = _vm->getBoxCoordinates(_walkdata.curbox);
+
+ // check if next walkbox is left or right to actor's box
+ if (boxCoords.ll.x > curBoxCoords.lr.x || boxCoords.lr.x < curBoxCoords.ll.x) {
+ // determine horizontal corridor gates
+ int gateUpper = MAX(boxCoords.ul.y, curBoxCoords.ul.y);
+ int gateLower = MIN(boxCoords.ll.y, curBoxCoords.ll.y);
+
+ // check if actor and target are in the same horizontal corridor between the boxes
+ if ((_pos.y >= gateUpper && _pos.y <= gateLower) &&
+ (_walkdata.dest.y >= gateUpper && _walkdata.dest.y <= gateLower)) {
+ if (boxCoords.ll.x > curBoxCoords.lr.x) // next box is left
+ return intersectLineSegments(_pos, _walkdata.dest, boxCoords.ll, boxCoords.ul, foundPath);
+ else // next box is right
+ return intersectLineSegments(_pos, _walkdata.dest, boxCoords.lr, boxCoords.ur, foundPath);
+ }
+ // check if next walkbox is above or below actor's box
+ } else if (boxCoords.ul.y > curBoxCoords.ll.y || boxCoords.ll.y < curBoxCoords.ul.y) {
+ // determine vertical corridor gates
+ int gateLeft = MAX(boxCoords.ll.x, curBoxCoords.ll.x);
+ int gateRight = MIN(boxCoords.lr.x, curBoxCoords.lr.x);
+
+ // check if actor and target are in the same vertical corridor between the boxes
+ if ((_pos.x >= gateLeft && _pos.x <= gateRight) &&
+ (_walkdata.dest.x >= gateLeft && _walkdata.dest.x <= gateRight)) {
+ if (boxCoords.ul.y > curBoxCoords.ll.y) // next box is above
+ return intersectLineSegments(_pos, _walkdata.dest, boxCoords.ul, boxCoords.ur, foundPath);
+ else // next box is below
+ return intersectLineSegments(_pos, _walkdata.dest, boxCoords.ll, boxCoords.lr, foundPath);
+ }
+ }
+
+ return false;
+}
+
void Actor_v2::walkActor() {
Common::Point foundPath, tmp;
int new_dir, next_box;
if (_moving & MF_TURN) {
new_dir = updateActorDirection(false);
- // FIXME: is this correct?
if (_facing != new_dir) {
-
- // Actor never stops walking when an object has been selected without this
- if (_vm->_game.version ==0)
- _moving = 0;
-
setDirection(new_dir);
-
- } else
+ } else {
_moving = 0;
+ }
return;
}
@@ -588,14 +697,7 @@ void Actor_v2::walkActor() {
_walkdata.curbox = next_box;
- // WORKAROUND: The route of the meteor landing in the introduction isn't correct.
- // MM V0 in contrast to MM V2 uses two walkboxes instead of just one. Hence a route
- // from walkbox 1 to 0 is calculated first. This causes the meteor to fly on a
- // horizontal line to walkbox 0 then vertically to the ground.
- // To fix this problem, the box-to-box routing has been disabled in room 33.
- if (_vm->_game.version == 0 && _vm->_currentRoom == 33) {
- foundPath = _walkdata.dest;
- } else {
+ if (!checkWalkboxesHaveDirectPath(foundPath)) {
getClosestPtOnBox(_vm->getBoxCoordinates(_walkdata.curbox), _pos.x, _pos.y, tmp.x, tmp.y);
getClosestPtOnBox(_vm->getBoxCoordinates(_walkbox), tmp.x, tmp.y, foundPath.x, foundPath.y);
}
@@ -781,7 +883,7 @@ int Actor::remapDirection(int dir, bool is_walking) {
return 180;
}
- // MM C64 stores flags as a part of the mask
+ // MM v0 stores flags as a part of the mask
if (_vm->_game.version == 0) {
mask = _vm->getMaskFromBox(_walkbox);
// face the wall if climbing/descending a ladder
@@ -857,16 +959,6 @@ void Actor::setDirection(int direction) {
if (_costume == 0)
return;
- // V0 MM
- if (_vm->_game.version == 0) {
- if (_moving)
- _vm->_costumeLoader->costumeDecodeData(this, _walkFrame, 0);
- else
- _vm->_costumeLoader->costumeDecodeData(this, _standFrame, 0);
- _needRedraw = true;
- return;
- }
-
// Update the costume for the new direction (and mark the actor for redraw)
aMask = 0x8000;
for (i = 0; i < 16; i++, aMask >>= 1) {
@@ -879,6 +971,34 @@ void Actor::setDirection(int direction) {
_needRedraw = true;
}
+void Actor_v0::setDirection(int direction) {
+ int dir = newDirToOldDir( direction );
+ int res = 0;
+
+ switch (dir) {
+ case 0:
+ res = 4; // Left
+ break;
+
+ case 1:
+ res = 5; // Right
+ break;
+
+ case 2:
+ res = 6; // Face Away
+ break;
+
+ default:
+ res = 7; // Face Camera
+ break;
+ }
+
+ _animFrameRepeat = -1;
+ animateActor(res);
+ if (_moving)
+ animateCostume();
+}
+
void Actor::faceToObject(int obj) {
int x2, y2, dir;
@@ -963,6 +1083,10 @@ void Actor::putActor(int dstX, int dstY, int newRoom) {
if (isInCurrentRoom())
showActor();
}
+
+ // V0 always sets the actor to face the camera upon entering a room
+ if (_vm->_game.version == 0)
+ setDirection(oldDirToNewDir(2));
}
static bool inBoxQuickReject(const BoxCoords &box, int x, int y, int threshold) {
@@ -1062,16 +1186,11 @@ static int checkXYInBoxBounds(int boxnum, int x, int y, int &destX, int &destY)
// yDist must be divided by 4, as we are using 8x2 pixels
// blocks for actor coordinates).
int xDist = ABS(x - destX);
- int yDist;
+ int yDist = ABS(y - destY) / 4;
int dist;
- // MM C64: This fixes the trunk bug (#3070065), as well
- // as the fruit bowl, however im not sure if its
- // the proper solution or not.
- if( g_scumm->_game.version == 0 )
- yDist = ABS(y - destY);
- else
- yDist = ABS(y - destY) / 4;
+ if (g_scumm->_game.version == 0)
+ xDist *= 2;
if (xDist < yDist)
dist = (xDist >> 1) + yDist;
@@ -1090,7 +1209,9 @@ AdjustBoxResult Actor_v2::adjustXYToBeInBox(const int dstX, const int dstY) {
int numBoxes = _vm->getNumBoxes() - 1;
int bestDist = 0xFF;
- for (int box = numBoxes; box >= 0; box--) {
+ for (int i = 0; i <= numBoxes; i++) {
+ // MM v0 prioritizes lower boxes, other engines higher boxes
+ int box = (_vm->_game.version == 0 ? i : numBoxes - i);
int foundX, foundY;
int flags = _vm->getBoxFlags(box);
if ((flags & kBoxInvisible) && !((flags & kBoxPlayerOnly) && !isPlayer()))
@@ -1286,8 +1407,24 @@ void Actor::showActor() {
_vm->ensureResourceLoaded(rtCostume, _costume);
if (_vm->_game.version == 0) {
+ Actor_v0 *a = ((Actor_v0 *)this);
+
+ a->_costCommand = a->_costCommandNew = 0xFF;
+
+ for (int i = 0; i < 8; ++i) {
+ a->_limbFrameRepeat[i] = 0;
+ a->_limbFrameRepeatNew[i] = 0;
+ }
+
_cost.reset();
+
+ a->_animFrameRepeat = 1;
+ a->_speaking = 0;
+
startAnimActor(_standFrame);
+ _visible = true;
+ return;
+
} else if (_vm->_game.version <= 2) {
_cost.reset();
startAnimActor(_standFrame);
@@ -1323,23 +1460,23 @@ static const byte v0ActorSounds[24] = {
0x06, // Bernard
0x06, // Wendy
0x00, // Jeff
- 0x46, // ???
+ 0x46, // Radiation Suit
0x06, // Dr Fred
0x06, // Nurse Edna
0x06, // Weird Ed
0x06, // Dead Cousin Ted
0xFF, // Purple Tentacle
0xFF, // Green Tentacle
- 0x06, // Meteor
- 0xC0, // Plant
- 0x06, // ???
- 0x06, // ???
- 0x00, // ???
- 0xC0, // ???
- 0xC0, // ???
- 0x00, // ???
- 0x06, // Sandy
- 0x06, // ???
+ 0x06, // Meteor police
+ 0xC0, // Meteor
+ 0x06, // Mark Eteer
+ 0x06, // Talkshow Host
+ 0x00, // Plant
+ 0xC0, // Meteor Radiation
+ 0xC0, // Edsel (small, outro)
+ 0x00, // Meteor (small, intro)
+ 0x06, // Sandy (Lab)
+ 0x06, // Sandy (Cut-Scene)
};
/* Used in Scumm v5 only. Play sounds associated with actors */
@@ -1355,7 +1492,10 @@ void ScummEngine::playActorSounds() {
} else {
sound = _actors[i]->_sound[0];
}
- _sound->addSoundToQueue(sound);
+ // fast mode will flood the queue with walk sounds
+ if (!_fastMode) {
+ _sound->addSoundToQueue(sound);
+ }
for (j = 1; j < _numActors; j++) {
_actors[j]->_cost.soundCounter = 0;
}
@@ -1462,6 +1602,18 @@ void ScummEngine::processActors() {
}
}
}
+ } else if (_game.version == 0) {
+ for (int j = 0; j < numactors; ++j) {
+ for (int i = 0; i < numactors; ++i) {
+ // Note: the plant is handled different in v0, the y value is not used.
+ // In v1/2 this is done by the actor's elevation instead.
+ int sc_actor1 = (_sortedActors[j]->_number == 19 ? 0 : _sortedActors[j]->getPos().y);
+ int sc_actor2 = (_sortedActors[i]->_number == 19 ? 0 : _sortedActors[i]->getPos().y);
+ if (sc_actor1 < sc_actor2) {
+ SWAP(_sortedActors[i], _sortedActors[j]);
+ }
+ }
+ }
} else {
for (int j = 0; j < numactors; ++j) {
for (int i = 0; i < numactors; ++i) {
@@ -1479,11 +1631,26 @@ void ScummEngine::processActors() {
for (Actor** ac = _sortedActors; ac != end; ++ac) {
Actor* a = *ac;
- // V0 MM: 0x057B
if (_game.version == 0) {
- ActorC64 *A = (ActorC64*) a;
- if ((A->_speaking & 1))
- A->_speaking ^= 0xFE;
+ // 0x057B
+ Actor_v0 *a0 = (Actor_v0*) a;
+ if (a0->_speaking & 1)
+ a0->_speaking ^= 0xFE;
+
+ // 0x22B5
+ if (a0->_miscflags & kActorMiscFlagHide)
+ continue;
+
+ // Sound
+ if (a0->_moving && _currentRoom != 1 && _currentRoom != 44) {
+ if (a0->_cost.soundPos == 0)
+ a0->_cost.soundCounter++;
+
+ // Is this the correct location?
+ // 0x073C
+ if (v0ActorTalkArray[a0->_number] & 0x3F)
+ a0->_cost.soundPos = (a0->_cost.soundPos + 1) % 3;
+ }
}
// Draw and animate the actors, except those w/o a costume.
// Note: We could 'optimize' this a little bit by only putting
@@ -1779,6 +1946,25 @@ void Actor::startAnimActor(int f) {
}
}
+void Actor_v0::startAnimActor(int f) {
+ if (f == _talkStartFrame) {
+ if (v0ActorTalkArray[_number] & 0x40)
+ return;
+
+ _speaking = 1;
+ return;
+ }
+
+ if (f == _talkStopFrame) {
+
+ _speaking = 0;
+ return;
+ }
+
+ if (f == _standFrame)
+ setDirection(_facing);
+}
+
void Actor::animateActor(int anim) {
int cmd, dir;
@@ -1841,6 +2027,47 @@ void Actor::animateCostume() {
}
}
+void Actor_v0::limbFrameCheck(int limb) {
+ if (_cost.frame[limb] == 0xFFFF)
+ return;
+
+ if (_cost.start[limb] == _cost.frame[limb])
+ return;
+
+ // 0x25A4
+ _cost.start[limb] = _cost.frame[limb];
+
+ _limbFrameRepeat[limb] = _limbFrameRepeatNew[limb];
+
+ // 0x25C3
+ _cost.active[limb] = ((V0CostumeLoader *)_vm->_costumeLoader)->getFrame(this, limb);
+ _cost.curpos[limb] = 0;
+
+ _needRedraw = true;
+}
+
+void Actor_v0::animateCostume() {
+ speakCheck();
+
+ if (_vm->_costumeLoader->increaseAnims(this))
+ _needRedraw = true;
+}
+
+void Actor_v0::speakCheck() {
+ if (v0ActorTalkArray[_number] & 0x80)
+ return;
+
+ int cmd = newDirToOldDir(_facing);
+
+ if (_speaking & 0x80)
+ cmd += 0x0C;
+ else
+ cmd += 0x10;
+
+ _animFrameRepeat = -1;
+ animateActor(cmd);
+}
+
#ifdef ENABLE_SCUMM_7_8
void Actor::animateLimb(int limb, int f) {
// This methods is very similiar to animateCostume().
@@ -1994,7 +2221,7 @@ void ScummEngine::setTalkingActor(int i) {
VAR(VAR_TALK_ACTOR) = i;
}
-static const int c64MMActorTalkColor[25] = {
+static const int v0MMActorTalkColor[25] = {
1, 7, 2, 14, 8, 15, 3, 7, 7, 15, 1, 13, 1, 4, 5, 5, 4, 3, 1, 5, 1, 1, 1, 1, 7
};
static const int v1MMActorTalkColor[25] = {
@@ -2006,7 +2233,7 @@ void ScummEngine::resetV1ActorTalkColor() {
for (i = 1; i < _numActors; i++) {
if (_game.version == 0) {
- _actors[i]->_talkColor = c64MMActorTalkColor[i];
+ _actors[i]->_talkColor = v0MMActorTalkColor[i];
} else {
_actors[i]->_talkColor = v1MMActorTalkColor[i];
}
@@ -2295,22 +2522,23 @@ static const char *const v0ActorNames_English[25] = {
"Bernard",
"Wendy",
"Jeff",
- "",
+ "", // Radiation Suit
"Dr Fred",
"Nurse Edna",
"Weird Ed",
"Dead Cousin Ted",
"Purple Tentacle",
"Green Tentacle",
+ "", // Meteor Police
"Meteor",
- "",
- "",
- "",
+ "", // Mark Eteer
+ "", // Talkshow Host
"Plant",
- "",
- "",
- "",
- "Sandy"
+ "", // Meteor Radiation
+ "", // Edsel (small, outro)
+ "", // Meteor (small, intro)
+ "Sandy", // (Lab)
+ "", // Sandy (Cut-Scene)
};
static const char *const v0ActorNames_German[25] = {
@@ -2328,15 +2556,16 @@ static const char *const v0ActorNames_German[25] = {
"Ted",
"Lila Tentakel",
"Gr<nes Tentakel",
- "Meteor",
"",
+ "Meteor",
"",
"",
"Pflanze",
"",
"",
"",
- "Sandy"
+ "Sandy",
+ "",
};
const byte *Actor::getActorName() {
@@ -2467,6 +2696,8 @@ bool Actor::isPlayer() {
}
bool Actor_v2::isPlayer() {
+ // isPlayer() is not supported by v0
+ assert(_vm->_game.version != 0);
return _vm->VAR(42) <= _number && _number <= _vm->VAR(43);
}
@@ -2621,16 +2852,64 @@ void ScummEngine_v71he::queueAuxEntry(int actorNum, int subIndex) {
}
#endif
+void Actor_v0::animateActor(int anim) {
+ int dir = -1;
+
+ switch (anim) {
+ case 0x00:
+ case 0x04:
+ dir = 0;
+ break;
+
+ case 0x01:
+ case 0x05:
+ dir = 1;
+ break;
+
+ case 0x02:
+ case 0x06:
+ dir = 2;
+ break;
+
+ case 0x03:
+ case 0x07:
+ dir = 3;
+ break;
+
+ default:
+ break;
+ }
+
+ if (isInCurrentRoom()) {
+
+ _costCommandNew = anim;
+ _vm->_costumeLoader->costumeDecodeData(this, 0, 0);
+
+ if (dir == -1)
+ return;
+
+ _facing = normalizeAngle(oldDirToNewDir(dir));
+
+ } else {
+
+ if (anim > 4 && anim <= 7)
+ _facing = normalizeAngle(oldDirToNewDir(dir));
+ }
+}
-void ActorC64::saveLoadWithSerializer(Serializer *ser) {
+void Actor_v0::saveLoadWithSerializer(Serializer *ser) {
Actor::saveLoadWithSerializer(ser);
static const SaveLoadEntry actorEntries[] = {
- MKLINE(ActorC64, _costCommand, sleByte, VER(84)),
- MKLINE(ActorC64, _costFrame, sleByte, VER(84)),
- MKLINE(ActorC64, _miscflags, sleByte, VER(84)),
- MKLINE(ActorC64, _speaking, sleByte, VER(84)),
- MKLINE(ActorC64, _speakingPrev, sleByte, VER(84)),
+ MKLINE(Actor_v0, _costCommand, sleByte, VER(84)),
+ MK_OBSOLETE(Actor_v0, _costFrame, sleByte, VER(84), VER(89)),
+ MKLINE(Actor_v0, _miscflags, sleByte, VER(84)),
+ MKLINE(Actor_v0, _speaking, sleByte, VER(84)),
+ MK_OBSOLETE(Actor_v0, _speakingPrev, sleByte, VER(84), VER(89)),
+ MK_OBSOLETE(Actor_v0, _limbTemp, sleByte, VER(89), VER(89)),
+ MKLINE(Actor_v0, _animFrameRepeat, sleByte, VER(89)),
+ MKARRAY(Actor_v0, _limbFrameRepeatNew[0], sleInt8, 8, VER(89)),
+ MKARRAY(Actor_v0, _limbFrameRepeat[0], sleInt8, 8, VER(90)),
MKEND()
};
diff --git a/engines/scumm/actor.h b/engines/scumm/actor.h
index 1584d0a78b..0ed239d005 100644
--- a/engines/scumm/actor.h
+++ b/engines/scumm/actor.h
@@ -202,13 +202,13 @@ public:
void adjustActorPos();
virtual AdjustBoxResult adjustXYToBeInBox(int dstX, int dstY);
- void setDirection(int direction);
+ virtual void setDirection(int direction);
void faceToObject(int obj);
void turnToDirection(int newdir);
virtual void walkActor();
void drawActorCostume(bool hitTestMode = false);
virtual void prepareDrawActorCostume(BaseCostumeRenderer *bcr);
- void animateCostume();
+ virtual void animateCostume();
virtual void setActorCostume(int c);
void animateLimb(int limb, int f);
@@ -222,7 +222,7 @@ protected:
void startWalkAnim(int cmd, int angle);
public:
void runActorTalkScript(int f);
- void startAnimActor(int frame);
+ virtual void startAnimActor(int frame);
void remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold);
void remapActorPaletteColor(int slot, int color);
@@ -333,33 +333,53 @@ public:
protected:
virtual bool isPlayer();
virtual void prepareDrawActorCostume(BaseCostumeRenderer *bcr);
+ virtual bool checkWalkboxesHaveDirectPath(Common::Point &foundPath);
};
-class ActorC64 : public Actor_v2 {
+enum ActorV0MiscFlags {
+ kActorMiscFlagStrong = 0x01, // Kid is strong (Hunk-O-Matic used)
+ kActorMiscFlagGTFriend = 0x02, // Kid is green tentacle's friend (recording contract)
+ kActorMiscFlagWatchedTV = 0x04, // Kid knows publisher's address (watched TV)
+ kActorMiscFlagEdsEnemy = 0x08, // Kid is not Weird Ed's friend
+ kActorMiscFlag_10 = 0x10, // ???
+ kActorMiscFlag_20 = 0x20, // ???
+ kActorMiscFlagFreeze = 0x40, // Stop moving
+ kActorMiscFlagHide = 0x80 // Kid is invisible (dead or in radiation suit)
+};
+
+class Actor_v0 : public Actor_v2 {
public:
- byte _costCommand, _costFrame;
- byte _miscflags; // 0x1: strong, 0x8: Ed's enemy, 0x40: stop moving, 0x80: hide(dead/radiation suit)
- byte _speaking, _speakingPrev;
+ byte _costCommandNew;
+ byte _costCommand;
+ byte _miscflags;
+ byte _speaking;
+
+ int8 _animFrameRepeat;
+ int8 _limbFrameRepeatNew[8];
+ int8 _limbFrameRepeat[8];
+
+ bool _limb_flipped[8];
public:
- ActorC64(ScummEngine *scumm, int id) : Actor_v2(scumm, id) {
- _costCommand = 0;
- _costFrame = 0;
- _speaking = 0;
- _speakingPrev = 0;
- }
- virtual void initActor(int mode) {
- Actor_v2::initActor(mode);
- if (mode == -1) {
- _miscflags = 0;
- }
- }
+ Actor_v0(ScummEngine *scumm, int id) : Actor_v2(scumm, id) {}
+
+ virtual void initActor(int mode);
+ virtual void animateActor(int anim);
+ virtual void animateCostume();
+
+ void limbFrameCheck(int limb);
+
+ void speakCheck();
+ virtual void setDirection(int direction);
+ void startAnimActor(int f);
// Used by the save/load system:
virtual void saveLoadWithSerializer(Serializer *ser);
protected:
-
+ bool intersectLineSegments(const Common::Point &line1Start, const Common::Point &line1End,
+ const Common::Point &line2Start, const Common::Point &line2End, Common::Point &result);
+ virtual bool checkWalkboxesHaveDirectPath(Common::Point &foundPath);
};
diff --git a/engines/scumm/boxes.cpp b/engines/scumm/boxes.cpp
index 64d4d7422c..f6d2a18f38 100644
--- a/engines/scumm/boxes.cpp
+++ b/engines/scumm/boxes.cpp
@@ -42,7 +42,7 @@ struct Box { /* Internal walkbox file format */
byte y1;
byte y2;
byte mask;
- } c64;
+ } v0;
struct {
byte uy;
@@ -181,7 +181,7 @@ byte ScummEngine::getMaskFromBox(int box) {
if (_game.version == 8)
return (byte) FROM_LE_32(ptr->v8.mask);
else if (_game.version == 0)
- return ptr->c64.mask;
+ return ptr->v0.mask;
else if (_game.version <= 2)
return ptr->v2.mask;
else
@@ -479,7 +479,7 @@ Box *ScummEngine::getBoxBaseAddr(int box) {
assertRange(0, box, ptr[0] - 1, "box");
if (_game.version == 0)
- return (Box *)(ptr + box * SIZEOF_BOX_C64 + 1);
+ return (Box *)(ptr + box * SIZEOF_BOX_V0 + 1);
else if (_game.version <= 2)
return (Box *)(ptr + box * SIZEOF_BOX_V2 + 1);
else if (_game.version == 3)
@@ -602,19 +602,19 @@ BoxCoords ScummEngine::getBoxCoordinates(int boxnum) {
SWAP(box->ll, box->lr);
}
} else if (_game.version == 0) {
- box->ul.x = bp->c64.x1;
- box->ul.y = bp->c64.y1;
- box->ur.x = bp->c64.x2;
- box->ur.y = bp->c64.y1;
+ box->ul.x = bp->v0.x1;
+ box->ul.y = bp->v0.y1;
+ box->ur.x = bp->v0.x2;
+ box->ur.y = bp->v0.y1;
- box->ll.x = bp->c64.x1;
- box->ll.y = bp->c64.y2;
- box->lr.x = bp->c64.x2;
- box->lr.y = bp->c64.y2;
+ box->ll.x = bp->v0.x1;
+ box->ll.y = bp->v0.y2;
+ box->lr.x = bp->v0.x2;
+ box->lr.y = bp->v0.y2;
- if ((bp->c64.mask & 0x88) == 0x88) {
+ if ((bp->v0.mask & 0x88) == 0x88) {
// walkbox for (right/left) corner
- if (bp->c64.mask & 0x04)
+ if (bp->v0.mask & 0x04)
box->ur = box->ul;
else
box->ul = box->ur;
diff --git a/engines/scumm/boxes.h b/engines/scumm/boxes.h
index e554aea1b5..345d6a9d36 100644
--- a/engines/scumm/boxes.h
+++ b/engines/scumm/boxes.h
@@ -27,7 +27,7 @@
namespace Scumm {
-#define SIZEOF_BOX_C64 5
+#define SIZEOF_BOX_V0 5
#define SIZEOF_BOX_V2 8
#define SIZEOF_BOX_V3 18
#define SIZEOF_BOX 20
diff --git a/engines/scumm/charset-fontdata.cpp b/engines/scumm/charset-fontdata.cpp
index 29465584f8..16193f5503 100644
--- a/engines/scumm/charset-fontdata.cpp
+++ b/engines/scumm/charset-fontdata.cpp
@@ -420,7 +420,7 @@ static const byte germanCharsetDataV2[] = {
126, 10,
};
-// German C64 MM.
+// German v0 MM.
static const byte germanCharsetDataV0[] = {
36, 11,
42, 12,
diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp
index eb3cc3262c..6e7e9ff688 100644
--- a/engines/scumm/costume.cpp
+++ b/engines/scumm/costume.cpp
@@ -72,14 +72,6 @@ static const int v1MMNESLookup[25] = {
0x17, 0x00, 0x01, 0x05, 0x16
};
-static const byte v0ActorTalkArray[0x19] = {
- 0x00, 0x06, 0x06, 0x06, 0x06,
- 0x06, 0x06, 0x00, 0x46, 0x06,
- 0x06, 0x06, 0x06, 0xFF, 0xFF,
- 0x06, 0xC0, 0x06, 0x06, 0x00,
- 0xC0, 0xC0, 0x00, 0x06, 0x06
-};
-
byte ClassicCostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
int i, skip = 0;
byte drawFlag = 1;
@@ -676,7 +668,7 @@ void ClassicCostumeRenderer::procPCEngine(Codec1 &v1) {
(v1.mask_ptr && (mask[0] & maskbit));
if (pcolor && !masked) {
- WRITE_UINT16(dst, ((uint16*)_palette)[pcolor]);
+ WRITE_UINT16(dst, ((uint16 *)_palette)[pcolor]);
}
xPos += xStep;
@@ -1171,7 +1163,7 @@ byte NESCostumeLoader::increaseAnim(Actor *a, int slot) {
return (a->_cost.curpos[slot] != oldframe);
}
-static const byte actorColorsMMC64[25] = {
+static const byte actorV0Colors[25] = {
0, 7, 2, 6, 9, 1, 3, 7, 7, 1, 1, 9, 1, 4, 5, 5, 4, 1, 0, 5, 4, 2, 2, 7, 7
};
@@ -1186,24 +1178,25 @@ static const byte actorColorsMMC64[25] = {
dst[p + 1] = palette[pcolor]; \
}
-byte C64CostumeRenderer::drawLimb(const Actor *a, int limb) {
- if (limb >= 8)
- return 0;
+byte V0CostumeRenderer::drawLimb(const Actor *a, int limb) {
+ const Actor_v0* a0 = (const Actor_v0 *)a;
- if (a->_cost.start[limb] == 0xFFFF)
+ if (limb >= 8)
return 0;
if (limb == 0) {
_draw_top = 200;
_draw_bottom = 0;
}
-
- bool flipped = (a->_cost.start[limb] & 0x80) != 0;
- byte frameStart = _loaded._frameOffsets[a->_cost.frame[limb]];
- byte frame = _loaded._frameOffsets[frameStart + a->_cost.curpos[limb]];
- if (frame == 0xFF)
+
+ // Invalid current position?
+ if (a->_cost.curpos[limb] == 0xFFFF)
return 0;
+ _loaded.loadCostume(a->_costume);
+ byte frame = _loaded._frameOffsets[a->_cost.curpos[limb] + a->_cost.active[limb]];
+
+ // Get the frame ptr
byte ptrLow = _loaded._baseptr[frame];
byte ptrHigh = ptrLow + _loaded._dataOffsets[4];
int frameOffset = (_loaded._baseptr[ptrHigh] << 8) + _loaded._baseptr[ptrLow + 2]; // 0x23EF / 0x2400
@@ -1214,7 +1207,7 @@ byte C64CostumeRenderer::drawLimb(const Actor *a, int limb) {
byte palette[4] = { 0, 0, 0, 0 };
if (_vm->getCurrentLights() & LIGHTMODE_actor_use_colors) {
palette[1] = 10;
- palette[2] = actorColorsMMC64[_actorID];
+ palette[2] = actorV0Colors[_actorID];
} else {
palette[2] = 11;
palette[3] = 11;
@@ -1231,7 +1224,7 @@ byte C64CostumeRenderer::drawLimb(const Actor *a, int limb) {
if (!width || !height)
return 0;
- int xpos = _actorX + (flipped ? -1 : +1) * (offsetX * 8 - a->_width / 2);
+ int xpos = _actorX + (a0->_limb_flipped[limb] ? -1 : +1) * (offsetX * 8 - a->_width / 2);
// +1 as we appear to be 1 pixel away from the original interpreter
int ypos = _actorY - offsetY + 1;
@@ -1241,13 +1234,13 @@ byte C64CostumeRenderer::drawLimb(const Actor *a, int limb) {
byte color = data[y * width + x];
byte pcolor;
- int destX = xpos + (flipped ? -(x + 1) : x) * 8;
+ int destX = xpos + (a0->_limb_flipped[limb] ? -(x + 1) : x) * 8;
int destY = ypos + y;
if (destY >= 0 && destY < _out.h && destX >= 0 && destX < _out.w) {
byte *dst = (byte *)_out.pixels + destY * _out.pitch + destX;
byte *mask = _vm->getMaskBuffer(0, destY, _zbuf);
- if (flipped) {
+ if (a0->_limb_flipped[limb]) {
LINE(0, 0); LINE(2, 2); LINE(4, 4); LINE(6, 6);
} else {
LINE(6, 0); LINE(4, 2); LINE(2, 4); LINE(0, 6);
@@ -1258,7 +1251,7 @@ byte C64CostumeRenderer::drawLimb(const Actor *a, int limb) {
_draw_top = MIN(_draw_top, ypos);
_draw_bottom = MAX(_draw_bottom, ypos + height);
- if (flipped)
+ if (a0->_limb_flipped[limb])
_vm->markRectAsDirty(kMainVirtScreen, xpos - (width * 8), xpos, ypos, ypos + height, _actorID);
else
_vm->markRectAsDirty(kMainVirtScreen, xpos, xpos + (width * 8), ypos, ypos + height, _actorID);
@@ -1268,11 +1261,11 @@ byte C64CostumeRenderer::drawLimb(const Actor *a, int limb) {
#undef LINE
#undef MASK_AT
-void C64CostumeRenderer::setCostume(int costume, int shadow) {
+void V0CostumeRenderer::setCostume(int costume, int shadow) {
_loaded.loadCostume(costume);
}
-void C64CostumeLoader::loadCostume(int id) {
+void V0CostumeLoader::loadCostume(int id) {
const byte *ptr = _vm->getResourceAddress(rtCostume, id);
_id = id;
@@ -1282,166 +1275,128 @@ void C64CostumeLoader::loadCostume(int id) {
_numColors = 0;
_numAnim = 0;
_mirror = 0;
- _palette = &actorColorsMMC64[id];
+ _palette = &actorV0Colors[id];
_frameOffsets = _baseptr + READ_LE_UINT16(ptr + 5);
_dataOffsets = ptr;
_animCmds = _baseptr + READ_LE_UINT16(ptr + 7);
-
- _maxHeight = 0;
}
-void C64CostumeLoader::frameUpdate(ActorC64 *a, int cmd ) {
- byte limbFrames = 0;
+void V0CostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) {
+ Actor_v0 *a0 = (Actor_v0 *)a;
+
+ if (!a->_costume)
+ return;
+
+ loadCostume(a->_costume);
+
+ // Invalid costume command?
+ if (a0->_costCommandNew == 0xFF || (a0->_costCommand == a0->_costCommandNew))
+ return;
+
+ a0->_costCommand = a0->_costCommandNew;
+
+ int cmd = a0->_costCommand;
+ byte limbFrameNumber = 0;
// Each costume-command has 8 limbs (0x2622)
cmd <<= 3;
- for (int limb = 0, pos = 0; limb < 8; ++limb, pos = 0) {
- // get a limb frames ptr from the costume command
- limbFrames = ((_animCmds + cmd)[limb]);
-
- // Dont change limb if entry is invalid
- if (limbFrames == 0xFF)
- continue;
+ for (int limb = 0; limb < 8; ++limb) {
- // Has limb frames ptr changed since last update?
- if (a->_cost.start[limb] == limbFrames)
- continue;
+ // get the frame number for the beginning of the costume command
+ limbFrameNumber = ((_animCmds + cmd)[limb]);
- // Set new limb command addresses
- a->_cost.start[limb] = limbFrames;
- a->_cost.frame[limb] = _frameOffsets[limb] + (limbFrames & 0x7f); // limb animation-frames ptr
+ // Is this limb flipped?
+ if (limbFrameNumber & 0x80) {
- // Get first entry of a limbs' frames
- byte frameStart = _frameOffsets[ a->_cost.frame[limb]];
+ // Invalid frame?
