diff options
Diffstat (limited to 'engines/sherlock/animation.cpp')
-rw-r--r-- | engines/sherlock/animation.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/engines/sherlock/animation.cpp b/engines/sherlock/animation.cpp index 468d61a7b2..681e71d0f6 100644 --- a/engines/sherlock/animation.cpp +++ b/engines/sherlock/animation.cpp @@ -201,12 +201,9 @@ bool Animation::play3DO(const Common::String &filename, bool intro, int minDelay // Draw the sprite. Note that we explicitly use the raw frame below, rather than the ImageFrame, // since we don't want the offsets in the image file to be used, just the explicit position we specify - if (!fadeActive) { - screen.transBlitFrom(images[imageFrame]._frame, pt); - } else { - // Fade active, blit to backbuffer1 - screen._backBuffer1.transBlitFrom(images[imageFrame]._frame, pt); - } + screen._backBuffer1.transBlitFrom(images[imageFrame]._frame, pt); + if (!fadeActive) + screen.slamArea(pt.x, pt.y, images[imageFrame]._frame.w, images[imageFrame]._frame.h); } else { // At this point, either the sprites for the frame has been complete, or there weren't any sprites // at all to draw for the frame |