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-rw-r--r--engines/sherlock/fonts.cpp204
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diff --git a/engines/sherlock/fonts.cpp b/engines/sherlock/fonts.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/system.h"
+#include "common/platform.h"
+#include "sherlock/fonts.h"
+#include "sherlock/image_file.h"
+#include "sherlock/surface.h"
+#include "sherlock/sherlock.h"
+
+namespace Sherlock {
+
+SherlockEngine *Fonts::_vm;
+ImageFile *Fonts::_font;
+int Fonts::_fontNumber;
+int Fonts::_fontHeight;
+int Fonts::_widestChar;
+uint16 Fonts::_charCount;
+byte Fonts::_yOffsets[255];
+
+void Fonts::setVm(SherlockEngine *vm) {
+ _vm = vm;
+ _font = nullptr;
+ _charCount = 0;
+}
+
+void Fonts::free() {
+ delete _font;
+}
+
+void Fonts::setFont(int fontNum) {
+ _fontNumber = fontNum;
+
+ // Discard previous font
+ delete _font;
+
+ Common::String fontFilename;
+
+ if (_vm->getPlatform() != Common::kPlatform3DO) {
+ // PC
+ // use FONT[number].VGS, which is a regular sherlock graphic file
+ fontFilename = Common::String::format("FONT%d.VGS", fontNum + 1);
+
+ // load font data
+ _font = new ImageFile(fontFilename);
+ } else {
+ // 3DO
+ switch (fontNum) {
+ case 0:
+ case 1:
+ fontFilename = "helvetica14.font";
+ break;
+ case 2:
+ fontFilename = "darts.font";
+ break;
+ default:
+ error("setFont(): unsupported 3DO font number");
+ }
+
+ // load font data
+ _font = new ImageFile3DO(fontFilename, kImageFile3DOType_Font);
+ }
+
+ _charCount = _font->size();
+
+ // Iterate through the frames to find the widest and tallest font characters
+ _fontHeight = _widestChar = 0;
+ for (uint idx = 0; idx < _charCount; ++idx) {
+ _fontHeight = MAX((uint16)_fontHeight, (*_font)[idx]._frame.h);
+ _widestChar = MAX((uint16)_widestChar, (*_font)[idx]._frame.w);
+ }
+
+ // Initialize the Y offset table for the extended character set
+ for (int idx = 0; idx < 255; ++idx) {
+ _yOffsets[idx] = 0;
+
+ if (IS_ROSE_TATTOO) {
+ if ((idx >= 129 && idx < 135) || (idx >= 136 && idx < 143) || (idx >= 147 && idx < 155) ||
+ (idx >= 156 && idx < 165))
+ _yOffsets[idx] = 1;
+ else if ((idx >= 143 && idx < 146) || idx == 165)
+ _yOffsets[idx] = 2;
+ }
+ }
+}
+
+inline byte Fonts::translateChar(byte c) {
+ switch (c) {
+ case ' ':
+ return 0; // translate to first actual character
+ case 225:
+ // This was done in the German interpreter
+ // happens when talking to the kid in the 2nd room
+ return 135; // special handling for 0xE1
+ default:
+ if (c >= 0x80) { // German SH1 version did this
+ c--;
+ }
+ // Spanish SH1 did this (reverse engineered code)
+ //if ((c >= 0xA0) && (c <= 0xAD) || (c == 0x82)) {
+ // c--;
+ //}
+ assert(c > 32); // anything above space is allowed
+ return c - 33;
+ }
+}
+
+void Fonts::writeString(Surface *surface, const Common::String &str,
+ const Common::Point &pt, int overrideColor) {
+ Common::Point charPos = pt;
+
+ if (!_font)
+ return;
+
+ for (const char *curCharPtr = str.c_str(); *curCharPtr; ++curCharPtr) {
+ byte curChar = *curCharPtr;
+
+ if (curChar == ' ') {
+ charPos.x += 5; // hardcoded space
+ continue;
+ }
+ curChar = translateChar(curChar);
+
+ assert(curChar < _charCount);
+ ImageFrame &frame = (*_font)[curChar];
+ surface->transBlitFrom(frame, Common::Point(charPos.x, charPos.y + _yOffsets[curChar]), false, overrideColor);
+ charPos.x += frame._frame.w + 1;
+ }
+}
+
+int Fonts::stringWidth(const Common::String &str) {
+ int width = 0;
+
+ if (!_font)
+ return 0;
+
+ for (const char *c = str.c_str(); *c; ++c)
+ width += charWidth(*c);
+
+ return width;
+}
+
+int Fonts::stringHeight(const Common::String &str) {
+ int height = 0;
+
+ if (!_font)
+ return 0;
+
+ for (const char *c = str.c_str(); *c; ++c)
+ height = MAX(height, charHeight(*c));
+
+ return height;
+}
+
+int Fonts::charWidth(unsigned char c) {
+ byte curChar;
+
+ if (!_font)
+ return 0;
+
+ if (c == ' ') {
+ return 5; // hardcoded space
+ }
+ curChar = translateChar(c);
+
+ if (curChar < _charCount)
+ return (*_font)[curChar]._frame.w + 1;
+ return 0;
+}
+
+int Fonts::charHeight(unsigned char c) {
+ byte curChar;
+
+ if (!_font)
+ return 0;
+
+ // Space is supposed to be handled like the first actual character (which is decimal 33)
+ curChar = translateChar(c);
+
+ assert(curChar < _charCount);
+ const ImageFrame &img = (*_font)[curChar];
+ return img._height + img._offset.y + 1;
+}
+
+} // End of namespace Sherlock