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-rw-r--r--engines/sherlock/events.cpp411
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diff --git a/engines/sherlock/events.cpp b/engines/sherlock/events.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "common/events.h"
+#include "common/system.h"
+#include "engines/util.h"
+#include "graphics/cursorman.h"
+#include "sherlock/sherlock.h"
+#include "sherlock/events.h"
+#include "sherlock/surface.h"
+#include "sherlock/tattoo/tattoo.h"
+
+namespace Sherlock {
+
+enum ButtonFlag { LEFT_BUTTON = 1, RIGHT_BUTTON = 2 };
+
+Events::Events(SherlockEngine *vm): _vm(vm) {
+ _cursorImages = nullptr;
+ _cursorId = INVALID_CURSOR;
+ _frameCounter = 1;
+ _priorFrameTime = 0;
+ _mouseButtons = 0;
+ _pressed = _released = false;
+ _rightPressed = _rightReleased = false;
+ _oldButtons = _oldRightButton = false;
+ _firstPress = false;
+ _waitCounter = 0;
+ _frameRate = GAME_FRAME_RATE;
+
+ if (_vm->_interactiveFl)
+ loadCursors("rmouse.vgs");
+}
+
+Events::~Events() {
+ delete _cursorImages;
+}
+
+void Events::loadCursors(const Common::String &filename) {
+ hideCursor();
+ delete _cursorImages;
+
+ if (!IS_3DO) {
+ // PC
+ _cursorImages = new ImageFile(filename);
+ } else {
+ // 3DO
+ _cursorImages = new ImageFile3DO(filename, kImageFile3DOType_RoomFormat);
+ }
+ _cursorId = INVALID_CURSOR;
+}
+
+void Events::setCursor(CursorId cursorId) {
+ if (cursorId == _cursorId || _waitCounter > 0)
+ return;
+
+ int hotspotX, hotspotY;
+
+ if (cursorId == MAGNIFY) {
+ hotspotX = 8;
+ hotspotY = 8;
+ } else {
+ hotspotX = 0;
+ hotspotY = 0;
+ }
+
+ // Set the cursor data
+ Graphics::Surface &s = (*_cursorImages)[cursorId]._frame;
+
+ setCursor(s, hotspotX, hotspotY);
+
+ _cursorId = cursorId;
+}
+
+void Events::setCursor(const Graphics::Surface &src, int hotspotX, int hotspotY) {
+ _cursorId = INVALID_CURSOR;
+ _hotspotPos = Common::Point(hotspotX, hotspotY);
+
+ if (!IS_3DO) {
+ // PC 8-bit palettized
+ CursorMan.replaceCursor(src.getPixels(), src.w, src.h, hotspotX, hotspotY, 0xff);
+ } else if (!_vm->_isScreenDoubled) {
+ CursorMan.replaceCursor(src.getPixels(), src.w, src.h, hotspotX, hotspotY, 0x0000, false, &src.format);
+ } else {
+ Graphics::Surface tempSurface;
+ tempSurface.create(2 * src.w, 2 * src.h, src.format);
+
+ for (int y = 0; y < src.h; y++) {
+ const uint16 *srcP = (const uint16 *)src.getBasePtr(0, y);
+ uint16 *destP = (uint16 *)tempSurface.getBasePtr(0, 2 * y);
+ for (int x = 0; x < src.w; ++x, ++srcP, destP += 2) {
+ *destP = *srcP;
+ *(destP + 1) = *srcP;
+ *(destP + 2 * src.w) = *srcP;
+ *(destP + 2 * src.w + 1) = *srcP;
+ }
+ }
+
+ // 3DO RGB565
+ CursorMan.replaceCursor(tempSurface.getPixels(), tempSurface.w, tempSurface.h, 2 * hotspotX, 2 * hotspotY, 0x0000, false, &src.format);
+
+ tempSurface.free();
+ }
+ showCursor();
+}
+
+void Events::setCursor(CursorId cursorId, const Common::Point &cursorPos, const Graphics::Surface &surface) {
+ _cursorId = cursorId;
+
+ // Get the standard cursor frame
+ Graphics::Surface &cursorImg = (*_cursorImages)[cursorId]._frame;
+
+ // If the X pos for the cursor image is -100, this is a special value to indicate
+ // the cursor should be horizontally centered
+ Common::Point cursorPt = cursorPos;
+ if (cursorPos.x == -100)
+ cursorPt.x = (surface.w - cursorImg.w) / 2;
+
+ // Figure total bounds needed for cursor image and passed image
