diff options
Diffstat (limited to 'engines/sherlock/animation.cpp')
-rw-r--r-- | engines/sherlock/animation.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/animation.cpp b/engines/sherlock/animation.cpp index 73f3a9220f..50cb200d0b 100644 --- a/engines/sherlock/animation.cpp +++ b/engines/sherlock/animation.cpp @@ -201,10 +201,10 @@ bool Animation::play3DO(const Common::String &filename, bool intro, int minDelay // Draw the sprite. Note that we explicitly use the raw frame below, rather than the ImageFrame, // since we don't want the offsets in the image file to be used, just the explicit position we specify if (!fadeActive) { - screen.transBlitFromUnscaled3DO(images[imageFrame]._frame, pt); + screen.transBlitFrom(images[imageFrame]._frame, pt); } else { // Fade active, blit to backbuffer1 - screen._backBuffer1.transBlitFromUnscaled3DO(images[imageFrame]._frame, pt); + screen._backBuffer1.transBlitFrom(images[imageFrame]._frame, pt); } } else { // At this point, either the sprites for the frame has been complete, or there weren't any sprites |