+ if (limbFrameNumber == 0xFF)
+ continue;
- // Loop each frame in this limb until we reach the end marker
- while (pos != 0xFF) { // This is just so we dont overflow
- byte frame = _frameOffsets[frameStart + pos];
+ // Store the limb frame number (clear the flipped status)
+ a->_cost.frame[limb] = (limbFrameNumber & 0x7f);
- // Each animation-frame until we find end
- if (frame == 0xFF)
- break;
+ if (a0->_limb_flipped[limb] != true)
+ a->_cost.start[limb] = 0xFFFF;
- byte ptrLow = _baseptr[frame];
- byte ptrHigh = ptrLow + _dataOffsets[4];
- int frameOffset = (_baseptr[ptrHigh] << 8) + _baseptr[ptrLow + 2]; // 0x23EF / 0x2400
+ a0->_limb_flipped[limb] = true;
- const byte *data = _baseptr + frameOffset;
+ } else {
+ //Store the limb frame number
+ a->_cost.frame[limb] = limbFrameNumber;
- if (data[3] > _maxHeight)
- _maxHeight = data[3] + 1;
+ if (a0->_limb_flipped[limb] != false)
+ a->_cost.start[limb] = 0xFFFF;
- ++pos;
+ a0->_limb_flipped[limb] = false;
}
- // Set ending position of limb frames
- a->_cost.end[limb] = pos - 1;
- a->_cost.curpos[limb] = 0;
- }
-}
-
-// based on 0x2BCA, doesn't match disassembly because 'oldDir' variable
-// is not the same value as stored in the original interpreter
-int C64CostumeLoader::dirToDirStop(int oldDir) {
- switch (oldDir) {
- case 0:
- return 4; // Left
- case 1:
- return 5; // Right
- case 2:
- return 6; // Face Camera
- case 3:
- return 7; // Face Away
+ // Set the repeat value
+ a0->_limbFrameRepeatNew[limb] = a0->_animFrameRepeat;
}
- // shouldnt' be reached
- return 4;
}
-void C64CostumeLoader::actorSpeak(ActorC64 *a, int &cmd) {
- if (v0ActorTalkArray[a->_number] & 0x80)
- return;
+byte V0CostumeLoader::getFrame(Actor *a, int limb) {
+ loadCostume(a->_costume);
- if ((a->_speaking & 0x80))
- cmd += 0x0C;
- else
- cmd += 0x10;
+ // Get the frame number for the current limb / Command
+ return _frameOffsets[_frameOffsets[limb] + a->_cost.start[limb]];
}
-void C64CostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) {
- ActorC64 *A = (ActorC64 *)a;
- int dir = newDirToOldDir(a->getFacing());
- int command = dir;
-
- loadCostume(a->_costume);
-
- // Enable/Disable speaking flag
- if (frame == a->_talkStartFrame) {
- if (v0ActorTalkArray[a->_number] & 0x40)
- return;
+byte V0CostumeLoader::increaseAnims(Actor *a) {
+ Actor_v0 *a0 = (Actor_v0 *)a;
+ int i;
+ byte r = 0;
- A->_speaking = 1;
- return;
- }
- if (frame == a->_talkStopFrame) {
- A->_speaking = 0;
- return;
+ for (i = 0; i != 8; i++) {
+ a0->limbFrameCheck(i);
+ r += increaseAnim(a, i);
}
+ return r;
+}
- // Different command for stand frame
- if (frame == a->_standFrame)
- command = dirToDirStop(dir);
-
- // Update the limb frames
- frameUpdate(A, command);
-
- // Keep current command/frame mode
- A->_costCommand = dir;
- A->_costFrame = frame;
+byte V0CostumeLoader::increaseAnim(Actor *a, int limb) {
+ Actor_v0 *a0 = (Actor_v0 *)a;
+ const uint16 limbPrevious = a->_cost.curpos[limb]++;
- // Update 'speaking' frames?
- if (A->_speaking) {
- command = dir; // Incase standing frame was set as cmd
- actorSpeak(A, command);
+ loadCostume(a->_costume);
- // Update the limb speak frames
- frameUpdate(A, command);
- }
-}
+ // 0x2543
+ byte frame = _frameOffsets[a->_cost.curpos[limb] + a->_cost.active[limb]];
-byte C64CostumeLoader::increaseAnims(Actor *a) {
- ActorC64 *A = (ActorC64 *)a;
+ // Is this frame invalid?
+ if (frame == 0xFF) {
- // check if the actor speak flag has changed since last frame increase
- if (A->_speaking != A->_speakingPrev) {
- int cmd = A->_costCommand;
- A->_speakingPrev = A->_speaking;
+ // Repeat timer has reached 0?
+ if (a0->_limbFrameRepeat[limb] == 0) {
- actorSpeak(A, cmd);
+ // Use the previous frame
+ --a0->_cost.curpos[limb];
- // Update the limb frames
- frameUpdate(A, cmd);
- }
+ // Reset the comstume command
+ a0->_costCommandNew = 0xFF;
+ a0->_costCommand = 0xFF;
+
+ // Set the frame/start to invalid
+ a0->_cost.frame[limb] = 0xFFFF;
+ a0->_cost.start[limb] = 0xFFFF;
- if (A->_moving && _vm->_currentRoom != 1 && _vm->_currentRoom != 44) {
- if (a->_cost.soundPos == 0)
- a->_cost.soundCounter++;
+ } else {
- // Is this the correct location?
- // 0x073C
- if (v0ActorTalkArray[a->_number] & 0x3F)
- a->_cost.soundPos = (a->_cost.soundPos + 1) % 3;
- }
+ // Repeat timer enabled?
+ if (a0->_limbFrameRepeat[limb] != -1)
+ --a0->_limbFrameRepeat[limb];
- // increase each frame pos
- for (int limb = 0; limb < 8; ++limb) {
- if (a->_cost.curpos[limb] < a->_cost.end[limb])
- a->_cost.curpos[limb]++;
- else
+ // No, restart at frame 0
a->_cost.curpos[limb] = 0;
+ }
}
+ // Limb frame has changed?
+ if (limbPrevious == a->_cost.curpos[limb])
+ return 0;
+
return 1;
}
diff --git a/engines/scumm/costume.h b/engines/scumm/costume.h
index 3acf2a1f6c..4a21692ddb 100644
--- a/engines/scumm/costume.h
+++ b/engines/scumm/costume.h
@@ -67,20 +67,16 @@ protected:
byte increaseAnim(Actor *a, int slot);
};
-class C64CostumeLoader : public ClassicCostumeLoader {
+class V0CostumeLoader : public ClassicCostumeLoader {
public:
- C64CostumeLoader(ScummEngine *vm) : ClassicCostumeLoader(vm) {}
+ V0CostumeLoader(ScummEngine *vm) : ClassicCostumeLoader(vm) {}
void loadCostume(int id);
void costumeDecodeData(Actor *a, int frame, uint usemask);
byte increaseAnims(Actor *a);
-
- int _maxHeight;
+ byte getFrame(Actor *a, int limb);
protected:
- void actorSpeak(ActorC64 *a, int &cmd);
- int dirToDirStop(int oldDir);
- void frameUpdate(ActorC64 *A, int cmd);
-
+ byte increaseAnim(Actor *a, int limb);
};
class ClassicCostumeRenderer : public BaseCostumeRenderer {
@@ -135,12 +131,12 @@ public:
};
#endif
-class C64CostumeRenderer : public BaseCostumeRenderer {
+class V0CostumeRenderer : public BaseCostumeRenderer {
protected:
- C64CostumeLoader _loaded;
+ V0CostumeLoader _loaded;
public:
- C64CostumeRenderer(ScummEngine *vm) : BaseCostumeRenderer(vm), _loaded(vm) {}
+ V0CostumeRenderer(ScummEngine *vm) : BaseCostumeRenderer(vm), _loaded(vm) {}
void setPalette(uint16 *palette) {}
void setFacing(const Actor *a) {}
diff --git a/engines/scumm/cursor.cpp b/engines/scumm/cursor.cpp
index 36f06a4889..42f11498d9 100644
--- a/engines/scumm/cursor.cpp
+++ b/engines/scumm/cursor.cpp
@@ -636,7 +636,7 @@ void ScummEngine_v5::setBuiltinCursor(int idx) {
byte *dst2 = (_textSurfaceMultiplier == 2) ? dst1 + 16 * scl : dst1;
if (_outputPixelFormat.bytesPerPixel == 2) {
for (int b = 0; b < scl; b += 2) {
- *((uint16*)dst1) = *((uint16*)dst2) = color;
+ *((uint16 *)dst1) = *((uint16 *)dst2) = color;
dst1 += 2;
dst2 += 2;
}
diff --git a/engines/scumm/debugger.cpp b/engines/scumm/debugger.cpp
index 54f7fea97b..edcf2e6fea 100644
--- a/engines/scumm/debugger.cpp
+++ b/engines/scumm/debugger.cpp
@@ -382,7 +382,8 @@ bool ScummDebugger::Cmd_Actor(int argc, const char **argv) {
DebugPrintf("Actor[%d].costume = %d\n", actnum, a->_costume);
}
} else if (!strcmp(argv[2], "name")) {
- DebugPrintf("Name of actor %d: %s\n", actnum, _vm->getObjOrActorName(actnum));
+ DebugPrintf("Name of actor %d: %s\n", actnum,
+ _vm->getObjOrActorName(_vm->actorToObj(actnum)));
} else if (!strcmp(argv[2], "condmask")) {
if (argc > 3) {
a->_heCondMask = value;
@@ -427,9 +428,10 @@ bool ScummDebugger::Cmd_PrintObjects(int argc, const char **argv) {
o = &(_vm->_objs[i]);
if (o->obj_nr == 0)
continue;
+ int classData = (_vm->_game.version != 0 ? _vm->_classData[o->obj_nr] : 0);
DebugPrintf("|%4d|%4d|%4d|%5d|%6d|%5d|%2d|$%08x|\n",
o->obj_nr, o->x_pos, o->y_pos, o->width, o->height, o->state,
- o->fl_object_index, _vm->_classData[o->obj_nr]);
+ o->fl_object_index, classData);
}
DebugPrintf("\n");
@@ -446,7 +448,7 @@ bool ScummDebugger::Cmd_Object(int argc, const char **argv) {
}
obj = atoi(argv[1]);
- if (obj >= _vm->_numGlobalObjects) {
+ if (_vm->_game.version != 0 && obj >= _vm->_numGlobalObjects) {
DebugPrintf("Object %d is out of range (range: 1 - %d)\n", obj, _vm->_numGlobalObjects);
return true;
}
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp
index 2ae994040b..b47982af00 100644
--- a/engines/scumm/detection.cpp
+++ b/engines/scumm/detection.cpp
@@ -585,7 +585,6 @@ static void detectGames(const Common::FSList &fslist, Common::List<DetectorResul
// Print some debug info
int filesize = tmp->size();
- if (d.md5Entry->filesize != filesize)
debug(1, "SCUMM detector found matching file '%s' with MD5 %s, size %d\n",
file.c_str(), md5str.c_str(), filesize);
@@ -599,7 +598,7 @@ static void detectGames(const Common::FSList &fslist, Common::List<DetectorResul
}
if (isDiskImg)
- closeDiskImage((ScummDiskImage*)tmp);
+ closeDiskImage((ScummDiskImage *)tmp);
delete tmp;
}
@@ -972,9 +971,6 @@ GameList ScummMetaEngine::detectGames(const Common::FSList &fslist) const {
::detectGames(fslist, results, 0);
- // TODO: We still don't handle the FM-TOWNS demos (like zakloom) very well.
- // In particular, they are detected as ZakTowns, which is bad.
-
for (Common::List<DetectorResult>::iterator
x = results.begin(); x != results.end(); ++x) {
const PlainGameDescriptor *g = findPlainGameDescriptor(x->game.gameid, gameDescriptions);
@@ -988,26 +984,6 @@ GameList ScummMetaEngine::detectGames(const Common::FSList &fslist) const {
// Based on generateComplexID() in advancedDetector.cpp.
dg["preferredtarget"] = generatePreferredTarget(*x);
- // HACK: Detect and distinguish the FM-TOWNS demos
- if (x->game.platform == Common::kPlatformFMTowns && (x->game.features & GF_DEMO)) {
- if (x->md5 == "2d388339d6050d8ccaa757b64633954e") {
- // Indy + Loom demo
- dg.description() = "Indiana Jones and the Last Crusade & Loom";
- dg.updateDesc(x->extra);
- dg["preferredtarget"] = "indyloom";
- } else if (x->md5 == "77f5c9cc0986eb729c1a6b4c8823bbae") {
- // Zak + Loom demo
- dg.description() = "Zak McKracken & Loom";
- dg.updateDesc(x->extra);
- dg["preferredtarget"] = "zakloom";
- } else if (x->md5 == "3938ee1aa4433fca9d9308c9891172b1") {
- // Indy + Zak demo
- dg.description() = "Indiana Jones and the Last Crusade & Zak McKracken";
- dg.updateDesc(x->extra);
- dg["preferredtarget"] = "indyzak";
- }
- }
-
dg.setGUIOptions(x->game.guioptions + MidiDriver::musicType2GUIO(x->game.midi));
dg.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(x->language));
diff --git a/engines/scumm/detection.h b/engines/scumm/detection.h
index ad8b3cec12..b6dfa757bb 100644
--- a/engines/scumm/detection.h
+++ b/engines/scumm/detection.h
@@ -23,7 +23,8 @@
#ifndef SCUMM_DETECTION_H
#define SCUMM_DETECTION_H
-#include "common/util.h"
+#include "common/language.h"
+#include "common/platform.h"
namespace Scumm {
diff --git a/engines/scumm/detection_tables.h b/engines/scumm/detection_tables.h
index cd055a5b78..5b222a51b6 100644
--- a/engines/scumm/detection_tables.h
+++ b/engines/scumm/detection_tables.h
@@ -24,6 +24,7 @@
#define SCUMM_DETECTION_TABLES_H
#include "engines/obsolete.h"
+#include "common/gui_options.h"
#include "common/rect.h"
#include "common/util.h"
@@ -70,6 +71,9 @@ static const PlainGameDescriptor gameDescriptions[] = {
{ "samnmax", "Sam & Max Hit the Road" },
{ "tentacle", "Day of the Tentacle" },
{ "zak", "Zak McKracken and the Alien Mindbenders" },
+ { "indyloom", "Indiana Jones and the Last Crusade & Loom" },
+ { "indyzak", "Indiana Jones and the Last Crusade & Zak McKracken" },
+ { "zakloom", "Zak McKracken & Loom" },
#ifdef ENABLE_SCUMM_7_8
{ "ft", "Full Throttle" },
@@ -210,6 +214,9 @@ static const GameSettings gameVariantsTable[] = {
{"zak", "V1", "v1", GID_ZAK, 1, 0, MDT_PCSPK | MDT_PCJR, 0, UNK, GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI)},
{"zak", "V2", "v2", GID_ZAK, 2, 0, MDT_PCSPK | MDT_PCJR, 0, UNK, GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI)},
{"zak", "FM-TOWNS", 0, GID_ZAK, 3, 0, MDT_TOWNS, GF_OLD256 | GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO4(GUIO_NOSPEECH, GUIO_NOMIDI, GUIO_MIDITOWNS, GUIO_NOASPECT)},
+ {"zakloom", "FM-TOWNS", 0, GID_ZAK, 3, 0, MDT_TOWNS, GF_OLD256 | GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO4(GUIO_NOSPEECH, GUIO_NOMIDI, GUIO_MIDITOWNS, GUIO_NOASPECT)},
+ {"indyloom", "FM-TOWNS", 0, GID_ZAK, 3, 0, MDT_TOWNS, GF_OLD256 | GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO4(GUIO_NOSPEECH, GUIO_NOMIDI, GUIO_MIDITOWNS, GUIO_NOASPECT)},
+ {"indyzak", "FM-TOWNS", 0, GID_ZAK, 3, 0, MDT_TOWNS, GF_OLD256 | GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO4(GUIO_NOSPEECH, GUIO_NOMIDI, GUIO_MIDITOWNS, GUIO_NOASPECT)},
{"indy3", "EGA", "ega", GID_INDY3, 3, 0, MDT_PCSPK | MDT_PCJR | MDT_CMS | MDT_ADLIB, 0, UNK, GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI)},
{"indy3", "No AdLib", "ega", GID_INDY3, 3, 0, MDT_PCSPK | MDT_PCJR, 0, UNK, GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI)},
@@ -437,6 +444,10 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "indy3", "%02d.LFL", kGenRoomNum, UNK_LANG, UNK, 0 },
+ { "indyloom", "%02d.LFL", kGenRoomNum, UNK_LANG, UNK, 0 },
+ { "indyzak", "%02d.LFL", kGenRoomNum, UNK_LANG, UNK, 0 },
+ { "zakloom", "%02d.LFL", kGenRoomNum, UNK_LANG, UNK, 0 },
+
{ "loom", "%02d.LFL", kGenRoomNum, UNK_LANG, UNK, 0 },
{ "loom", "%03d.LFL", kGenRoomNum, UNK_LANG, UNK, "VGA" }, // Loom CD
@@ -541,7 +552,7 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "freddicove", "freddicove", kGenHEPC, UNK_LANG, UNK, 0 },
{ "freddicove", "FreddiCCC", kGenHEPC, UNK_LANG, UNK, 0 },
{ "freddicove", "FreddiCove", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
- { "freddicove", "FreddiDZZ", kGenHEPC, Common::NL_NLD, UNK, 0 },
+ { "freddicove", "FreddiDZZ", kGenHEPC, Common::NL_NLD, Common::kPlatformWindows, 0 },
{ "freddicove", "FreddiDZZ", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
{ "freddicove", "FreddiMML", kGenHEPC, Common::FR_FRA, UNK, 0 },
{ "freddicove", "FreddiMML", kGenHEMac, Common::FR_FRA, Common::kPlatformMacintosh, 0 },
@@ -586,6 +597,7 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "balloon", "balloon", kGenHEPC, UNK_LANG, UNK, 0 },
{ "balloon", "Balloon-O-Rama", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
+ { "balloon", "Ballon-O-Rama", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
{ "baseball", "baseball", kGenHEPC, UNK_LANG, UNK, 0 },
{ "baseball", "BaseBall", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
@@ -622,8 +634,9 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "chase", "chase", kGenHEPC, UNK_LANG, UNK, 0 },
{ "chase", "Cheese Chase", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
- { "dog", "dog", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "dog", "dog", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
{ "dog", "Dog on a Stick", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
+ { "dog", "Springparadijs", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
{ "farm", "farm", kGenHEPC, UNK_LANG, UNK, 0 },
{ "farm", "farmdemo", kGenHEPC, UNK_LANG, UNK, 0 },
@@ -637,6 +650,7 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "freddi", "freddi", kGenHEPC, UNK_LANG, UNK, 0 },
{ "freddi", "Freddi", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "freddi", "Freddi1", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "freddi", "Freddemo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "freddi", "freddemo", kGenHEPC, UNK_LANG, UNK, 0 },
{ "freddi", "Freddi Demo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "freddi", "Freddi Fish", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
@@ -647,7 +661,8 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "freddi", "MM-DEMO", kGenHEPC, UNK_LANG, UNK, 0 },
{ "freddi2", "freddi2", kGenHEPC, UNK_LANG, UNK, 0 },
- { "freddi2", "ff2-demo", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "freddi2", "FF2-demo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
+ { "freddi2", "ff2-demo", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
{ "freddi2", "FFHSDemo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "freddi2", "FFHSDemo", kGenHEPC, UNK_LANG, UNK, 0 },
{ "freddi2", "Freddi Fish 2 Demo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
@@ -657,10 +672,12 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "freddi2", "Fritzi Fisch 2", kGenHEMac, Common::DE_DEU, Common::kPlatformMacintosh, 0 },
{ "freddi2", "MALICE2", kGenHEMac, Common::FR_FRA, Common::kPlatformMacintosh, 0 },
- { "freddi3", "freddi3", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "freddi3", "freddi3", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
{ "freddi3", "F3-Mdemo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "freddi3", "f3-mdemo", kGenHEPC, UNK_LANG, UNK, 0 },
- { "freddi3", "FF3-DEMO", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "freddi3", "FF3 Demo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
+ { "freddi3", "FF3-demo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
+ { "freddi3", "FF3-DEMO", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
{ "freddi3", "FF3DEMO", kGenHEPC, Common::HE_ISR, UNK, 0 },
{ "freddi3", "Freddi 3", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
{ "freddi3", "Freddi Fish 3", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
@@ -677,10 +694,10 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "freddi3", "MM3-DEMO", kGenHEPC, Common::FR_FRA, UNK, 0 },
{ "freddi3", "MM3-Demo", kGenHEMac, Common::FR_FRA, Common::kPlatformMacintosh, 0 },
- { "freddi4", "freddi4", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "freddi4", "freddi4", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
{ "freddi4", "Freddi4", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
{ "freddi4", "f4-demo", kGenHEPC, UNK_LANG, UNK, 0 },
- { "freddi4", "ff4demo", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "freddi4", "ff4demo", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
{ "freddi4", "Ff4demo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "freddi4", "Freddi 4", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "freddi4", "Freddi 4 Demo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
@@ -692,7 +709,8 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "freddi4", "MaliceMRC", kGenHEPC, Common::FR_FRA, UNK, 0 },
{ "freddi4", "Mm4demo", kGenHEPC, Common::FR_FRA, UNK, 0 },
- { "FreddisFunShop", "FreddisFunShop", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "FreddisFunShop", "FreddisFunShop", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
+ { "FreddisFunShop", "FreddisFunShop", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "FreddisFunShop", "Freddi's FunShop", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "jungle", "jungle", kGenHEPC, UNK_LANG, UNK, 0 },
@@ -705,7 +723,7 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "lost", "Verloren", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
{ "maze", "maze", kGenHEPC, UNK_LANG, UNK, 0 },
- { "maze", "Doolhof", kGenHEPC, Common::NL_NLD, UNK, 0 },
+ { "maze", "Doolhof", kGenHEPC, Common::NL_NLD, Common::kPlatformWindows, 0 },
{ "maze", "Doolhof", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
{ "maze", "Maze Madness", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
@@ -716,7 +734,8 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "pajama", "Pyjama Pit", kGenHEMac, Common::DE_DEU, Common::kPlatformMacintosh, 0 },
{ "pajama", "Pajama Sam", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "pajama", "PajamaNHD", kGenHEPC, UNK_LANG, UNK, 0 },
- { "pajama", "PJS-DEMO", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "pajama", "PJS-DEMO", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
+ { "pajama", "PJS-DEMO", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "pajama", "pjsam", kGenHEPC, UNK_LANG, UNK, 0 },
{ "pajama", "PjSamDemo", kGenHEPC, UNK_LANG, UNK, 0 },
{ "pajama", "PYJAMA", kGenHEPC, Common::DE_DEU, UNK, 0 },
@@ -725,7 +744,7 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "pajama", "sampyjam", kGenHEPC, Common::FR_FRA, UNK, 0 },
{ "pajama", "SamPyjam", kGenHEMac, Common::FR_FRA, Common::kPlatformMacintosh, 0 },
- { "pajama2", "pajama2", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "pajama2", "pajama2", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
{ "pajama2", "Pajama2", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
{ "pajama2", "pyjam2", kGenHEPC, Common::FR_FRA, UNK, 0 },
{ "pajama2", "Pajama Sam 2", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
@@ -740,7 +759,7 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "pajama2", "PJP2DEMO", kGenHEPC, Common::DE_DEU, UNK, 0 },
{ "pajama2", "PJ2Demo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "pajama2", "pj2demo", kGenHEPC, UNK_LANG, UNK, 0 },
- { "pajama2", "Pjs2demo", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "pajama2", "Pjs2demo", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
{ "pajama2", "PJ2 Demo", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
{ "pajama2", "PS2DEMO", kGenHEPC, Common::HE_ISR, UNK, 0 },
@@ -751,7 +770,7 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "pajama3", "Pajama Sam 3", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "pajama3", "Pajama Sam 3-Demo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "pajama3", "pj3-demo", kGenHEPC, UNK_LANG, UNK, 0 },
- { "pajama3", "pj3demo", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "pajama3", "pj3demo", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
{ "pajama3", "PJ3Demo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "pajama3", "Pajama Sam Demo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "pajama3", "PJMini", kGenHEPC, UNK_LANG, UNK, 0 },
@@ -775,14 +794,14 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "puttcircus", "ToffToffGZZ", kGenHEPC, Common::DE_DEU, UNK, 0 },
{ "puttrace", "puttrace", kGenHEPC, UNK_LANG, UNK, 0 },
- { "puttrace", "500demo", kGenHEPC, Common::NL_NLD, UNK, 0 },
+ { "puttrace", "500demo", kGenHEPC, Common::NL_NLD, Common::kPlatformWindows, 0 },
{ "puttrace", "course", kGenHEPC, Common::FR_FRA, UNK, 0 },
{ "puttrace", "CourseDemo", kGenHEPC, Common::FR_FRA, UNK, 0 },
- { "puttrace", "racedemo", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "puttrace", "racedemo", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
{ "puttrace", "RaceDemo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "puttrace", "Rennen", kGenHEPC, Common::DE_DEU, UNK, 0 },
{ "puttrace", "PouceCourse", kGenHEPC, Common::FR_FRA, UNK, 0 },
- { "puttrace", "Putt500", kGenHEPC, Common::NL_NLD, UNK, 0 },
+ { "puttrace", "Putt500", kGenHEPC, Common::NL_NLD, Common::kPlatformWindows, 0 },
{ "puttrace", "Putt500", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
{ "puttrace", "Putt500 demo", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
{ "puttrace", "Putt Race", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
@@ -796,18 +815,19 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "PuttsFunShop", "PuttsFunShop", kGenHEPC, UNK_LANG, UNK, 0 },
{ "PuttsFunShop", "Putt's FunShop", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
- { "putttime", "putttime", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "putttime", "putttime", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
{ "putttime", "PuttTime", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "putttime", "pouce", kGenHEPC, Common::FR_FRA, UNK, 0 },
{ "putttime", "Pouce-Pouce", kGenHEMac, Common::FR_FRA, Common::kPlatformMacintosh, 0 },
{ "putttime", "PuttPuttTTT", kGenHEPC, UNK_LANG, UNK, 0 },
{ "putttime", "PuttPuttTTT", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
- { "putttime", "PuttTijd", kGenHEPC, Common::NL_NLD, UNK, 0 },
+ { "putttime", "PuttTijd", kGenHEPC, Common::NL_NLD, Common::kPlatformWindows, 0 },
{ "putttime", "PuttTijd", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
{ "putttime", "Putt Time", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "putttime", "PuttTTT", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "putttime", "PuttTTT", kGenHEPC, UNK_LANG, UNK, 0 },
- { "putttime", "TIJDDEMO", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "putttime", "TIJDDEMO", kGenHEPC, Common::NL_NLD, Common::kPlatformWindows, 0 },
+ { "putttime", "TijdDemo", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
{ "putttime", "timedemo", kGenHEPC, UNK_LANG, UNK, 0 },
{ "putttime", "TimeDemo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "putttime", "TEMPDEMO", kGenHEPC, Common::FR_FRA, UNK, 0 },
@@ -827,6 +847,7 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "puttzoo", "T\xD6""FFZOO", kGenHEPC, Common::DE_DEU, UNK, 0 }, // Windows encoding
{ "puttzoo", "T\xC3\xB6""ff-T\xC3\xB6""ff\xE2\x84\xA2 Zoo Demo", kGenHEMac, Common::DE_DEU, Common::kPlatformMacintosh, 0 }, // UTF-8 encoding
{ "puttzoo", "T\xF6""ff-T""\xF6""ff\x99 Zoo Demo", kGenHEMac, Common::DE_DEU, Common::kPlatformMacintosh, 0 }, // Windows encoding
+ { "puttzoo", "Zoodemo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "puttzoo", "zoodemo", kGenHEPC, UNK_LANG, UNK, 0 },
{ "puttzoo", "Zoo Demo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "puttzoo", "Putt-Putt Saves the Zoo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
@@ -843,15 +864,15 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "socks", "SokkenSoep", kGenHEPC, Common::NL_NLD, UNK, 0 },
{ "socks", "SokkenSoep", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
- { "spyfox", "spyfox", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "spyfox", "spyfox", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
{ "spyfox", "Fuchsdem", kGenHEMac, Common::DE_DEU, Common::kPlatformMacintosh, 0 },
{ "spyfox", "FUCHSDEM", kGenHEPC, Common::DE_DEU, UNK, 0 },
{ "spyfox", "FoxDemo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
- { "spyfox", "foxdemo", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "spyfox", "foxdemo", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
{ "spyfox", "JAMESDEM", kGenHEPC, Common::FR_FRA, UNK, 0 },
{ "spyfox", "renard", kGenHEPC, Common::FR_FRA, UNK, 0 },
{ "spyfox", "Spydemo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
- { "spyfox", "Spydemo", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "spyfox", "Spydemo", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
{ "spyfox", "SPYFox", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "spyfox", "SPYFoxDC", kGenHEPC, UNK_LANG, UNK, 0 },
{ "spyfox", "SPYFoxDC", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
@@ -866,7 +887,7 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "spyfox2", "spyfox2", kGenHEPC, UNK_LANG, UNK, 0 },
{ "spyfox2", "sf2-demo", kGenHEPC, UNK_LANG, UNK, 0 },
- { "spyfox2", "sf2demo", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "spyfox2", "sf2demo", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
{ "spyfox2", "Sf2demo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "spyfox2", "Spy Fox 2", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "spyfox2", "Spy Fox 2 - Demo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
@@ -888,7 +909,7 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "thinkerk", "thinkerk", kGenHEPC, UNK_LANG, UNK, 0 },
{ "thinkerk", "ThinkerK", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
- { "water", "water", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "water", "water", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
{ "water", "Water", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
{ "water", "Water Worries", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
#endif
diff --git a/engines/scumm/dialogs.cpp b/engines/scumm/dialogs.cpp
index 20aedae089..0e531daf73 100644
--- a/engines/scumm/dialogs.cpp
+++ b/engines/scumm/dialogs.cpp
@@ -648,4 +648,38 @@ void DebugInputDialog::handleKeyDown(Common::KeyState state) {
}
}
+LoomTownsDifficultyDialog::LoomTownsDifficultyDialog()
+ : Dialog("LoomTownsDifficultyDialog"), _difficulty(-1) {
+ GUI::StaticTextWidget *text1 = new GUI::StaticTextWidget(this, "LoomTownsDifficultyDialog.Description1", _("Select a Proficiency Level."));
+ text1->setAlign(Graphics::kTextAlignCenter);
+ GUI::StaticTextWidget *text2 = new GUI::StaticTextWidget(this, "LoomTownsDifficultyDialog.Description2", _("Refer to your Loom(TM) manual for help."));
+ text2->setAlign(Graphics::kTextAlignCenter);
+
+ new GUI::ButtonWidget(this, "LoomTownsDifficultyDialog.Standard", _("Standard"), 0, kStandardCmd);
+ new GUI::ButtonWidget(this, "LoomTownsDifficultyDialog.Practice", _("Practice"), 0, kPracticeCmd);
+ new GUI::ButtonWidget(this, "LoomTownsDifficultyDialog.Expert", _("Expert"), 0, kExpertCmd);
+}
+
+void LoomTownsDifficultyDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
+ switch (cmd) {
+ case kStandardCmd:
+ _difficulty = 1;
+ close();
+ break;
+
+ case kPracticeCmd:
+ _difficulty = 0;
+ close();
+ break;
+
+ case kExpertCmd:
+ _difficulty = 2;
+ close();
+ break;
+
+ default:
+ GUI::Dialog::handleCommand(sender, cmd, data);
+ }
+}
+
} // End of namespace Scumm
diff --git a/engines/scumm/dialogs.h b/engines/scumm/dialogs.h
index c26aa9f414..7977f123ed 100644
--- a/engines/scumm/dialogs.h
+++ b/engines/scumm/dialogs.h
@@ -187,6 +187,27 @@ public:
Common::String mainText;
};
+/**
+ * Difficulty selection dialog for Loom FM-Towns.
+ */
+class LoomTownsDifficultyDialog : public GUI::Dialog {
+public:
+ LoomTownsDifficultyDialog();
+
+ int getSelectedDifficulty() const { return _difficulty; }
+protected:
+ virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
+
+private:
+ enum {
+ kStandardCmd = 'STDD',
+ kPracticeCmd = 'PRAD',
+ kExpertCmd = 'EXPD'
+ };
+
+ int _difficulty;
+};
+
} // End of namespace Scumm
#endif
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index a22aa1802f..2cf4a429db 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -26,6 +26,7 @@
#include "scumm/he/intern_he.h"
#endif
#include "scumm/resource.h"
+#include "scumm/scumm_v0.h"
#include "scumm/scumm_v5.h"
#include "scumm/scumm_v6.h"
#include "scumm/usage_bits.h"
@@ -239,7 +240,7 @@ GdiPCEngine::~GdiPCEngine() {
#endif
GdiV1::GdiV1(ScummEngine *vm) : Gdi(vm) {
- memset(&_C64, 0, sizeof(_C64));
+ memset(&_V1, 0, sizeof(_V1));
}
GdiV2::GdiV2(ScummEngine *vm) : Gdi(vm) {
@@ -296,17 +297,17 @@ void GdiPCEngine::loadTiles(byte *roomptr) {
void GdiV1::roomChanged(byte *roomptr) {
for (int i = 0; i < 4; i++){
- _C64.colors[i] = roomptr[6 + i];
+ _V1.colors[i] = roomptr[6 + i];
}
- decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 10), _C64.charMap, 2048);
- decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 12), _C64.picMap, roomptr[4] * roomptr[5]);
- decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 14), _C64.colorMap, roomptr[4] * roomptr[5]);
- decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 16), _C64.maskMap, roomptr[4] * roomptr[5]);
+ decodeV1Gfx(roomptr + READ_LE_UINT16(roomptr + 10), _V1.charMap, 2048);
+ decodeV1Gfx(roomptr + READ_LE_UINT16(roomptr + 12), _V1.picMap, roomptr[4] * roomptr[5]);
+ decodeV1Gfx(roomptr + READ_LE_UINT16(roomptr + 14), _V1.colorMap, roomptr[4] * roomptr[5]);
+ decodeV1Gfx(roomptr + READ_LE_UINT16(roomptr + 16), _V1.maskMap, roomptr[4] * roomptr[5]);
// Read the mask data. The 16bit length value seems to always be 8 too big.
// See bug #1837375 for details on this.
const byte *maskPtr = roomptr + READ_LE_UINT16(roomptr + 18);
- decodeC64Gfx(maskPtr + 2, _C64.maskChar, READ_LE_UINT16(maskPtr) - 8);
+ decodeV1Gfx(maskPtr + 2, _V1.maskChar, READ_LE_UINT16(maskPtr) - 8);
_objectMode = true;
}
@@ -679,11 +680,10 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i
srcPtr += vsPitch;
textPtr += _textSurface.pitch - width * m;
}
- }
+ } else {
#ifdef USE_ARM_GFX_ASM
- asmDrawStripToScreen(height, width, text, src, _compositeBuf, vs->pitch, width, _textSurface.pitch);
+ asmDrawStripToScreen(height, width, text, src, _compositeBuf, vs->pitch, width, _textSurface.pitch);
#else
- else {
// We blit four pixels at a time, for improved performance.
const uint32 *src32 = (const uint32 *)src;
uint32 *dst32 = (uint32 *)_compositeBuf;
@@ -714,8 +714,8 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i
src32 += vsPitch;
text32 += textPitch;
}
- }
#endif
+ }
src = _compositeBuf;
pitch = width * vs->format.bytesPerPixel;
@@ -1135,7 +1135,7 @@ void ScummEngine::clearTextSurface() {
_townsScreen->fillLayerRect(1, 0, 0, _textSurface.w, _textSurface.h, 0);
#endif
- fill((byte*)_textSurface.pixels, _textSurface.pitch,
+ fill((byte *)_textSurface.pixels, _textSurface.pitch,
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
_game.platform == Common::kPlatformFMTowns ? 0 :
#endif
@@ -1487,15 +1487,17 @@ void ScummEngine_v5::drawFlashlight() {
_flashlight.isDrawn = true;
}
-// V0 Maniac doesn't have a ScummVar for VAR_CURRENT_LIGHTS, and just uses
-// an internal variable. Emulate this to prevent overwriting script vars...
-// And V6 games do not use the "lights" at all. There, the whole screen is
-// always visible, and actors are always colored, so we fake the correct
-// light value for it.
+int ScummEngine_v0::getCurrentLights() const {
+ // V0 Maniac doesn't have a ScummVar for VAR_CURRENT_LIGHTS, and just uses
+ // an internal variable. Emulate this to prevent overwriting script vars...
+ // And V6 games do not use the "lights" at all. There, the whole screen is
+ // always visible, and actors are always colored, so we fake the correct
+ // light value for it.