+ Common::Rect bounds(surface.w, surface.h);
+ bounds.extend(Common::Rect(cursorPt.x, cursorPt.y, cursorPt.x + cursorImg.w, cursorPt.y + cursorImg.h));
+ Common::Rect r = bounds;
+ r.moveTo(0, 0);
+
+ // Form a single surface containing both frames
+ Surface s(r.width(), r.height());
+ s.fill(TRANSPARENCY);
+
+ // Draw the passed image
+ Common::Point drawPos;
+ if (cursorPt.x < 0)
+ drawPos.x = -cursorPt.x;
+ if (cursorPt.y < 0)
+ drawPos.y = -cursorPt.y;
+ s.blitFrom(surface, Common::Point(drawPos.x, drawPos.y));
+
+ // Draw the cursor image
+ drawPos = Common::Point(MAX(cursorPt.x, (int16)0), MAX(cursorPt.y, (int16)0));
+ s.transBlitFrom(cursorImg, Common::Point(drawPos.x, drawPos.y));
+
+ // Set up hotspot position for cursor, adjusting for cursor image's position within the surface
+ Common::Point hotspot;
+ if (cursorId == MAGNIFY)
+ hotspot = Common::Point(8, 8);
+ hotspot += drawPos;
+ // Set the cursor
+ setCursor(s.getRawSurface(), hotspot.x, hotspot.y);
+}
+
+void Events::animateCursorIfNeeded() {
+ if (_cursorId >= WAIT && _cursorId < (WAIT + 3)) {
+ CursorId newId = (_cursorId == WAIT + 2) ? WAIT : (CursorId)((int)_cursorId + 1);
+ setCursor(newId);
+ }
+}
+
+void Events::showCursor() {
+ if (IS_SERRATED_SCALPEL || !static_cast<Tattoo::TattooEngine *>(_vm)->_runningProlog)
+ CursorMan.showMouse(true);
+}
+
+void Events::hideCursor() {
+ CursorMan.showMouse(false);
+}
+
+CursorId Events::getCursor() const {
+ return _cursorId;
+}
+
+bool Events::isCursorVisible() const {
+ return CursorMan.isVisible();
+}
+
+void Events::pollEvents() {
+ checkForNextFrameCounter();
+
+ Common::Event event;
+ while (g_system->getEventManager()->pollEvent(event)) {
+ _mousePos = event.mouse;
+ if (_vm->_isScreenDoubled)
+ _mousePos = Common::Point(_mousePos.x / 2, _mousePos.y / 2);
+
+ // Handle events
+ switch (event.type) {
+ case Common::EVENT_QUIT:
+ case Common::EVENT_RTL:
+ return;
+
+ case Common::EVENT_KEYDOWN:
+ // Check for debugger
+ if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL)) {
+ // Attach to the debugger
+ _vm->_debugger->attach();
+ _vm->_debugger->onFrame();
+ } else {
+ _pendingKeys.push(event.kbd);
+ }
+ return;
+ case Common::EVENT_KEYUP:
+ return;
+ case Common::EVENT_LBUTTONDOWN:
+ _mouseButtons |= LEFT_BUTTON;
+ return;
+ case Common::EVENT_RBUTTONDOWN:
+ _mouseButtons |= RIGHT_BUTTON;
+ return;
+ case Common::EVENT_LBUTTONUP:
+ _mouseButtons &= ~LEFT_BUTTON;
+ return;
+ case Common::EVENT_RBUTTONUP:
+ _mouseButtons &= ~RIGHT_BUTTON;
+ return;
+ default:
+ break;
+ }
+ }
+}
+
+void Events::pollEventsAndWait() {
+ pollEvents();
+ g_system->delayMillis(10);
+}
+
+void Events::warpMouse(const Common::Point &pt) {
+ Common::Point pos = pt;
+ if (_vm->_isScreenDoubled)
+ pos = Common::Point(pt.x / 2, pt.y);
+
+ _mousePos = pos - _vm->_screen->_currentScroll;
+ g_system->warpMouse(_mousePos.x, _mousePos.y);
+}
+
+void Events::warpMouse() {
+ Screen &screen = *_vm->_screen;
+ warpMouse(Common::Point(screen._currentScroll.x + SHERLOCK_SCREEN_WIDTH / 2,
+ screen._currentScroll.y + SHERLOCK_SCREEN_HEIGHT / 2));
+}
+
+Common::Point Events::mousePos() const {
+ return _vm->_screen->_currentScroll + _mousePos;
+}
+
+void Events::setFrameRate(int newRate) {
+ _frameRate = newRate;
+}
+
+void Events::toggleSpeed() {
+ _frameRate = (_frameRate == GAME_FRAME_RATE) ? GAME_FRAME_RATE * 2 : GAME_FRAME_RATE;
+}
+
