diff options
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/detection.cpp | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp index 9573db55cd..078cc8de27 100644 --- a/engines/scumm/detection.cpp +++ b/engines/scumm/detection.cpp @@ -961,7 +961,7 @@ public: virtual bool hasFeature(MetaEngineFeature f) const; virtual GameList getSupportedGames() const; virtual GameDescriptor findGame(const char *gameid) const; - virtual GameList detectGames(const Common::FSList &fslist, bool useUnknownGameDialog = false) const; + virtual DetectedGames detectGames(const Common::FSList &fslist) const override; virtual Common::Error createInstance(OSystem *syst, Engine **engine) const; @@ -1026,29 +1026,30 @@ static Common::String generatePreferredTarget(const DetectorResult &x) { return res; } -GameList ScummMetaEngine::detectGames(const Common::FSList &fslist, bool /*useUnknownGameDialog*/) const { - GameList detectedGames; +DetectedGames ScummMetaEngine::detectGames(const Common::FSList &fslist) const { + DetectedGames detectedGames; Common::List<DetectorResult> results; - ::detectGames(fslist, results, 0); for (Common::List<DetectorResult>::iterator x = results.begin(); x != results.end(); ++x) { const PlainGameDescriptor *g = findPlainGameDescriptor(x->game.gameid, gameDescriptions); assert(g); - GameDescriptor dg(x->game.gameid, g->description, x->language, x->game.platform); + + DetectedGame game; + game.matchedGame = GameDescriptor(x->game.gameid, g->description, x->language, x->game.platform); // Append additional information, if set, to the description. - dg.updateDesc(x->extra); + game.matchedGame.updateDesc(x->extra); // Compute and set the preferred target name for this game. // Based on generateComplexID() in advancedDetector.cpp. - dg["preferredtarget"] = generatePreferredTarget(*x); + game.matchedGame["preferredtarget"] = generatePreferredTarget(*x); - dg.setGUIOptions(x->game.guioptions + MidiDriver::musicType2GUIO(x->game.midi)); - dg.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(x->language)); + game.matchedGame.setGUIOptions(x->game.guioptions + MidiDriver::musicType2GUIO(x->game.midi)); + game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(x->language)); - detectedGames.push_back(dg); + detectedGames.push_back(game); } return detectedGames; |