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-rw-r--r--engines/sherlock/animation.cpp87
1 files changed, 48 insertions, 39 deletions
diff --git a/engines/sherlock/animation.cpp b/engines/sherlock/animation.cpp
index dac903a358..5c11c4f6fb 100644
--- a/engines/sherlock/animation.cpp
+++ b/engines/sherlock/animation.cpp
@@ -26,39 +26,6 @@
namespace Sherlock {
-// The following are a list of filenames played in the prologue that have
-// special effects associated with them at specific frames
-
-#define FRAMES_END 32000
-#define PROLOGUE_NAMES_COUNT 6
-#define TITLE_NAMES_COUNT 7
-static const char *const PROLOGUE_NAMES[6] = {
- "subway1", "subway2", "finale2", "suicid", "coff3", "coff4"
-};
-static const int PROLOGUE_FRAMES[6][9] = {
- { 4, 26, 54, 72, 92, 134, FRAMES_END },
- { 2, 80, 95, 117, 166, FRAMES_END },
- { 1, FRAMES_END },
- { 42, FRAMES_END },
- { FRAMES_END },
- { FRAMES_END }
-};
-
-// Title animations file list
-static const char *const TITLE_NAMES[7] = {
- "27pro1", "14note", "coff1", "coff2", "coff3", "coff4", "14kick"
-};
-
-static const int TITLE_FRAMES[7][9] = {
- { 29, 131, FRAMES_END },
- { 55, 80, 95, 117, 166, FRAMES_END },
- { 15, FRAMES_END },
- { 4, 37, 92, FRAMES_END },
- { 2, 43, FRAMES_END },
- { 2, FRAMES_END },
- { 10, 50, FRAMES_END }
-};
-
static const int NO_FRAMES = FRAMES_END;
Animation::Animation(SherlockEngine *vm): _vm(vm) {
@@ -172,22 +139,64 @@ bool Animation::play(const Common::String &filename, int minDelay, int fade,
}
/**
+ * Load the prologue name array
+ */
+void Animation::setPrologueNames(const char *const *names, int count) {
+ for (int idx = 0; idx < count; ++idx, names++) {
+ _prologueNames.push_back(*names);
+ }
+}
+
+/**
+ * Load the prologue frame array
+ */
+void Animation::setPrologueFrames(const int *frames, int count, int maxFrames) {
+ _prologueFrames.resize(count);
+
+ for (int idx = 0; idx < count; ++idx, frames + maxFrames) {
+ _prologueFrames[idx].resize(maxFrames);
+ Common::copy(frames, frames + maxFrames, &_prologueFrames[idx][0]);
+ }
+}
+
+/**
+ * Load the title name array
+ */
+void Animation::setTitleNames(const char *const *names, int count) {
+ for (int idx = 0; idx < count; ++idx, names++) {
+ _titleNames.push_back(*names);
+ }
+}
+
+/**
+ * Load the title frame array
+ */
+void Animation::setTitleFrames(const int *frames, int count, int maxFrames) {
+ _titleFrames.resize(count);
+
+ for (int idx = 0; idx < count; ++idx, frames + maxFrames) {
+ _titleFrames[idx].resize(maxFrames);
+ Common::copy(frames, frames + maxFrames, &_titleFrames[idx][0]);
+ }
+}
+
+/**
* Checks for whether an animation is being played that has associated sound
*/
const int *Animation::checkForSoundFrames(const Common::String &filename) {
const int *frames = &NO_FRAMES;
if (_vm->_soundOverride.empty()) {
- for (int idx = 0; idx < PROLOGUE_NAMES_COUNT; ++idx) {
- if (filename.equalsIgnoreCase(PROLOGUE_NAMES[idx])) {
- frames = &PROLOGUE_FRAMES[idx][0];
+ for (Common::Array<const char *>::size_type idx = 0; idx < _prologueNames.size(); ++idx) {
+ if (filename.equalsIgnoreCase(_prologueNames[idx])) {
+ frames = &_prologueFrames[idx][0];
break;
}
}
} else {
- for (int idx = 0; idx < TITLE_NAMES_COUNT; ++idx) {
- if (filename.equalsIgnoreCase(TITLE_NAMES[idx])) {
- frames = &TITLE_FRAMES[idx][0];
+ for (Common::Array<const char *>::size_type idx = 0; idx < _titleNames.size(); ++idx) {
+ if (filename.equalsIgnoreCase(_titleNames[idx])) {
+ frames = &_titleFrames[idx][0];
break;
}
}