+bool Events::checkForNextFrameCounter() {
+ // Check for next game frame
+ uint32 milli = g_system->getMillis();
+ if ((milli - _priorFrameTime) >= (1000 / _frameRate)) {
+ ++_frameCounter;
+ _priorFrameTime = milli;
+
+ // Give time to the debugger
+ _vm->_debugger->onFrame();
+
+ // Display the frame
+ _vm->_screen->update();
+
+ return true;
+ }
+
+ return false;
+}
+
+Common::KeyState Events::getKey() {
+ Common::KeyState keyState = _pendingKeys.pop();
+
+ switch (keyState.keycode) {
+ case Common::KEYCODE_KP1:
+ keyState.keycode = Common::KEYCODE_END;
+ break;
+ case Common::KEYCODE_KP2:
+ keyState.keycode = Common::KEYCODE_DOWN;
+ break;
+ case Common::KEYCODE_KP3:
+ keyState.keycode = Common::KEYCODE_PAGEDOWN;
+ break;
+ case Common::KEYCODE_KP4:
+ keyState.keycode = Common::KEYCODE_LEFT;
+ break;
+ case Common::KEYCODE_KP6:
+ keyState.keycode = Common::KEYCODE_RIGHT;
+ break;
+ case Common::KEYCODE_KP7:
+ keyState.keycode = Common::KEYCODE_HOME;
+ break;
+ case Common::KEYCODE_KP8:
+ keyState.keycode = Common::KEYCODE_UP;
+ break;
+ case Common::KEYCODE_KP9:
+ keyState.keycode = Common::KEYCODE_PAGEUP;
+ break;
+ case Common::KEYCODE_KP_ENTER:
+ keyState.keycode = Common::KEYCODE_RETURN;
+ break;
+ default:
+ break;
+ }
+
+ return keyState;
+}
+
+void Events::clearEvents() {
+ _pendingKeys.clear();
+ _mouseButtons = 0;
+ _pressed = _released = false;
+ _rightPressed = _rightReleased = false;
+ _oldButtons = _oldRightButton = false;
+ _firstPress = false;
+}
+
+void Events::clearKeyboard() {
+ _pendingKeys.clear();
+}
+
+void Events::wait(int numFrames) {
+ uint32 totalMilli = numFrames * 1000 / _frameRate;
+ delay(totalMilli);
+}
+
+bool Events::delay(uint32 time, bool interruptable) {
+ // Different handling for really short versus extended times
+ if (time < 10) {
+ // For really short periods, simply delay by the desired amount
+ pollEvents();
+ g_system->delayMillis(time);
+ bool result = !(interruptable && (kbHit() || _pressed || _vm->shouldQuit()));
+
+ if (interruptable)
+ clearEvents();
+ return result;
+ } else {
+ // For long periods go into a loop where we delay by 10ms at a time and then
+ // check for events. This ensures for longer delays that responsiveness is
+ // maintained
+ uint32 delayEnd = g_system->getMillis() + time;
+
+ while (!_vm->shouldQuit() && g_system->getMillis() < delayEnd) {
+ pollEventsAndWait();
+
+ if (interruptable && (kbHit() || _mouseButtons)) {
+ clearEvents();
+ return false;
+ }
+ }
+
+ return !_vm->shouldQuit();
+ }
+}
+
+void Events::setButtonState() {
+ _firstPress = ((_mouseButtons & 1) && !_pressed) || ((_mouseButtons & 2) && !_rightPressed);
+
+ _released = _rightReleased = false;
+ if (_mouseButtons & LEFT_BUTTON)
+ _pressed = _oldButtons = true;
+
+ if ((_mouseButtons & LEFT_BUTTON) == 0 && _oldButtons) {
+ _pressed = _oldButtons = false;
+ _released = true;
+ }
+
+ if (_mouseButtons & RIGHT_BUTTON)
+ _rightPressed = _oldRightButton = true;
+
+ if ((_mouseButtons & RIGHT_BUTTON) == 0 && _oldRightButton) {
+ _rightPressed = _oldRightButton = false;
+ _rightReleased = true;
+ }
+}
+
+bool Events::checkInput() {
+ setButtonState();
+ return kbHit() || _pressed || _released || _rightPressed || _rightReleased;
+}
+
+void Events::incWaitCounter() {
+ setCursor(WAIT);
+ ++_waitCounter;
+}
+
+void Events::decWaitCounter() {
+ assert(_waitCounter > 0);
+ --_waitCounter;
+}
+
+} // End of namespace Sherlock