+ return _currentLights;
+}
+
int ScummEngine::getCurrentLights() const {
- if (_game.id == GID_MANIAC && _game.version == 0)
- return _currentLights;
- else if (_game.version >= 6)
+ if (_game.version >= 6)
return LIGHTMODE_room_lights_on | LIGHTMODE_actor_use_colors;
else
return VAR(VAR_CURRENT_LIGHTS);
@@ -1538,7 +1540,7 @@ void GdiV1::prepareDrawBitmap(const byte *ptr, VirtScreen *vs,
const int x, const int y, const int width, const int height,
int stripnr, int numstrip) {
if (_objectMode) {
- decodeC64Gfx(ptr, _C64.objectMap, (width / 8) * (height / 8) * 3);
+ decodeV1Gfx(ptr, _V1.objectMap, (width / 8) * (height / 8) * 3);
}
}
@@ -1925,9 +1927,9 @@ bool GdiPCEngine::drawStrip(byte *dstPtr, VirtScreen *vs, int x, int y, const in
bool GdiV1::drawStrip(byte *dstPtr, VirtScreen *vs, int x, int y, const int width, const int height,
int stripnr, const byte *smap_ptr) {
if (_objectMode)
- drawStripC64Object(dstPtr, vs->pitch, stripnr, width, height);
+ drawStripV1Object(dstPtr, vs->pitch, stripnr, width, height);
else
- drawStripC64Background(dstPtr, vs->pitch, stripnr, height);
+ drawStripV1Background(dstPtr, vs->pitch, stripnr, height);
return false;
}
@@ -2068,7 +2070,7 @@ void GdiV1::decodeMask(int x, int y, const int width, const int height,
int stripnr, int numzbuf, const byte *zplane_list[9],
bool transpStrip, byte flag) {
byte *mask_ptr = getMaskBuffer(x, y, 1);
- drawStripC64Mask(mask_ptr, stripnr, width, height);
+ drawStripV1Mask(mask_ptr, stripnr, width, height);
}
void GdiV2::decodeMask(int x, int y, const int width, const int height,
@@ -2770,7 +2772,7 @@ void GdiNES::drawStripNESMask(byte *dst, int stripnr, int top, int height) const
void readOffsetTable(const byte *ptr, uint16 **table, int *count) {
int pos = 0;
*count = READ_LE_UINT16(ptr) / 2 + 1;
- *table = (uint16*)malloc(*count * sizeof(uint16));
+ *table = (uint16 *)malloc(*count * sizeof(uint16));
for (int i = 0; i < *count; i++) {
(*table)[i] = READ_LE_UINT16(ptr + pos) + pos + 2;
pos += 2;
@@ -2974,10 +2976,10 @@ void GdiPCEngine::decodePCEngineTileData(const byte *ptr) {
if (_distaff) {
free(_PCE.staffTiles);
- _PCE.staffTiles = (byte*)calloc(_PCE.numTiles * 8 * 8, sizeof(byte));
+ _PCE.staffTiles = (byte *)calloc(_PCE.numTiles * 8 * 8, sizeof(byte));
} else {
free(_PCE.roomTiles);
- _PCE.roomTiles = (byte*)calloc(_PCE.numTiles * 8 * 8, sizeof(byte));
+ _PCE.roomTiles = (byte *)calloc(_PCE.numTiles * 8 * 8, sizeof(byte));
}
for (int i = 0; i < _PCE.numTiles; ++i) {
@@ -3020,7 +3022,7 @@ void GdiPCEngine::decodePCEngineMaskData(const byte *ptr) {
readOffsetTable(ptr, &maskOffsets, &_PCE.numMasks);
free(_PCE.masks);
- _PCE.masks = (byte*)malloc(_PCE.numMasks * 8 * sizeof(byte));
+ _PCE.masks = (byte *)malloc(_PCE.numMasks * 8 * sizeof(byte));
for (int i = 0; i < _PCE.numMasks; ++i) {
mask = &_PCE.masks[i * 8];
@@ -3086,67 +3088,67 @@ void GdiPCEngine::drawStripPCEngineMask(byte *dst, int stripnr, int top, int hei
}
#endif
-void GdiV1::drawStripC64Background(byte *dst, int dstPitch, int stripnr, int height) {
+void GdiV1::drawStripV1Background(byte *dst, int dstPitch, int stripnr, int height) {
int charIdx;
height /= 8;
for (int y = 0; y < height; y++) {
- _C64.colors[3] = (_C64.colorMap[y + stripnr * height] & 7);
+ _V1.colors[3] = (_V1.colorMap[y + stripnr * height] & 7);
// Check for room color change in V1 zak
if (_roomPalette[0] == 255) {
- _C64.colors[2] = _roomPalette[2];
- _C64.colors[1] = _roomPalette[1];
+ _V1.colors[2] = _roomPalette[2];
+ _V1.colors[1] = _roomPalette[1];
}
- charIdx = _C64.picMap[y + stripnr * height] * 8;
+ charIdx = _V1.picMap[y + stripnr * height] * 8;
for (int i = 0; i < 8; i++) {
- byte c = _C64.charMap[charIdx + i];
- dst[0] = dst[1] = _C64.colors[(c >> 6) & 3];
- dst[2] = dst[3] = _C64.colors[(c >> 4) & 3];
- dst[4] = dst[5] = _C64.colors[(c >> 2) & 3];
- dst[6] = dst[7] = _C64.colors[(c >> 0) & 3];
+ byte c = _V1.charMap[charIdx + i];
+ dst[0] = dst[1] = _V1.colors[(c >> 6) & 3];
+ dst[2] = dst[3] = _V1.colors[(c >> 4) & 3];
+ dst[4] = dst[5] = _V1.colors[(c >> 2) & 3];
+ dst[6] = dst[7] = _V1.colors[(c >> 0) & 3];
dst += dstPitch;
}
}
}
-void GdiV1::drawStripC64Object(byte *dst, int dstPitch, int stripnr, int width, int height) {
+void GdiV1::drawStripV1Object(byte *dst, int dstPitch, int stripnr, int width, int height) {
int charIdx;
height /= 8;
width /= 8;
for (int y = 0; y < height; y++) {
- _C64.colors[3] = (_C64.objectMap[(y + height) * width + stripnr] & 7);
- charIdx = _C64.objectMap[y * width + stripnr] * 8;
+ _V1.colors[3] = (_V1.objectMap[(y + height) * width + stripnr] & 7);
+ charIdx = _V1.objectMap[y * width + stripnr] * 8;
for (int i = 0; i < 8; i++) {
- byte c = _C64.charMap[charIdx + i];
- dst[0] = dst[1] = _C64.colors[(c >> 6) & 3];
- dst[2] = dst[3] = _C64.colors[(c >> 4) & 3];
- dst[4] = dst[5] = _C64.colors[(c >> 2) & 3];
- dst[6] = dst[7] = _C64.colors[(c >> 0) & 3];
+ byte c = _V1.charMap[charIdx + i];
+ dst[0] = dst[1] = _V1.colors[(c >> 6) & 3];
+ dst[2] = dst[3] = _V1.colors[(c >> 4) & 3];
+ dst[4] = dst[5] = _V1.colors[(c >> 2) & 3];
+ dst[6] = dst[7] = _V1.colors[(c >> 0) & 3];
dst += dstPitch;
}
}
}
-void GdiV1::drawStripC64Mask(byte *dst, int stripnr, int width, int height) const {
+void GdiV1::drawStripV1Mask(byte *dst, int stripnr, int width, int height) const {
int maskIdx;
height /= 8;
width /= 8;
for (int y = 0; y < height; y++) {
if (_objectMode)
- maskIdx = _C64.objectMap[(y + 2 * height) * width + stripnr] * 8;
+ maskIdx = _V1.objectMap[(y + 2 * height) * width + stripnr] * 8;
else
- maskIdx = _C64.maskMap[y + stripnr * height] * 8;
+ maskIdx = _V1.maskMap[y + stripnr * height] * 8;
for (int i = 0; i < 8; i++) {
- byte c = _C64.maskChar[maskIdx + i];
+ byte c = _V1.maskChar[maskIdx + i];
- // V1/C64 masks are inverted compared to what ScummVM expects
+ // V1/V0 masks are inverted compared to what ScummVM expects
*dst = c ^ 0xFF;
dst += _numStrips;
}
}
}
-void GdiV1::decodeC64Gfx(const byte *src, byte *dst, int size) const {
+void GdiV1::decodeV1Gfx(const byte *src, byte *dst, int size) const {
int x, z;
byte color, run, common[4];
diff --git a/engines/scumm/gfx.h b/engines/scumm/gfx.h
index 4b44ddc376..0d81698c50 100644
--- a/engines/scumm/gfx.h
+++ b/engines/scumm/gfx.h
@@ -375,19 +375,19 @@ public:
class GdiV1 : public Gdi {
protected:
- /** Render settings which are specific to the C64 graphic decoders. */
+ /** Render settings which are specific to the v0/v1 graphic decoders. */
struct {
byte colors[4];
byte charMap[2048], objectMap[2048], picMap[4096], colorMap[4096];
byte maskMap[4096], maskChar[4096];
- } _C64;
+ } _V1;
protected:
- void decodeC64Gfx(const byte *src, byte *dst, int size) const;
+ void decodeV1Gfx(const byte *src, byte *dst, int size) const;
- void drawStripC64Object(byte *dst, int dstPitch, int stripnr, int width, int height);
- void drawStripC64Background(byte *dst, int dstPitch, int stripnr, int height);
- void drawStripC64Mask(byte *dst, int stripnr, int width, int height) const;
+ void drawStripV1Object(byte *dst, int dstPitch, int stripnr, int width, int height);
+ void drawStripV1Background(byte *dst, int dstPitch, int stripnr, int height);
+ void drawStripV1Mask(byte *dst, int stripnr, int width, int height) const;
virtual bool drawStrip(byte *dstPtr, VirtScreen *vs,
int x, int y, const int width, const int height,
diff --git a/engines/scumm/gfxARM.s b/engines/scumm/gfxARM.s
index 92f8951466..9238888831 100644
--- a/engines/scumm/gfxARM.s
+++ b/engines/scumm/gfxARM.s
@@ -59,10 +59,6 @@ _asmDrawStripToScreen:
CMP r1,#4 @ If width<4
BLT end @ return
- @ Width &= ~4 ? What''s that about then? Width &= ~3 I could have
- @ understood...
- BIC r1,r1,#4
-
SUB r5,r5,r1 @ vsPitch -= width
SUB r6,r6,r1 @ vmScreenWidth -= width
SUB r7,r7,r1 @ textSurfacePitch -= width
diff --git a/engines/scumm/gfx_towns.cpp b/engines/scumm/gfx_towns.cpp
index 6a3f50a1af..f86a4e56d5 100644
--- a/engines/scumm/gfx_towns.cpp
+++ b/engines/scumm/gfx_towns.cpp
@@ -39,7 +39,7 @@ void ScummEngine::towns_drawStripToScreen(VirtScreen *vs, int dstX, int dstY, in
int m = _textSurfaceMultiplier;
uint8 *src1 = vs->getPixels(srcX, srcY);
- uint8 *src2 = (uint8*)_textSurface.getBasePtr(srcX * m, (srcY + vs->topline - _screenTop) * m);
+ uint8 *src2 = (uint8 *)_textSurface.getBasePtr(srcX * m, (srcY + vs->topline - _screenTop) * m);
uint8 *dst1 = _townsScreen->getLayerPixels(0, dstX, dstY);
uint8 *dst2 = _townsScreen->getLayerPixels(1, dstX * m, dstY * m);
@@ -52,7 +52,7 @@ void ScummEngine::towns_drawStripToScreen(VirtScreen *vs, int dstX, int dstY, in
for (int h = 0; h < height; ++h) {
if (_outputPixelFormat.bytesPerPixel == 2) {
for (int w = 0; w < width; ++w) {
- *(uint16*)dst1 = _16BitPalette[*src1++];
+ *(uint16 *)dst1 = _16BitPalette[*src1++];
dst1 += _outputPixelFormat.bytesPerPixel;
}
@@ -245,7 +245,7 @@ void TownsScreen::setupLayer(int layer, int width, int height, int numCol, void
l->numCol = numCol;
l->bpp = ((numCol - 1) & 0xff00) ? 2 : 1;
l->pitch = width * l->bpp;
- l->palette = (uint8*)pal;
+ l->palette = (uint8 *)pal;
if (l->palette && _pixelFormat.bytesPerPixel == 1)
warning("TownsScreen::setupLayer(): Layer palette usage requires 16 bit graphics setting.\nLayer palette will be ignored.");
@@ -271,7 +271,7 @@ void TownsScreen::setupLayer(int layer, int width, int height, int numCol, void
l->enabled = true;
_layers[0].onBottom = true;
- _layers[1].onBottom = _layers[0].enabled ? false : true;
+ _layers[1].onBottom = !_layers[0].enabled;
l->ready = true;
}
@@ -304,7 +304,7 @@ void TownsScreen::fillLayerRect(int layer, int x, int y, int w, int h, int col)
for (int i = 0; i < h; ++i) {
if (l->bpp == 2) {
for (int ii = 0; ii < w; ++ii) {
- *(uint16*)pos = col;
+ *(uint16 *)pos = col;
pos += 2;
}
pos += (l->pitch - w * 2);
@@ -424,7 +424,7 @@ void TownsScreen::toggleLayers(int flag) {
_layers[0].enabled = (flag & 1) ? true : false;
_layers[0].onBottom = true;
_layers[1].enabled = (flag & 2) ? true : false;
- _layers[1].onBottom = _layers[0].enabled ? false : true;
+ _layers[1].onBottom = !_layers[0].enabled;
_dirtyRects.clear();
_dirtyRects.push_back(Common::Rect(_width - 1, _height - 1));
@@ -472,10 +472,10 @@ void TownsScreen::updateOutputBuffer() {
if (col || l->onBottom) {
if (l->numCol == 16)
col = (col >> 4) & (col & 0x0f);
- *(uint16*)dst = l->bltTmpPal[col];
+ *(uint16 *)dst = l->bltTmpPal[col];
}
} else {
- *(uint16*)dst = *(uint16*)src;
+ *(uint16 *)dst = *(uint16 *)src;
}
dst += 2;
}
diff --git a/engines/scumm/he/sound_he.cpp b/engines/scumm/he/sound_he.cpp
index 85e2a2f1dd..1007d2a7b0 100644
--- a/engines/scumm/he/sound_he.cpp
+++ b/engines/scumm/he/sound_he.cpp
@@ -652,7 +652,7 @@ void SoundHE::playHESound(int soundID, int heOffset, int heChannel, int heFlags)
* even addresses, so the use of (void *) in the
* following cast shuts the compiler from warning
* unnecessarily. */
- size = voxStream->readBuffer((int16*)(void *)sound, size * 2);
+ size = voxStream->readBuffer((int16 *)(void *)sound, size * 2);
size *= 2; // 16bits.
delete voxStream;
diff --git a/engines/scumm/he/wiz_he.cpp b/engines/scumm/he/wiz_he.cpp
index 3995aba64e..798f703db6 100644
--- a/engines/scumm/he/wiz_he.cpp
+++ b/engines/scumm/he/wiz_he.cpp
@@ -687,7 +687,7 @@ void Wiz::copyRawWizImage(uint8 *dst, const uint8 *src, int dstPitch, int dstTyp
}
#ifdef USE_RGB_COLOR
-template <int type>
+template<int type>
void Wiz::write16BitColor(uint8 *dstPtr, const uint8 *dataPtr, int dstType, const uint8 *xmapPtr) {
uint16 col = READ_LE_UINT16(dataPtr);
if (type == kWizXMap) {
@@ -701,7 +701,7 @@ void Wiz::write16BitColor(uint8 *dstPtr, const uint8 *dataPtr, int dstType, cons
}
}
-template <int type>
+template<int type>
void Wiz::decompress16BitWizImage(uint8 *dst, int dstPitch, int dstType, const uint8 *src, const Common::Rect &srcRect, int flags, const uint8 *xmapPtr) {
const uint8 *dataPtr, *dataPtrNext;
uint8 code;
@@ -804,7 +804,7 @@ void Wiz::decompress16BitWizImage(uint8 *dst, int dstPitch, int dstType, const u
}
#endif
-template <int type>
+template<int type>
void Wiz::write8BitColor(uint8 *dstPtr, const uint8 *dataPtr, int dstType, const uint8 *palPtr, const uint8 *xmapPtr, uint8 bitDepth) {
if (bitDepth == 2) {
if (type == kWizXMap) {
@@ -833,7 +833,7 @@ void Wiz::write8BitColor(uint8 *dstPtr, const uint8 *dataPtr, int dstType, const
}
}
-template <int type>
+template<int type>
void Wiz::decompressWizImage(uint8 *dst, int dstPitch, int dstType, const uint8 *src, const Common::Rect &srcRect, int flags, const uint8 *palPtr, const uint8 *xmapPtr, uint8 bitDepth) {
const uint8 *dataPtr, *dataPtrNext;
uint8 code, *dstPtr, *dstPtrNext;
@@ -942,7 +942,7 @@ template void Wiz::decompressWizImage<kWizXMap>(uint8 *dst, int dstPitch, int ds
template void Wiz::decompressWizImage<kWizRMap>(uint8 *dst, int dstPitch, int dstType, const uint8 *src, const Common::Rect &srcRect, int flags, const uint8 *palPtr, const uint8 *xmapPtr, uint8 bitDepth);
template void Wiz::decompressWizImage<kWizCopy>(uint8 *dst, int dstPitch, int dstType, const uint8 *src, const Common::Rect &srcRect, int flags, const uint8 *palPtr, const uint8 *xmapPtr, uint8 bitDepth);
-template <int type>
+template<int type>
void Wiz::decompressRawWizImage(uint8 *dst, int dstPitch, int dstType, const uint8 *src, int srcPitch, int w, int h, int transColor, const uint8 *palPtr, uint8 bitDepth) {
if (type == kWizRMap) {
assert(palPtr != 0);
diff --git a/engines/scumm/help.h b/engines/scumm/help.h
index 5ba6bdc65c..a3948566c4 100644
--- a/engines/scumm/help.h
+++ b/engines/scumm/help.h
@@ -24,6 +24,7 @@
#define SCUMM_HELP_H
#include "common/str.h"
+#include "common/platform.h"
namespace Scumm {
diff --git a/engines/scumm/module.mk b/engines/scumm/module.mk
index 781ca30459..1f219f5187 100644
--- a/engines/scumm/module.mk
+++ b/engines/scumm/module.mk
@@ -34,6 +34,7 @@ MODULE_OBJS := \
midiparser_ro.o \
object.o \
palette.o \
+ player_apple2.o \
player_mod.o \
player_nes.o \
player_pce.o \
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp
index da238dc517..399cd91324 100644
--- a/engines/scumm/object.cpp
+++ b/engines/scumm/object.cpp
@@ -178,10 +178,7 @@ void ScummEngine::clearOwnerOf(int obj) {
// Alternatively, scan the inventory to see if the object is in there...
for (i = 0; i < _numInventory; i++) {
if (_inventory[i] == obj) {
- if (_game.version == 0)
- assert(WIO_INVENTORY == whereIsObjectInventory(obj));
- else
- assert(WIO_INVENTORY == whereIsObject(obj));
+ assert(WIO_INVENTORY == whereIsObject(obj));
// Found the object! Nuke it from the inventory.
_res->nukeResource(rtInventory, i);
@@ -206,6 +203,9 @@ void ScummEngine::clearOwnerOf(int obj) {
}
bool ScummEngine::getClass(int obj, int cls) const {
+ if (_game.version == 0)
+ return false;
+
assertRange(0, obj, _numGlobalObjects - 1, "object");
cls &= 0x7F;
assertRange(1, cls, 32, "class");
@@ -233,6 +233,9 @@ bool ScummEngine::getClass(int obj, int cls) const {
}
void ScummEngine::putClass(int obj, int cls, bool set) {
+ if (_game.version == 0)
+ return;
+
assertRange(0, obj, _numGlobalObjects - 1, "object");
cls &= 0x7F;
assertRange(1, cls, 32, "class");
@@ -315,47 +318,38 @@ int ScummEngine::getObjectIndex(int object) const {
return -1;
for (i = (_numLocalObjects-1); i > 0; i--) {
- if (_game.version == 0 )
- if( _objs[i].flags != _v0ObjectFlag )
- continue;
-
if (_objs[i].obj_nr == object)
return i;
}
return -1;
}
-int ScummEngine::whereIsObjectInventory(int object) {
- int res = 0;
- _v0ObjectInInventory = true;
- res = whereIsObject(object);
- _v0ObjectInInventory = false;
-
- return res;
-}
-
int ScummEngine::whereIsObject(int object) const {
int i;
- if (object >= _numGlobalObjects)
+ // Note: in MM v0 bg objects are greater _numGlobalObjects
+ if (_game.version != 0 && object >= _numGlobalObjects)
return WIO_NOT_FOUND;
if (object < 1)
return WIO_NOT_FOUND;
- if ((_objectOwnerTable[object] != OF_OWNER_ROOM && _game.version != 0) || _v0ObjectInInventory) {
+ if ((_game.version != 0 || OBJECT_V0_TYPE(object) == 0) &&
+ _objectOwnerTable[object] != OF_OWNER_ROOM)
+ {
for (i = 0; i < _numInventory; i++)
if (_inventory[i] == object)
return WIO_INVENTORY;
return WIO_NOT_FOUND;
}
- for (i = (_numLocalObjects-1); i > 0; i--)
- if ((_objs[i].obj_nr == object && !_v0ObjectIndex) || (_v0ObjectIndex && i == object)) {
+ for (i = (_numLocalObjects-1); i > 0; i--) {
+ if (_objs[i].obj_nr == object) {
if (_objs[i].fl_object_index)
return WIO_FLOBJECT;
return WIO_ROOM;
}
+ }
return WIO_NOT_FOUND;
}
@@ -363,8 +357,8 @@ int ScummEngine::whereIsObject(int object) const {
int ScummEngine::getObjectOrActorXY(int object, int &x, int &y) {
Actor *act;
- if (object < _numActors) {
- act = derefActorSafe(object, "getObjectOrActorXY");
+ if (objIsActor(object)) {
+ act = derefActorSafe(objToActor(object), "getObjectOrActorXY");
if (act && act->isInCurrentRoom()) {
x = act->getRealPos().x;
y = act->getRealPos().y;
@@ -377,7 +371,7 @@ int ScummEngine::getObjectOrActorXY(int object, int &x, int &y) {
case WIO_NOT_FOUND:
return -1;
case WIO_INVENTORY:
- if (_objectOwnerTable[object] < _numActors) {
+ if (objIsActor(_objectOwnerTable[object])) {
act = derefActor(_objectOwnerTable[object], "getObjectOrActorXY(2)");
if (act && act->isInCurrentRoom()) {
x = act->getRealPos().x;
@@ -396,7 +390,7 @@ int ScummEngine::getObjectOrActorXY(int object, int &x, int &y) {
* Returns X, Y and direction in angles
*/
void ScummEngine::getObjectXYPos(int object, int &x, int &y, int &dir) {
- int idx = (_v0ObjectIndex) ? object : getObjectIndex(object);
+ int idx = getObjectIndex(object);
assert(idx >= 0);
ObjectData &od = _objs[idx];
int state;
@@ -439,8 +433,15 @@ void ScummEngine::getObjectXYPos(int object, int &x, int &y, int &dir) {
y = od.y_pos + (int16)READ_LE_UINT16(&imhd->old.hotspot[state].y);
}
} else if (_game.version <= 2) {
- x = od.walk_x >> V12_X_SHIFT;
- y = od.walk_y >> V12_Y_SHIFT;
+ if (od.actordir) {
+ x = od.walk_x;
+ y = od.walk_y;
+ } else {
+ x = od.x_pos + od.width / 2;
+ y = od.y_pos + od.height / 2;
+ }
+ x = x >> V12_X_SHIFT;
+ y = y >> V12_Y_SHIFT;
} else {
x = od.walk_x;
y = od.walk_y;
@@ -462,11 +463,11 @@ int ScummEngine::getObjActToObjActDist(int a, int b) {
Actor *acta = NULL;
Actor *actb = NULL;
- if (a < _numActors)
- acta = derefActorSafe(a, "getObjActToObjActDist");
+ if (objIsActor(a))
+ acta = derefActorSafe(objToActor(a), "getObjActToObjActDist");
- if (b < _numActors)
- actb = derefActorSafe(b, "getObjActToObjActDist(2)");
+ if (objIsActor(b))
+ actb = derefActorSafe(objToActor(b), "getObjActToObjActDist(2)");
if (acta && actb && acta->getRoom() == actb->getRoom() && acta->getRoom() && !acta->isInCurrentRoom())
return 0;
@@ -492,14 +493,6 @@ int ScummEngine::getObjActToObjActDist(int a, int b) {
return getDist(x, y, x2, y2);
}
-int ScummEngine_v0::findObjectIndex(int x, int y) {
- int objIdx;
- _v0ObjectIndex = true;
- objIdx = findObject(x, y);
- _v0ObjectIndex = false;
- return objIdx;
-}
-
int ScummEngine::findObject(int x, int y) {
int i, b;
byte a;
@@ -509,11 +502,9 @@ int ScummEngine::findObject(int x, int y) {
if ((_objs[i].obj_nr < 1) || getClass(_objs[i].obj_nr, kObjectClassUntouchable))
continue;
- if (_game.version == 0) {
- if (_objs[i].flags == 0 && _objs[i].state & kObjectStateUntouchable)
- continue;
- } else {
- if (_game.version <= 2 && _objs[i].state & kObjectStateUntouchable)
+ if ((_game.version == 0 && OBJECT_V0_TYPE(_objs[i].obj_nr) == kObjectV0TypeFG) ||
+ (_game.version > 0 && _game.version <= 2)) {
+ if (_objs[i].state & kObjectStateUntouchable)
continue;
}
@@ -529,15 +520,8 @@ int ScummEngine::findObject(int x, int y) {
}
#endif
if (_objs[i].x_pos <= x && _objs[i].width + _objs[i].x_pos > x &&
- _objs[i].y_pos <= y && _objs[i].height + _objs[i].y_pos > y) {
- // MMC64: Set the object search flag
- if (_game.version == 0)
- _v0ObjectFlag = _objs[i].flags;
- if (_game.version == 0 && _v0ObjectIndex)
- return i;
- else
- return _objs[i].obj_nr;
- }
+ _objs[i].y_pos <= y && _objs[i].height + _objs[i].y_pos > y)
+ return _objs[i].obj_nr;
break;
}
} while ((_objs[b].state & mask) == a);
@@ -824,7 +808,7 @@ void ScummEngine_v3old::resetRoomObjects() {
else
ptr = room + 29;
- // Default pointer of objects without image, in C64 verison of Maniac Mansion
+ // Default pointer of objects without image, in v0 version of Maniac Mansion
int defaultPtr = READ_LE_UINT16(ptr + 2 * _numObjectsInRoom);
for (i = 0; i < _numObjectsInRoom; i++) {
@@ -843,9 +827,6 @@ void ScummEngine_v3old::resetRoomObjects() {
if (_dumpScripts) {
char buf[32];
sprintf(buf, "roomobj-%d-", _roomResource);
- if (_game.version == 0)
- sprintf(buf + 11, "%d-", od->flags);
-
dumpResource(buf, od->obj_nr, room + od->OBCDoffset);
}
}
@@ -911,8 +892,7 @@ void ScummEngine_v0::resetRoomObject(ObjectData *od, const byte *room, const byt
const byte *ptr = room + od->OBCDoffset;
ptr -= 2;
- od->obj_nr = *(ptr + 6);
- od->flags = *(ptr + 7);
+ od->obj_nr = OBJECT_V0(*(ptr + 6), *(ptr + 7));
od->x_pos = *(ptr + 8) * 8;
od->y_pos = ((*(ptr + 9)) & 0x7F) * 8;
@@ -1072,8 +1052,8 @@ void ScummEngine::updateObjectStates() {
int i;
ObjectData *od = &_objs[1];
for (i = 1; i < _numLocalObjects; i++, od++) {
- // V0 MM, Room objects with Flag == 1 are objects with 'no-state' (room specific objects, non-pickup)
- if (_game.version == 0 && od->flags == 1)
+ // V0 MM, objects with type == 1 are room objects (room specific objects, non-pickup)
+ if (_game.version == 0 && OBJECT_V0_TYPE(od->obj_nr) == kObjectV0TypeBG)
continue;
if (od->obj_nr > 0)
@@ -1163,8 +1143,8 @@ const byte *ScummEngine::getObjOrActorName(int obj) {
byte *objptr;
int i;
- if (obj < _numActors && _game.version >= 1)
- return derefActor(obj, "getObjOrActorName")->getActorName();
+ if (objIsActor(obj))
+ return derefActor(objToActor(obj), "getObjOrActorName")->getActorName();
for (i = 0; i < _numNewNames; i++) {
if (_newNames[i] == obj) {
@@ -1173,7 +1153,7 @@ const byte *ScummEngine::getObjOrActorName(int obj) {
}
}
- objptr = getOBCDFromObject(obj);
+ objptr = getOBCDFromObject(obj, true);
if (objptr == NULL)
return NULL;
@@ -1200,7 +1180,7 @@ const byte *ScummEngine::getObjOrActorName(int obj) {
void ScummEngine::setObjectName(int obj) {
int i;
- if (obj < _numActors && _game.version != 0)
+ if (objIsActor(obj))
error("Can't set actor %d name with new-name-of", obj);
for (i = 0; i < _numNewNames; i++) {
@@ -1226,13 +1206,10 @@ void ScummEngine::setObjectName(int obj) {
uint32 ScummEngine::getOBCDOffs(int object) const {
int i;
- if ((_objectOwnerTable[object] != OF_OWNER_ROOM && (_game.version != 0)) || _v0ObjectInInventory)
+ if ((_game.version != 0 || OBJECT_V0_TYPE(object) == 0) &&
+ _objectOwnerTable[object] != OF_OWNER_ROOM)
return 0;
- // V0 MM Return by Index
- if (_v0ObjectIndex)
- return _objs[object].OBCDoffset;
-
for (i = (_numLocalObjects-1); i > 0; i--) {
if (_objs[i].obj_nr == object) {
if (_objs[i].fl_object_index != 0)
@@ -1243,21 +1220,22 @@ uint32 ScummEngine::getOBCDOffs(int object) const {
return 0;
}
-byte *ScummEngine::getOBCDFromObject(int obj) {
- bool useInventory = _v0ObjectInInventory;
+byte *ScummEngine::getOBCDFromObject(int obj, bool v0CheckInventory) {
int i;
byte *ptr;
- _v0ObjectInInventory = false;
-
- if ((_objectOwnerTable[obj] != OF_OWNER_ROOM && (_game.version != 0)) || useInventory) {
+ if ((_game.version != 0 || OBJECT_V0_TYPE(obj) == 0) &&
+ _objectOwnerTable[obj] != OF_OWNER_ROOM)
+ {
+ if (_game.version == 0 && !v0CheckInventory)
+ return 0;
for (i = 0; i < _numInventory; i++) {
if (_inventory[i] == obj)
return getResourceAddress(rtInventory, i);
}
} else {
for (i = (_numLocalObjects-1); i > 0; --i) {
- if ((_objs[i].obj_nr == obj && !_v0ObjectIndex) || (_v0ObjectIndex && i == obj)) {
+ if (_objs[i].obj_nr == obj) {
if (_objs[i].fl_object_index) {
assert(_objs[i].OBCDoffset == 8);
ptr = getResourceAddress(rtFlObject, _objs[i].fl_object_index);
@@ -1510,11 +1488,37 @@ void ScummEngine::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id,
}
}
+bool ScummEngine_v0::objIsActor(int obj) {
+ // object IDs < _numActors are used in v0 for objects too (e.g. hamster)
+ return OBJECT_V0_TYPE(obj) == kObjectV0TypeActor;
+}
+
+int ScummEngine_v0::objToActor(int obj) {
+ return OBJECT_V0_ID(obj);
+}
+
+int ScummEngine_v0::actorToObj(int actor) {
+ return OBJECT_V0(actor, kObjectV0TypeActor);
+}
+
+bool ScummEngine::objIsActor(int obj) {
+ return obj < _numActors;
+}
+
+int ScummEngine::objToActor(int obj) {
+ return obj;
+}
+
+int ScummEngine::actorToObj(int actor) {
+ return actor;
+}
+
int ScummEngine::getObjX(int obj) {
- if (obj < _numActors) {
- if (obj < 1)
- return 0; /* fix for indy4's map */
- return derefActor(obj, "getObjX")->getRealPos().x;
+ if (obj < 1)
+ return 0; /* fix for indy4's map */
+
+ if (objIsActor(obj)) {
+ return derefActor(objToActor(obj), "getObjX")->getRealPos().x;
} else {
if (whereIsObject(obj) == WIO_NOT_FOUND)
return -1;
@@ -1525,10 +1529,11 @@ int ScummEngine::getObjX(int obj) {
}
int ScummEngine::getObjY(int obj) {
- if (obj < _numActors) {
- if (obj < 1)
- return 0; /* fix for indy4's map */
- return derefActor(obj, "getObjY")->getRealPos().y;
+ if (obj < 1)
+ return 0; /* fix for indy4's map */
+
+ if (objIsActor(obj)) {
+ return derefActor(objToActor(obj), "getObjY")->getRealPos().y;
} else {
if (whereIsObject(obj) == WIO_NOT_FOUND)
return -1;
@@ -1544,8 +1549,8 @@ int ScummEngine::getObjOldDir(int obj) {
int ScummEngine::getObjNewDir(int obj) {
int dir;
- if (obj < _numActors) {
- dir = derefActor(obj, "getObjNewDir")->getFacing();
+ if (objIsActor(obj)) {
+ dir = derefActor(objToActor(obj), "getObjNewDir")->getFacing();
} else {
int x, y;
getObjectXYPos(obj, x, y, dir);
diff --git a/engines/scumm/object.h b/engines/scumm/object.h
index cdf8b09e6f..8212075e43 100644
--- a/engines/scumm/object.h
+++ b/engines/scumm/object.h
@@ -24,6 +24,26 @@
namespace Scumm {
+static inline int OBJECT_V0(int id, byte type) {
+ assert(id < 256);
+ return (type << 8 | id);
+}
+#define OBJECT_V0_ID(obj) (obj & 0xFF)
+#define OBJECT_V0_TYPE(obj) ((obj >> 8) & 0xFF)
+
+enum ObjectV0Type {
+ kObjectV0TypeFG = 0, // foreground object
+ // - with owner/state, might (but has not to) be pickupable
+ // -> with entry in _objectOwner/StateTable
+ // -> all objects in _inventory have this type
+ // - image can be exchanged (background overlay)
+ kObjectV0TypeBG = 1, // background object
+ // - without owner/state, not pickupable (room only)
+ // -> without entry in _objectOwner/StateTable
+ // - image cannot be exchanged (part of background image)
+ kObjectV0TypeActor = 2 // object is an actor
+};
+
enum ObjectClass {
kObjectClassNeverClip = 20,
kObjectClassAlwaysClip = 21,
diff --git a/engines/scumm/player_apple2.cpp b/engines/scumm/player_apple2.cpp
new file mode 100644
index 0000000000..a8e150caa9
--- /dev/null
+++ b/engines/scumm/player_apple2.cpp
@@ -0,0 +1,500 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "engines/engine.h"
+#include "scumm/player_apple2.h"
+#include "scumm/scumm.h"
+
+namespace Scumm {
+
+/************************************
+ * Apple-II sound-resource parsers
+ ************************************/
+
+/*
+ * SoundFunction1: frequency up/down
+ */
+class AppleII_SoundFunction1_FreqUpDown : public AppleII_SoundFunction {
+public:
+ virtual void init(Player_AppleII *player, const byte *params) {
+ _player = player;
+ _delta = params[0];
+ _count = params[1];
+ _interval = params[2];
+ _limit = params[3];
+ _decInterval = (params[4] >= 0x40);
+ }
+
+ virtual bool update() { // D085
+ if (_decInterval) {
+ do {
+ _update(_interval, _count);
+ _interval -= _delta;
+ } while (_interval >= _limit);
+ } else {
+ do {
+ _update(_interval, _count);
+ _interval += _delta;
+ } while (_interval < _limit);
+ }
+ return true;
+ }
+
+private:
+ void _update(int interval /*a*/, int count /*y*/) { // D076
+ assert(interval > 0); // 0 == 256?
