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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_ANIMATION_H
+#define SHERLOCK_ANIMATION_H
+
+#include "common/scummsys.h"
+#include "common/str.h"
+#include "common/array.h"
+
+namespace Sherlock {
+
+#define FRAMES_END 32000
+
+class SherlockEngine;
+
+class Animation {
+private:
+ SherlockEngine *_vm;
+
+ Common::Array<const char *> _prologueNames;
+ Common::Array<Common::Array<int> > _prologueFrames;
+ Common::Array<const char *> _titleNames;
+ Common::Array<Common::Array<int> > _titleFrames;
+
+ /**
+ * Checks for whether an animation is being played that has associated sound
+ */
+ const int *checkForSoundFrames(const Common::String &filename, bool intro);
+public:
+ Common::String _soundLibraryFilename;
+ Common::String _gfxLibraryFilename;
+
+public:
+ Animation(SherlockEngine *vm);
+
+ /**
+ * Load the prologue name array
+ */
+ void setPrologueNames(const char *const *names, int count);
+
+ /**
+ * Load the prologue frame array
+ */
+ void setPrologueFrames(const int *frames, int count, int maxFrames);
+
+ /**
+ * Load the title name array
+ */
+ void setTitleNames(const char *const *names, int count);
+
+ /**
+ * Load the title frame array
+ */
+ void setTitleFrames(const int *frames, int count, int maxFrames);
+
+ /**
+ * Play a full-screen animation
+ */
+ bool play(const Common::String &filename, bool intro, int minDelay, int fade, bool setPalette, int speed);
+
+ bool play3DO(const Common::String &filename, bool intro, int minDelay, bool fadeFromGrey, int speed);
+};
+
+} // End of namespace Sherlock
+
+#endif