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-rw-r--r--engines/sherlock/animation.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/animation.cpp b/engines/sherlock/animation.cpp
index 73f3a9220f..50cb200d0b 100644
--- a/engines/sherlock/animation.cpp
+++ b/engines/sherlock/animation.cpp
@@ -201,10 +201,10 @@ bool Animation::play3DO(const Common::String &filename, bool intro, int minDelay
// Draw the sprite. Note that we explicitly use the raw frame below, rather than the ImageFrame,
// since we don't want the offsets in the image file to be used, just the explicit position we specify
if (!fadeActive) {
- screen.transBlitFromUnscaled3DO(images[imageFrame]._frame, pt);
+ screen.transBlitFrom(images[imageFrame]._frame, pt);
} else {
// Fade active, blit to backbuffer1
- screen._backBuffer1.transBlitFromUnscaled3DO(images[imageFrame]._frame, pt);
+ screen._backBuffer1.transBlitFrom(images[imageFrame]._frame, pt);
}
} else {
// At this point, either the sprites for the frame has been complete, or there weren't any sprites