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-rw-r--r--engines/scumm/script_v5.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index b86eb2b476..8091517c3f 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -1753,6 +1753,12 @@ void ScummEngine_v5::o5_roomOps() {
case 13: // SO_SAVE_STRING
{
+ // This subopcode is used in Indy 4 to save the IQ points data.
+ // No other game uses it. We use this to replace the given filename by
+ // one based on the targetname ("TARGET.iq").
+ // This way, the iq data of each Indy 4 variant a user might have stays
+ // separate. Moreover, the filename now clearly reflects to which target
+ // it belongs (as it should).
Common::String filename;
char chr;
@@ -1760,7 +1766,7 @@ void ScummEngine_v5::o5_roomOps() {
while ((chr = fetchScriptByte()))
filename += chr;
- if (filename.hasPrefix("iq-") || filename.hasPrefix("IQ-") || filename.hasSuffix("-iq") || filename.hasSuffix("-IQ")) {
+ if (_game.id == GID_INDY4) {
filename = _targetName + ".iq";
} else {
error("SO_SAVE_STRING: Unsupported filename %s", filename.c_str());
@@ -1778,6 +1784,8 @@ void ScummEngine_v5::o5_roomOps() {
}
case 14: // SO_LOAD_STRING
{
+ // This subopcode is used in Indy 4 to load the IQ points data.
+ // See SO_SAVE_STRING for details
Common::String filename;
char chr;
@@ -1785,7 +1793,7 @@ void ScummEngine_v5::o5_roomOps() {
while ((chr = fetchScriptByte()))
filename += chr;
- if (filename.hasPrefix("iq-") || filename.hasPrefix("IQ-") || filename.hasSuffix("-iq") || filename.hasSuffix("-IQ")) {
+ if (_game.id == GID_INDY4) {
filename = _targetName + ".iq";
} else {
error("SO_LOAD_STRING: Unsupported filename %s", filename.c_str());