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-rw-r--r--engines/scumm/script_v2.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/engines/scumm/script_v2.cpp b/engines/scumm/script_v2.cpp
index 822e32d9c4..208b1f4aef 100644
--- a/engines/scumm/script_v2.cpp
+++ b/engines/scumm/script_v2.cpp
@@ -1188,7 +1188,7 @@ void ScummEngine_v2::o2_startScript() {
}
}
- // WORKAROUND bug #4556: Purple Tentacle can appear in the lab, after being
+ // WORKAROUND bug #4556: Purple Tentacle can appear in the lab, after being
// chased out and end up stuck in the room. This bug is triggered if the player
// enters the lab within 45 minutes of first entering the mansion and has chased Purple Tentacle
// out. Eventually the cutscene with Purple Tentacle chasing Sandy in the lab
@@ -1211,10 +1211,9 @@ void ScummEngine_v2::o2_startScript() {
}
void ScummEngine_v2::stopScriptCommon(int script) {
-
// WORKAROUND bug #4112: If you enter the lab while Dr. Fred has the powered turned off
// to repair the Zom-B-Matic, the script will be stopped and the power will never turn
- // back on. This fix forces the power on, when the player enters the lab,
+ // back on. This fix forces the power on, when the player enters the lab,
// if the script which turned it off is running
if (_game.id == GID_MANIAC && _roomResource == 4 && isScriptRunning(MM_SCRIPT(138))) {
@@ -1320,7 +1319,7 @@ void ScummEngine_v2::o2_putActorInRoom() {
// Var[245] is set to have the Disguise on in most situations
//
// We don't touch the variable in the following situations
- // If the Caponian is being put into the space ship room, or the current room is the
+ // If the Caponian is being put into the space ship room, or the current room is the
// space ship and the Caponian is being put into the backroom of the telephone company (you didnt show your fan club card)
if (_game.id == GID_ZAK && _game.version <= 2 && act == 7) {
// Is script-96 cutscene done