+ assert(count > 0); // 0 == 256?
+
+ for (; count >= 0; --count) {
+ _player->speakerToggle();
+ _player->generateSamples(17 + 5 * interval);
+ }
+ }
+
+protected:
+ int _delta;
+ int _count;
+ byte _interval; // must be unsigned byte ("interval < delta" possible)
+ int _limit;
+ bool _decInterval;
+};
+
+/*
+ * SoundFunction2: symmetric wave (~)
+ */
+class AppleII_SoundFunction2_SymmetricWave : public AppleII_SoundFunction {
+public:
+ virtual void init(Player_AppleII *player, const byte *params) {
+ _player = player;
+ _params = params;
+ _pos = 1;
+ }
+
+ virtual bool update() { // D0D6
+ // while (pos = 1; pos < 256; ++pos)
+ if (_pos < 256) {
+ byte interval = _params[_pos];
+ if (interval == 0xFF)
+ return true;
+ _update(interval, _params[0] /*, LD12F=interval*/);
+
+ ++_pos;
+ return false;
+ }
+ return true;
+ }
+
+private:
+ void _update(int interval /*a*/, int count) { // D0EF
+ if (interval == 0xFE) {
+ _player->wait(interval, 10);
+ } else {
+ assert(count > 0); // 0 == 256?
+ assert(interval > 0); // 0 == 256?
+
+ int a = (interval >> 3) + count;
+ for (int y = a; y > 0; --y) {
+ _player->generateSamples(1292 - 5*interval);
+ _player->speakerToggle();
+
+ _player->generateSamples(1287 - 5*interval);
+ _player->speakerToggle();
+ }
+ }
+ }
+
+protected:
+ const byte *_params;
+ int _pos;
+};
+
+/*
+ * SoundFunction3: asymmetric wave (__-)
+ */
+class AppleII_SoundFunction3_AsymmetricWave : public AppleII_SoundFunction {
+public:
+ virtual void init(Player_AppleII *player, const byte *params) {
+ _player = player;
+ _params = params;
+ _pos = 1;
+ }
+
+ virtual bool update() { // D132
+ // while (pos = 1; pos < 256; ++pos)
+ if (_pos < 256) {
+ byte interval = _params[_pos];
+ if (interval == 0xFF)
+ return true;
+ _update(interval, _params[0]);
+
+ ++_pos;
+ return false;
+ }
+ return true;
+ }
+
+private:
+ void _update(int interval /*a*/, int count /*LD12D*/) { // D14B
+ if (interval == 0xFE) {
+ _player->wait(interval, 70);
+ } else {
+ assert(interval > 0); // 0 == 256?
+ assert(count > 0); // 0 == 256?
+
+ for (int y = count; y > 0; --y) {
+ _player->generateSamples(1289 - 5*interval);
+ _player->speakerToggle();
+ }
+ }
+ }
+
+protected:
+ const byte *_params;
+ int _pos;
+};
+
+/*
+ * SoundFunction4: polyphone (2 voices)
+ */
+class AppleII_SoundFunction4_Polyphone : public AppleII_SoundFunction {
+public:
+ virtual void init(Player_AppleII *player, const byte *params) {
+ _player = player;
+ _params = params;
+ _updateRemain1 = 80;
+ _updateRemain2 = 10;
+ _count = 0;
+ }
+
+ virtual bool update() { // D170
+ // while (_params[0] != 0x01)
+ if (_params[0] != 0x01) {
+ if (_count == 0) // prepare next loop
+ nextLoop(_params[0], _params[1], _params[2]);
+ if (loopIteration()) // loop finished -> fetch next parameter set
+ _params += 3;
+ return false;
+ }
+ return true;
+ }
+
+private:
+ /*
+ * prepare for next parameter set loop
+ */
+ void nextLoop(byte param0, byte param1, byte param2) { // LD182
+ _count = (-param2 << 8) | 0x3;
+
+ _bitmask1 = 0x3;
+ _bitmask2 = 0x3;
+
+ _updateInterval2 = param0;
+ if (_updateInterval2 == 0)
+ _bitmask2 = 0x0;
+
+ _updateInterval1 = param1;
+ if (_updateInterval1 == 0) {
+ _bitmask1 = 0x0;
+ if (_bitmask2 != 0) {
+ _bitmask1 = _bitmask2;
+ _bitmask2 = 0;
+ _updateInterval1 = _updateInterval2;
+ }
+ }
+
+ _speakerShiftReg = 0;
+ }
+
+ /*
+ * perform one loop iteration
+ * Returns true if loop finished
+ */
+ bool loopIteration() { // D1A2
+ --_updateRemain1;
+ --_updateRemain2;
+
+ if (_updateRemain2 == 0) {
+ _updateRemain2 = _updateInterval2;
+ // use only first voice's data (bitmask1) if both voices are triggered
+ if (_updateRemain1 != 0) {
+ _speakerShiftReg ^= _bitmask2;
+ }
+ }
+
+ if (_updateRemain1 == 0) {
+ _updateRemain1 = _updateInterval1;
+ _speakerShiftReg ^= _bitmask1;
+ }
+
+ if (_speakerShiftReg & 0x1)
+ _player->speakerToggle();
+ _speakerShiftReg >>= 1;
+ _player->generateSamples(42); /* actually 42.5 */
+
+ ++_count;
+ return (_count == 0);
+ }
+
+protected:
+ const byte *_params;
+
+ byte _updateRemain1;
+ byte _updateRemain2;
+
+ uint16 _count;
+ byte _bitmask1;
+ byte _bitmask2;
+ byte _updateInterval1;
+ byte _updateInterval2;
+ byte _speakerShiftReg;
+};
+
+/*
+ * SoundFunction5: periodic noise
+ */
+class AppleII_SoundFunction5_Noise : public AppleII_SoundFunction {
+public:
+ virtual void init(Player_AppleII *player, const byte *params) {
+ _player = player;
+ _index = 0;
+ _param0 = params[0];
+ assert(_param0 > 0);
+ }
+
+ virtual bool update() { // D222
+ const byte noiseMask[] = {
+ 0x3F, 0x3F, 0x7F, 0x7F, 0x7F, 0x7F, 0xFF, 0xFF, 0xFF, 0x0F, 0x0F
+ };
+
+ // while (i = 0; i < 10; ++i)
+ if (_index < 10) {
+ int count = _param0;
+ do {
+ _update(noise() & noiseMask[_index], 1);
+ --count;
+ } while (count > 0);
+
+ ++_index;
+ return false;
+ }
+
+ return true;
+ }
+
+private:
+ void _update(int interval /*a*/, int count) { // D270
+ assert(count > 0); // 0 == 256?
+ if (interval == 0)
+ interval = 256;
+
+ for (int i = count; i > 0; --i) {
+ _player->generateSamples(10 + 5*interval);
+ _player->speakerToggle();
+
+ _player->generateSamples(5 + 5*interval);
+ _player->speakerToggle();
+ }
+ }
+
+ byte /*a*/ noise() { // D261
+ static int pos = 0; // initial value?
+ byte result = _noiseTable[pos];
+ pos = (pos + 1) % 256;
+ return result;
+ }
+
+protected:
+ int _index;
+ int _param0;
+
+private:
+ static const byte _noiseTable[256];
+};
+
+// LD000[loc] ^ LD00A[loc]
+const byte AppleII_SoundFunction5_Noise::_noiseTable[256] = {
+ 0x65, 0x1b, 0xda, 0x11, 0x61, 0xe5, 0x77, 0x57, 0x92, 0xc8, 0x51, 0x1c, 0xd4, 0x91, 0x62, 0x63,
+ 0x00, 0x38, 0x57, 0xd5, 0x18, 0xd8, 0xdc, 0x40, 0x03, 0x86, 0xd3, 0x2f, 0x10, 0x11, 0xd8, 0x3c,
+ 0xbe, 0x00, 0x19, 0xc5, 0xd2, 0xc3, 0xca, 0x34, 0x00, 0x28, 0xbf, 0xb9, 0x18, 0x20, 0x01, 0xcc,
+ 0xda, 0x08, 0xbc, 0x75, 0x7c, 0xb0, 0x8d, 0xe0, 0x09, 0x18, 0xbf, 0x5d, 0xe9, 0x8c, 0x75, 0x64,
+ 0xe5, 0xb5, 0x5d, 0xe0, 0xb7, 0x7d, 0xe9, 0x8c, 0x55, 0x65, 0xc5, 0xb5, 0x5d, 0xd8, 0x09, 0x0d,
+ 0x64, 0xf0, 0xf0, 0x08, 0x63, 0x03, 0x00, 0x55, 0x35, 0xc0, 0x00, 0x20, 0x74, 0xa5, 0x1e, 0xe3,
+ 0x00, 0x06, 0x3c, 0x52, 0xd1, 0x70, 0xd0, 0x57, 0x02, 0xf0, 0x00, 0xb6, 0xfc, 0x02, 0x11, 0x9a,
+ 0x3b, 0xc8, 0x38, 0xdf, 0x1a, 0xb0, 0xd1, 0xb8, 0xd0, 0x18, 0x8a, 0x4a, 0xea, 0x1b, 0x12, 0x5d,
+ 0x29, 0x58, 0xd8, 0x43, 0xb8, 0x2d, 0xd2, 0x61, 0x10, 0x3c, 0x0c, 0x5d, 0x1b, 0x61, 0x10, 0x3c,
+ 0x0a, 0x5d, 0x1d, 0x61, 0x10, 0x3c, 0x0b, 0x19, 0x88, 0x21, 0xc0, 0x21, 0x07, 0x00, 0x65, 0x62,
+ 0x08, 0xe9, 0x36, 0x40, 0x20, 0x41, 0x06, 0x00, 0x20, 0x00, 0x00, 0xed, 0xa3, 0x00, 0x88, 0x06,
+ 0x98, 0x01, 0x5d, 0x7f, 0x02, 0x1d, 0x78, 0x03, 0x60, 0xcb, 0x3a, 0x01, 0xbd, 0x78, 0x02, 0x5d,
+ 0x7e, 0x03, 0x1d, 0xf5, 0xa6, 0x40, 0x81, 0xb4, 0xd0, 0x8d, 0xd3, 0xd0, 0x6d, 0xd5, 0x61, 0x48,
+ 0x61, 0x4d, 0xd1, 0xc8, 0xb1, 0xd8, 0x69, 0xff, 0x61, 0xd9, 0xed, 0xa0, 0xfe, 0x19, 0x91, 0x37,
+ 0x19, 0x37, 0x00, 0xf1, 0x00, 0x01, 0x1f, 0x00, 0xad, 0xc1, 0x01, 0x01, 0x2e, 0x00, 0x40, 0xc6,
+ 0x7a, 0x9b, 0x95, 0x43, 0xfc, 0x18, 0xd2, 0x9e, 0x2a, 0x5a, 0x4b, 0x2a, 0xb6, 0x87, 0x30, 0x6c
+};
+
+/************************************
+ * Apple-II player
+ ************************************/
+
+Player_AppleII::Player_AppleII(ScummEngine *scumm, Audio::Mixer *mixer)
+ : _mixer(mixer), _vm(scumm), _soundFunc(0) {
+ resetState();
+ setSampleRate(_mixer->getOutputRate());
+ _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
+}
+
+Player_AppleII::~Player_AppleII() {
+ _mixer->stopHandle(_soundHandle);
+ delete _soundFunc;
+}
+
+void Player_AppleII::resetState() {
+ _soundNr = 0;
+ _type = 0;
+ _loop = 0;
+ _params = NULL;
+ _speakerState = 0;
+ delete _soundFunc;
+ _soundFunc = 0;
+ _sampleConverter.reset();
+}
+
+void Player_AppleII::startSound(int nr) {
+ Common::StackLock lock(_mutex);
+
+ byte *data = _vm->getResourceAddress(rtSound, nr);
+ assert(data);
+ byte *ptr1 = data + 4;
+
+ resetState();
+ _soundNr = nr;
+ _type = ptr1[0];
+ _loop = ptr1[1];
+ _params = &ptr1[2];
+
+ switch (_type) {
+ case 0: // empty (nothing to play)
+ resetState();
+ return;
+ case 1:
+ _soundFunc = new AppleII_SoundFunction1_FreqUpDown();
+ break;
+ case 2:
+ _soundFunc = new AppleII_SoundFunction2_SymmetricWave();
+ break;
+ case 3:
+ _soundFunc = new AppleII_SoundFunction3_AsymmetricWave();
+ break;
+ case 4:
+ _soundFunc = new AppleII_SoundFunction4_Polyphone();
+ break;
+ case 5:
+ _soundFunc = new AppleII_SoundFunction5_Noise();
+ break;
+ }
+ _soundFunc->init(this, _params);
+
+ assert(_loop > 0);
+
+ debug(4, "startSound %d: type %d, loop %d",
+ nr, _type, _loop);
+}
+
+bool Player_AppleII::updateSound() {
+ if (!_soundFunc)
+ return false;
+
+ if (_soundFunc->update()) {
+ --_loop;
+ if (_loop <= 0) {
+ delete _soundFunc;
+ _soundFunc = 0;
+ } else {
+ // reset function state on each loop
+ _soundFunc->init(this, _params);
+ }
+ }
+
+ return true;
+}
+
+void Player_AppleII::stopAllSounds() {
+ Common::StackLock lock(_mutex);
+ resetState();
+}
+
+void Player_AppleII::stopSound(int nr) {
+ Common::StackLock lock(_mutex);
+ if (_soundNr == nr) {
+ resetState();
+ }
+}
+
+int Player_AppleII::getSoundStatus(int nr) const {
+ Common::StackLock lock(_mutex);
+ return (_soundNr == nr);
+}
+
+int Player_AppleII::getMusicTimer() {
+ /* Apple-II sounds are synchronous -> no music timer */
+ return 0;
+}
+
+int Player_AppleII::readBuffer(int16 *buffer, const int numSamples) {
+ Common::StackLock lock(_mutex);
+
+ if (!_soundNr)
+ return 0;
+
+ int samplesLeft = numSamples;
+ do {
+ int nSamplesRead = _sampleConverter.readSamples(buffer, samplesLeft);
+ samplesLeft -= nSamplesRead;
+ buffer += nSamplesRead;
+ } while ((samplesLeft > 0) && updateSound());
+
+ // reset state if sound is played completely
+ if (!_soundFunc && (_sampleConverter.availableSize() == 0))
+ resetState();
+
+ return numSamples - samplesLeft;
+}
+
+/************************************
+ * Apple-II sound-resource helpers
+ ************************************/
+
+// toggle speaker on/off
+void Player_AppleII::speakerToggle() {
+ _speakerState ^= 0x1;
+}
+
+void Player_AppleII::generateSamples(int cycles) {
+ _sampleConverter.addCycles(_speakerState, cycles);
+}
+
+void Player_AppleII::wait(int interval, int count /*y*/) {
+ assert(count > 0); // 0 == 256?
+ assert(interval > 0); // 0 == 256?
+ generateSamples(11 + count*(8 + 5 * interval));
+}
+
+} // End of namespace Scumm
diff --git a/engines/scumm/player_apple2.h b/engines/scumm/player_apple2.h
new file mode 100644
index 0000000000..b4a7d409fb
--- /dev/null
+++ b/engines/scumm/player_apple2.h
@@ -0,0 +1,297 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCUMM_PLAYER_APPLEII_H
+#define SCUMM_PLAYER_APPLEII_H
+
+#include "common/mutex.h"
+#include "common/scummsys.h"
+#include "common/memstream.h"
+#include "scumm/music.h"
+#include "audio/audiostream.h"
+#include "audio/mixer.h"
+#include "audio/softsynth/sid.h"
+
+namespace Scumm {
+
+class ScummEngine;
+
+/*
+ * Optimized for use with periodical read/write phases when the buffer
+ * is filled in a write phase and completely read in a read phase.
+ * The growing strategy is optimized for repeated small (e.g. 2 bytes)
+ * single writes resulting in large buffers
+ * (avg.: 4KB, max: 18KB @ 16bit/22.050kHz (MM sound21)).
+ */
+class SampleBuffer {
+public:
+ SampleBuffer() : _data(0) {
+ clear();
+ }
+
+ ~SampleBuffer() {
+ free(_data);
+ }
+
+ void clear() {
+ free(_data);
+ _data = 0;
+ _capacity = 0;
+ _writePos = 0;
+ _readPos = 0;
+ }
+
+ void ensureFree(uint32 needed) {
+ // if data was read completely, reset read/write pos to front
+ if ((_writePos != 0) && (_writePos == _readPos)) {
+ _writePos = 0;
+ _readPos = 0;
+ }
+
+ // check for enough space at end of buffer
+ uint32 freeEndCnt = _capacity - _writePos;
+ if (needed <= freeEndCnt)
+ return;
+
+ uint32 avail = availableSize();
+
+ // check for enough space at beginning and end of buffer
+ if (needed <= _readPos + freeEndCnt) {
+ // move unread data to front of buffer
+ memmove(_data, _data + _readPos, avail);
+ _writePos = avail;
+ _readPos = 0;
+ } else { // needs a grow
+ byte *old_data = _data;
+ uint32 new_len = avail + needed;
+
+ _capacity = new_len + 2048;
+ _data = (byte *)malloc(_capacity);
+
+ if (old_data) {
+ // copy old unread data to front of new buffer
+ memcpy(_data, old_data + _readPos, avail);
+ free(old_data);
+ _writePos = avail;
+ _readPos = 0;
+ }
+ }
+ }
+
+ uint32 availableSize() const {
+ if (_readPos >= _writePos)
+ return 0;
+ return _writePos - _readPos;
+ }
+
+ uint32 write(const void *dataPtr, uint32 dataSize) {
+ ensureFree(dataSize);
+ memcpy(_data + _writePos, dataPtr, dataSize);
+ _writePos += dataSize;
+ return dataSize;
+ }
+
+ uint32 read(byte *dataPtr, uint32 dataSize) {
+ uint32 avail = availableSize();
+ if (avail == 0)
+ return 0;
+ if (dataSize > avail)
+ dataSize = avail;
+ memcpy(dataPtr, _data + _readPos, dataSize);
+ _readPos += dataSize;
+ return dataSize;
+ }
+
+private:
+ uint32 _writePos;
+ uint32 _readPos;
+ uint32 _capacity;
+ byte *_data;
+};
+
+// CPU_CLOCK according to AppleWin
+static const double APPLEII_CPU_CLOCK = 1020484.5; // ~ 1.02 MHz
+
+/*
+ * Converts the 1-bit speaker state values into audio samples.
+ * This is done by aggregation of the speaker states at each
+ * CPU cycle in a sampling period into an audio sample.
+ */
+class SampleConverter {
+private:
+ void addSampleToBuffer(int sample) {
+ int16 value = sample * _volume / _maxVolume;
+ _buffer.write(&value, sizeof(value));
+ }
+
+public:
+ SampleConverter() :
+ _cyclesPerSampleFP(0),
+ _missingCyclesFP(0),
+ _sampleCyclesSumFP(0),
+ _volume(_maxVolume)
+ {}
+
+ ~SampleConverter() {}
+
+ void reset() {
+ _missingCyclesFP = 0;
+ _sampleCyclesSumFP = 0;
+ _buffer.clear();
+ }
+
+ uint32 availableSize() const {
+ return _buffer.availableSize();
+ }
+
+ void setMusicVolume(int vol) {
+ assert(vol >= 0 && vol <= _maxVolume);
+ _volume = vol;
+ }
+
+ void setSampleRate(int rate) {
+ /* ~46 CPU cycles per sample @ 22.05kHz */
+ _cyclesPerSampleFP = int(APPLEII_CPU_CLOCK * (1 << PREC_SHIFT) / rate);
+ reset();
+ }
+
+ void addCycles(byte level, const int cycles) {
+ /* convert to fixed precision floats */
+ int cyclesFP = cycles << PREC_SHIFT;
+
+ // step 1: if cycles are left from the last call, process them first
+ if (_missingCyclesFP > 0) {
+ int n = (_missingCyclesFP < cyclesFP) ? _missingCyclesFP : cyclesFP;
+ if (level)
+ _sampleCyclesSumFP += n;
+ cyclesFP -= n;
+ _missingCyclesFP -= n;
+ if (_missingCyclesFP == 0) {
+ addSampleToBuffer(2*32767 * _sampleCyclesSumFP / _cyclesPerSampleFP - 32767);
+ } else {
+ return;
+ }
+ }
+
+ _sampleCyclesSumFP = 0;
+
+ // step 2: process blocks of cycles fitting into a whole sample
+ while (cyclesFP >= _cyclesPerSampleFP) {
+ addSampleToBuffer(level ? 32767 : -32767);
+ cyclesFP -= _cyclesPerSampleFP;
+ }
+
+ // step 3: remember cycles left for next call
+ if (cyclesFP > 0) {
+ _missingCyclesFP = _cyclesPerSampleFP - cyclesFP;
+ if (level)
+ _sampleCyclesSumFP = cyclesFP;
+ }
+ }
+
+ uint32 readSamples(void *buffer, int numSamples) {
+ return _buffer.read((byte *)buffer, numSamples * 2) / 2;
+ }
+
+private:
+ static const int PREC_SHIFT = 7;
+
+private:
+ int _cyclesPerSampleFP; /* (fixed precision) */
+ int _missingCyclesFP; /* (fixed precision) */
+ int _sampleCyclesSumFP; /* (fixed precision) */
+ int _volume; /* 0 - 256 */
+ static const int _maxVolume = 256;
+ SampleBuffer _buffer;
+};
+
+class Player_AppleII;
+
+class AppleII_SoundFunction {
+public:
+ AppleII_SoundFunction() {}
+ virtual ~AppleII_SoundFunction() {}
+ virtual void init(Player_AppleII *player, const byte *params) = 0;
+ /* returns true if finished */
+ virtual bool update() = 0;
+protected:
+ Player_AppleII *_player;
+};
+
+class Player_AppleII : public Audio::AudioStream, public MusicEngine {
+public:
+ Player_AppleII(ScummEngine *scumm, Audio::Mixer *mixer);
+ virtual ~Player_AppleII();
+
+ virtual void setMusicVolume(int vol) { _sampleConverter.setMusicVolume(vol); }
+ void setSampleRate(int rate) {
+ _sampleRate = rate;
+ _sampleConverter.setSampleRate(rate);
+ }
+ virtual void startSound(int sound);
+ virtual void stopSound(int sound);
+ virtual void stopAllSounds();
+ virtual int getSoundStatus(int sound) const;
+ virtual int getMusicTimer();
+
+ // AudioStream API
+ int readBuffer(int16 *buffer, const int numSamples);
+ bool isStereo() const { return false; }
+ bool endOfData() const { return false; }
+ int getRate() const { return _sampleRate; }
+
+public:
+ void speakerToggle();
+ void generateSamples(int cycles);
+ void wait(int interval, int count);
+
+private:
+ // sound number
+ int _soundNr;
+ // type of sound
+ int _type;
+ // number of loops left
+ int _loop;
+ // global sound param list
+ const byte *_params;
+ // speaker toggle state (0 / 1)
+ byte _speakerState;
+ // sound function
+ AppleII_SoundFunction *_soundFunc;
+ // cycle to sample converter
+ SampleConverter _sampleConverter;
+
+private:
+ ScummEngine *_vm;
+ Audio::Mixer *_mixer;
+ Audio::SoundHandle _soundHandle;
+ int _sampleRate;
+ Common::Mutex _mutex;
+
+private:
+ void resetState();
+ bool updateSound();
+};
+
+} // End of namespace Scumm
+
+#endif
diff --git a/engines/scumm/player_nes.cpp b/engines/scumm/player_nes.cpp
index 3f8bcef8b7..a6ffc9ed86 100644
--- a/engines/scumm/player_nes.cpp
+++ b/engines/scumm/player_nes.cpp
@@ -507,7 +507,7 @@ void APU::Reset () {
Frame.Cycles = 1;
}
-template <class T>
+template<class T>
int step(T &obj, int sampcycles, uint frame_Cycles, int frame_Num) {
int samppos = 0;
while (sampcycles) {
diff --git a/engines/scumm/player_pce.cpp b/engines/scumm/player_pce.cpp
index 786971c683..8d886ee008 100644
--- a/engines/scumm/player_pce.cpp
+++ b/engines/scumm/player_pce.cpp
@@ -269,13 +269,13 @@ void PSG_HuC6280::init() {
reset();
// Make waveform frequency table
- for(i = 0; i < 4096; i++) {
+ for (i = 0; i < 4096; i++) {
step = ((_clock / _rate) * 4096) / (i+1);
_waveFreqTable[(1 + i) & 0xFFF] = (uint32)step;
}
// Make noise frequency table
- for(i = 0; i < 32; i++) {
+ for (i = 0; i < 32; i++) {
step = ((_clock / _rate) * 32) / (i+1);
_noiseFreqTable[i] = (uint32)step;
}
@@ -283,7 +283,7 @@ void PSG_HuC6280::init() {
// Make volume table
// PSG_HuC6280 has 48dB volume range spread over 32 steps
step = 48.0 / 32.0;
- for(i = 0; i < 31; i++) {
+ for (i = 0; i < 31; i++) {
_volumeTable[i] = (uint16)level;
level /= pow(10.0, step / 20.0);
}
@@ -323,7 +323,7 @@ void PSG_HuC6280::write(int offset, byte data) {
case 0x04: // Channel control (key-on, DDA mode, volume)
// 1-to-0 transition of DDA bit resets waveform index
- if((chan->control & 0x40) && ((data & 0x40) == 0)) {
+ if ((chan->control & 0x40) && ((data & 0x40) == 0)) {
chan->index = 0;
}
chan->control = data;
@@ -383,9 +383,9 @@ void PSG_HuC6280::update(int16* samples, int sampleCnt) {
// Clear buffer
memset(samples, 0, 2 * sampleCnt * sizeof(int16));
- for(ch = 0; ch < 6; ch++) {
+ for (ch = 0; ch < 6; ch++) {
// Only look at enabled channels
- if(_channel[ch].control & 0x80) {
+ if (_channel[ch].control & 0x80) {
int lal = (_channel[ch].balance >> 4) & 0x0F;
int ral = (_channel[ch].balance >> 0) & 0x0F;
int al = _channel[ch].control & 0x1F;
@@ -395,25 +395,25 @@ void PSG_HuC6280::update(int16* samples, int sampleCnt) {
// Calculate volume just as the patent says
vll = (0x1F - lal) + (0x1F - al) + (0x1F - lmal);
- if(vll > 0x1F) vll = 0x1F;
+ if (vll > 0x1F) vll = 0x1F;
vlr = (0x1F - ral) + (0x1F - al) + (0x1F - rmal);
- if(vlr > 0x1F) vlr = 0x1F;
+ if (vlr > 0x1F) vlr = 0x1F;
vll = _volumeTable[vll];
vlr = _volumeTable[vlr];
// Check channel mode
- if(_channel[ch].control & 0x40) {
+ if (_channel[ch].control & 0x40) {
/* DDA mode */
- for(i = 0; i < sampleCnt; i++) {
+ for (i = 0; i < sampleCnt; i++) {
samples[2*i] += (int16)(vll * (_channel[ch].dda - 16));
samples[2*i + 1] += (int16)(vlr * (_channel[ch].dda - 16));
}
} else {
/* Waveform mode */
uint32 step = _waveFreqTable[_channel[ch].frequency];
- for(i = 0; i < sampleCnt; i += 1) {
+ for (i = 0; i < sampleCnt; i += 1) {
int offset;
int16 data;
offset = (_channel[ch].counter >> 12) & 0x1F;
diff --git a/engines/scumm/player_pce.h b/engines/scumm/player_pce.h
index eb6afd892a..427fb1ace6 100644
--- a/engines/scumm/player_pce.h
+++ b/engines/scumm/player_pce.h
@@ -76,7 +76,6 @@ public:
virtual ~Player_PCE();
virtual void setMusicVolume(int vol) { _maxvol = vol; }
- void startMusic(int songResIndex);
virtual void startSound(int sound);
virtual void stopSound(int sound);
virtual void stopAllSounds();
diff --git a/engines/scumm/player_sid.cpp b/engines/scumm/player_sid.cpp
index f0f60a3924..7a609364e5 100644
--- a/engines/scumm/player_sid.cpp
+++ b/engines/scumm/player_sid.cpp
@@ -683,7 +683,7 @@ void Player_SID::stopSound_intern(int soundResID) { // $5093
releaseResource(soundResID);
}
-void Player_SID::stopAllSounds_intern() { // $4CAA
+void Player_SID::stopMusic_intern() { // $4CAA
statusBits1B = 0;
isMusicPlaying = false;
@@ -1293,7 +1293,7 @@ int Player_SID::readBuffer(int16 *buffer, const int numSamples) {
_cpuCyclesLeft = timingProps[_videoSystem].cyclesPerFrame;
}
// fetch samples
- int sampleCount = _sid->updateClock(_cpuCyclesLeft, (short*)buffer, samplesLeft);
+ int sampleCount = _sid->updateClock(_cpuCyclesLeft, (short *)buffer, samplesLeft);
samplesLeft -= sampleCount;
buffer += sampleCount;
}
@@ -1352,7 +1352,7 @@ void Player_SID::stopSound(int nr) {
void Player_SID::stopAllSounds() {
Common::StackLock lock(_mutex);
- stopAllSounds_intern();
+ resetPlayerState();
}
int Player_SID::getSoundStatus(int nr) const {
diff --git a/engines/scumm/player_sid.h b/engines/scumm/player_sid.h
index baeb7bbef0..12e3573575 100644
--- a/engines/scumm/player_sid.h
+++ b/engines/scumm/player_sid.h
@@ -57,7 +57,6 @@ public:
virtual ~Player_SID();
virtual void setMusicVolume(int vol) { _maxvol = vol; }
- void startMusic(int songResIndex);
virtual void startSound(int sound);
virtual void stopSound(int sound);
virtual void stopAllSounds();
@@ -95,7 +94,7 @@ private:
void initMusic(int songResIndex); // $7de6
int initSound(int soundResID); // $4D0A
void stopSound_intern(int soundResID); // $5093
- void stopAllSounds_intern(); // $4CAA
+ void stopMusic_intern(); // $4CAA
void resetSID(); // $48D8
void update(); // $481B
diff --git a/engines/scumm/player_v1.cpp b/engines/scumm/player_v1.cpp
index 8afede8c5a..8e784e9866 100644
--- a/engines/scumm/player_v1.cpp
+++ b/engines/scumm/player_v1.cpp
@@ -351,8 +351,8 @@ parse_again:
*_value_ptr_2 = _start_2;
}
debug(6, "chunk 1: %lu: %d step %d for %d, %lu: %d step %d for %d",
- (long)(_value_ptr - (uint*)_channels), _start, _delta, _time_left,
- (long)(_value_ptr_2 - (uint*)_channels), _start_2, _delta_2, _time_left_2);
+ (long)(_value_ptr - (uint *)_channels), _start, _delta, _time_left,
+ (long)(_value_ptr_2 - (uint *)_channels), _start_2, _delta_2, _time_left_2);
break;
case 2:
diff --git a/engines/scumm/resource.cpp b/engines/scumm/resource.cpp
index f445a44ded..b2093e9c1a 100644
--- a/engines/scumm/resource.cpp
+++ b/engines/scumm/resource.cpp
@@ -232,7 +232,7 @@ void ScummEngine::askForDisk(const char *filename, int disknum) {
#endif
} else {
sprintf(buf, "Cannot find file: '%s'", filename);
- InfoDialog dialog(this, (char*)buf);
+ InfoDialog dialog(this, (char *)buf);
runDialog(dialog);
error("Cannot find file: '%s'", filename);
}
@@ -350,7 +350,7 @@ void ScummEngine_v7::readIndexBlock(uint32 blocktype, uint32 itemsize) {
switch (blocktype) {
case MKTAG('A','N','A','M'): // Used by: The Dig, FT
num = _fileHandle->readUint16LE();
- ptr = (char*)malloc(num * 9);
+ ptr = (char *)malloc(num * 9);
_fileHandle->read(ptr, num * 9);
_imuseDigital->setAudioNames(num, ptr);
break;
diff --git a/engines/scumm/room.cpp b/engines/scumm/room.cpp
index 63cbef8944..9ee8fb93a9 100644
--- a/engines/scumm/room.cpp
+++ b/engines/scumm/room.cpp
@@ -747,7 +747,7 @@ void ScummEngine_v3old::resetRoomSubBlocks() {
}
ptr = roomptr + *(roomptr + 0x15);
- size = numOfBoxes * SIZEOF_BOX_C64 + 1;
+ size = numOfBoxes * SIZEOF_BOX_V0 + 1;
_res->createResource(rtMatrix, 2, size + 1);
getResourceAddress(rtMatrix, 2)[0] = numOfBoxes;
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index 38dbd8270a..beac077fd1 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -875,21 +875,21 @@ void ScummEngine::saveOrLoad(Serializer *s) {
// vm.localvar grew from 25 to 40 script entries and then from
// 16 to 32 bit variables (but that wasn't reflect here)... and
// THEN from 16 to 25 variables.
- MKARRAY2_OLD(ScummEngine, vm.localvar[0][0], sleUint16, 17, 25, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(8), VER(8)),
- MKARRAY2_OLD(ScummEngine, vm.localvar[0][0], sleUint16, 17, 40, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(9), VER(14)),
+ MKARRAY2_OLD(ScummEngine, vm.localvar[0][0], sleUint16, 17, 25, (byte *)vm.localvar[1] - (byte *)vm.localvar[0], VER(8), VER(8)),
+ MKARRAY2_OLD(ScummEngine, vm.localvar[0][0], sleUint16, 17, 40, (byte *)vm.localvar[1] - (byte *)vm.localvar[0], VER(9), VER(14)),
// We used to save 25 * 40 = 1000 blocks; but actually, each 'row consisted of 26 entry,
// i.e. 26 * 40 = 1040. Thus the last 40 blocks of localvar where not saved at all. To be
// able to load this screwed format, we use a trick: We load 26 * 38 = 988 blocks.
// Then, we mark the followin 12 blocks (24 bytes) as obsolete.
