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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_IMAGE_FILE_H
+#define SHERLOCK_IMAGE_FILE_H
+
+#include "common/array.h"
+#include "common/file.h"
+#include "common/hashmap.h"
+#include "common/hash-str.h"
+#include "common/rect.h"
+#include "common/str.h"
+#include "common/stream.h"
+#include "graphics/surface.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+struct ImageFrame {
+ uint32 _size;
+ uint16 _width, _height;
+ int _paletteBase;
+ bool _rleEncoded;
+ Common::Point _offset;
+ byte _rleMarker;
+ Graphics::Surface _frame;
+
+ /**
+ * Decompress a single frame for the sprite
+ */
+ void decompressFrame(const byte *src, bool isRoseTattoo);
+
+ /**
+ * Return the frame width adjusted by a specified scale amount
+ */
+ int sDrawXSize(int scaleVal) const;
+
+ /**
+ * Return the frame height adjusted by a specified scale amount
+ */
+ int sDrawYSize(int scaleVal) const;
+
+ /**
+ * Return the frame offset x adjusted by a specified scale amount
+ */
+ int sDrawXOffset(int scaleVal) const;
+
+ /**
+ * Return the frame offset y adjusted by a specified scale amount
+ */
+ int sDrawYOffset(int scaleVal) const;
+};
+
+class ImageFile : public Common::Array<ImageFrame> {
+private:
+ static SherlockEngine *_vm;
+
+ /**
+ * Load the data of the sprite
+ */
+ void load(Common::SeekableReadStream &stream, bool skipPalette, bool animImages);
+
+ /**
+ * Gets the palette at the start of the sprite file
+ */
+ void loadPalette(Common::SeekableReadStream &stream);
+public:
+ byte _palette[256 * 3];
+public:
+ ImageFile();
+ ImageFile(const Common::String &name, bool skipPal = false, bool animImages = false);
+ ImageFile(Common::SeekableReadStream &stream, bool skipPal = false);
+ ~ImageFile();
+ static void setVm(SherlockEngine *vm);
+};
+
+enum ImageFile3DOType {
+ kImageFile3DOType_Animation = 0,
+ kImageFile3DOType_Cel = 1,
+ kImageFile3DOType_CelAnimation = 2,
+ kImageFile3DOType_RoomFormat = 3,
+ kImageFile3DOType_Font = 4
+};
+
+struct ImageFile3DOPixelLookupTable {
+ uint16 pixelColor[256];
+};
+
+class ImageFile3DO : public ImageFile { // Common::Array<ImageFrame> {
+private:
+ static SherlockEngine *_vm;
+
+ /**
+ * Load the data of the sprite
+ */
+ void load(Common::SeekableReadStream &stream, bool isRoomData);
+
+ /**
+ * convert pixel RGB values from RGB555 to RGB565
+ */
+ inline uint16 convertPixel(uint16 pixel3DO);
+
+ /**
+ * Load 3DO cel file
+ */
+ void load3DOCelFile(Common::SeekableReadStream &stream);
+
+ /**
+ * Load 3DO cel data (room file format)
+ */
+ void load3DOCelRoomData(Common::SeekableReadStream &stream);
+
+ inline uint16 celGetBits(const byte *&dataPtr, byte bitCount, byte &dataBitsLeft);
+
+ /**
+ * Decompress a single frame of a 3DO cel file
+ */
+ void decompress3DOCelFrame(ImageFrame &frame, const byte *dataPtr, uint32 dataSize, byte bitsPerPixel, ImageFile3DOPixelLookupTable *pixelLookupTable);
+
+ /**
+ * Load animation graphics file
+ */
+ void loadAnimationFile(Common::SeekableReadStream &stream);
+
+ /**
+ * Load Sherlock Holmes 3DO font file
+ */
+ void loadFont(Common::SeekableReadStream &stream);
+
+public:
+ ImageFile3DO(const Common::String &name, ImageFile3DOType imageFile3DOType);
+ ImageFile3DO(Common::SeekableReadStream &stream, bool isRoomData = false);
+ ~ImageFile3DO();
+ static void setVm(SherlockEngine *vm);
+};
+
+#define STREAMING_BUFFER_SIZE 65536
+
+class StreamingImageFile {
+private:
+ int _frameNumber;
+ Common::SeekableReadStream *_stream;
+ bool _compressed;
+ byte _buffer[STREAMING_BUFFER_SIZE];
+public:
+ ImageFrame _imageFrame;
+
+ Common::Point _position; // Animation position
+ Common::Rect _oldBounds; // Bounds of previous frame
+ Common::Rect _removeBounds; // Remove area for just drawn frame
+
+ int _flags; // Flags
+ int _scaleVal; // Specifies the scale amount
+ int _zPlacement; // Used by doBgAnim for determining Z order
+public:
+ StreamingImageFile();
+ ~StreamingImageFile();
+
+ /**
+ * Initialize reading of the specified stream
+ */
+ void load(Common::SeekableReadStream *stream, bool compressed);
+
+ /**
+ * Close the streamining image file
+ */
+ void close();
+
+ /**
+ * Get the next frame of the file
+ */
+ void getNextFrame();
+
+ /**
+ * Returns whether there are any remaining frames or not
+ */
+ bool active() const { return _stream != nullptr && _stream->pos() < _stream->size(); }
+
+ /**
+ * Return the current frame number
+ */
+ int frameNumber() const { return _frameNumber; }
+};
+
+} // End of namespace Sherlock
+
+#endif