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-rw-r--r--engines/sherlock/inventory.cpp471
1 files changed, 471 insertions, 0 deletions
diff --git a/engines/sherlock/inventory.cpp b/engines/sherlock/inventory.cpp
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+++ b/engines/sherlock/inventory.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/inventory.h"
+#include "sherlock/sherlock.h"
+#include "sherlock/scalpel/scalpel_user_interface.h"
+
+namespace Sherlock {
+
+InventoryItem::InventoryItem(int requiredFlag, const Common::String &name,
+ const Common::String &description, const Common::String &examine) :
+ _requiredFlag(requiredFlag), _name(name), _description(description),
+ _examine(examine), _lookFlag(0) {
+}
+
+void InventoryItem::synchronize(Common::Serializer &s) {
+ s.syncAsSint16LE(_requiredFlag);
+ s.syncAsSint16LE(_lookFlag);
+ s.syncString(_name);
+ s.syncString(_description);
+ s.syncString(_examine);
+}
+
+/*----------------------------------------------------------------*/
+
+Inventory::Inventory(SherlockEngine *vm) : Common::Array<InventoryItem>(), _vm(vm) {
+ Common::fill(&_invShapes[0], &_invShapes[MAX_VISIBLE_INVENTORY], (ImageFile *)nullptr);
+ _invGraphicsLoaded = false;
+ _invIndex = 0;
+ _holdings = 0;
+ _invMode = INVMODE_EXIT;
+ for (int i = 0; i < 6; ++i)
+ _invShapes[i] = nullptr;
+}
+
+Inventory::~Inventory() {
+ freeGraphics();
+}
+
+void Inventory::freeInv() {
+ freeGraphics();
+
+ _names.clear();
+ _invGraphicsLoaded = false;
+}
+
+void Inventory::freeGraphics() {
+ for (uint idx = 0; idx < MAX_VISIBLE_INVENTORY; ++idx)
+ delete _invShapes[idx];
+
+ Common::fill(&_invShapes[0], &_invShapes[MAX_VISIBLE_INVENTORY], (ImageFile *)nullptr);
+ _invGraphicsLoaded = false;
+}
+
+void Inventory::loadInv() {
+ // Exit if the inventory names are already loaded
+ if (_names.size() > 0)
+ return;
+
+ // Load the inventory names
+ Common::SeekableReadStream *stream = _vm->_res->load("invent.txt");
+
+ int streamSize = stream->size();
+ while (stream->pos() < streamSize) {
+ Common::String name;
+ char c;
+ while ((c = stream->readByte()) != 0)
+ name += c;
+
+ _names.push_back(name);
+ }
+
+ delete stream;
+
+ loadGraphics();
+}
+
+void Inventory::loadGraphics() {
+ if (_invGraphicsLoaded)
+ return;
+
+ // Default all inventory slots to empty
+ Common::fill(&_invShapes[0], &_invShapes[MAX_VISIBLE_INVENTORY], (ImageFile *)nullptr);
+
+ for (int idx = _invIndex; (idx < _holdings) && (idx - _invIndex) < MAX_VISIBLE_INVENTORY; ++idx) {
+ // Get the name of the item to be displayed, figure out its accompanying
+ // .VGS file with its picture, and then load it
+ int invNum = findInv((*this)[idx]._name);
+ Common::String fName = Common::String::format("item%02d.vgs", invNum + 1);
+
+ _invShapes[idx - _invIndex] = new ImageFile(fName);
+ }
+
+ _invGraphicsLoaded = true;
+}
+
+int Inventory::findInv(const Common::String &name) {
+ for (int idx = 0; idx < (int)_names.size(); ++idx) {
+ if (name.equalsIgnoreCase(_names[idx]))
+ return idx;
+ }
+
+ // Couldn't find the desired item
+ error("Couldn't find inventory item - %s", name.c_str());
+}
+
+void Inventory::putInv(InvSlamMode slamIt) {
+ Screen &screen = *_vm->_screen;
+ UserInterface &ui = *_vm->_ui;
+
+ // If an inventory item has disappeared (due to using it or giving it),
+ // a blank space slot may have appeared. If so, adjust the inventory
+ if (_invIndex > 0 && _invIndex > (_holdings - 6)) {
+ --_invIndex;
+ freeGraphics();
+ loadGraphics();
+ }
+
+ if (slamIt != SLAM_SECONDARY_BUFFER) {
+ screen.makePanel(Common::Rect(6, 163, 54, 197));
+ screen.makePanel(Common::Rect(58, 163, 106, 197));