- MKARRAY2_OLD(ScummEngine, vm.localvar[0][0], sleUint16, 26, 38, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(15), VER(17)),
+ MKARRAY2_OLD(ScummEngine, vm.localvar[0][0], sleUint16, 26, 38, (byte *)vm.localvar[1] - (byte *)vm.localvar[0], VER(15), VER(17)),
MK_OBSOLETE_ARRAY(ScummEngine, vm.localvar[39][0], sleUint16, 12, VER(15), VER(17)),
// This was the first proper multi dimensional version of the localvars, with 32 bit values
- MKARRAY2_OLD(ScummEngine, vm.localvar[0][0], sleUint32, 26, 40, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(18), VER(19)),
+ MKARRAY2_OLD(ScummEngine, vm.localvar[0][0], sleUint32, 26, 40, (byte *)vm.localvar[1] - (byte *)vm.localvar[0], VER(18), VER(19)),
// Then we doubled the script slots again, from 40 to 80
- MKARRAY2(ScummEngine, vm.localvar[0][0], sleUint32, 26, NUM_SCRIPT_SLOT, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(20)),
+ MKARRAY2(ScummEngine, vm.localvar[0][0], sleUint32, 26, NUM_SCRIPT_SLOT, (byte *)vm.localvar[1] - (byte *)vm.localvar[0], VER(20)),
MKARRAY(ScummEngine, _resourceMapper[0], sleByte, 128, VER(8)),
@@ -1205,12 +1205,19 @@ void ScummEngine::saveOrLoad(Serializer *s) {
// Save/load local objects
//
s->saveLoadArrayOf(_objs, _numLocalObjects, sizeof(_objs[0]), objectEntries);
- if (s->isLoading() && s->getVersion() < VER(13)) {
- // Since roughly v13 of the save games, the objs storage has changed a bit
- for (i = _numObjectsInRoom; i < _numLocalObjects; i++) {
- _objs[i].obj_nr = 0;
+ if (s->isLoading()) {
+ if (s->getVersion() < VER(13)) {
+ // Since roughly v13 of the save games, the objs storage has changed a bit
+ for (i = _numObjectsInRoom; i < _numLocalObjects; i++)
+ _objs[i].obj_nr = 0;
+ } else if (_game.version == 0 && s->getVersion() < VER(91)) {
+ for (i = 0; i < _numLocalObjects; i++) {
+ // Merge object id and type (previously stored in flags)
+ if (_objs[i].obj_nr != 0 && OBJECT_V0_TYPE(_objs[i].obj_nr) == 0 && _objs[i].flags != 0)
+ _objs[i].obj_nr = OBJECT_V0(_objs[i].obj_nr, _objs[i].flags);
+ _objs[i].flags = 0;
+ }
}
-
}
@@ -1497,6 +1504,14 @@ void ScummEngine_v0::saveOrLoad(Serializer *s) {
const SaveLoadEntry v0Entrys[] = {
MKLINE(ScummEngine_v0, _currentMode, sleByte, VER(78)),
MKLINE(ScummEngine_v0, _currentLights, sleByte, VER(78)),
+ MKLINE(ScummEngine_v0, _activeVerb, sleByte, VER(92)),
+ MKLINE(ScummEngine_v0, _activeObject, sleUint16, VER(92)),
+ MKLINE(ScummEngine_v0, _activeObject2, sleUint16, VER(92)),
+ MKLINE(ScummEngine_v0, _cmdVerb, sleByte, VER(92)),
+ MKLINE(ScummEngine_v0, _cmdObject, sleUint16, VER(92)),
+ MKLINE(ScummEngine_v0, _cmdObject2, sleUint16, VER(92)),
+ MKLINE(ScummEngine_v0, _walkToObject, sleUint16, VER(92)),
+ MKLINE(ScummEngine_v0, _walkToObjectState, sleByte, VER(92)),
MKEND()
};
s->saveLoadEntries(this, v0Entrys);
@@ -1523,7 +1538,7 @@ void ScummEngine_v5::saveOrLoad(Serializer *s) {
ScummEngine::saveOrLoad(s);
const SaveLoadEntry cursorEntries[] = {
- MKARRAY2(ScummEngine_v5, _cursorImages[0][0], sleUint16, 16, 4, (byte*)_cursorImages[1] - (byte*)_cursorImages[0], VER(44)),
+ MKARRAY2(ScummEngine_v5, _cursorImages[0][0], sleUint16, 16, 4, (byte *)_cursorImages[1] - (byte *)_cursorImages[0], VER(44)),
MKARRAY(ScummEngine_v5, _cursorHotspots[0], sleByte, 8, VER(44)),
MKEND()
};
diff --git a/engines/scumm/saveload.h b/engines/scumm/saveload.h
index 064bdf1406..d5f7ea526e 100644
--- a/engines/scumm/saveload.h
+++ b/engines/scumm/saveload.h
@@ -47,7 +47,7 @@ namespace Scumm {
* only saves/loads those which are valid for the version of the savegame
* which is being loaded/saved currently.
*/
-#define CURRENT_VER 88
+#define CURRENT_VER 92
/**
* An auxillary macro, used to specify savegame versions. We use this instead
@@ -74,13 +74,13 @@ namespace Scumm {
* what POD means refer to <http://en.wikipedia.org/wiki/Plain_Old_Data_Structures> or
* to <http://www.informit.com/guides/content.asp?g=cplusplus&seqNum=32&rl=1>)
*/
-#define OFFS(type,item) (((ptrdiff_t)(&((type*)42)->type::item))-42)
+#define OFFS(type,item) (((ptrdiff_t)(&((type *)42)->type::item))-42)
/**
* Similar to the OFFS macro, this macro computes the size (in bytes) of a
* member of a given struct/class type.
*/
-#define SIZE(type,item) sizeof(((type*)42)->type::item)
+#define SIZE(type,item) sizeof(((type *)42)->type::item)
// Any item that is still in use automatically gets a maxVersion equal to CURRENT_VER
#define MKLINE(type,item,saveas,minVer) {OFFS(type,item),saveas,SIZE(type,item),minVer,CURRENT_VER}
diff --git a/engines/scumm/script.cpp b/engines/scumm/script.cpp
index cfc4b3c419..39420ee974 100644
--- a/engines/scumm/script.cpp
+++ b/engines/scumm/script.cpp
@@ -28,7 +28,9 @@
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/util.h"
+#include "scumm/scumm_v0.h"
#include "scumm/scumm_v2.h"
+#include "scumm/sound.h"
#include "scumm/verbs.h"
namespace Scumm {
@@ -130,8 +132,6 @@ void ScummEngine::runObjectScript(int object, int entry, bool freezeResistant, b
initializeLocals(slot, vars);
- // V0 Ensure we don't try and access objects via index inside the script
- _v0ObjectIndex = false;
runScriptNested(slot);
}
@@ -195,9 +195,10 @@ int ScummEngine::getVerbEntrypoint(int obj, int entry) {
return verboffs + 8 + READ_LE_UINT32(ptr + 1);
} else if (_game.version <= 2) {
do {
+ const int kFallbackEntry = (_game.version == 0 ? 0x0F : 0xFF);
if (!*verbptr)
return 0;
- if (*verbptr == entry || *verbptr == 0xFF)
+ if (*verbptr == entry || *verbptr == kFallbackEntry)
break;
verbptr += 2;
} while (1);
@@ -935,6 +936,17 @@ void ScummEngine::runExitScript() {
}
if (VAR_EXIT_SCRIPT2 != 0xFF && VAR(VAR_EXIT_SCRIPT2))
runScript(VAR(VAR_EXIT_SCRIPT2), 0, 0, 0);
+
+#ifdef ENABLE_SCUMM_7_8
+ // WORKAROUND: The spider lair (room 44) will optionally play the sound
+ // of trickling water (sound 215), but it never stops it. The same sound
+ // effect is also used in room 33, so let's do the same fade out that it
+ // does in that room's exit script.
+ if (_game.id == GID_DIG && _currentRoom == 44) {
+ int scriptCmds[] = { 14, 215, 0x600, 0, 30, 0, 0, 0 };
+ _sound->soundKludge(scriptCmds, ARRAYSIZE(scriptCmds));
+ }
+#endif
}
void ScummEngine::runEntryScript() {
@@ -988,7 +1000,7 @@ void ScummEngine::killScriptsAndResources() {
for (i = 0; i < _numNewNames; i++) {
const int obj = _newNames[i];
if (obj) {
- const int owner = getOwner(obj);
+ const int owner = getOwner((_game.version != 0 ? obj : OBJECT_V0_ID(obj)));
// We can delete custom name resources if either the object is
// no longer in use (i.e. not owned by anyone anymore); or if
// it is an object which is owned by a room.
@@ -1118,6 +1130,183 @@ void ScummEngine::checkAndRunSentenceScript() {
runScript(sentenceScript, 0, 0, localParamList);
}
+void ScummEngine_v0::walkToActorOrObject(int object) {
+ int x, y, dir;
+ Actor_v0 *a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "walkToObject");
+
+ _walkToObject = object;
+ _walkToObjectState = kWalkToObjectStateWalk;
+
+ if (OBJECT_V0_TYPE(object) == kObjectV0TypeActor) {
+ walkActorToActor(VAR(VAR_EGO), OBJECT_V0_ID(object), 4);
+ x = a->getRealPos().x;
+ y = a->getRealPos().y;
+ } else {
+ walkActorToObject(VAR(VAR_EGO), object);
+ getObjectXYPos(object, x, y, dir);
+ }
+
+ VAR(6) = x;
+ VAR(7) = y;
+
+ // actor must not move if frozen
+ if (a->_miscflags & kActorMiscFlagFreeze)
+ a->stopActorMoving();
+}
+
+bool ScummEngine_v0::checkPendingWalkAction() {
+ // before a sentence script is executed, it might be necessary to walk to
+ // and pickup objects before. Check if such an action is pending and handle
+ // it if available.
+ if (_walkToObjectState == kWalkToObjectStateDone)
+ return false;
+
+ int actor = VAR(VAR_EGO);
+ Actor_v0 *a = (Actor_v0 *)derefActor(actor, "checkPendingWalkAction");
+
+ // wait until walking or turning action is finished
+ if (a->_moving)
+ return true;
+
+ // after walking and turning finally execute the script
+ if (_walkToObjectState == kWalkToObjectStateTurn) {
+ runSentenceScript();
+ // change actor facing
+ } else {
+ int x, y, distX, distY;
+ if (objIsActor(_walkToObject)) {
+ Actor *b = derefActor(objToActor(_walkToObject), "checkPendingWalkAction(2)");
+ x = b->getRealPos().x;
+ y = b->getRealPos().y;
+ if (x < a->getRealPos().x)
+ x += 4;
+ else
+ x -= 4;
+ } else {
+ getObjectXYPos(_walkToObject, x, y);
+ }
+ AdjustBoxResult abr = a->adjustXYToBeInBox(x, y);
+ distX = ABS(a->getRealPos().x - abr.x);
+ distY = ABS(a->getRealPos().y - abr.y);
+
+ if (distX <= 4 && distY <= 8) {
+ if (objIsActor(_walkToObject)) { // walk to actor finished
+ // make actors turn to each other
+ a->faceToObject(_walkToObject);
+ int otherActor = objToActor(_walkToObject);
+ // ignore the plant
+ if (otherActor != 19) {
+ Actor *b = derefActor(otherActor, "checkPendingWalkAction(3)");
+ b->faceToObject(actorToObj(actor));
+ }
+ } else { // walk to object finished
+ int tmpX, tmpY, dir;
+ getObjectXYPos(_walkToObject, tmpX, tmpY, dir);
+ a->turnToDirection(dir);
+ }
+ _walkToObjectState = kWalkToObjectStateTurn;
+ return true;
+ }
+ }
+
+ _walkToObjectState = kWalkToObjectStateDone;
+ return false;
+}
+
+void ScummEngine_v0::checkAndRunSentenceScript() {
+ if (checkPendingWalkAction())
+ return;
+
+ if (!_sentenceNum || _sentence[_sentenceNum - 1].freezeCount)
+ return;
+
+ SentenceTab &st = _sentence[_sentenceNum - 1];
+
+ if (st.preposition && st.objectB == st.objectA) {
+ _sentenceNum--;
+ return;
+ }
+
+ _currentScript = 0xFF;
+
+ assert(st.objectA);
+
+ // If two objects are involved, at least one must be in the actors inventory
+ if (st.objectB &&
+ (OBJECT_V0_TYPE(st.objectA) != kObjectV0TypeFG || _objectOwnerTable[st.objectA] != VAR(VAR_EGO)) &&
+ (OBJECT_V0_TYPE(st.objectB) != kObjectV0TypeFG || _objectOwnerTable[st.objectB] != VAR(VAR_EGO)))
+ {
+ if (getVerbEntrypoint(st.objectA, kVerbPickUp))
+ doSentence(kVerbPickUp, st.objectA, 0);
+ else if (getVerbEntrypoint(st.objectB, kVerbPickUp))
+ doSentence(kVerbPickUp, st.objectB, 0);
+ else
+ _sentenceNum--;
+ return;
+ }
+
+ _cmdVerb = st.verb;
+ _cmdObject = st.objectA;
+ _cmdObject2 = st.objectB;
+ _sentenceNum--;
+
+ // abort sentence execution if the number of nested scripts is too high.
+ // This might happen for instance if the sentence command depends on an
+ // object that the actor has to pick-up in a nested doSentence() call.
+ // If the actor is not able to pick-up the object (e.g. because it is not
+ // reachable or pickupable) a nested pick-up command is triggered again
+ // and again, so the actual sentence command will never be executed.
+ // In this case the sentence command has to be aborted.
+ _sentenceNestedCount++;
+ if (_sentenceNestedCount > 6) {
+ _sentenceNestedCount = 0;
+ _sentenceNum = 0;
+ return;
+ }
+
+ if (whereIsObject(st.objectA) != WIO_INVENTORY) {
+ if (_currentMode != kModeKeypad) {
+ walkToActorOrObject(st.objectA);
+ return;
+ }
+ } else if (st.objectB && whereIsObject(st.objectB) != WIO_INVENTORY) {
+ walkToActorOrObject(st.objectB);
+ return;
+ }
+
+ runSentenceScript();
+ if (_currentMode == kModeKeypad) {
+ _walkToObjectState = kWalkToObjectStateDone;
+ }
+}
+
+void ScummEngine_v0::runSentenceScript() {
+ _redrawSentenceLine = true;
+
+ if (getVerbEntrypoint(_cmdObject, _cmdVerb) != 0) {
+ // do not read in the dark
+ if (!(_cmdVerb == kVerbRead && _currentLights == 0)) {
+ VAR(VAR_ACTIVE_OBJECT2) = OBJECT_V0_ID(_cmdObject2);
+ runObjectScript(_cmdObject, _cmdVerb, false, false, NULL);
+ return;
+ }
+ } else {
+ if (_cmdVerb == kVerbGive) {
+ // no "give to"-script: give to other kid or ignore
+ int actor = OBJECT_V0_ID(_cmdObject2);
+ if (actor < 8)
+ setOwnerOf(_cmdObject, actor);
+ return;
+ }
+ }
+
+ if (_cmdVerb != kVerbWalkTo) {
+ // perform verb's fallback action
+ VAR(VAR_ACTIVE_VERB) = _cmdVerb;
+ runScript(3, 0, 0, 0);
+ }
+}
+
void ScummEngine_v2::runInputScript(int clickArea, int val, int mode) {
int args[24];
int verbScript;
diff --git a/engines/scumm/script_v0.cpp b/engines/scumm/script_v0.cpp
index e2d3f40e8e..45901186cd 100644
--- a/engines/scumm/script_v0.cpp
+++ b/engines/scumm/script_v0.cpp
@@ -27,6 +27,7 @@
#include "scumm/resource.h"
#include "scumm/scumm_v0.h"
#include "scumm/verbs.h"
+#include "scumm/util.h"
namespace Scumm {
@@ -50,7 +51,7 @@ void ScummEngine_v0::setupOpcodes() {
OPCODE(0x0b, o_setActorBitVar);
/* 0C */
OPCODE(0x0c, o_loadSound);
- OPCODE(0x0d, o_printEgo_c64);
+ OPCODE(0x0d, o_printEgo);
OPCODE(0x0e, o_putActorAtObject);
OPCODE(0x0f, o2_clearState02);
/* 10 */
@@ -59,7 +60,7 @@ void ScummEngine_v0::setupOpcodes() {
OPCODE(0x12, o2_panCameraTo);
OPCODE(0x13, o_lockCostume);
/* 14 */
- OPCODE(0x14, o_print_c64);
+ OPCODE(0x14, o_print);
OPCODE(0x15, o5_walkActorToActor);
OPCODE(0x16, o5_getRandomNr);
OPCODE(0x17, o2_clearState08);
@@ -79,9 +80,9 @@ void ScummEngine_v0::setupOpcodes() {
OPCODE(0x22, o4_saveLoadGame);
OPCODE(0x23, o_stopCurrentScript);
/* 24 */
- OPCODE(0x24, o_unknown2);
+ OPCODE(0x24, o_ifNotEqualActiveObject2);
OPCODE(0x25, o5_loadRoom);
- OPCODE(0x26, o_getClosestObjActor);
+ OPCODE(0x26, o_getClosestActor);
OPCODE(0x27, o2_getActorY);
/* 28 */
OPCODE(0x28, o5_equalZero);
@@ -91,7 +92,7 @@ void ScummEngine_v0::setupOpcodes() {
/* 2C */
OPCODE(0x2c, o_stopCurrentScript);
OPCODE(0x2d, o2_putActorInRoom);
- OPCODE(0x2e, o_print_c64);
+ OPCODE(0x2e, o_print);
OPCODE(0x2f, o2_ifState08);
/* 30 */
OPCODE(0x30, o_loadCostume);
@@ -101,7 +102,7 @@ void ScummEngine_v0::setupOpcodes() {
/* 34 */
OPCODE(0x34, o5_getDist);
OPCODE(0x35, o_stopCurrentScript);
- OPCODE(0x36, o2_walkActorToObject);
+ OPCODE(0x36, o_walkActorToObject);
OPCODE(0x37, o2_clearState04);
/* 38 */
OPCODE(0x38, o2_isLessEqual);
@@ -144,7 +145,7 @@ void ScummEngine_v0::setupOpcodes() {
OPCODE(0x56, o_getActorMoving);
OPCODE(0x57, o2_clearState08);
/* 58 */
- OPCODE(0x58, o_beginOverride);
+ OPCODE(0x58, o2_beginOverride);
OPCODE(0x59, o_stopCurrentScript);
OPCODE(0x5a, o2_add);
OPCODE(0x5b, o_getActorBitVar);
@@ -154,14 +155,14 @@ void ScummEngine_v0::setupOpcodes() {
OPCODE(0x5e, o2_walkActorTo);
OPCODE(0x5f, o2_ifState04);
/* 60 */
- OPCODE(0x60, o_cursorCommand);
+ OPCODE(0x60, o_setMode);
OPCODE(0x61, o2_putActor);
OPCODE(0x62, o2_stopScript);
OPCODE(0x63, o_stopCurrentScript);
/* 64 */
- OPCODE(0x64, o_ifActiveObject);
+ OPCODE(0x64, o_ifEqualActiveObject2);
OPCODE(0x65, o_stopCurrentScript);
- OPCODE(0x66, o_getClosestObjActor);
+ OPCODE(0x66, o_getClosestActor);
OPCODE(0x67, o5_getActorFacing);
/* 68 */
OPCODE(0x68, o5_isScriptRunning);
@@ -177,11 +178,11 @@ void ScummEngine_v0::setupOpcodes() {
OPCODE(0x70, o_lights);
OPCODE(0x71, o_getBitVar);
OPCODE(0x72, o_nop);
- OPCODE(0x73, o5_getObjectOwner);
+ OPCODE(0x73, o_getObjectOwner);
/* 74 */
OPCODE(0x74, o5_getDist);
- OPCODE(0x75, o_printEgo_c64);
- OPCODE(0x76, o2_walkActorToObject);
+ OPCODE(0x75, o_printEgo);
+ OPCODE(0x76, o_walkActorToObject);
OPCODE(0x77, o2_clearState04);
/* 78 */
OPCODE(0x78, o2_isGreater);
@@ -239,7 +240,7 @@ void ScummEngine_v0::setupOpcodes() {
OPCODE(0xa2, o4_saveLoadGame);
OPCODE(0xa3, o_stopCurrentScript);
/* A4 */
- OPCODE(0xa4, o_unknown2);
+ OPCODE(0xa4, o_ifNotEqualActiveObject2);
OPCODE(0xa5, o5_loadRoom);
OPCODE(0xa6, o_stopCurrentScript);
OPCODE(0xa7, o2_getActorY);
@@ -251,7 +252,7 @@ void ScummEngine_v0::setupOpcodes() {
/* AC */
OPCODE(0xac, o_stopCurrentScript);
OPCODE(0xad, o2_putActorInRoom);
- OPCODE(0xae, o_print_c64);
+ OPCODE(0xae, o_print);
OPCODE(0xaf, o2_ifNotState08);
/* B0 */
OPCODE(0xb0, o_loadCostume);
@@ -261,7 +262,7 @@ void ScummEngine_v0::setupOpcodes() {
/* B4 */
OPCODE(0xb4, o5_getDist);
OPCODE(0xb5, o_stopCurrentScript);
- OPCODE(0xb6, o2_walkActorToObject);
+ OPCODE(0xb6, o_walkActorToObject);
OPCODE(0xb7, o2_setState04);
/* B8 */
OPCODE(0xb8, o2_isLessEqual);
@@ -314,12 +315,12 @@ void ScummEngine_v0::setupOpcodes() {
OPCODE(0xde, o2_walkActorTo);
OPCODE(0xdf, o2_ifNotState04);
/* E0 */
- OPCODE(0xe0, o_cursorCommand);
+ OPCODE(0xe0, o_setMode);
OPCODE(0xe1, o2_putActor);
OPCODE(0xe2, o2_stopScript);
OPCODE(0xe3, o_stopCurrentScript);
/* E4 */
- OPCODE(0xe4, o_ifActiveObject);
+ OPCODE(0xe4, o_ifEqualActiveObject2);
OPCODE(0xe5, o_loadRoomWithEgo);
OPCODE(0xe6, o_stopCurrentScript);
OPCODE(0xe7, o5_getActorFacing);
@@ -337,11 +338,11 @@ void ScummEngine_v0::setupOpcodes() {
OPCODE(0xf0, o_lights);
OPCODE(0xf1, o_getBitVar);
OPCODE(0xf2, o_nop);
- OPCODE(0xf3, o5_getObjectOwner);
+ OPCODE(0xf3, o_getObjectOwner);
/* F4 */
OPCODE(0xf4, o5_getDist);
OPCODE(0xf5, o_stopCurrentScript);
- OPCODE(0xf6, o2_walkActorToObject);
+ OPCODE(0xf6, o_walkActorToObject);
OPCODE(0xf7, o2_setState04);
/* F8 */
OPCODE(0xf8, o2_isGreater);
@@ -365,7 +366,7 @@ uint ScummEngine_v0::fetchScriptWord() {
int ScummEngine_v0::getActiveObject() {
if (_opcode & PARAM_2)
- return _activeObject;
+ return OBJECT_V0_ID(_cmdObject);
return fetchScriptByte();
}
@@ -406,172 +407,121 @@ void ScummEngine_v0::decodeParseString() {
actorTalk(buffer);
}
-void ScummEngine_v0::drawSentenceWord(int object, bool usePrep, bool objInInventory) {
- const byte *temp;
- int sentencePrep = 0;
-
- // If object not in inventory, we except an index
- if (!objInInventory)
- _v0ObjectIndex = true;
- else
- _v0ObjectInInventory = true;
-
- temp = getObjOrActorName(object);
+void ScummEngine_v0::clearSentenceLine() {
+ Common::Rect sentenceline;
+ sentenceline.top = _virtscr[kVerbVirtScreen].topline;
+ sentenceline.bottom = _virtscr[kVerbVirtScreen].topline + 8;
+ sentenceline.left = 0;
+ sentenceline.right = _virtscr[kVerbVirtScreen].w - 1;
+ restoreBackground(sentenceline);
+}
- _v0ObjectInInventory = false;
- _v0ObjectIndex = false;
+void ScummEngine_v0::flushSentenceLine() {
+ byte string[80];
+ const char *ptr = _sentenceBuf.c_str();
+ int i = 0, len = 0;
- // Append the 'object-name'
- if (temp) {
- _sentenceBuf += " ";
- _sentenceBuf += (const char *)temp;
- }
+ // Maximum length of printable characters
+ int maxChars = 40;
+ while (*ptr) {
+ if (*ptr != '@')
+ len++;
+ if (len > maxChars) {
+ break;
+ }
- // Append the modifier? (With / On / To / In)
- if (!usePrep)
- return;
+ string[i++] = *ptr++;
- if (_verbs[_activeVerb].prep == 0xFF) {
- _v0ObjectInInventory = objInInventory;
- sentencePrep = verbPrep(object);
- } else {
- sentencePrep = _verbs[_activeVerb].prep;
}
+ string[i] = 0;
- if (sentencePrep > 0 && sentencePrep <= 4) {
- // The prepositions, like the fonts, were hard code in the engine. Thus
- // we have to do that, too, and provde localized versions for all the
- // languages MM/Zak are available in.
- static const char *const prepositions[][5] = {
- { " ", " in", " with", " on", " to" }, // English
- { " ", " mit", " mit", " mit", " zu" }, // German
- { " ", " dans", " avec", " sur", " <" }, // French
- { " ", " in", " con", " su", " a" }, // Italian
- { " ", " en", " con", " en", " a" }, // Spanish
- };
- int lang;
- switch (_language) {
- case Common::DE_DEU:
- lang = 1;
- break;
- case Common::FR_FRA:
- lang = 2;
- break;
- case Common::IT_ITA:
- lang = 3;
- break;
- case Common::ES_ESP:
- lang = 4;
- break;
- default:
- lang = 0; // Default to english
- }
+ _string[2].charset = 1;
+ _string[2].ypos = _virtscr[kVerbVirtScreen].topline;
+ _string[2].xpos = 0;
+ _string[2].right = _virtscr[kVerbVirtScreen].w - 1;
+ _string[2].color = 16;
+ drawString(2, (byte *)string);
+}
- _sentenceBuf += prepositions[lang][sentencePrep];
+void ScummEngine_v0::drawSentenceObject(int object) {
+ const byte *temp;
+ temp = getObjOrActorName(object);
+ if (temp) {
+ _sentenceBuf += " ";
+ _sentenceBuf += (const char *)temp;
}
}
-void ScummEngine_v0::drawSentence() {
- Common::Rect sentenceline;
- bool inventoryFirst = false;
- if (!(_userState & 32))
- return;
+void ScummEngine_v0::drawSentenceLine() {
+ _redrawSentenceLine = false;
- // Current Verb, Walk/Use
- if (getResourceAddress(rtVerb, _activeVerb)) {
- _sentenceBuf = (char *)getResourceAddress(rtVerb, _activeVerb);
- } else {
+ if (!(_userState & USERSTATE_IFACE_SENTENCE))
return;
- }
-
- // If using inventory first, draw it first
- if (_activeInvExecute && _activeInventory) {
- drawSentenceWord(_activeInventory, true, true);
- } else {
- // Not using inventory, use selected object
- if (_activeObject)
- drawSentenceWord(_activeObjectIndex, true, false);
- else
- inventoryFirst = true;
- }
-
- // Draw the inventory?
- if (_activeInventory > 0 && _activeObject2 == 0) {
- // Only if inventory isnt first (it will already be drawn by now)
- if (!_activeInvExecute) {
- drawSentenceWord(_activeInventory, inventoryFirst, true);
- } else {
- // Draw the active object, which could be inventory based, or room based
- if (_activeObject && !_activeObjectIndex) {
- drawSentenceWord(_activeObject, inventoryFirst, true);
- } else // Room based
- drawSentenceWord(_activeObjectIndex, inventoryFirst, false);
- }
-
- // Draw the 2nd active object
- } else if (_activeObject2) {
-
- // 2nd Object is in inventory
- if (_activeObject2Inv) {
- _v0ObjectInInventory = true;
- drawSentenceWord(_activeObject2, inventoryFirst, true);
- } else {
- drawSentenceWord(_activeObject2Index, inventoryFirst, false);
+ clearSentenceLine();
+
+ if (_activeVerb == kVerbNewKid) {
+ _sentenceBuf = "";
+ for (int i = 0; i < 3; ++i) {
+ const char *actorName;
+ int actorId = VAR(97 + i);
+ if (actorId == 0) {
+ // after usage of the radiation suit, kid vars are set to 0
+ actorName = " ";
+ } else {
+ Actor *a = derefActor(actorId, "drawSentenceLine");
+ actorName = (char *)a->getActorName();
+ }
+ _sentenceBuf += Common::String::format("%-13s", actorName);
}
+ flushSentenceLine();
+ return;
}
- // Draw the active actor
- if (_activeActor) {
- Actor *a = derefActor(_activeActor, "");
+ // Current Verb
+ if (_activeVerb == kVerbNone)
+ _activeVerb = kVerbWalkTo;
- _sentenceBuf += " ";
- _sentenceBuf += (const char *)a->getActorName();
- }
+ char *verbName = (char *)getResourceAddress(rtVerb, _activeVerb);
+ assert(verbName);
+ _sentenceBuf = verbName;
- _string[2].charset = 1;
- _string[2].ypos = _virtscr[kVerbVirtScreen].topline;
- _string[2].xpos = 0;
- _string[2].right = _virtscr[kVerbVirtScreen].w - 1;
- _string[2].color = 16;
+ if (_activeObject) {
+ // Draw the 1st active object
+ drawSentenceObject(_activeObject);
- byte string[80];
- const char *ptr = _sentenceBuf.c_str();
- int i = 0, len = 0;
+ // Append verb preposition
+ int sentencePrep = activeVerbPrep();
+ if (sentencePrep) {
+ drawPreposition(sentencePrep);
- // Maximum length of printable characters
- int maxChars = 40;
- while (*ptr) {
- if (*ptr != '@')
- len++;
- if (len > maxChars) {
- break;
+ // Draw the 2nd active object
+ if (_activeObject2)
+ drawSentenceObject(_activeObject2);
}
-
- string[i++] = *ptr++;
-
}
- string[i] = 0;
- sentenceline.top = _virtscr[kVerbVirtScreen].topline;
- sentenceline.bottom = _virtscr[kVerbVirtScreen].topline + 8;
- sentenceline.left = 0;
- sentenceline.right = _virtscr[kVerbVirtScreen].w - 1;
- restoreBackground(sentenceline);
-
- drawString(2, (byte *)string);
+ flushSentenceLine();
}
void ScummEngine_v0::o_stopCurrentScript() {
- int script;
+ stopScriptCommon(0);
+}
- script = vm.slot[_currentScript].number;
+void ScummEngine_v0::o_walkActorToObject() {
+ int actor = getVarOrDirectByte(PARAM_1);
+ int objId = fetchScriptByte();
+ int obj;
- if (_currentScript != 0 && vm.slot[_currentScript].number == script)
- stopObjectCode();
+ if (_opcode & 0x40)
+ obj = OBJECT_V0(objId, kObjectV0TypeBG);
else
- stopScript(script);
+ obj = OBJECT_V0(objId, kObjectV0TypeFG);
+
+ if (whereIsObject(obj) != WIO_NOT_FOUND) {
+ walkActorToObject(actor, obj);
+ }
}
void ScummEngine_v0::o_loadSound() {
@@ -625,18 +575,16 @@ void ScummEngine_v0::o_loadRoom() {
}
void ScummEngine_v0::o_loadRoomWithEgo() {
- Actor *a;
+ Actor_v0 *a;
int obj, room, x, y, dir;
obj = fetchScriptByte();
room = fetchScriptByte();
- a = derefActor(VAR(VAR_EGO), "o_loadRoomWithEgo");
+ a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "o_loadRoomWithEgo");
//0x634F
- if (((ActorC64 *)a)->_miscflags & 0x40) {
- // TODO: Check if this is the correct function
- // to be calling here
+ if (a->_miscflags & kActorMiscFlagFreeze) {
stopObjectCode();
return;
}
@@ -654,15 +602,14 @@ void ScummEngine_v0::o_loadRoomWithEgo() {
x = r.x;
y = r.y;
a->putActor(x, y, _currentRoom);
- a->setDirection(dir + 180);
-
+
camera._dest.x = camera._cur.x = a->getPos().x;
setCameraAt(a->getPos().x, a->getPos().y);
setCameraFollows(a);
_fullRedraw = true;
- resetSentence(false);
+ resetSentence();
if (x >= 0 && y >= 0) {
a->startWalkActor(x, y, -1);
@@ -679,27 +626,39 @@ void ScummEngine_v0::o_unlockRoom() {
_res->unlock(rtRoom, resid);
}
-void ScummEngine_v0::o_cursorCommand() {
- // TODO
- int state = 0;
+void ScummEngine_v0::setMode(byte mode) {
+ int state;
+
+ _currentMode = mode;
- _currentMode = fetchScriptByte();
switch (_currentMode) {
- case 0:
- state = 15;
+ case kModeCutscene:
+ _redrawSentenceLine = false;
+ // Note: do not change freeze state here
+ state = USERSTATE_SET_IFACE |
+ USERSTATE_SET_CURSOR;
break;
- case 1:
- state = 31;
+ case kModeKeypad:
+ _redrawSentenceLine = false;
+ state = USERSTATE_SET_IFACE |
+ USERSTATE_SET_CURSOR | USERSTATE_CURSOR_ON |
+ USERSTATE_SET_FREEZE | USERSTATE_FREEZE_ON;
break;
- case 2:
- break;
- case 3:
- state = 247;
+ case kModeNormal:
+ case kModeNoNewKid:
+ state = USERSTATE_SET_IFACE | USERSTATE_IFACE_ALL |
+ USERSTATE_SET_CURSOR | USERSTATE_CURSOR_ON |
+ USERSTATE_SET_FREEZE;
break;
+ default:
+ error("Invalid mode: %d", mode);
}
setUserState(state);
- debug(0, "o_cursorCommand(%d)", _currentMode);
+}
+
+void ScummEngine_v0::o_setMode() {
+ setMode(fetchScriptByte());
}
void ScummEngine_v0::o_lights() {
@@ -724,24 +683,31 @@ void ScummEngine_v0::o_lights() {
void ScummEngine_v0::o_animateActor() {
int act = getVarOrDirectByte(PARAM_1);
int anim = getVarOrDirectByte(PARAM_2);
- int unk = fetchScriptByte();
-
- debug(0,"o_animateActor: unk %d", unk);
-
- ActorC64 *a = (ActorC64*) derefActor(act, "o_animateActor");
-
- // 0x6993
- if (anim == 0xFE) {
- a->_speaking = 0x80; // Enabled, but not switching
- return;
- }
- // 0x69A3
- if (anim == 0xFD) {
- a->_speaking = 0x00;
- return;
+ int8 repeat = (int8) fetchScriptByte();
+
+ Actor_v0 *a = (Actor_v0*) derefActor(act, "o_animateActor");
+
+ a->_animFrameRepeat = repeat;
+
+ switch (anim) {
+
+ case 0xFE:
+ // 0x6993
+ a->_speaking = 0x80; // Enabled, but not switching
+ return;
+
+ case 0xFD:
+ // 0x69A3
+ a->_speaking = 0x00;
+ return;
+
+ case 0xFF:
+ a->stopActorMoving();
+ return;
}
a->animateActor(anim);
+ a->animateCostume();
}
void ScummEngine_v0::o_getActorMoving() {
@@ -760,7 +726,12 @@ void ScummEngine_v0::o_putActorAtObject() {
a = derefActor(getVarOrDirectByte(PARAM_1), "o_putActorAtObject");
- obj = fetchScriptByte();
+ int objId = fetchScriptByte();
+ if (_opcode & 0x40)
+ obj = OBJECT_V0(objId, kObjectV0TypeBG);
+ else
+ obj = OBJECT_V0(objId, kObjectV0TypeFG);
+
if (whereIsObject(obj) != WIO_NOT_FOUND) {
getObjectXYPos(obj, x, y);
AdjustBoxResult r = a->adjustXYToBeInBox(x, y);
@@ -776,20 +747,13 @@ void ScummEngine_v0::o_putActorAtObject() {
void ScummEngine_v0::o_pickupObject() {
int obj = fetchScriptByte();
- if (obj == 0) {
- obj = _activeObject;
- }
+ if (!obj)
+ obj = _cmdObject;
- if (obj < 1) {
- error("pickupObject received invalid index %d (script %d)", obj, vm.slot[_currentScript].number);
- }
-
- if (getObjectIndex(obj) == -1)
+ /* Don't take an object twice */
+ if (whereIsObject(obj) == WIO_INVENTORY)
return;
- if (whereIsObjectInventory(_activeObject2) == WIO_INVENTORY) /* Don't take an */
- return; /* object twice */
-
addObjectToInventory(obj, _roomResource);
markObjectRectAsDirty(obj);
putOwner(obj, VAR(VAR_EGO));
@@ -800,14 +764,22 @@ void ScummEngine_v0::o_pickupObject() {
}
void ScummEngine_v0::o_setObjectName() {
- int obj = fetchScriptByte();
+ int obj;
+ int objId = fetchScriptByte();
+ if (!objId) {
+ obj = _cmdObject;
+ } else {
+ if (_opcode & 0x80)
+ obj = OBJECT_V0(objId, kObjectV0TypeBG);
+ else
+ obj = OBJECT_V0(objId, kObjectV0TypeFG);
+ }
setObjectName(obj);
}
void ScummEngine_v0::o_nop() {
}
-// TODO: Maybe translate actor flags in future.
void ScummEngine_v0::o_setActorBitVar() {
byte act = getVarOrDirectByte(PARAM_1);
byte mask = getVarOrDirectByte(PARAM_2);
@@ -817,7 +789,7 @@ void ScummEngine_v0::o_setActorBitVar() {
if (act >= _numActors)
return;
- ActorC64 *a = (ActorC64 *)derefActor(act, "o_setActorBitVar");
+ Actor_v0 *a = (Actor_v0 *)derefActor(act, "o_setActorBitVar");
if (mod)
a->_miscflags |= mask;
@@ -825,20 +797,24 @@ void ScummEngine_v0::o_setActorBitVar() {
a->_miscflags &= ~mask;
// This flag causes the actor to stop moving (used by script #158, Green Tentacle 'Oomph!')
