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-rw-r--r--engines/scumm/smush/smush_font.cpp11
-rw-r--r--engines/scumm/string.cpp43
-rw-r--r--engines/scumm/verbs.cpp16
3 files changed, 65 insertions, 5 deletions
diff --git a/engines/scumm/smush/smush_font.cpp b/engines/scumm/smush/smush_font.cpp
index 01ac202d37..bad1b02d37 100644
--- a/engines/scumm/smush/smush_font.cpp
+++ b/engines/scumm/smush/smush_font.cpp
@@ -191,8 +191,11 @@ void SmushFont::drawSubstring(const char *str, byte *buffer, int dst_width, int
// to have to check for it.
if (x < 0)
x = 0;
+
+ //for (int i = 0; str[i] != 0; i++) {
- for (int i = 0; str[i] != 0; i++) {
+ int len = strlen(str);
+ for (int i = len; i >= 0; i--) {
if ((byte)str[i] >= 0x80 && _vm->_useCJKMode) {
x += draw2byte(buffer, dst_width, x, y, (byte)str[i] + 256 * (byte)str[i+1]);
i++;
@@ -207,6 +210,12 @@ void SmushFont::drawSubstring(const char *str, byte *buffer, int dst_width, int
void SmushFont::drawString(const char *str, byte *buffer, int dst_width, int dst_height, int x, int y, bool center) {
debugC(DEBUG_SMUSH, "SmushFont::drawString(%s, %d, %d, %d)", str, x, y, center);
+
+ //char rev[384] = {0};
+ //int len = strlen(str);
+ //for (int l = 0; l < len; l++) {
+ // rev[l] = str[len - l - 1];
+ //}
while (str) {
char line[256];
const char *pos = strchr(str, '\n');
diff --git a/engines/scumm/string.cpp b/engines/scumm/string.cpp
index 421c72b21d..112f4127cc 100644
--- a/engines/scumm/string.cpp
+++ b/engines/scumm/string.cpp
@@ -237,8 +237,10 @@ void ScummEngine_v7::addSubtitleToQueue(const byte *text, const Common::Point &p
assert(_subtitleQueuePos < ARRAYSIZE(_subtitleQueue));
SubtitleText *st = &_subtitleQueue[_subtitleQueuePos];
int i = 0;
+
+ int len = strlen((const char *)text);
while (1) {
- st->text[i] = text[i];
+ st->text[i] = text[len - i - 1];
if (!text[i])
break;
++i;
@@ -1247,7 +1249,20 @@ int ScummEngine::convertNameMessage(byte *dst, int dstSize, int var) {
if (num) {
const byte *ptr = getObjOrActorName(num);
if (ptr) {
- return convertMessageToString(ptr, dst, dstSize);
+ int retval = convertMessageToString(ptr, dst, dstSize);
+
+ if (_game.version >= 7 && (_language == Common::HE_ISR || true)) {
+ byte rev[384] = {0};
+ int lens = strlen((const char *)dst);
+
+ for (int l = 0; l < lens; l++) {
+ rev[l] = dst[lens - l - 1];
+ }
+ rev[lens] = '\0';
+ strcpy((char *)dst, (const char *)rev);
+ }
+
+ return retval;
}
}
return 0;
@@ -1275,7 +1290,19 @@ int ScummEngine::convertStringMessage(byte *dst, int dstSize, int var) {
if (var) {
ptr = getStringAddress(var);
if (ptr) {
- return convertMessageToString(ptr, dst, dstSize);
+ int retval = convertMessageToString(ptr, dst, dstSize);
+
+ if (_game.version >= 7 && (_language == Common::HE_ISR || true)) {
+ byte rev[384] = {0};
+ int lens = strlen((const char *)dst);
+
+ for (int l = 0; l < lens; l++) {
+ rev[l] = dst[lens - l - 1];
+ }
+ rev[lens] = '\0';
+ strcpy((char *)dst, (const char *)rev);
+ }
+ return retval;
}
}
return 0;
@@ -1575,6 +1602,16 @@ void ScummEngine_v7::translateText(const byte *text, byte *trans_buff) {
}
if (found != NULL) {
+ //char rev[384] = {0};
+ //strcpy(rev, _languageBuffer + found->offset);
+ //int len = strlen(rev);
+ //for (int l = 0; l < len; l++) {
+ // trans_buff[l] = rev[len - l - 1];
+ //}
+ //trans_buff[len] = '\0';
+
+ // OR
+
strcpy((char *)trans_buff, _languageBuffer + found->offset);
if ((_game.id == GID_DIG) && !(_game.features & GF_DEMO)) {
diff --git a/engines/scumm/verbs.cpp b/engines/scumm/verbs.cpp
index 9675bd8f5a..9d8548aadb 100644
--- a/engines/scumm/verbs.cpp
+++ b/engines/scumm/verbs.cpp
@@ -1001,17 +1001,31 @@ void ScummEngine_v7::drawVerb(int verb, int mode) {
// Convert the message, and skip a few remaining 0xFF codes (they
// occur in FT; subtype 10, which is used for the speech associated
// with the string).
- byte buf[384];
+ byte buf[384] = {0};
+ byte rev[384] = {0};
+
convertMessageToString(msg, buf, sizeof(buf));
msg = buf;
while (*msg == 0xFF)
msg += 4;
+ // reverse string for rtl support
+ if (_language == Common::HE_ISR || true) {
+ int lens = strlen((const char *)msg);
+
+ for (int l = 0; l < lens; l++) {
+ rev[l] = msg[lens - l - 1];
+ }
+ rev[lens] = '\0';
+ msg = rev;
+ }
+
// Set the specified charset id
int oldID = _charset->getCurID();
_charset->setCurID(vs->charset_nr);
// Compute the text rect
+ vs->curRect.left = _screenWidth - _charset->getStringWidth(0, buf);
vs->curRect.right = 0;
vs->curRect.bottom = 0;
const byte *msg2 = msg;