diff options
Diffstat (limited to 'engines/sherlock/animation.cpp')
| -rw-r--r-- | engines/sherlock/animation.cpp | 46 |
1 files changed, 28 insertions, 18 deletions
diff --git a/engines/sherlock/animation.cpp b/engines/sherlock/animation.cpp index a069abef6f..3bd3137982 100644 --- a/engines/sherlock/animation.cpp +++ b/engines/sherlock/animation.cpp @@ -31,7 +31,7 @@ static const int NO_FRAMES = FRAMES_END; Animation::Animation(SherlockEngine *vm) : _vm(vm) { } -bool Animation::play(const Common::String &filename, int minDelay, int fade, +bool Animation::play(const Common::String &filename, bool intro, int minDelay, int fade, bool setPalette, int speed) { Events &events = *_vm->_events; Screen &screen = *_vm->_screen; @@ -39,7 +39,7 @@ bool Animation::play(const Common::String &filename, int minDelay, int fade, int soundNumber = 0; // Check for any any sound frames for the given animation - const int *soundFrames = checkForSoundFrames(filename); + const int *soundFrames = checkForSoundFrames(filename, intro); // Add on the VDX extension Common::String vdxName = filename + ".vdx"; @@ -102,12 +102,19 @@ bool Animation::play(const Common::String &filename, int minDelay, int fade, if (frameNumber++ == *soundFrames) { ++soundNumber; ++soundFrames; - Common::String fname = _soundLibraryFilename.empty() ? - Common::String::format("%s%01d", filename.c_str(), soundNumber) : - Common::String::format("%s%02d", filename.c_str(), soundNumber); + + Common::String sampleFilename; + + if (!intro) { + // regular animation, append 1-digit number + sampleFilename = Common::String::format("%s%01d", filename.c_str(), soundNumber); + } else { + // intro animation, append 2-digit number + sampleFilename = Common::String::format("%s%02d", filename.c_str(), soundNumber); + } if (sound._voices) - sound.playSound(fname, WAIT_RETURN_IMMEDIATELY, 100, _soundLibraryFilename.c_str()); + sound.playSound(sampleFilename, WAIT_RETURN_IMMEDIATELY, 100, _soundLibraryFilename.c_str()); } events.wait(speed * 3); @@ -133,15 +140,15 @@ bool Animation::play(const Common::String &filename, int minDelay, int fade, return !skipped && !_vm->shouldQuit(); } -bool Animation::play3DO(const Common::String &filename, int minDelay, int fade, +bool Animation::play3DO(const Common::String &filename, bool intro, int minDelay, int fade, int speed) { Events &events = *_vm->_events; Screen &screen = *_vm->_screen; Sound &sound = *_vm->_sound; - //int soundNumber = 0; + int soundNumber = 0; // Check for any any sound frames for the given animation - //const int *soundFrames = checkForSoundFrames(filename); + const int *soundFrames = checkForSoundFrames(filename, intro); // Add on the VDX extension Common::String indexName = "prologue/" + filename + ".3dx"; @@ -167,7 +174,7 @@ bool Animation::play3DO(const Common::String &filename, int minDelay, int fade, // screen.setPalette(images._palette); // } - //int frameNumber = 0; + int frameNumber = 0; Common::Point pt; bool skipped = false; while (!_vm->shouldQuit()) { @@ -200,20 +207,21 @@ bool Animation::play3DO(const Common::String &filename, int minDelay, int fade, // if (screen.equalizePalette(images._palette) == 0) // fade = 0; //} +#endif // Check if we've reached a frame with sound if (frameNumber++ == *soundFrames) { ++soundNumber; ++soundFrames; - Common::String fname = _soundLibraryFilename.empty() ? - Common::String::format("%s%01d", filename.c_str(), soundNumber) : - Common::String::format("%s%02d", filename.c_str(), soundNumber); + + Common::String sampleFilename; + + // append 1-digit number + sampleFilename = Common::String::format("prologue/sounds/%s%01d", filename.c_str(), soundNumber); if (sound._voices) - sound.playSound(fname, WAIT_RETURN_IMMEDIATELY, 100, _soundLibraryFilename.c_str()); + sound.playSound(sampleFilename, WAIT_RETURN_IMMEDIATELY, 100); // no sound library } -#endif - events.wait(speed * 3); } @@ -267,10 +275,11 @@ void Animation::setTitleFrames(const int *frames, int count, int maxFrames) { } } -const int *Animation::checkForSoundFrames(const Common::String &filename) { +const int *Animation::checkForSoundFrames(const Common::String &filename, bool intro) { const int *frames = &NO_FRAMES; - if (_soundLibraryFilename.empty()) { + if (!intro) { + // regular animation is playing for (uint idx = 0; idx < _prologueNames.size(); ++idx) { if (filename.equalsIgnoreCase(_prologueNames[idx])) { frames = &_prologueFrames[idx][0]; @@ -278,6 +287,7 @@ const int *Animation::checkForSoundFrames(const Common::String &filename) { } } } else { + // intro-animation is playing for (uint idx = 0; idx < _titleNames.size(); ++idx) { if (filename.equalsIgnoreCase(_titleNames[idx])) { frames = &_titleFrames[idx][0]; |