- if (a->_miscflags & 0x40)
+ if (a->_miscflags & kActorMiscFlagFreeze)
a->stopActorMoving();
- if (a->_miscflags & 0x80)
- a->setActorCostume(0);
debug(0, "o_setActorBitVar(%d, %d, %d)", act, mask, mod);
}
+void ScummEngine_v0::o_getObjectOwner() {
+ getResultPos();
+ int obj = getVarOrDirectWord(PARAM_1);
+ setResult(getOwner(obj ? obj : _cmdObject));
+}
+
void ScummEngine_v0::o_getActorBitVar() {
getResultPos();
byte act = getVarOrDirectByte(PARAM_1);
byte mask = getVarOrDirectByte(PARAM_2);
- ActorC64 *a = (ActorC64 *)derefActor(act, "o_getActorBitVar");
+ Actor_v0 *a = (Actor_v0 *)derefActor(act, "o_getActorBitVar");
setResult((a->_miscflags & mask) ? 1 : 0);
debug(0, "o_getActorBitVar(%d, %d, %d)", act, mask, (a->_miscflags & mask));
@@ -867,74 +843,97 @@ void ScummEngine_v0::o_getBitVar() {
debug(0, "o_getBitVar (%d, %d %d)", flag, mask, _bitVars[flag] & (1 << mask));
}
-void ScummEngine_v0::o_print_c64() {
+void ScummEngine_v0::o_print() {
_actorToPrintStrFor = fetchScriptByte();
decodeParseString();
}
-void ScummEngine_v0::o_printEgo_c64() {
+void ScummEngine_v0::o_printEgo() {
_actorToPrintStrFor = (byte)VAR(VAR_EGO);
decodeParseString();
}
void ScummEngine_v0::o_doSentence() {
- byte entry = fetchScriptByte();
- byte obj = fetchScriptByte();
- fetchScriptByte();
+ byte verb = fetchScriptByte();
+ int obj, obj2;
+ byte b;
+
+ b = fetchScriptByte();
+ if (b == 0xFF) {
+ obj = _cmdObject2;
+ } else if (b == 0xFE) {
+ obj = _cmdObject;
+ } else {
+ obj = OBJECT_V0(b, (_opcode & 0x80) ? kObjectV0TypeBG : kObjectV0TypeFG);
+ }
- runObjectScript(obj, entry, false, false, NULL);
-}
+ b = fetchScriptByte();
+ if (b == 0xFF) {
+ obj2 = _cmdObject2;
+ } else if (b == 0xFE) {
+ obj2 = _cmdObject;
+ } else {
+ obj2 = OBJECT_V0(b, (_opcode & 0x40) ? kObjectV0TypeBG : kObjectV0TypeFG);
+ }
-void ScummEngine_v0::o_unknown2() {
- byte var1 = fetchScriptByte();
- error("STUB: o_unknown2(%d)", var1);
+ doSentence(verb, obj, obj2);
}
-void ScummEngine_v0::o_ifActiveObject() {
+bool ScummEngine_v0::ifEqualActiveObject2Common(bool checkType) {
byte obj = fetchScriptByte();
+ if (!checkType || (OBJECT_V0_TYPE(_cmdObject2) == kObjectV0TypeFG))
+ return (obj == OBJECT_V0_ID(_cmdObject2));
+ return false;
+}
- jumpRelative(obj == _activeInventory);
+void ScummEngine_v0::o_ifEqualActiveObject2() {
+ bool equal = ifEqualActiveObject2Common((_opcode & 0x80) == 0);
+ jumpRelative(equal);
}
-void ScummEngine_v0::o_getClosestObjActor() {
- int obj;
- int act;
+void ScummEngine_v0::o_ifNotEqualActiveObject2() {
+ bool equal = ifEqualActiveObject2Common((_opcode & 0x80) == 0);
+ jumpRelative(!equal);
+}
+
+void ScummEngine_v0::o_getClosestActor() {
+ int act, check_act;
int dist;
// This code can't detect any actors farther away than 255 units
// (pixels in newer games, characters in older ones.) But this is
// perfectly OK, as it is exactly how the original behaved.
- int closest_obj = 0xFF, closest_dist = 0xFF;
+ int closest_act = 0xFF, closest_dist = 0xFF;
getResultPos();
act = getVarOrDirectByte(PARAM_1);
- obj = (_opcode & PARAM_2) ? 25 : 7;
+ check_act = (_opcode & PARAM_2) ? 25 : 7;
do {
- dist = getObjActToObjActDist(act, obj);
+ dist = getObjActToObjActDist(actorToObj(act), actorToObj(check_act));
if (dist < closest_dist) {
closest_dist = dist;
- closest_obj = obj;
+ closest_act = check_act;
}
- } while (--obj);
+ } while (--check_act);
- setResult(closest_obj);
+ setResult(closest_act);
}
void ScummEngine_v0::o_cutscene() {
- vm.cutSceneData[0] = _userState | (_userPut ? 16 : 0);
+ vm.cutSceneData[0] = _currentMode;
vm.cutSceneData[2] = _currentRoom;
- vm.cutSceneData[3] = camera._mode;
- // Hide inventory, freeze scripts, hide cursor
- setUserState(15);
+ freezeScripts(0);
+ setMode(kModeCutscene);
_sentenceNum = 0;
- resetSentence(false);
+ resetSentence();
vm.cutScenePtr[0] = 0;
+ vm.cutSceneScript[0] = 0;
}
void ScummEngine_v0::o_endCutscene() {
@@ -944,68 +943,43 @@ void ScummEngine_v0::o_endCutscene() {
vm.cutSceneScript[0] = 0;
vm.cutScenePtr[0] = 0;
- // Reset user state to values before cutscene
- setUserState(vm.cutSceneData[0] | 7);
+ setMode(vm.cutSceneData[0]);
- camera._mode = (byte) vm.cutSceneData[3];
- if (camera._mode == kFollowActorCameraMode) {
- actorFollowCamera(VAR(VAR_EGO));
- } else if (vm.cutSceneData[2] != _currentRoom) {
+ if (_currentMode == kModeKeypad) {
startScene(vm.cutSceneData[2], 0, 0);
+ // in contrast to the normal keypad behavior we unfreeze scripts here
+ unfreezeScripts();
+ } else {
+ unfreezeScripts();
+ actorFollowCamera(VAR(VAR_EGO));
+ // set mode again to have the freeze mode right
+ setMode(vm.cutSceneData[0]);
+ _redrawSentenceLine = true;
}
}
-void ScummEngine_v0::o_beginOverride() {
- const int idx = vm.cutSceneStackPointer;
- assert(0 <= idx && idx < 5);
-
- vm.cutScenePtr[idx] = _scriptPointer - _scriptOrgPointer;
- vm.cutSceneScript[idx] = _currentScript;
-
- // Skip the jump instruction following the override instruction
- // (the jump is responsible for "skipping" cutscenes, and the reason
- // why we record the current script position in vm.cutScenePtr).
- fetchScriptByte();
- ScummEngine::fetchScriptWord();
-
- // This is based on disassembly
- VAR(VAR_OVERRIDE) = 0;
-}
-
void ScummEngine_v0::o_setOwnerOf() {
int obj, owner;
obj = getVarOrDirectWord(PARAM_1);
owner = getVarOrDirectByte(PARAM_2);
- if (obj == 0)
- obj = _activeInventory;
+ if (!obj)
+ obj = _cmdObject;
setOwnerOf(obj, owner);
}
-void ScummEngine_v0::resetSentence(bool walking) {
- _activeVerb = 13;
-
- // If the actor is walking, or the screen is a keypad (no sentence verbs/objects are drawn)
- // Then reset all active objects (stops the radio crash, bug #3077966)
- if (!walking || !(_userState & 32)) {
- _v0ObjectFlag = 0;
- _activeInventory = 0;
- _activeObject = 0;
- _activeObject2 = 0;
- _activeObjectIndex = 0;
- _activeObject2Index = 0;
- }
+void ScummEngine_v0::resetSentence() {
+ _activeVerb = kVerbWalkTo;
+ _activeObject = 0;
+ _activeObject2 = 0;
- _verbExecuting = false;
- _verbPickup = false;
+ _walkToObjectState = kWalkToObjectStateDone;
+ _redrawSentenceLine = true;
- _activeActor = 0;
- _activeInvExecute = false;
- _activeObject2Inv = false;
- _activeObjectObtained = false;
- _activeObject2Obtained = false;
+ _sentenceNum = 0;
+ _sentenceNestedCount = 0;
}
} // End of namespace Scumm
diff --git a/engines/scumm/script_v2.cpp b/engines/scumm/script_v2.cpp
index 7f02e899b4..ce162b4a6a 100644
--- a/engines/scumm/script_v2.cpp
+++ b/engines/scumm/script_v2.cpp
@@ -401,7 +401,7 @@ void ScummEngine_v2::decodeParseString() {
_string[textSlot].overhead = false;
if (_game.id == GID_MANIAC && _actorToPrintStrFor == 0xFF) {
- if (_game.platform == Common::kPlatformC64) {
+ if (_game.version == 0) {
_string[textSlot].color = 14;
} else if (_game.features & GF_DEMO) {
_string[textSlot].color = (_game.version == 2) ? 15 : 1;
@@ -412,7 +412,7 @@ void ScummEngine_v2::decodeParseString() {
}
int ScummEngine_v2::readVar(uint var) {
- if (var >= 14 && var <= 16)
+ if (_game.version >= 1 && var >= 14 && var <= 16)
var = _scummVars[var];
assertRange(0, var, _numVariables - 1, "variable (reading)");
@@ -873,7 +873,7 @@ void ScummEngine_v2::o2_doSentence() {
return;
}
if (a == 0xFB) {
- resetSentence(false);
+ resetSentence();
return;
}
@@ -953,12 +953,48 @@ void ScummEngine_v2::o2_doSentence() {
}
}
+void ScummEngine_v2::drawPreposition(int index) {
+ // The prepositions, like the fonts, were hard code in the engine. Thus
+ // we have to do that, too, and provde localized versions for all the
+ // languages MM/Zak are available in.
+ const char *prepositions[][5] = {
+ { " ", " in", " with", " on", " to" }, // English
+ { " ", " mit", " mit", " mit", " zu" }, // German
+ { " ", " dans", " avec", " sur", " <" }, // French
+ { " ", " in", " con", " su", " a" }, // Italian
+ { " ", " en", " con", " en", " a" }, // Spanish
+ };
+ int lang;
+ switch (_language) {
+ case Common::DE_DEU:
+ lang = 1;
+ break;
+ case Common::FR_FRA:
+ lang = 2;
+ break;
+ case Common::IT_ITA:
+ lang = 3;
+ break;
+ case Common::ES_ESP:
+ lang = 4;
+ break;
+ default:
+ lang = 0; // Default to english
+ }
+
+ if (_game.platform == Common::kPlatformNES) {
+ _sentenceBuf += (const char *)(getResourceAddress(rtCostume, 78) + VAR(VAR_SENTENCE_PREPOSITION) * 8 + 2);
+ } else
+ _sentenceBuf += prepositions[lang][index];
+}
+
void ScummEngine_v2::o2_drawSentence() {
Common::Rect sentenceline;
const byte *temp;
int slot = getVerbSlot(VAR(VAR_SENTENCE_VERB), 0);
- if (!((_userState & 32) || (_game.platform == Common::kPlatformNES && _userState & 0xe0)))
+ if (!((_userState & USERSTATE_IFACE_SENTENCE) ||
+ (_game.platform == Common::kPlatformNES && (_userState & USERSTATE_IFACE_ALL))))
return;
if (getResourceAddress(rtVerb, slot))
@@ -986,38 +1022,7 @@ void ScummEngine_v2::o2_drawSentence() {
}
if (0 < VAR(VAR_SENTENCE_PREPOSITION) && VAR(VAR_SENTENCE_PREPOSITION) <= 4) {
- // The prepositions, like the fonts, were hard code in the engine. Thus
- // we have to do that, too, and provde localized versions for all the
- // languages MM/Zak are available in.
- const char *prepositions[][5] = {
- { " ", " in", " with", " on", " to" }, // English
- { " ", " mit", " mit", " mit", " zu" }, // German
- { " ", " dans", " avec", " sur", " <" }, // French
- { " ", " in", " con", " su", " a" }, // Italian
- { " ", " en", " con", " en", " a" }, // Spanish
- };
- int lang;
- switch (_language) {
- case Common::DE_DEU:
- lang = 1;
- break;
- case Common::FR_FRA:
- lang = 2;
- break;
- case Common::IT_ITA:
- lang = 3;
- break;
- case Common::ES_ESP:
- lang = 4;
- break;
- default:
- lang = 0; // Default to english
- }
-
- if (_game.platform == Common::kPlatformNES) {
- _sentenceBuf += (const char *)(getResourceAddress(rtCostume, 78) + VAR(VAR_SENTENCE_PREPOSITION) * 8 + 2);
- } else
- _sentenceBuf += prepositions[lang][VAR(VAR_SENTENCE_PREPOSITION)];
+ drawPreposition(VAR(VAR_SENTENCE_PREPOSITION));
}
if (VAR(VAR_SENTENCE_OBJECT2) > 0) {
@@ -1171,25 +1176,30 @@ void ScummEngine_v2::o2_startScript() {
// imprisonment of the player), then any attempt to start script 87
// (which makes Ted go answer the door bell) is simply ignored. This
// way, the door bell still chimes, but Ted ignores it.
- if (_game.id == GID_MANIAC && script == 87) {
- if (isScriptRunning(88) || isScriptRunning(89)) {
- return;
+ if (_game.id == GID_MANIAC) {
+ if (_game.version >= 1 && script == 87) {
+ if (isScriptRunning(88) || isScriptRunning(89))
+ return;
+ }
+ // Script numbers are different in V0
+ if (_game.version == 0 && script == 82) {
+ if (isScriptRunning(83) || isScriptRunning(84))
+ return;
}
}
runScript(script, 0, 0, 0);
}
-void ScummEngine_v2::o2_stopScript() {
- int script;
-
- script = getVarOrDirectByte(PARAM_1);
-
+void ScummEngine_v2::stopScriptCommon(int script) {
if (_game.id == GID_MANIAC && _roomResource == 26 && vm.slot[_currentScript].number == 10001) {
// FIXME: Nasty hack for bug #915575
// Don't let the exit script for room 26 stop the script (116), when
// switching to the dungeon (script 89)
- if ((script == 116) && isScriptRunning(89))
+ if (_game.version >= 1 && script == 116 && isScriptRunning(89))
+ return;
+ // Script numbers are different in V0
+ if (_game.version == 0 && script == 111 && isScriptRunning(84))
return;
}
@@ -1202,26 +1212,31 @@ void ScummEngine_v2::o2_stopScript() {
stopScript(script);
}
+void ScummEngine_v2::o2_stopScript() {
+ stopScriptCommon(getVarOrDirectByte(PARAM_1));
+}
+
void ScummEngine_v2::o2_panCameraTo() {
panCameraTo(getVarOrDirectByte(PARAM_1) * V12_X_MULTIPLIER, 0);
}
-void ScummEngine_v2::o2_walkActorToObject() {
- int obj;
- Actor *a;
+void ScummEngine_v2::walkActorToObject(int actor, int obj) {
+ int x, y, dir;
+ getObjectXYPos(obj, x, y, dir);
- _v0ObjectFlag = 0;
+ Actor *a = derefActor(actor, "walkActorToObject");
+ AdjustBoxResult r = a->adjustXYToBeInBox(x, y);
+ x = r.x;
+ y = r.y;
- a = derefActor(getVarOrDirectByte(PARAM_1), "o2_walkActorToObject");
- obj = getVarOrDirectWord(PARAM_2);
- if (whereIsObject(obj) != WIO_NOT_FOUND) {
- int x, y, dir;
- getObjectXYPos(obj, x, y, dir);
- AdjustBoxResult r = a->adjustXYToBeInBox(x, y);
- x = r.x;
- y = r.y;
+ a->startWalkActor(x, y, dir);
+}
- a->startWalkActor(x, y, dir);
+void ScummEngine_v2::o2_walkActorToObject() {
+ int actor = getVarOrDirectByte(PARAM_1);
+ int obj = getVarOrDirectWord(PARAM_2);
+ if (whereIsObject(obj) != WIO_NOT_FOUND) {
+ walkActorToObject(actor, obj);
}
}
@@ -1289,7 +1304,7 @@ void ScummEngine_v2::o2_findObject() {
int x = getVarOrDirectByte(PARAM_1) * V12_X_MULTIPLIER;
int y = getVarOrDirectByte(PARAM_2) * V12_Y_MULTIPLIER;
obj = findObject(x, y);
- if (obj == 0 && (_game.platform == Common::kPlatformNES) && (_userState & 0x40)) {
+ if (obj == 0 && (_game.platform == Common::kPlatformNES) && (_userState & USERSTATE_IFACE_INVENTORY)) {
if (_mouseOverBoxV2 >= 0 && _mouseOverBoxV2 < 4)
obj = findInventory(VAR(VAR_EGO), _mouseOverBoxV2 + _inventoryOffset + 1);
}
@@ -1301,7 +1316,7 @@ void ScummEngine_v2::o2_getActorX() {
getResultPos();
a = getVarOrDirectByte(PARAM_1);
- setResult(getObjX(a));
+ setResult(getObjX(actorToObj(a)));
}
void ScummEngine_v2::o2_getActorY() {
@@ -1309,7 +1324,7 @@ void ScummEngine_v2::o2_getActorY() {
getResultPos();
a = getVarOrDirectByte(PARAM_1);
- setResult(getObjY(a));
+ setResult(getObjY(actorToObj(a)));
}
void ScummEngine_v2::o2_isGreater() {
@@ -1396,7 +1411,7 @@ void ScummEngine_v2::o2_loadRoomWithEgo() {
_fullRedraw = true;
- resetSentence(false);
+ resetSentence();
if (x >= 0 && y >= 0) {
a->startWalkActor(x, y, -1);
@@ -1471,11 +1486,13 @@ void ScummEngine_v2::o2_cutscene() {
VAR(VAR_CURSORSTATE) = 200;
// Hide inventory, freeze scripts, hide cursor
- setUserState(15);
+ setUserState(USERSTATE_SET_IFACE |
+ USERSTATE_SET_CURSOR |
+ USERSTATE_SET_FREEZE | USERSTATE_FREEZE_ON);
_sentenceNum = 0;
stopScript(SENTENCE_SCRIPT);
- resetSentence(false);
+ resetSentence();
vm.cutScenePtr[0] = 0;
}
@@ -1490,7 +1507,7 @@ void ScummEngine_v2::o2_endCutscene() {
VAR(VAR_CURSORSTATE) = vm.cutSceneData[1];
// Reset user state to values before cutscene
- setUserState(vm.cutSceneData[0] | 7);
+ setUserState(vm.cutSceneData[0] | USERSTATE_SET_IFACE | USERSTATE_SET_CURSOR | USERSTATE_SET_FREEZE);
if ((_game.id == GID_MANIAC) && !(_game.platform == Common::kPlatformNES)) {
camera._mode = (byte) vm.cutSceneData[3];
@@ -1510,7 +1527,7 @@ void ScummEngine_v2::o2_beginOverride() {
// Skip the jump instruction following the override instruction
fetchScriptByte();
- fetchScriptWord();
+ ScummEngine::fetchScriptWord();
}
void ScummEngine_v2::o2_chainScript() {
@@ -1556,24 +1573,24 @@ void ScummEngine_v2::o2_cursorCommand() { // TODO: Define the magic numbers
}
void ScummEngine_v2::setUserState(byte state) {
- if (state & 4) { // Userface
+ if (state & USERSTATE_SET_IFACE) { // Userface
if (_game.platform == Common::kPlatformNES)
- _userState = (_userState & ~0xE0) | (state & 0xE0);
+ _userState = (_userState & ~USERSTATE_IFACE_ALL) | (state & USERSTATE_IFACE_ALL);
else
- _userState = state & (32 | 64 | 128);
+ _userState = state & USERSTATE_IFACE_ALL;
}
- if (state & 1) { // Freeze
- if (state & 8)
+ if (state & USERSTATE_SET_FREEZE) { // Freeze
+ if (state & USERSTATE_FREEZE_ON)
freezeScripts(0);
else
unfreezeScripts();
}
- if (state & 2) { // Cursor Show/Hide
+ if (state & USERSTATE_SET_CURSOR) { // Cursor Show/Hide
if (_game.platform == Common::kPlatformNES)
- _userState = (_userState & ~0x10) | (state & 0x10);
- if (state & 16) {
+ _userState = (_userState & ~USERSTATE_CURSOR_ON) | (state & USERSTATE_CURSOR_ON);
+ if (state & USERSTATE_CURSOR_ON) {
_userPut = 1;
_cursor.state = 1;
} else {
@@ -1623,7 +1640,7 @@ void ScummEngine_v2::o2_switchCostumeSet() {
o2_dummy();
}
-void ScummEngine_v2::resetSentence(bool walking) {
+void ScummEngine_v2::resetSentence() {
VAR(VAR_SENTENCE_VERB) = VAR(VAR_BACKUP_VERB);
VAR(VAR_SENTENCE_OBJECT1) = 0;
VAR(VAR_SENTENCE_OBJECT2) = 0;
diff --git a/engines/scumm/script_v4.cpp b/engines/scumm/script_v4.cpp
index 8340f62dbc..1de9f08168 100644
--- a/engines/scumm/script_v4.cpp
+++ b/engines/scumm/script_v4.cpp
@@ -350,7 +350,7 @@ void ScummEngine_v4::loadIQPoints(byte *ptr, int size) {
file = _saveFileMan->openForLoading(filename);
if (file != NULL) {
- byte *tmp = (byte*)malloc(size);
+ byte *tmp = (byte *)malloc(size);
int nread = file->read(tmp, size);
if (nread == size) {
memcpy(ptr, tmp, size);
@@ -414,7 +414,7 @@ void ScummEngine_v4::o4_saveLoadGame() {
// use name entered by the user
char* ptr;
int firstSlot = (_game.id == GID_LOOM) ? STRINGID_SAVENAME1_LOOM : STRINGID_SAVENAME1;
- ptr = (char*)getStringAddress(slot + firstSlot - 1);
+ ptr = (char *)getStringAddress(slot + firstSlot - 1);
strncpy(name, ptr, sizeof(name));
}
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index 6426b75e1e..a5591b701f 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -1095,10 +1095,16 @@ void ScummEngine_v5::o5_getClosestObjActor() {
void ScummEngine_v5::o5_getDist() {
int o1, o2;
int r;
+
getResultPos();
+
o1 = getVarOrDirectWord(PARAM_1);
o2 = getVarOrDirectWord(PARAM_2);
- r = getObjActToObjActDist(o1, o2);
+
+ if (_game.version == 0) // in v0 both parameters are always actor IDs, never objects
+ r = getObjActToObjActDist(actorToObj(o1), actorToObj(o2));
+ else
+ r = getObjActToObjActDist(o1, o2);
// FIXME: MI2 race workaround, see bug #597022. We never quite figured out
// what the real cause of this, or if it maybe occurs in the original, too...
@@ -2464,8 +2470,40 @@ void ScummEngine_v5::o5_walkActorTo() {
a->startWalkActor(x, y, -1);
}
+void ScummEngine_v5::walkActorToActor(int actor, int toActor, int dist) {
+ Actor *a = derefActor(actor, "walkActorToActor");
+ Actor *to = derefActor(toActor, "walkActorToActor(2)");
+
+ if (_game.version <= 2) {
+ dist *= V12_X_MULTIPLIER;
+ } else if (dist == 0xFF) {
+ dist = a->_scalex * a->_width / 0xFF;
+ dist += (to->_scalex * to->_width / 0xFF) / 2;
+ }
+ int x = to->getPos().x;
+ int y = to->getPos().y;
+ if (x < a->getPos().x)
+ x += dist;
+ else
+ x -= dist;
+
+ if (_game.version <= 2) {
+ x /= V12_X_MULTIPLIER;
+ y /= V12_Y_MULTIPLIER;
+ }
+ if (_game.version <= 3) {
+ AdjustBoxResult abr = a->adjustXYToBeInBox(x, y);
+ x = abr.x;
+ y = abr.y;
+ }
+ a->startWalkActor(x, y, -1);
+
+ // WORKAROUND: See bug #2971126 for details on why this is here.
+ if (_game.version == 0)
+ o5_breakHere();
+}
+
void ScummEngine_v5::o5_walkActorToActor() {
- int x, y;
Actor *a, *a2;
int nr = getVarOrDirectByte(PARAM_1);
int nr2 = getVarOrDirectByte(PARAM_2);
@@ -2499,33 +2537,7 @@ void ScummEngine_v5::o5_walkActorToActor() {
if (!a2->isInCurrentRoom())
return;
- if (_game.version <= 2) {
- dist *= V12_X_MULTIPLIER;
- } else if (dist == 0xFF) {
- dist = a->_scalex * a->_width / 0xFF;
- dist += (a2->_scalex * a2->_width / 0xFF) / 2;
- }
- x = a2->getPos().x;
- y = a2->getPos().y;
- if (x < a->getPos().x)
- x += dist;
- else
- x -= dist;
-
- if (_game.version <= 2) {
- x /= V12_X_MULTIPLIER;
- y /= V12_Y_MULTIPLIER;
- }
- if (_game.version <= 3) {
- AdjustBoxResult abr = a->adjustXYToBeInBox(x, y);
- x = abr.x;
- y = abr.y;
- }
- a->startWalkActor(x, y, -1);
-
- // WORKAROUND: See bug #2971126 for details on why this is here.
- if (_game.version == 0)
- o5_breakHere();
+ walkActorToActor(nr, nr2, dist);
}
void ScummEngine_v5::o5_walkActorToObject() {
diff --git a/engines/scumm/script_v8.cpp b/engines/scumm/script_v8.cpp
index c8b92be3c8..f6f376f3c9 100644
--- a/engines/scumm/script_v8.cpp
+++ b/engines/scumm/script_v8.cpp
@@ -1122,7 +1122,7 @@ void ScummEngine_v8::o8_kernelSetFunctions() {
}
case 26: { // saveGameWrite
// FIXME: This doesn't work
- char *address = (char*)getStringAddress(args[2]);
+ char *address = (char *)getStringAddress(args[2]);
debug(0, "o8_kernelSetFunctions: saveGame(%d, %s)", args[1], address);
break;
}
diff --git a/engines/scumm/scumm-md5.h b/engines/scumm/scumm-md5.h
index 42ce74ec29..2344bc0497 100644
--- a/engines/scumm/scumm-md5.h
+++ b/engines/scumm/scumm-md5.h
@@ -1,5 +1,5 @@
/*
- This file was generated by the md5table tool on Mon Nov 28 01:09:07 2011
+ This file was generated by the md5table tool on Sun Mar 11 08:36:15 2012
DO NOT EDIT MANUALLY!
