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-rw-r--r--engines/sherlock/animation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/animation.cpp b/engines/sherlock/animation.cpp
index 21d63633d3..7c1f2cd229 100644
--- a/engines/sherlock/animation.cpp
+++ b/engines/sherlock/animation.cpp
@@ -88,7 +88,7 @@ bool Animation::play(const Common::String &filename, int minDelay, int fade,
// Draw the sprite. Note that we explicitly use the raw frame below, rather than the ImageFrame,
// since we don't want the offsets in the image file to be used, just the explicit position we specify
- screen.transBlitFrom(images[imageFrame]._frame, pt);
+ screen.transBlitFrom(images[imageFrame], pt);
} else {
// At this point, either the sprites for the frame has been complete, or there weren't any sprites
// at all to draw for the frame