*/
@@ -16,7 +16,7 @@ struct MD5Table {
static const MD5Table md5table[] = {
{ "008e76ec3ae58d0add637ea7aa299a2c", "freddi3", "", "", -1, Common::FR_FRA, Common::kPlatformMacintosh },
{ "02cae0e7ff8504f73618391873d5781a", "freddi3", "HE 98.5", "", -1, Common::DE_DEU, Common::kPlatformWindows },
- { "0305e850382b812fec6e5998ef88a966", "pajama", "", "Demo", -1, Common::NL_NLD, Common::kPlatformWindows },
+ { "0305e850382b812fec6e5998ef88a966", "pajama", "", "Demo", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "035deab53b47bc43abc763560d0f8d4b", "atlantis", "Floppy", "Demo", -1, Common::EN_ANY, Common::kPlatformPC },
{ "037385a953789190298494d92b89b3d0", "catalog", "HE 72", "Demo", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "03d3b18ee3fd68114e2a687c871e38d5", "freddi4", "HE 99", "Mini Game", -1, Common::EN_USA, Common::kPlatformWindows },
@@ -50,6 +50,7 @@ static const MD5Table md5table[] = {
{ "0c45eb4baff0c12c3d9dfa889c8070ab", "pajama3", "", "Demo", 13884, Common::DE_DEU, Common::kPlatformUnknown },
{ "0cccfa5223099a60e76cfcca57a1a141", "freddi3", "", "", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "0d1b69471605201ef2fa9cec1f5f02d2", "maniac", "V2", "V2", -1, Common::ES_ESP, Common::kPlatformPC },
+ { "0ddf1174d0d097956ba10dd452ea65e6", "freddi3", "HE 99", "", -1, Common::HE_ISR, Common::kPlatformWindows },
{ "0e4c5d54a0ad4b26132e78b5ea76642a", "samnmax", "Floppy", "Demo", 6485, Common::EN_ANY, Common::kPlatformPC },
{ "0e96ab45a4eb72acc1b46813976589fd", "activity", "", "", -1, Common::EN_ANY, Common::kPlatformMacintosh },
{ "0e9b01430e31d9fcd94071d433bbc6bf", "loom", "No AdLib", "EGA", -1, Common::FR_FRA, Common::kPlatformAtariST },
@@ -76,7 +77,7 @@ static const MD5Table md5table[] = {
{ "15f588e887e857e8c56fe6ade4956168", "atlantis", "Floppy", "Floppy", -1, Common::ES_ESP, Common::kPlatformAmiga },
{ "16542a7342a918bfe4ba512007d36c47", "FreddisFunShop", "HE 99L", "", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "166553538ff320c69edafeee29525419", "samnmax", "", "CD", 199195304, Common::EN_ANY, Common::kPlatformMacintosh },
- { "16effd200aa6b8abe9c569c3e578814d", "freddi4", "HE 99", "Demo", -1, Common::NL_NLD, Common::kPlatformWindows },
+ { "16effd200aa6b8abe9c569c3e578814d", "freddi4", "HE 99", "Demo", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "179879b6e35c1ead0d93aab26db0951b", "fbear", "HE 70", "", 13381, Common::EN_ANY, Common::kPlatformWindows },
{ "17b5d5e6af4ae89d62631641d66d5a05", "indy3", "VGA", "VGA", -1, Common::IT_ITA, Common::kPlatformPC },
{ "17f7296f63c78642724f057fd8e736a7", "maniac", "NES", "", 2082, Common::EN_GRB, Common::kPlatformNES },
@@ -89,6 +90,8 @@ static const MD5Table md5table[] = {
{ "19263586f749a560c1adf8b3393a9593", "socks", "HE 85", "", -1, Common::RU_RUS, Common::kPlatformWindows },
{ "19bf6938a94698296bcb0c99c31c91a7", "spyfox2", "", "Demo", -1, Common::EN_GRB, Common::kPlatformWindows },
{ "1a6e5ae2777a6a33f06ffc0226210934", "atlantis", "", "CD", -1, Common::EN_ANY, Common::kPlatformMacintosh },
+ { "1af4eb581a33d808707d66d50e084dca", "pajama2", "HE 99", "", -1, Common::HE_ISR, Common::kPlatformWindows },
+ { "1b720def35ecfa07032ddf1efb34c368", "dog", "", "", 19681, Common::NL_NLD, Common::kPlatformUnknown },
{ "1c792d28376d45e145cb916bca0400a2", "spyfox2", "", "Demo", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "1c7e7db2cfab1ad62746ab680a634204", "maniac", "NES", "", -1, Common::FR_FRA, Common::kPlatformNES },
{ "1ca86e2cf9aaa2068738a1e5ba477e60", "zak", "FM-TOWNS", "", -1, Common::JA_JPN, Common::kPlatformFMTowns },
@@ -107,7 +110,7 @@ static const MD5Table md5table[] = {
{ "2108d83dcf09f8adb4bc524669c8cf51", "PuttTime", "HE 99", "Updated", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "21a6592322f92550f144f68a8a4e685e", "dig", "", "", -1, Common::FR_FRA, Common::kPlatformMacintosh },
{ "21abe302e1b1e2b66d6f5c12e241ebfd", "freddicove", "unenc", "Unencrypted", -1, Common::RU_RUS, Common::kPlatformWindows },
- { "2232b0b9411575b1f9961713ebc9de61", "balloon", "HE 80", "", -1, Common::ES_ESP, Common::kPlatformWindows },
+ { "2232b0b9411575b1f9961713ebc9de61", "balloon", "HE 80", "", -1, Common::UNK_LANG, Common::kPlatformWindows },
{ "225e18566e810c634bf7de63e7568e3e", "mustard", "", "", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "22c9eb04455440131ffc157aeb8d40a8", "fbear", "HE 70", "Demo", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "22de86b2f7ec6e5db745ed1123310b44", "spyfox2", "", "Demo", 15832, Common::FR_FRA, Common::kPlatformWindows },
@@ -127,7 +130,7 @@ static const MD5Table md5table[] = {
{ "2c04aacffb8428f30ccf4f734fbe3adc", "activity", "", "", -1, Common::EN_ANY, Common::kPlatformPC },
{ "2ccd8891ce4d3f1a334d21bff6a88ca2", "monkey", "CD", "", 9455, Common::EN_ANY, Common::kPlatformMacintosh },
{ "2d1e891fe52df707c30185e52c50cd92", "monkey", "CD", "CD", 8955, Common::EN_ANY, Common::kPlatformPC },
- { "2d388339d6050d8ccaa757b64633954e", "zak", "FM-TOWNS", "Demo", 7520, Common::EN_ANY, Common::kPlatformFMTowns },
+ { "2d388339d6050d8ccaa757b64633954e", "indyloom", "FM-TOWNS", "Demo", 7520, Common::EN_ANY, Common::kPlatformFMTowns },
{ "2d4536a56e01da4b02eb021e7770afa2", "zak", "FM-TOWNS", "", 7520, Common::EN_ANY, Common::kPlatformFMTowns },
{ "2d4acbdcfd8e374c9da8c2e7303a5cd0", "BluesBirthday", "", "Demo", -1, Common::EN_ANY, Common::kPlatformUnknown },
{ "2d624d1b214f7faf0094daea65c6d1a6", "maniac", "Apple II", "", -1, Common::EN_ANY, Common::kPlatformApple2GS },
@@ -158,10 +161,9 @@ static const MD5Table md5table[] = {
{ "37ff1b308999c4cca7319edfcc1280a0", "puttputt", "HE 70", "Demo", 8269, Common::EN_ANY, Common::kPlatformWindows },
{ "3824e60cdf639d22f6df92a03dc4b131", "fbear", "HE 62", "", 7732, Common::EN_ANY, Common::kPlatformPC },
{ "387a544b8b10b26912d8413bab63a853", "monkey2", "", "Demo", -1, Common::EN_ANY, Common::kPlatformPC },
- { "3938ee1aa4433fca9d9308c9891172b1", "zak", "FM-TOWNS", "Demo", 7520, Common::EN_ANY, Common::kPlatformFMTowns },
+ { "3938ee1aa4433fca9d9308c9891172b1", "indyzak", "FM-TOWNS", "Demo", 7520, Common::EN_ANY, Common::kPlatformFMTowns },
{ "399b217b0c8d65d0398076da486363a9", "indy3", "VGA", "VGA", 6295, Common::DE_DEU, Common::kPlatformPC },
- { "39cb9dec16fa16f38d79acd80effb059", "loom", "EGA", "EGA", -1, Common::FR_FRA, Common::kPlatformAmiga },
- { "39cb9dec16fa16f38d79acd80effb059", "loom", "EGA", "EGA", -1, Common::IT_ITA, Common::kPlatformAmiga },
+ { "39cb9dec16fa16f38d79acd80effb059", "loom", "EGA", "EGA", -1, Common::UNK_LANG, Common::kPlatformAmiga },
{ "39fd6db10d0222d817025c4d3346e3b4", "farm", "", "Demo", -1, Common::EN_ANY, Common::kPlatformMacintosh },
{ "3a03dab514e4038df192d8a8de469788", "atlantis", "Floppy", "Floppy", -1, Common::EN_ANY, Common::kPlatformAmiga },
{ "3a0c35f3c147b98a2bdf8d400cfc4ab5", "indy3", "FM-TOWNS", "", -1, Common::JA_JPN, Common::kPlatformFMTowns },
@@ -208,10 +210,11 @@ static const MD5Table md5table[] = {
{ "4ce2d5b355964bbcb5e5ce73236ef868", "freddicove", "HE 100", "", -1, Common::RU_RUS, Common::kPlatformWindows },
{ "4cfd3fda4a4e6e64a1fc488eba973b7a", "fbpack", "", "", -1, Common::EN_ANY, Common::kPlatformPC },
{ "4d34042713958b971cb139fba4658586", "atlantis", "FM-TOWNS", "", -1, Common::JA_JPN, Common::kPlatformFMTowns },
+ { "4d3fbc888de4e6565013f61dc83da6b6", "FreddisFunShop", "HE 99", "", 36245, Common::NL_NLD, Common::kPlatformUnknown },
{ "4dbff3787aedcd96b0b325f2d92d7ad9", "maze", "HE 100", "Updated", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "4dc780f1bc587a193ce8a97652791438", "loom", "EGA", "EGA", -1, Common::EN_ANY, Common::kPlatformAmiga },
{ "4e5867848ee61bc30d157e2c94eee9b4", "PuttTime", "HE 90", "Demo", 18394, Common::EN_USA, Common::kPlatformUnknown },
- { "4edbf9d03550f7ba01e7f34d69b678dd", "spyfox", "HE 98.5", "Demo", -1, Common::NL_NLD, Common::kPlatformWindows },
+ { "4edbf9d03550f7ba01e7f34d69b678dd", "spyfox", "HE 98.5", "Demo", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "4f04b321a95d4315ce6d65f8e1dd0368", "maze", "HE 80", "", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "4f138ac6f9b2ac5a41bc68b2c3296064", "freddi4", "HE 99", "", -1, Common::FR_FRA, Common::kPlatformWindows },
{ "4f1d6f8b38343dba405472538b5037ed", "fbear", "HE 62", "", 7717, Common::EN_ANY, Common::kPlatformPC },
@@ -225,7 +228,7 @@ static const MD5Table md5table[] = {
{ "50b831f11b8c4b83784cf81f4dcc69ea", "spyfox", "HE 100", "", -1, Common::EN_ANY, Common::kPlatformWii },
{ "50fcdc982a25063b78ad46bf389b8e8d", "tentacle", "Floppy", "Floppy", -1, Common::IT_ITA, Common::kPlatformPC },
{ "51305e929e330e24a75a0351c8f9975e", "freddi2", "HE 99", "Updated", -1, Common::EN_USA, Common::kPlatformUnknown },
- { "513f91a9dbe8d5490b39e56a3ac5bbdf", "pajama2", "HE 98.5", "", -1, Common::NL_NLD, Common::kPlatformMacintosh },
+ { "513f91a9dbe8d5490b39e56a3ac5bbdf", "pajama2", "HE 98.5", "", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "5262a27afcaee04e5c4900220bd463e7", "PuttsFunShop", "", "", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "52a4bae0746a11d7b1e8554e91a6645c", "zak", "V2", "V2", -1, Common::FR_FRA, Common::kPlatformPC },
{ "53e94115b55dd51d4b8ff0871aa1df1e", "spyfox", "", "Demo", 20103, Common::EN_ANY, Common::kPlatformUnknown },
@@ -290,7 +293,7 @@ static const MD5Table md5table[] = {
{ "6a30a07f353a75cdc602db27d73e1b42", "puttputt", "HE 70", "", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "6a60d395b78b205c93a956100b1bf5ae", "pajama2", "HE 98.5", "", -1, Common::DE_DEU, Common::kPlatformUnknown },
{ "6af2419fe3db5c2fdb091ae4e5833770", "puttrace", "HE 98.5", "Demo", -1, Common::NL_NLD, Common::kPlatformUnknown },
- { "6b19d0e25cbf720d05822379b8b90ed9", "PuttTime", "HE 90", "Demo", -1, Common::NL_NLD, Common::kPlatformWindows },
+ { "6b19d0e25cbf720d05822379b8b90ed9", "PuttTime", "HE 90", "Demo", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "6b257bb2827dd894b8109a50a1a18b5a", "freddicove", "HE 100", "Demo", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "6b27dbcd8d5697d5c918eeca0f68ef6a", "puttrace", "HE CUP", "Preview", 3901484, Common::UNK_LANG, Common::kPlatformUnknown },
{ "6b3ec67da214f558dc5ceaa2acd47453", "indy3", "EGA", "EGA", -1, Common::EN_ANY, Common::kPlatformPC },
@@ -321,13 +324,13 @@ static const MD5Table md5table[] = {
{ "7410a8ba9795020cd42f171c4320659e", "pajama3", "", "", -1, Common::FR_FRA, Common::kPlatformWindows },
{ "746e88c172a5b7a1ae89ac0ee3ee681a", "freddi", "HE 90", "Updated", -1, Common::RU_RUS, Common::kPlatformWindows },
{ "74da3494fbe1a7d20213b0afe0954755", "catalog", "HE CUP", "Preview", 10841544, Common::FR_FRA, Common::kPlatformUnknown },
- { "754feb59d3bf86b8a00840df74fd7b26", "freddi3", "", "Demo", -1, Common::NL_NLD, Common::kPlatformWindows },
+ { "754feb59d3bf86b8a00840df74fd7b26", "freddi3", "", "Demo", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "75ba23fff4fd63fa446c02864f2a5a4b", "zak", "V2", "V2", -1, Common::IT_ITA, Common::kPlatformPC },
{ "75bff95816b84672b877d22a911ab811", "freddi3", "HE 99", "Updated", -1, Common::RU_RUS, Common::kPlatformWindows },
{ "76b66b43e593ad4d2f1dfb5cc8f19700", "spyfox", "HE 99", "", -1, Common::NL_NLD, Common::kPlatformWindows },
{ "771bc18ec6f93837b839c992b211904b", "monkey", "Demo", "EGA Demo", -1, Common::DE_DEU, Common::kPlatformPC },
{ "7766c9487f9d53a8cb0edabda5119c3d", "puttputt", "HE 60", "", 8022, Common::EN_ANY, Common::kPlatformPC },
- { "77f5c9cc0986eb729c1a6b4c8823bbae", "zak", "FM-TOWNS", "Demo", 7520, Common::EN_ANY, Common::kPlatformFMTowns },
+ { "77f5c9cc0986eb729c1a6b4c8823bbae", "zakloom", "FM-TOWNS", "Demo", 7520, Common::EN_ANY, Common::kPlatformFMTowns },
{ "780e4a0ae2ff17dc296f4a79543b44f8", "puttmoon", "", "", -1, Common::UNK_LANG, Common::kPlatformPC },
{ "782393c5934ecd0b536eaf5fd541bd26", "pajama", "HE 100", "Updated", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "784b499c98d07260a30952685758636b", "pajama3", "", "Demo", 13911, Common::DE_DEU, Common::kPlatformWindows },
@@ -435,6 +438,7 @@ static const MD5Table md5table[] = {
{ "a336134914eaab4892d35625aa15ad1d", "freddi4", "HE 99", "", -1, Common::RU_RUS, Common::kPlatformWindows },
{ "a525c1753c1db5011c00417da37887ef", "PuttTime", "HE 100", "Updated", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "a561d2e2413cc1c71d5a1bf87bf493ea", "lost", "HE 100", "Updated", -1, Common::EN_USA, Common::kPlatformUnknown },
+ { "a56a05c6b865b9956639f8c51269e5ab", "balloon", "HE 80", "", -1, Common::NL_NLD, Common::kPlatformMacintosh },
{ "a56e8d9d4281c53c3f63c9bd22a59e21", "catalog", "HE CUP", "Preview", 10978342, Common::EN_ANY, Common::kPlatformUnknown },
{ "a570381b028972d891052ee1e51dc011", "maniac", "V2", "V2", 1988, Common::EN_ANY, Common::kPlatformAtariST },
{ "a59a438cb182124c30c4447d8ed469e9", "freddi", "HE 100", "", 34837, Common::NB_NOR, Common::kPlatformWii },
@@ -486,7 +490,7 @@ static const MD5Table md5table[] = {
{ "bfdf584b01503f0762baded581f6a0a2", "SoccerMLS", "", "", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "c0039ad982999c92d0de81910d640fa0", "freddi", "HE 71", "", -1, Common::NL_NLD, Common::kPlatformWindows },
{ "c13225cb1bbd3bc9fe578301696d8021", "monkey", "SEGA", "", -1, Common::EN_ANY, Common::kPlatformSegaCD },
- { "c20848f53c2d48bfacdc840993843765", "freddi2", "HE 80", "Demo", -1, Common::NL_NLD, Common::kPlatformWindows },
+ { "c20848f53c2d48bfacdc840993843765", "freddi2", "HE 80", "Demo", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "c225bec1b6c0798a2b8c89ac226dc793", "pajama", "HE 100", "", -1, Common::EN_ANY, Common::kPlatformWii },
{ "c24c490373aeb48fbd54caa8e7ae376d", "loom", "No AdLib", "EGA", -1, Common::DE_DEU, Common::kPlatformAtariST },
{ "c25755b08a8d0d47695e05f1e2111bfc", "freddi4", "", "Demo", -1, Common::EN_USA, Common::kPlatformUnknown },
@@ -505,6 +509,7 @@ static const MD5Table md5table[] = {
{ "c7890e038806df2bb5c0c8c6f1986ea2", "monkey", "VGA", "VGA", -1, Common::EN_ANY, Common::kPlatformPC },
{ "c7be10f775404fd9785a8b92a06d240c", "atlantis", "FM-TOWNS", "", 12030, Common::EN_ANY, Common::kPlatformFMTowns },
{ "c7c492a107ec520d7a7943037d0ca54a", "freddi", "HE 71", "Demo", -1, Common::NL_NLD, Common::kPlatformWindows },
+ { "c8253da0f4626d2236b5291b99e33408", "puttcircus", "HE 99", "", -1, Common::HE_ISR, Common::kPlatformWindows },
{ "c83079157ec765a28de445aec9768d60", "tentacle", "", "Demo", 7477, Common::EN_ANY, Common::kPlatformUnknown },
{ "c8575e0b973ff1723aba6cd92c642db2", "puttrace", "HE 99", "Demo", -1, Common::FR_FRA, Common::kPlatformWindows },
{ "c8aac5e3e701874e2fa4117896f9e1b1", "freddi", "HE 73", "Demo", -1, Common::EN_ANY, Common::kPlatformMacintosh },
@@ -610,6 +615,7 @@ static const MD5Table md5table[] = {
{ "f1b0e0d587b85052de5534a3847e68fe", "water", "HE 99", "Updated", -1, Common::EN_ANY, Common::kPlatformUnknown },
{ "f237bf8a5ef9af78b2a6a4f3901da341", "pajama", "", "Demo", 18354, Common::EN_ANY, Common::kPlatformUnknown },
{ "f27b1ba0eadaf2a6617b2b58192d1dbf", "samnmax", "Floppy", "Floppy", -1, Common::DE_DEU, Common::kPlatformPC },
+ { "f2ec78e50bdc63b70044e9758be10914", "spyfox", "HE 98.5", "Demo", -1, Common::NL_NLD, Common::kPlatformMacintosh },
{ "f3d55aea441e260e9e9c7d2a187097e0", "puttzoo", "", "Demo", 14337, Common::EN_ANY, Common::kPlatformWindows },
{ "f40a7f495f59188ca57a9d1d50301bb6", "puttputt", "HE 60", "Demo", -1, Common::EN_ANY, Common::kPlatformMacintosh },
{ "f5228b0cc1c19e6ea8268ba2eeb61f60", "freddi", "HE 73", "Demo", -1, Common::FR_FRA, Common::kPlatformWindows },
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index f94496b14b..fc46f88df4 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -55,6 +55,7 @@
#include "scumm/player_nes.h"
#include "scumm/player_sid.h"
#include "scumm/player_pce.h"
+#include "scumm/player_apple2.h"
#include "scumm/player_v1.h"
#include "scumm/player_v2.h"
#include "scumm/player_v2cms.h"
@@ -150,9 +151,6 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
_fileHandle = 0;
// Init all vars
- _v0ObjectIndex = false;
- _v0ObjectInInventory = false;
- _v0ObjectFlag = 0;
_imuse = NULL;
_imuseDigital = NULL;
_musicEngine = NULL;
@@ -265,7 +263,6 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
_bytesPerPixel = 1;
_doEffect = false;
_snapScroll = false;
- _currentLights = 0;
_shakeEnabled = false;
_shakeFrame = 0;
_screenStartStrip = 0;
@@ -700,10 +697,6 @@ ScummEngine_v2::ScummEngine_v2(OSystem *syst, const DetectorResult &dr)
_inventoryOffset = 0;
- _activeInventory = 0;
- _activeObject = 0;
- _activeVerb = 0;
-
VAR_SENTENCE_VERB = 0xFF;
VAR_SENTENCE_OBJECT1 = 0xFF;
VAR_SENTENCE_OBJECT2 = 0xFF;
@@ -718,19 +711,18 @@ ScummEngine_v2::ScummEngine_v2(OSystem *syst, const DetectorResult &dr)
ScummEngine_v0::ScummEngine_v0(OSystem *syst, const DetectorResult &dr)
: ScummEngine_v2(syst, dr) {
- _verbExecuting = false;
- _verbPickup = false;
_currentMode = 0;
+ _currentLights = 0;
+ _activeVerb = kVerbNone;
+ _activeObject = 0;
_activeObject2 = 0;
- _activeObjectIndex = 0;
- _activeObject2Index = 0;
- _activeInvExecute = false;
- _activeObject2Inv = false;
- _activeObjectObtained = false;
- _activeObject2Obtained = false;
-
- VAR_ACTIVE_ACTOR = 0xFF;
+
+ _cmdVerb = kVerbNone;
+ _cmdObject = 0;
+ _cmdObject2 = 0;
+
+ VAR_ACTIVE_OBJECT2 = 0xFF;
VAR_IS_SOUND_RUNNING = 0xFF;
VAR_ACTIVE_VERB = 0xFF;
}
@@ -1033,7 +1025,7 @@ Common::Error ScummEngine::init() {
// The kGenUnchanged method is only used for 'container files', i.e. files
// that contain the real game files bundled together in an archive format.
- // This is the case of the NES, C64 and Mac versions of certain games.
+ // This is the case of the NES, v0 and Mac versions of certain games.
// Note: All of these can also occur in 'extracted' form, in which case they
// are treated like any other SCUMM game.
if (_filenamePattern.genMethod == kGenUnchanged) {
@@ -1255,6 +1247,16 @@ void ScummEngine::setupScumm() {
// Load game from specified slot, if any
if (ConfMan.hasKey("save_slot")) {
requestLoad(ConfMan.getInt("save_slot"));
+ } else if (!ConfMan.hasKey("boot_param") && _game.id == GID_LOOM && _game.platform == Common::kPlatformFMTowns) {
+ // In case we run the Loom FM-Towns version and have no boot parameter
+ // nor start save game supplied we will show our own custom difficulty
+ // selection dialog, since the original does not have any.
+ LoomTownsDifficultyDialog difficultyDialog;
+ runDialog(difficultyDialog);
+
+ int difficulty = difficultyDialog.getSelectedDifficulty();
+ if (difficulty != -1)
+ _bootParam = difficulty;
}
_res->allocResTypeData(rtBuffer, 0, 10, kDynamicResTypeMode);
@@ -1377,8 +1379,8 @@ void ScummEngine::setupCostumeRenderer() {
_costumeRenderer = new AkosRenderer(this);
_costumeLoader = new AkosCostumeLoader(this);
} else if (_game.version == 0) {
- _costumeRenderer = new C64CostumeRenderer(this);
- _costumeLoader = new C64CostumeLoader(this);
+ _costumeRenderer = new V0CostumeRenderer(this);
+ _costumeLoader = new V0CostumeLoader(this);
} else if (_game.platform == Common::kPlatformNES) {
_costumeRenderer = new NESCostumeRenderer(this);
_costumeLoader = new NESCostumeLoader(this);
@@ -1457,7 +1459,7 @@ void ScummEngine::resetScumm() {
_sortedActors = new Actor * [_numActors];
for (i = 0; i < _numActors; ++i) {
if (_game.version == 0)
- _actors[i] = new ActorC64(this, i);
+ _actors[i] = new Actor_v0(this, i);
else if (_game.version <= 2)
_actors[i] = new Actor_v2(this, i);
else if (_game.version == 3)
@@ -1797,7 +1799,7 @@ void ScummEngine::setupMusic(int midi) {
if (_game.version >= 7) {
// Setup for digital iMuse is performed in another place
} else if (_game.platform == Common::kPlatformApple2GS && _game.version == 0){
- // TODO: Add support for music format
+ _musicEngine = new Player_AppleII(this, _mixer);
} else if (_game.platform == Common::kPlatformC64 && _game.version <= 1) {
#ifndef DISABLE_SID
_musicEngine = new Player_SID(this, _mixer);
@@ -1962,6 +1964,14 @@ Common::Error ScummEngine::go() {
if (delta < 1) // Ensure we don't get into an endless loop
delta = 1; // by not decreasing sleepers.
+ // WORKAROUND: walking speed in the original v0/v1 interpreter
+ // is sometimes slower (e.g. during scrolling) than in ScummVM.
+ // This is important for the door-closing action in the dungeon,
+ // otherwise (delta < 6) a single kid is able to escape.
+ if ((_game.version == 0 && isScriptRunning(132)) ||
+ (_game.version == 1 && isScriptRunning(137)))
+ delta = 6;
+
// Wait...
waitForTimer(delta * 1000 / 60 - diff);
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index d9237b2b30..cacf8c214e 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -24,6 +24,7 @@
#define SCUMM_H
#include "engines/engine.h"
+
#include "common/endian.h"
#include "common/events.h"
#include "common/file.h"
@@ -31,6 +32,7 @@
#include "common/keyboard.h"
#include "common/random.h"
#include "common/rect.h"
+#include "common/rendermode.h"
#include "common/str.h"
#include "common/textconsole.h"
#include "graphics/surface.h"
@@ -303,6 +305,19 @@ struct SaveStateMetaInfos {
uint32 playtime;
};
+enum UserStates {
+ USERSTATE_SET_FREEZE = 0x01, // freeze scripts if USERSTATE_FREEZE_ON is set, unfreeze otherwise
+ USERSTATE_SET_CURSOR = 0x02, // shows cursor if USERSTATE_CURSOR_ON is set, hides it otherwise
+ USERSTATE_SET_IFACE = 0x04, // change user-interface (sentence-line, inventory, verb-area)
+ USERSTATE_FREEZE_ON = 0x08, // only interpreted if USERSTATE_SET_FREEZE is set
+ USERSTATE_CURSOR_ON = 0x10, // only interpreted if USERSTATE_SET_CURSOR is set
+ USERSTATE_IFACE_SENTENCE = 0x20, // only interpreted if USERSTATE_SET_IFACE is set
+ USERSTATE_IFACE_INVENTORY = 0x40, // only interpreted if USERSTATE_SET_IFACE is set
+ USERSTATE_IFACE_VERBS = 0x80 // only interpreted if USERSTATE_SET_IFACE is set
+};
+
+#define USERSTATE_IFACE_ALL (USERSTATE_IFACE_SENTENCE | USERSTATE_IFACE_INVENTORY | USERSTATE_IFACE_VERBS)
+
/**
* A list of resource types.
* WARNING: Do not change the order of these, as the savegame format relies
@@ -502,10 +517,6 @@ protected:
int32 *_scummVars;
byte *_bitVars;
- bool _v0ObjectIndex; // V0 Use object index, instead of object number
- bool _v0ObjectInInventory; // V0 Use object number from inventory
- byte _v0ObjectFlag;
-
/* Global resource tables */
int _numVariables, _numBitVariables, _numLocalObjects;
int _numGlobalObjects, _numArray, _numVerbs, _numFlObject;
@@ -646,7 +657,7 @@ protected:
void updateScriptPtr();
virtual void runInventoryScript(int i);
void inventoryScriptIndy3Mac();
- void checkAndRunSentenceScript();
+ virtual void checkAndRunSentenceScript();
void runExitScript();
void runEntryScript();
void runAllScripts();
@@ -791,6 +802,9 @@ protected:
void setOwnerOf(int obj, int owner);
void clearOwnerOf(int obj);
int getObjectRoom(int obj) const;
+ virtual bool objIsActor(int obj);
+ virtual int objToActor(int obj);
+ virtual int actorToObj(int actor);
int getObjX(int obj);
int getObjY(int obj);
void getObjectXYPos(int object, int &x, int &y) { int dir; getObjectXYPos(object, x, y, dir); }
@@ -799,7 +813,6 @@ protected:
int getObjNewDir(int obj);
int getObjectIndex(int object) const;
int getObjectImageCount(int object);
- int whereIsObjectInventory(int object);
int whereIsObject(int object) const;
int findObject(int x, int y);
void findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint object, uint room);
@@ -820,7 +833,7 @@ protected:
virtual void clearDrawQueues();
uint32 getOBCDOffs(int object) const;
- byte *getOBCDFromObject(int obj);
+ byte *getOBCDFromObject(int obj, bool v0CheckInventory = true);
const byte *getOBIMFromObjectData(const ObjectData &od);
const byte *getObjectImage(const byte *ptr, int state);
virtual int getObjectIdFromOBIM(const byte *obim);
@@ -931,8 +944,7 @@ protected:
public:
bool isLightOn() const;
- byte _currentLights;
- int getCurrentLights() const;
+ virtual int getCurrentLights() const;
protected:
void initScreens(int b, int h);
diff --git a/engines/scumm/scumm_v0.h b/engines/scumm/scumm_v0.h
index af481df0e0..7f532c04d7 100644
--- a/engines/scumm/scumm_v0.h
+++ b/engines/scumm/scumm_v0.h
@@ -32,20 +32,35 @@ namespace Scumm {
*/
class ScummEngine_v0 : public ScummEngine_v2 {
protected:
+ enum CurrentMode {
+ kModeCutscene = 0, // cutscene active
+ kModeKeypad = 1, // kid selection / dial pad / save-load dialog
+ kModeNoNewKid = 2, // verb "new kid" disabled (e.g. when entering lab)
+ kModeNormal = 3 // normal playing mode
+ };
+
+ enum WalkToObjectState {
+ kWalkToObjectStateDone = 0,
+ kWalkToObjectStateWalk = 1,
+ kWalkToObjectStateTurn = 2
+ };
+
+protected:
byte _currentMode;
- bool _verbExecuting; // is a verb executing
- bool _verbPickup; // are we picking up an object during a verb execute
+ byte _currentLights;
- int _activeActor; // Actor Number
- int _activeObject2; // 2nd Object Number
+ int _activeVerb; // selected verb
+ int _activeObject; // 1st selected object (see OBJECT_V0())
+ int _activeObject2; // 2nd selected object or actor (see OBJECT_V0())
- bool _activeInvExecute; // is activeInventory first to be executed
- bool _activeObject2Inv; // is activeobject2 in the inventory
- bool _activeObjectObtained; // collected _activeobject?
- bool _activeObject2Obtained; // collected _activeObject2?
+ int _cmdVerb; // script verb
+ int _cmdObject; // 1st script object (see OBJECT_V0())
+ int _cmdObject2; // 2nd script object or actor (see OBJECT_V0())
+ int _sentenceNestedCount;
- int _activeObjectIndex;
- int _activeObject2Index;
+ int _walkToObject;
+ int _walkToObjectState;
+ bool _redrawSentenceLine;
public:
ScummEngine_v0(OSystem *syst, const DetectorResult &dr);
@@ -64,26 +79,33 @@ protected:
virtual void processInput();
- virtual void runObject(int obj, int entry);
virtual void saveOrLoad(Serializer *s);
- // V0 MM Verb commands
- int verbPrep(int object);
- bool verbMove(int object, int objectIndex, bool invObject);
- bool verbMoveToActor(int actor);
- bool verbObtain(int object, int objIndex);
- bool verbExecutes(int object, bool inventory = false);
- bool verbExec();
-
- int findObjectIndex(int x, int y);
+ virtual bool objIsActor(int obj);
+ virtual int objToActor(int obj);
+ virtual int actorToObj(int actor);
+ // V0 MM Verb commands
+ int getVerbPrepId();
+ int activeVerbPrep();
+ void walkToActorOrObject(int object);
+ void verbExec();
+
+ virtual void runSentenceScript();
+ virtual void checkAndRunSentenceScript();
+ bool checkPendingWalkAction();
+ bool checkSentenceComplete();
virtual void checkExecVerbs();
virtual void handleMouseOver(bool updateInventory);
+ int verbPrepIdType(int verbid);
void resetVerbs();
- void setNewKidVerbs();
- void drawSentenceWord(int object, bool usePrep, bool objInInventory);
- void drawSentence();
+ void clearSentenceLine();
+ void flushSentenceLine();
+ void drawSentenceObject(int object);
+ void drawSentenceLine();
+
+ void setMode(byte mode);
void switchActor(int slot);
@@ -92,12 +114,17 @@ protected:
virtual int getActiveObject();
- virtual void resetSentence(bool walking);
+ void resetSentence();
virtual bool areBoxesNeighbors(int box1nr, int box2nr);
- /* Version C64 script opcodes */
+ bool ifEqualActiveObject2Common(bool checkType);
+
+ virtual int getCurrentLights() const;
+
+ /* Version 0 script opcodes */
void o_stopCurrentScript();
+ void o_walkActorToObject();
void o_loadSound();
void o_getActorMoving();
void o_animateActor();
@@ -112,30 +139,30 @@ protected:
void o_lockScript();
void o_loadScript();
void o_lockRoom();
- void o_cursorCommand();
+ void o_setMode();
void o_lights();
void o_unlockCostume();
void o_unlockScript();
void o_decrement();
void o_nop();
+ void o_getObjectOwner();
void o_getActorBitVar();
void o_setActorBitVar();
void o_getBitVar();
void o_setBitVar();
void o_doSentence();
- void o_unknown2();
- void o_ifActiveObject();
- void o_getClosestObjActor();
- void o_printEgo_c64();
- void o_print_c64();
+ void o_ifEqualActiveObject2();
+ void o_ifNotEqualActiveObject2();
+ void o_getClosestActor();
+ void o_printEgo();
+ void o_print();
void o_unlockRoom();
void o_unlockSound();
void o_cutscene();
void o_endCutscene();
- void o_beginOverride();
void o_setOwnerOf();
- byte VAR_ACTIVE_ACTOR;
+ byte VAR_ACTIVE_OBJECT2;
byte VAR_IS_SOUND_RUNNING;
byte VAR_ACTIVE_VERB;
};
diff --git a/engines/scumm/scumm_v2.h b/engines/scumm/scumm_v2.h
index 47c5fa2626..316a08d325 100644
--- a/engines/scumm/scumm_v2.h
+++ b/engines/scumm/scumm_v2.h
@@ -44,17 +44,13 @@ protected:
Common::String _sentenceBuf;
uint16 _inventoryOffset;
- int _activeInventory;
- int _activeObject;
- int _activeVerb;
-
public:
ScummEngine_v2(OSystem *syst, const DetectorResult &dr);
virtual void resetScumm();
void checkV2MouseOver(Common::Point pos);
- void checkV2Inventory(int x, int y);
+ int checkV2Inventory(int x, int y);
void redrawV2Inventory();
protected:
@@ -89,8 +85,9 @@ protected:
void ifNotStateCommon(byte type);
void setStateCommon(byte type);
void clearStateCommon(byte type);
+ void stopScriptCommon(int script);
- virtual void resetSentence(bool walking);
+ void resetSentence();
void setUserState(byte state);
virtual void handleMouseOver(bool updateInventory);
@@ -100,6 +97,10 @@ protected:
virtual void setBuiltinCursor(int index);
+ void drawPreposition(int index);
+
+ void walkActorToObject(int actor, int obj);
+
/* Version 2 script opcodes */
void o2_actorFromPos();
void o2_actorOps();
diff --git a/engines/scumm/scumm_v5.h b/engines/scumm/scumm_v5.h
index b8a61c1677..0eef04b8de 100644
--- a/engines/scumm/scumm_v5.h
+++ b/engines/scumm/scumm_v5.h
@@ -87,6 +87,8 @@ protected:
void drawFlashlight();
+ void walkActorToActor(int actor, int toActor, int dist);
+
/**
* Fetch the next script word, then if cond is *false*, perform a relative jump.
* So this corresponds to a "jne" jump instruction.
diff --git a/engines/scumm/scumm_v7.h b/engines/scumm/scumm_v7.h
index 81bb25e0b5..6fb98a0af7 100644
--- a/engines/scumm/scumm_v7.h
+++ b/engines/scumm/scumm_v7.h
@@ -72,7 +72,7 @@ protected:
int _languageIndexSize;
char _lastStringTag[12+1];
-#if defined(__SYMBIAN32__) || defined (_WIN32_WCE) // for some reason VC6 cannot find the base class TextObject
+#if defined(__SYMBIAN32__) || defined(_WIN32_WCE) // for some reason VC6 cannot find the base class TextObject
struct SubtitleText {
int16 xpos, ypos;
byte color;
diff --git a/engines/scumm/smush/smush_player.cpp b/engines/scumm/smush/smush_player.cpp
index 2f4e86bf61..a53b808ba1 100644
--- a/engines/scumm/smush/smush_player.cpp
+++ b/engines/scumm/smush/smush_player.cpp
@@ -90,13 +90,13 @@ public:
assert(def_end != NULL);
char *id_end = def_end;
- while (id_end >= def_start && !isdigit(static_cast<unsigned char>(*(id_end-1)))) {
+ while (id_end >= def_start && !Common::isDigit(*(id_end-1))) {
id_end--;
}
assert(id_end > def_start);
char *id_start = id_end;
- while (isdigit(static_cast<unsigned char>(*(id_start - 1)))) {
+ while (Common::isDigit(*(id_start - 1))) {
id_start--;
}
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index f058ef1a2c..1dc026ad52 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -94,6 +94,7 @@ Sound::Sound(ScummEngine *parent, Audio::Mixer *mixer)
Sound::~Sound() {
stopCDTimer();
g_system->getAudioCDManager()->stop();
+ free(_offsetTable);
}
void Sound::addSoundToQueue(int sound, int heOffset, int heChannel, int heFlags) {
diff --git a/engines/scumm/string.cpp b/engines/scumm/string.cpp
index 61bb89328d..975307d0d0 100644
--- a/engines/scumm/string.cpp
+++ b/engines/scumm/string.cpp
@@ -112,7 +112,7 @@ void ScummEngine::showMessageDialog(const byte *msg) {
if (_string[3].color == 0)
_string[3].color = 4;
- InfoDialog dialog(this, (char*)buf);
+ InfoDialog dialog(this, (char *)buf);
VAR(VAR_KEYPRESS) = runDialog(dialog);
}
@@ -1389,10 +1389,10 @@ void ScummEngine_v7::loadLanguageBundle() {
} else if (*ptr == '#') {
// Number of subtags following a given basetag. We don't need that
// information so we just skip it
- } else if (isdigit(static_cast<unsigned char>(*ptr))) {
+ } else if (Common::isDigit(*ptr)) {
int idx = 0;
// A number (up to three digits)...
- while (isdigit(static_cast<unsigned char>(*ptr))) {
+ while (Common::isDigit(*ptr)) {
idx = idx * 10 + (*ptr - '0');
ptr++;
}
@@ -1430,12 +1430,12 @@ void ScummEngine_v7::loadLanguageBundle() {
for (i = 0; i < _languageIndexSize; i++) {
// First 8 chars in the line give the string ID / 'tag'
int j;
- for (j = 0; j < 8 && !isspace(static_cast<unsigned char>(*ptr)); j++, ptr++)
+ for (j = 0; j < 8 && !Common::isSpace(*ptr); j++, ptr++)
_languageIndex[i].tag[j] = toupper(*ptr);
_languageIndex[i].tag[j] = 0;
// After that follows a single space which we skip
- assert(isspace(static_cast<unsigned char>(*ptr)));
+ assert(Common::isSpace(*ptr));
ptr++;
// Then comes the translated string: we record an offset to that.
diff --git a/engines/scumm/vars.cpp b/engines/scumm/vars.cpp
index 26a6a2f3b1..6d132c601f 100644
--- a/engines/scumm/vars.cpp
+++ b/engines/scumm/vars.cpp
@@ -115,7 +115,7 @@ void ScummEngine_v0::setupScummVars() {
VAR_CAMERA_POS_X = 2;
VAR_HAVE_MSG = 3;
VAR_ROOM = 4;
- VAR_ACTIVE_ACTOR = 5;
+ VAR_ACTIVE_OBJECT2 = 5;
VAR_OVERRIDE = 6;
VAR_IS_SOUND_RUNNING = 8;
VAR_ACTIVE_VERB = 9;
@@ -546,7 +546,7 @@ void ScummEngine_v8::setupScummVars() {
#endif
void ScummEngine_v0::resetScummVars() {
- resetSentence(false);
+ resetSentence();
VAR(VAR_EGO) = 3;
diff --git a/engines/scumm/verbs.cpp b/engines/scumm/verbs.cpp
index 67ed17c024..567ca31485 100644
--- a/engines/scumm/verbs.cpp
+++ b/engines/scumm/verbs.cpp
@@ -41,47 +41,58 @@ struct VerbSettings {
int id;
int x_pos;
int y_pos;
- int prep;
const char *name;
};
static const VerbSettings v0VerbTable_English[] = {
- { 1, 8, 0, 0, "Open"},
- { 2, 8, 1, 0, "Close"},
- { 3, 0, 2, 4, "Give"},
- { 4, 32, 0, 0, "Turn on"},
- { 5, 32, 1, 0, "Turn off"},
- { 6, 32, 2, 2, "Fix"},
- { 7, 24, 0, 0, "New Kid"},
- { 8, 24, 1, 2, "Unlock"},
- { 9, 0, 0, 0, "Push"},
- {10, 0, 1, 0, "Pull"},
- {11, 24, 2, 255, "Use"},
- {12, 8, 2, 0, "Read"},
- {13, 15, 0, 0, "Walk to"},
- {14, 15, 1, 0, "Pick up"},
- {15, 15, 2, 0, "What is"}
+ {kVerbOpen, 8, 0, "Open"},
+ {kVerbClose, 8, 1, "Close"},
+ {kVerbGive, 0, 2, "Give"},
+ {kVerbTurnOn, 32, 0, "Turn on"},
+ {kVerbTurnOff, 32, 1, "Turn off"},
+ {kVerbFix, 32, 2, "Fix"},
+ {kVerbNewKid, 24, 0, "New Kid"},
+ {kVerbUnlock, 24, 1, "Unlock"},
+ {kVerbPush, 0, 0, "Push"},
+ {kVerbPull, 0, 1, "Pull"},
+ {kVerbUse, 24, 2, "Use"},
+ {kVerbRead, 8, 2, "Read"},
+ {kVerbWalkTo, 15, 0, "Walk to"},
+ {kVerbPickUp, 15, 1, "Pick up"},
+ {kVerbWhatIs, 15, 2, "What is"}
};
-// FIXME: Replace * with the correct character
static const VerbSettings v0VerbTable_German[] = {
- { 1, 7, 0, 0, "$ffne"},
- { 2, 13, 1, 0, "Schlie*e"},
- { 3, 0, 2, 4, "Gebe"},
- { 4, 37, 1, 0, "Ein"},
- { 5, 37, 0, 0, "Aus"},
- { 6, 23, 1, 2, "Repariere"},
- { 7, 34, 2, 0, "Person"},
- { 8, 23, 0, 2, "Schlie*e auf"},
- { 9, 0, 0, 0, "Dr<cke"},
- {10, 0, 1, 0, "Ziehe"},
- {11, 23, 2, 255, "Benutz"},
- {12, 7, 2, 0, "Lese"},
- {13, 13, 0, 0, "Gehe zu"},
- {14, 7, 1, 0, "Nimm"},
- {15, 13, 2, 0, "Was ist"}
+ {kVerbOpen, 7, 0, "$ffne"},
+ {kVerbClose, 13, 1, "Schlie*e"},
+ {kVerbGive, 0, 2, "Gebe"},
+ {kVerbTurnOn, 37, 1, "Ein"},
+ {kVerbTurnOff, 37, 0, "Aus"},
+ {kVerbFix, 23, 1, "Repariere"},
+ {kVerbNewKid, 34, 2, "Person"},
+ {kVerbUnlock, 23, 0, "Schlie*e auf"},
+ {kVerbPush, 0, 0, "Dr<cke"},
+ {kVerbPull, 0, 1, "Ziehe"},
+ {kVerbUse, 23, 2, "Benutz"},
+ {kVerbRead, 7, 2, "Lese"},
+ {kVerbWalkTo, 13, 0, "Gehe zu"},
+ {kVerbPickUp, 7, 1, "Nimm"},
+ {kVerbWhatIs, 13, 2, "Was ist"}
};
+int ScummEngine_v0::verbPrepIdType(int verbid) {
+ switch (verbid) {
+ case kVerbUse: // depends on object1
+ return kVerbPrepObject;
+ case kVerbGive:
+ return kVerbPrepTo;
+ case kVerbUnlock: case kVerbFix:
+ return kVerbPrepWith;
+ default:
+ return kVerbPrepNone;
+ }
+}
+
void ScummEngine_v0::resetVerbs() {
VirtScreen *virt = &_virtscr[kVerbVirtScreen];
VerbSlot *vs;
@@ -112,62 +123,22 @@ void ScummEngine_v0::resetVerbs() {
vs->key = 0;
vs->center = 0;
vs->imgindex = 0;
- vs->prep = vtable[i - 1].prep;
+ vs->prep = verbPrepIdType(vtable[i - 1].id);
vs->curRect.left = vtable[i - 1].x_pos * 8;
vs->curRect.top = vtable[i - 1].y_pos * 8 + virt->topline + 8;
loadPtrToResource(rtVerb, i, (const byte*)vtable[i - 1].name);
}
}
-void ScummEngine_v0::setNewKidVerbs() {
- VirtScreen *virt = &_virtscr[kVerbVirtScreen];
- VerbSlot *vs;
- int i;
-
- for (i = 1; i < 16; i++)
- killVerb(i);
-
- for (i = 1; i < 4; i++) {
- vs = &_verbs[i];
- vs->verbid = i;
- vs->color = 5;
- vs->hicolor = 7;
- vs->dimcolor = 11;
- vs->type = kTextVerbType;
- vs->charset_nr = _string[0]._default.charset;
- vs->curmode = 1;
- vs->saveid = 0;
- vs->key = 0;
- vs->center = 0;
- vs->imgindex = 0;
- vs->prep = 0;
- vs->curRect.left = (i * 8) * 8;
- vs->curRect.top = virt->topline + 8;
-
- Actor *a = derefActor(VAR(96 + i), "setNewKidVerbs");
- loadPtrToResource(rtVerb, i, (const byte*)a->getActorName());
- }
- setUserState(191);
-}
-
void ScummEngine_v0::switchActor(int slot) {
- resetSentence(false);
-
- if (_currentRoom == 45)
- return;
-
- // radiation suit? don't let the player switch
- if (VAR(VAR_EGO) == 8)
- return;
+ resetSentence();
- // verbs disabled? or just new kid button?
- if (_currentMode == 0 || _currentMode == 1 || _currentMode == 2)
+ // actor switching only allowed during normal gamplay (not cutscene, ...)
+ if (_currentMode != kModeNormal)
return;
VAR(VAR_EGO) = VAR(97 + slot);
- resetVerbs();
actorFollowCamera(VAR(VAR_EGO));
- setUserState(247);
}
void ScummEngine_v2::initV2MouseOver() {
@@ -301,7 +272,7 @@ void ScummEngine_v2::checkV2MouseOver(Common::Point pos) {
int i, x, y, new_box = -1;
// Don't do anything unless the inventory is active
- if (!(_userState & 64)) {
+ if (!(_userState & USERSTATE_IFACE_INVENTORY)) {
_mouseOverBoxV2 = -1;
return;
}
@@ -354,14 +325,14 @@ void ScummEngine_v2::checkV2MouseOver(Common::Point pos) {
}
}
-void ScummEngine_v2::checkV2Inventory(int x, int y) {
+int ScummEngine_v2::checkV2Inventory(int x, int y) {
int inventoryArea = (_game.platform == Common::kPlatformNES) ? 48: 32;
int object = 0;
y -= _virtscr[kVerbVirtScreen].topline;
if ((y < inventoryArea) || !(_mouseAndKeyboardStat & MBS_LEFT_CLICK))
- return;
+ return 0;
if (_mouseOverBoxesV2[kInventoryUpArrow].rect.contains(x, y)) {
if (_inventoryOffset >= 2) {
@@ -382,18 +353,9 @@ void ScummEngine_v2::checkV2Inventory(int x, int y) {
}
if (object >= 4)
- return;
-
- object = findInventory(_scummVars[VAR_EGO], object + 1 + _inventoryOffset);
-
- if (object > 0) {
- if (_game.version == 0) {
- _activeInventory = object;
+ return 0;
- } else {
- runInputScript(kInventoryClickArea, object, 0);
- }
- }
+ return findInventory(_scummVars[VAR_EGO], object + 1 + _inventoryOffset);
}
void ScummEngine_v2::redrawV2Inventory() {
@@ -406,7 +368,7 @@ void ScummEngine_v2::redrawV2Inventory() {
_mouseOverBoxV2 = -1;
- if (!(_userState & 64)) // Don't draw inventory unless active
+ if (!(_userState & USERSTATE_IFACE_INVENTORY)) // Don't draw inventory unless active
return;
// Clear on all invocations
@@ -431,9 +393,7 @@ void ScummEngine_v2::redrawV2Inventory() {
_string[1].right = _mouseOverBoxesV2[i].rect.right - 1;
_string[1].color = _mouseOverBoxesV2[i].color;
- _v0ObjectInInventory = true;
const byte *tmp = getObjOrActorName(obj);
- _v0ObjectInInventory = false;
assert(tmp);
// Prevent inventory entries from overflowing by truncating the text
@@ -472,7 +432,7 @@ void ScummEngine_v2::redrawV2Inventory() {
}
void ScummEngine::redrawVerbs() {
- if (_game.version <= 2 && !(_userState & 128)) // Don't draw verbs unless active
+ if (_game.version <= 2 && !(_userState & USERSTATE_IFACE_VERBS)) // Don't draw verbs unless active
return;
int i, verb = 0;
@@ -516,7 +476,6 @@ void ScummEngine_v2::handleMouseOver(bool updateInventory) {
}
void ScummEngine_v0::handleMouseOver(bool updateInventory) {
- drawSentence();
ScummEngine_v2::handleMouseOver(updateInventory);
}
@@ -674,15 +633,8 @@ void ScummEngine_v2::checkExecVerbs() {
if (object != -1) {
object = findInventory(_scummVars[VAR_EGO], object + 1 + _inventoryOffset);
-
- if (object > 0) {
- if (_game.version == 0) {
- _activeInventory = object;
-
- } else {
- runInputScript(kInventoryClickArea, object, 0);
- }
- }
+ if (object > 0)
+ runInputScript(kInventoryClickArea, object, 0);
return;
}
@@ -703,7 +655,9 @@ void ScummEngine_v2::checkExecVerbs() {
runInputScript(kSentenceClickArea, 0, 0);
} else if (zone->number == kVerbVirtScreen && _mouse.y > zone->topline + inventoryArea) {
// Click into V2 inventory
- checkV2Inventory(_mouse.x, _mouse.y);
+ int object = checkV2Inventory(_mouse.x, _mouse.y);
+ if (object > 0)
+ runInputScript(kInventoryClickArea, object, 0);
} else {
over = findVerbAtPos(_mouse.x, _mouse.y);
if (over != 0) {
@@ -717,550 +671,210 @@ void ScummEngine_v2::checkExecVerbs() {
}
}
-void ScummEngine_v0::runObject(int obj, int entry) {
- bool prev = _v0ObjectInInventory;
-
- if (getVerbEntrypoint(obj, entry) == 0) {
- // If nothing was found, attempt to find the 'WHAT-IS' verb script
- // (which is not really the what-is script, as this verb never actually executes
- // it merely seems to be some type of fallback)
- if (getVerbEntrypoint(obj, 0x0F) != 0) {
- entry = 0x0F;
- }
- }
-
- _v0ObjectInInventory = prev;
-
- if (getVerbEntrypoint(obj, entry) != 0) {
- _v0ObjectInInventory = prev;
- runObjectScript(obj, entry, false, false, NULL);
- } else if (entry != 13 && entry != 15) {
- if (_activeVerb != 3) {
- VAR(VAR_ACTIVE_VERB) = entry;
- runScript(3, 0, 0, 0);
-
- // For some reasons, certain objects don't have a "give" script
- } else if (VAR(VAR_ACTIVE_ACTOR) > 0 && VAR(VAR_ACTIVE_ACTOR) < 8) {
- if (_activeInventory)
- setOwnerOf(_activeInventory, VAR(VAR_ACTIVE_ACTOR));
- }
- }
-}
-
-bool ScummEngine_v0::verbMoveToActor(int actor) {
- Actor *a = derefActor(VAR(VAR_EGO), "verbMoveToActor");
- Actor *a2 = derefActor(actor, "verbMoveToActor");
- int dist = getDist(a->getRealPos().x, a->getRealPos().y, a2->getRealPos().x, a2->getRealPos().y);
-
- if (!a->_moving && dist > 4) {
- a->startWalkActor(a2->getRealPos().x, a2->getRealPos().y, -1);
+int ScummEngine_v0::getVerbPrepId() {
+ if (_verbs[_activeVerb].prep != 0xFF) {
+ return _verbs[_activeVerb].prep;
} else {
- if (dist <= 4) {
- a->stopActorMoving();
- return false;
- }
+ byte *ptr = getOBCDFromObject(_activeObject, true);
+ assert(ptr);
+ return (*(ptr + 11) >> 5);
}
-
- return true;
}
-bool ScummEngine_v0::verbMove(int object, int objectIndex, bool invObject) {
- int x, y, dir;
- Actor *a = derefActor(VAR(VAR_EGO), "verbMove");
-
- if (_currentMode != 3 && _currentMode != 2)
- return false;
-
- _v0ObjectIndex = true;
- getObjectXYPos(objectIndex, x, y, dir);
- _v0ObjectIndex = false;
-
- // Detect distance from target object
- int dist = getDist(a->getRealPos().x, a->getRealPos().y, x, y);
-
- if (a->_moving)
- return true;
-
- if (dist > 5) {
- a->startWalkActor(x, y, dir);
- VAR(6) = x;
- VAR(7) = y;
- return true;
- } else {
- // Finished walk, are we picking up the item?
- if (_verbPickup) {
- int oldActive = _activeObject, oldIndex = _activeObjectIndex;
- _activeObject = object;
- _activeObjectIndex = objectIndex;
-
- _v0ObjectIndex = true;
- // Execute pickup
- runObject(objectIndex, 14);
- _v0ObjectIndex = false;
-
- _activeObject = oldActive;
- _activeObjectIndex = oldIndex;
-
- // Finished picking up
- _verbPickup = false;
- }
- }
-
- return false;
+int ScummEngine_v0::activeVerbPrep() {
+ if (!_activeVerb || !_activeObject)
+ return 0;
+ return getVerbPrepId();
}
-bool ScummEngine_v0::verbObtain(int obj, int objIndex) {
- bool didPickup = false;
+void ScummEngine_v0::verbExec() {
+ _sentenceNum = 0;
+ _sentenceNestedCount = 0;
- int prep, where = whereIsObjectInventory(obj);
-
- if (objIndex == 0)
- return false;
-
- // Object in inventory ?
- if (where != WIO_INVENTORY) {
- _v0ObjectIndex = true;
- prep = verbPrep(objIndex);
-
- if (prep == 1 || prep == 4) {
- if (_activeVerb != 13 && _activeVerb != 14) {
- _verbPickup = true;
- didPickup = true;
- }
- } else {
- _verbPickup = false;
- }
-
- // Ignore verbs?
- Actor *a = derefActor(VAR(VAR_EGO), "verbObtain");
- if (((ActorC64 *)a)->_miscflags & 0x40) {
- resetSentence(false);
- return false;
+ if (_activeVerb == kVerbWhatIs)
+ return;
+
+ if (!(_activeVerb == kVerbWalkTo && _activeObject == 0)) {
+ doSentence(_activeVerb, _activeObject, _activeObject2);
+ if (_activeVerb != kVerbWalkTo) {
+ _activeVerb = kVerbWalkTo;
+ _activeObject = 0;
+ _activeObject2 = 0;
}
-
- //attempt move to object
- if (verbMove(obj, objIndex, false))
- return true;
-
- if (didPickup && (prep == 1 || prep == 4))
- if (_activeVerb != 13 && _activeVerb != 14) {
- _v0ObjectInInventory = true;
-
- if (whereIsObject(obj) == WIO_INVENTORY)
- _activeInventory = obj;
- else
- resetSentence(false);
-
- _v0ObjectInInventory = false;
- }
+ _walkToObjectState = kWalkToObjectStateDone;
+ return;
}
- return false;
-}
-
-int ScummEngine_v0::verbPrep(int object) {
- if (!_v0ObjectInInventory)
- _v0ObjectIndex = true;
- else
- _v0ObjectIndex = false;
+ Actor_v0 *a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "verbExec");
+ int x = _virtualMouse.x / V12_X_MULTIPLIER;
+ int y = _virtualMouse.y / V12_Y_MULTIPLIER;
+ //actorSetPosInBox();
- byte *ptr = getOBCDFromObject(object);
- _v0ObjectIndex = false;
- assert(ptr);
- return (*(ptr + 11) >> 5);
-}
+ // 0xB31
+ VAR(6) = x;
+ VAR(7) = y;
-bool ScummEngine_v0::verbExecutes(int object, bool inventory) {
- _v0ObjectInInventory = inventory;
- int prep = verbPrep(object);
-
- if (prep == 2 || prep == 0) {
- return true;
- }
+ if (a->_miscflags & kActorMiscFlagFreeze)
+ return;
- return false;
+ a->stopActorMoving();
+ a->startWalkActor(VAR(6), VAR(7), -1);
}
-bool ScummEngine_v0::verbExec() {
- int prep = 0;
- int entry = (_currentMode != 0 && _currentMode != 1) ? _activeVerb : 15;
-
- if ((!_activeInvExecute && _activeObject && getObjectIndex(_activeObject) == -1)) {
- resetSentence(false);
- return false;
- }
-
- // Lets try walk to the object
- if (_activeObject && _activeObjectIndex && !_activeObjectObtained && _currentMode != 0) {
- prep = verbPrep(_activeObjectIndex);
-
- if (verbObtain(_activeObject, _activeObjectIndex))
+bool ScummEngine_v0::checkSentenceComplete() {
+ if (_activeVerb && _activeVerb != kVerbWalkTo && _activeVerb != kVerbWhatIs) {
+ if (_activeObject && (!activeVerbPrep() || _activeObject2))
return true;
-
- _activeObjectObtained = true;
}
-
- // Attempt to obtain/reach object2
- if (_activeObject2 && _activeObject2Index && !_activeObject2Obtained && _currentMode != 0) {
- prep = verbPrep(_activeObject2Index);
-
- _v0ObjectInInventory = false;
- if (verbObtain(_activeObject2, _activeObject2Index))
- return true;
-
- if (prep != 1 && prep != 4) {
- _activeInventory = _activeObject;
- _activeObject = _activeObject2;
- _activeObjectIndex = _activeObject2Index;
- _activeObject2 = 0;
- _activeObject2Index = 0;
- }
-
- _activeObject2Obtained = true;
- }
-
- // Give-To
- if (_activeVerb == 3 && _activeInventory && _activeActor) {
- // FIXME: Actors need to turn and face each other
- if (verbMoveToActor(_activeActor)) {
- // Ignore verbs?
- Actor *a = derefActor(VAR(VAR_EGO), "verbExec");
- if (((ActorC64 *)a)->_miscflags & 0x40) {
- resetSentence(false);
- return false;
- }
-
- return true;
- }
- _v0ObjectInInventory = true;
- VAR(VAR_ACTIVE_ACTOR) = _activeActor;
- runObject(_activeInventory , 3);
- _v0ObjectInInventory = false;
-
- resetSentence(false);
- return false;
- }
-
- // Where we performing an action on an actor?
- if (_activeActor) {
- _v0ObjectIndex = true;
- runObject(_activeActor, entry);
- _v0ObjectIndex = false;
- _verbExecuting = false;
-
- resetSentence(false);
- return false;
- }
-
- // If we've finished walking (now near target), execute the action
- if (_activeObject && _activeObjectIndex && verbPrep(_activeObjectIndex) == 2) {
- _v0ObjectIndex = true;
- runObject(_activeObjectIndex, entry);
- _v0ObjectIndex = false;
- _verbExecuting = false;
-
- if ((_currentMode == 3 || _currentMode == 2) && _activeVerb == 13)
- return false;
-
- resetSentence(false);
- return false;
- }
-
- // We acted on an inventory item
- if (_activeInventory && verbExecutes(_activeInventory, true) && _activeVerb != 3) {
- _v0ObjectInInventory = true;
- _activeObject = _activeInventory;
- runObject(_activeInventory, _activeVerb);
-
- _verbExecuting = false;
-
- if (_currentMode == 3 && _activeVerb == 13) {
- resetSentence(true);
- return false;
- }
-
- resetSentence(false);
- return false;
- }
-
- // Item not in inventory is executed
- if (_activeObject) {
- _v0ObjectIndex = true;
- runObject(_activeObjectIndex, entry);
- _v0ObjectIndex = false;
- } else if (_activeInventory) {
- // Not sure this is the correct way to do this,
- // however its working for most situations - segra
- if (verbExecutes(_activeInventory, true) == false) {
- if (_activeObject2 && _activeObject2Inv && verbExecutes(_activeObject2, true)) {
- _v0ObjectInInventory = true;
-
- _activeObject = _activeInventory;
- _activeInventory = _activeObject2;
-
- runObject(_activeObject, _activeVerb);
- } else {
- _v0ObjectInInventory = true;
-
- if (_activeObject2) {
- _activeObject = _activeObject2;
-
- runObject(_activeObject, _activeVerb);
- } else
- runObject(_activeInventory, _activeVerb);
- }
- } else {
- _v0ObjectInInventory = true;
- runObject(_activeInventory, _activeVerb);
- }
- }
-
- _verbExecuting = false;
-
- if (_activeVerb == 13) {
- resetSentence(true);
- return false;
- }
-
- resetSentence(false);
-
return false;
}
void ScummEngine_v0::checkExecVerbs() {
- ActorC64 *a = (ActorC64 *)derefActor(VAR(VAR_EGO), "checkExecVerbs");
+ Actor_v0 *a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "checkExecVerbs");
VirtScreen *zone = findVirtScreen(_mouse.y);
- // Is a verb currently executing
- if (_verbExecuting) {
- // Check if mouse click
- if (_mouseAndKeyboardStat & MBS_MOUSE_MASK) {
- int over = findVerbAtPos(_mouse.x, _mouse.y);
- int act = getActorFromPos(_virtualMouse.x, _virtualMouse.y);
- int obj = findObject(_virtualMouse.x, _virtualMouse.y);
-
- if (over && over != _activeVerb) {
+ bool execute = false;
+
+ if (_mouseAndKeyboardStat & MBS_MOUSE_MASK) {
+ int over = findVerbAtPos(_mouse.x, _mouse.y);
+ // click region: verbs
+ if (over) {
+ if (_activeVerb != over) { // new verb
+ // keep first object if no preposition is used yet
+ if (activeVerbPrep())
+ _activeObject = 0;
+ _activeObject2 = 0;
_activeVerb = over;
- _verbExecuting = false;
- return;
- }
-
- if (!obj && !act && !over) {
- resetSentence(false);
+ _redrawSentenceLine = true;
} else {
- a->stopActorMoving();
+ // execute sentence if complete
+ if (checkSentenceComplete())
+ execute = true;
}
- } else {
-
- if (_verbExecuting && !verbExec())
- return;
}
}
- // What-Is selected, any object we hover over is selected, on mouse press we set to WalkTo
- if (_activeVerb == 15) {
- int obj = findObject(_virtualMouse.x, _virtualMouse.y);
- int objIdx = findObjectIndex(_virtualMouse.x, _virtualMouse.y);
- _activeObject = obj;
- _activeObjectIndex = objIdx;
-
- if ((_mouseAndKeyboardStat & MBS_MOUSE_MASK))
- _activeVerb = 13; // Walk-To
-
- return;
+ if (a->_miscflags & kActorMiscFlagHide) {
+ if (_activeVerb != kVerbNewKid) {
+ _activeVerb = kVerbNone;
+ }
}
- if (_userPut <= 0 || _mouseAndKeyboardStat == 0)
- return;
-
- if (_mouseAndKeyboardStat < MBS_MAX_KEY) {
- /* Check keypresses */
- // TODO
- } else if (_mouseAndKeyboardStat & MBS_MOUSE_MASK) {
- if (zone->number == kVerbVirtScreen && _mouse.y <= zone->topline + 8) {
- // TODO
- } else if (zone->number == kVerbVirtScreen && _mouse.y > zone->topline + 32) {
- int prevInventory = _activeInventory;
- int invOff = _inventoryOffset;
-
- // Click into V2 inventory
- checkV2Inventory(_mouse.x, _mouse.y);
-
- // Did the Inventory position changed (arrows pressed, do nothing)
- if (invOff != _inventoryOffset)
- return;
-
- // No inventory selected?
- if (!_activeInventory)
- return;
+ if (_currentMode != kModeCutscene) {
+ if (_currentMode == kModeKeypad) {
+ _activeVerb = kVerbPush;
+ }
- // Did we just change the selected inventory item?
- if (prevInventory && prevInventory != _activeInventory && _activeInventory != _activeObject2) {
- _v0ObjectInInventory = true;
- int prep = verbPrep(_activeInventory);
- _v0ObjectInInventory = true;
- int prep2 = verbPrep(prevInventory);
-
- // Should the new inventory object remain as the secondary selected object
- // Or should the new inventory object become primary?
- if (prep != prep2 || prep != 1) {
- if (prep == 1 || prep == 3) {
- int tmp = _activeInventory;
- _activeInventory = prevInventory;
- prevInventory = tmp;
+ if (_mouseAndKeyboardStat > 0 && _mouseAndKeyboardStat < MBS_MAX_KEY) {
+ // keys already checked by input handler
+ } else if ((_mouseAndKeyboardStat & MBS_MOUSE_MASK) || _activeVerb == kVerbWhatIs) {
+ // click region: sentence line
+ if (zone->number == kVerbVirtScreen && _mouse.y <= zone->topline + 8) {
+ if (_activeVerb == kVerbNewKid) {
+ if (_currentMode == kModeNormal) {
+ int kid;
+ int lineX = _mouse.x >> V12_X_SHIFT;
+ if (lineX < 11)
+ kid = 0;
+ else if (lineX < 25)
+ kid = 1;
+ else
+ kid = 2;
+ _activeVerb = kVerbWalkTo;
+ _redrawSentenceLine = true;
+ drawSentenceLine();
+ switchActor(kid);
}
- }
-
- // Setup object2
- _activeObject = 0;
- _activeInvExecute = true;
- _activeObject2Inv = true;
- _activeObject2 = _activeInventory;
- _activeInventory = prevInventory;
- return;
- }
-
- // is the new selected inventory the same as the last selected?, reset to previous if it is
- if (_activeInventory == _activeObject2)
- _activeInventory = prevInventory;
-
- // Inventory Selected changed
- if (prevInventory != _activeInventory)
- if (!_activeObject2 || prevInventory != _activeObject2)
- return;
-
- if (_activeVerb == 11 && !(((_activeObject || _activeInventory)) || !_activeObject2))
- return;
- } else {
- int over = findVerbAtPos(_mouse.x, _mouse.y);
- int act = getActorFromPos(_virtualMouse.x, _virtualMouse.y);
- int obj = findObject(_virtualMouse.x, _virtualMouse.y);
- int objIdx = findObjectIndex(_virtualMouse.x, _virtualMouse.y);
-
- // If we already have an object selected, and we just clicked an actor
- // Clear any object we may of also clicked on
- if ((_activeObject || _activeInventory) && act) {
- obj = 0;
- objIdx = 0;
- }
-
- if (a->_miscflags & 0x80) {
- if (_activeVerb != 7 && over != 7) {
- _activeVerb = 0;
- over = 0;
- }
- }
-
- // Handle New Kid verb options
- if (_activeVerb == 7 || over == 7) {
- // Disable New-Kid (in the secret lab)
- if (_currentMode == 2 || _currentMode == 0)
- return;
-
- if (_activeVerb == 7 && over) {
- _activeVerb = 13;
- switchActor(_verbs[over].verbid - 1);
+ _activeVerb = kVerbWalkTo;
+ _redrawSentenceLine = true;
return;
+ } else {
+ // execute sentence if complete
+ if (checkSentenceComplete())
+ execute = true;
}
-
- setNewKidVerbs();
- _activeVerb = 7;
-
- return;
- }
-
- // Clicked on nothing, walk here?
- if (!over && !act && _activeVerb == 13 && !obj && _currentMode != 0) {
- // Clear all selected
- resetSentence(false);
-
- // 0xB31
- VAR(6) = _virtualMouse.x / V12_X_MULTIPLIER;
- VAR(7) = _virtualMouse.y / V12_Y_MULTIPLIER;
-
- if (zone->number == kMainVirtScreen) {
- // Ignore verbs?
- if (a->_miscflags & 0x40) {
- resetSentence(false);
+ // click region: inventory or main screen
+ } else if ((zone->number == kVerbVirtScreen && _mouse.y > zone->topline + 32) ||
+ (zone->number == kMainVirtScreen))
+ {
+ int obj = 0;
+
+ // click region: inventory
+ if (zone->number == kVerbVirtScreen && _mouse.y > zone->topline + 32) {
+ // click into inventory
+ int invOff = _inventoryOffset;
+ obj = checkV2Inventory(_mouse.x, _mouse.y);
+ if (invOff != _inventoryOffset) {
+ // inventory position changed (arrows pressed, do nothing)
return;
}
- a->stopActorMoving();
- a->startWalkActor(VAR(6), VAR(7), -1);
- _verbExecuting = true;
- }
- return;
- }
-
- // No new verb, use previous
- if (over == 0)
- over = _activeVerb;
-
- // No verb selected, use walk-to
- if (!_activeVerb)
- _activeVerb = over = 13; // Walk-To
-
- // New verb selected
- if (_activeVerb != over) {
- _activeVerb = over;
- if (_activeVerb == 13) {
- resetSentence(false);
- }
- return;
- }
-
- // Only allowing targetting actors if its the GIVE/USE verb
- if (_activeVerb == 3 || _activeVerb == 11) {
- // Different actor selected?
- if (act) {
- if (_activeActor != act) {
- _activeActor = act;
- return;
+ // the second object of a give-to command has to be an actor
+ if (_activeVerb == kVerbGive && _activeObject)
+ obj = 0;
+ // click region: main screen
+ } else if (zone->number == kMainVirtScreen) {
+ // click into main screen
+ if (_activeVerb == kVerbGive && _activeObject) {
+ int actor = getActorFromPos(_virtualMouse.x, _virtualMouse.y);
+ if (actor != 0)
+ obj = OBJECT_V0(actor, kObjectV0TypeActor);
+ } else {
+ obj = findObject(_virtualMouse.x, _virtualMouse.y);
}
}
- }
-
- if (obj && obj != _activeObject) {
- if (!_activeObject)
- if (_activeInventory)
- _activeInvExecute = true;
- // USE
- if (_activeVerb == 11 || _activeVerb == 8) {
- if (obj != _activeObject || obj != _activeObject2) {
- if (!_activeObject || _activeInventory) {
+ if (!obj) {
+ if (_activeVerb == kVerbWalkTo) {
+ _activeObject = 0;
+ _activeObject2 = 0;
+ }
+ } else {
+ if (activeVerbPrep() == kVerbPrepNone) {
+ if (obj == _activeObject)
+ execute = true;
+ else
_activeObject = obj;
- _activeObjectIndex = objIdx;
- return;
- } else {
- if (_activeObject2 != obj) {
- _activeObject2 = obj;
- _activeObject2Index = objIdx;
- return;
- }
+ // immediately execute action in keypad/selection mode
+ if (_currentMode == kModeKeypad)
+ execute = true;
+ } else {
+ if (obj == _activeObject2)
+ execute = true;
+ if (obj != _activeObject) {
+ _activeObject2 = obj;
+ if (_currentMode == kModeKeypad)
+ execute = true;
}
}
- } else {
- a->stopActorMoving();
-
- _activeObject = obj;
- _activeObjectIndex = objIdx;
-
- if (_activeVerb != 13)
- return;
+ }
- //return;
+ _redrawSentenceLine = true;
+ if (_activeVerb == kVerbWalkTo && zone->number == kMainVirtScreen) {
+ _walkToObjectState = kWalkToObjectStateDone;
+ execute = true;
}
}
}
+ }
- _verbExecuting = true;
+ if (_redrawSentenceLine)
+ drawSentenceLine();
- } // mouse k/b action
+ if (!execute || !_activeVerb)
+ return;
+
+ if (_activeVerb == kVerbWalkTo)
+ verbExec();
+ else if (_activeObject) {
+ // execute if we have a 1st object and either have or do not need a 2nd
+ if (activeVerbPrep() == kVerbPrepNone || _activeObject2)
+ verbExec();
+ }
}
void ScummEngine::verbMouseOver(int verb) {
// Don't do anything unless verbs are active
- if (_game.version <= 2 && !(_userState & 128))
+ if (_game.version <= 2 && !(_userState & USERSTATE_IFACE_VERBS))
return;
if (_game.id == GID_FT)
diff --git a/engines/scumm/verbs.h b/engines/scumm/verbs.h
index fb4dc969e2..0aa008b4de 100644
--- a/engines/scumm/verbs.h
+++ b/engines/scumm/verbs.h
@@ -57,6 +57,34 @@ struct VerbSlot {
uint16 imgindex;
};
+enum VerbsV0 {
+ kVerbNone = 0,
+ kVerbOpen = 1,
+ kVerbClose = 2,
+ kVerbGive = 3,
+ kVerbTurnOn = 4,
+ kVerbTurnOff = 5,
+ kVerbFix = 6,
+ kVerbNewKid = 7,
+ kVerbUnlock = 8,
+ kVerbPush = 9,
+ kVerbPull = 10,
+ kVerbUse = 11,
+ kVerbRead = 12,
+ kVerbWalkTo = 13,
+ kVerbPickUp = 14,
+ kVerbWhatIs = 15
+};
+
+enum VerbPrepsV0 {
+ kVerbPrepNone = 0,
+ kVerbPrepIn = 1,
+ kVerbPrepWith = 2,
+ kVerbPrepOn = 3,
+ kVerbPrepTo = 4,
+ kVerbPrepObject = 0xFF // prep depends on object (USE)
+};
+
} // End of namespace Scumm
#endif