+ screen.makePanel(Common::Rect(110, 163, 158, 197));
+ screen.makePanel(Common::Rect(162, 163, 210, 197));
+ screen.makePanel(Common::Rect(214, 163, 262, 197));
+ screen.makePanel(Common::Rect(266, 163, 314, 197));
+ }
+
+ // Iterate through displaying up to 6 objects at a time
+ for (int idx = _invIndex; idx < _holdings && (idx - _invIndex) < MAX_VISIBLE_INVENTORY; ++idx) {
+ int itemNum = idx - _invIndex;
+ Surface &bb = slamIt == SLAM_SECONDARY_BUFFER ? screen._backBuffer2 : screen._backBuffer1;
+ Common::Rect r(8 + itemNum * 52, 165, 51 + itemNum * 52, 194);
+
+ // Draw the background
+ if (idx == ui._selector) {
+ bb.fillRect(r, 235);
+ } else if (slamIt == SLAM_SECONDARY_BUFFER) {
+ bb.fillRect(r, BUTTON_MIDDLE);
+ }
+
+ // Draw the item image
+ ImageFrame &frame = (*_invShapes[itemNum])[0];
+ bb.transBlitFrom(frame, Common::Point(6 + itemNum * 52 + ((47 - frame._width) / 2),
+ 163 + ((33 - frame._height) / 2)));
+ }
+
+ if (slamIt == SLAM_DISPLAY)
+ screen.slamArea(6, 163, 308, 34);
+
+ if (slamIt != SLAM_SECONDARY_BUFFER)
+ ui.clearInfo();
+
+ if (slamIt == 0) {
+ invCommands(0);
+ } else if (slamIt == SLAM_SECONDARY_BUFFER) {
+ screen._backBuffer = &screen._backBuffer2;
+ invCommands(0);
+ screen._backBuffer = &screen._backBuffer1;
+ }
+}
+
+void Inventory::drawInventory(InvNewMode mode) {
+ Screen &screen = *_vm->_screen;
+ UserInterface &ui = *_vm->_ui;
+ InvNewMode tempMode = mode;
+
+ loadInv();
+
+ if (mode == INVENTORY_DONT_DISPLAY) {
+ screen._backBuffer = &screen._backBuffer2;
+ }
+
+ // Draw the window background
+ Surface &bb = *screen._backBuffer;
+ bb.fillRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y1 + 10), BORDER_COLOR);
+ bb.fillRect(Common::Rect(0, CONTROLS_Y1 + 10, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ bb.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y1 + 10,
+ SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ bb.fillRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 2, SHERLOCK_SCREEN_WIDTH,
+ SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ bb.fillRect(Common::Rect(2, CONTROLS_Y1 + 10, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT - 2),
+ INV_BACKGROUND);
+
+ // Draw the buttons
+ screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[0][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[0][1],
+ CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[0][2] - screen.stringWidth("Exit") / 2, "Exit");
+ screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[1][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[1][1],
+ CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[1][2] - screen.stringWidth("Look") / 2, "Look");
+ screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[2][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[2][1],
+ CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[2][2] - screen.stringWidth("Use") / 2, "Use");
+ screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[3][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[3][1],
+ CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[3][2] - screen.stringWidth("Give") / 2, "Give");
+ screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[4][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[4][1],
+ CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[4][2], "^^");
+ screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[5][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[5][1],
+ CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[5][2], "^");
+ screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[6][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[6][1],
+ CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[6][2], "_");
+ screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[7][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[7][1],
+ CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[7][2], "__");
+
+ if (tempMode == INVENTORY_DONT_DISPLAY)
+ mode = LOOK_INVENTORY_MODE;
+ _invMode = (InvMode)mode;
+
+ if (mode != PLAIN_INVENTORY) {
+ ui._oldKey = Scalpel::INVENTORY_COMMANDS[(int)mode];
+ } else {
+ ui._oldKey = -1;
+ }
+
+ invCommands(0);
+ putInv(SLAM_DONT_DISPLAY);
+
+ if (tempMode != INVENTORY_DONT_DISPLAY) {
+ if (!ui._slideWindows) {
+ screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ } else {
+ ui.summonWindow(false, CONTROLS_Y1);
+ }
+
+ ui._windowOpen = true;
+ } else {
+ // Reset the screen back buffer to the first buffer now that drawing is done
+ screen._backBuffer = &screen._backBuffer1;
+ }
+
+ assert(IS_SERRATED_SCALPEL);
+ ((Scalpel::ScalpelUserInterface *)_vm->_ui)->_oldUse = -1;
+}
+
+void Inventory::invCommands(bool slamIt) {
+ Screen &screen = *_vm->_screen;
+ UserInterface &ui = *_vm->_ui;
+
+ if (slamIt) {
+ screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[0][2], CONTROLS_Y1),
+ _invMode == INVMODE_EXIT ? COMMAND_HIGHLIGHTED :COMMAND_FOREGROUND,
+ true, "Exit");
+ screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[1][2], CONTROLS_Y1),
+ _invMode == INVMODE_LOOK ? COMMAND_HIGHLIGHTED :COMMAND_FOREGROUND,
+ true, "Look");
+ screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[2][2], CONTROLS_Y1),
+ _invMode == INVMODE_USE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
+ true, "Use");
+ screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[3][2], CONTROLS_Y1),
+ _invMode == INVMODE_GIVE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
+ true, "Give");
+ screen.print(Common::Point(Scalpel::INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1),
+ _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "^^");
+ screen.print(Common::Point(Scalpel::INVENTORY_POINTS[5][2], CONTROLS_Y1 + 1),
+ _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "^");
+ screen.print(Common::Point(Scalpel::INVENTORY_POINTS[6][2], CONTROLS_Y1 + 1),
+ (_holdings - _invIndex <= 6) ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "_");
+ screen.print(Common::Point(Scalpel::INVENTORY_POINTS[7][2], CONTROLS_Y1 + 1),
+ (_holdings - _invIndex <= 6) ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "__");
+ if (_invMode != INVMODE_LOOK)
+ ui.clearInfo();
+ } else {
+ screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[0][2], CONTROLS_Y1),
+ _invMode == INVMODE_EXIT ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
+ false, "Exit");
+ screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[1][2], CONTROLS_Y1),
+ _invMode == INVMODE_LOOK ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
+ false, "Look");
+ screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[2][2], CONTROLS_Y1),
+ _invMode == INVMODE_USE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
+ false, "Use");
+ screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[3][2], CONTROLS_Y1),
+ _invMode == INVMODE_GIVE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
+ false, "Give");
+ screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[4][2], CONTROLS_Y1),
+ _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "^^");
+ screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[5][2], CONTROLS_Y1),
+ _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "^");
+ screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[6][2], CONTROLS_Y1),
+ (_holdings - _invIndex < 7) ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "_");
+ screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[7][2], CONTROLS_Y1),
+ (_holdings - _invIndex < 7) ? COMMAND_NULL : COMMAND_FOREGROUND,
+ "__");
+ }
+}
+
+void Inventory::highlight(int index, byte color) {
+ Screen &screen = *_vm->_screen;
+ Surface &bb = *screen._backBuffer;
+ int slot = index - _invIndex;
+ ImageFrame &frame = (*_invShapes[slot])[0];
+
+ bb.fillRect(Common::Rect(8 + slot * 52, 165, (slot + 1) * 52, 194), color);
+ bb.transBlitFrom(frame, Common::Point(6 + slot * 52 + ((47 - frame._width) / 2),
+ 163 + ((33 - frame._height) / 2)));
+ screen.slamArea(8 + slot * 52, 165, 44, 30);
+}
+
+void Inventory::refreshInv() {
+ if (IS_ROSE_TATTOO)
+ return;
+
+ Screen &screen = *_vm->_screen;
+ Talk &talk = *_vm->_talk;
+ Scalpel::ScalpelUserInterface &ui = *(Scalpel::ScalpelUserInterface *)_vm->_ui;
+
+ ui._invLookFlag = true;
+ freeInv();
+
+ ui._infoFlag = true;
+ ui.clearInfo();
+
+ screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(0, CONTROLS_Y),
+ Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ ui.examine();
+
+ if (!talk._talkToAbort) {
+ screen._backBuffer2.blitFrom((*ui._controlPanel)[0], Common::Point(0, CONTROLS_Y));
+ loadInv();
+ }
+}
+
+int Inventory::putNameInInventory(const Common::String &name) {
+ Scene &scene = *_vm->_scene;
+ int matches = 0;
+
+ for (uint idx = 0; idx < scene._bgShapes.size(); ++idx) {
+ Object &o = scene._bgShapes[idx];
+ if (name.equalsIgnoreCase(o._name) && o._type != INVALID) {
+ putItemInInventory(o);
+ ++matches;
+ }
+ }
+
+ return matches;
+}
+
+int Inventory::putItemInInventory(Object &obj) {
+ Scene &scene = *_vm->_scene;
+ int matches = 0;
+ bool pickupFound = false;
+
+ if (obj._pickupFlag)
+ _vm->setFlags(obj._pickupFlag);
+
+ for (int useNum = 0; useNum < USE_COUNT; ++useNum) {
+ if (obj._use[useNum]._target.equalsIgnoreCase("*PICKUP*")) {
+ pickupFound = true;
+
+ for (int namesNum = 0; namesNum < NAMES_COUNT; ++namesNum) {
+ for (uint bgNum = 0; bgNum < scene._bgShapes.size(); ++bgNum) {
+ Object &bgObj = scene._bgShapes[bgNum];
+ if (obj._use[useNum]._names[namesNum].equalsIgnoreCase(bgObj._name)) {
+ copyToInventory(bgObj);
+ if (bgObj._pickupFlag)
+ _vm->setFlags(bgObj._pickupFlag);
+
+ if (bgObj._type == ACTIVE_BG_SHAPE || bgObj._type == NO_SHAPE || bgObj._type == HIDE_SHAPE) {
+ if (bgObj._imageFrame == nullptr || bgObj._frameNumber < 0)
+ // No shape to erase, so flag as hidden
+ bgObj._type = INVALID;
+ else
+ bgObj._type = REMOVE;
+ } else if (bgObj._type == HIDDEN) {
+ bgObj._type = INVALID;
+ }
+
+ ++matches;
+ }
+ }
+ }
+ }
+ }
+
+ if (!pickupFound) {
+ // No pickup item found, so add the passed item
+ copyToInventory(obj);
+ matches = 0;
+ }
+
+ if (matches == 0) {
+ if (!pickupFound)
+ matches = 1;
+
+ if (obj._type == ACTIVE_BG_SHAPE || obj._type == NO_SHAPE || obj._type == HIDE_SHAPE) {
+ if (obj._imageFrame == nullptr || obj._frameNumber < 0)
+ // No shape to erase, so flag as hidden
+ obj._type = INVALID;
+ else
+ obj._type = REMOVE;
+ } else if (obj._type == HIDDEN) {
+ obj._type = INVALID;
+ }
+ }
+
+ return matches;
+}
+
+void Inventory::copyToInventory(Object &obj) {
+ InventoryItem invItem;
+ invItem._name = obj._name;
+ invItem._description = obj._description;
+ invItem._examine = obj._examine;
+ invItem._lookFlag = obj._lookFlag;
+ invItem._requiredFlag = obj._requiredFlag;
+
+ insert_at(_holdings, invItem);
+ ++_holdings;
+}
+
+int Inventory::deleteItemFromInventory(const Common::String &name) {
+ int invNum = -1;
+
+ for (int idx = 0; idx < (int)size() && invNum == -1; ++idx) {
+ if (name.equalsIgnoreCase((*this)[idx]._name))
+ invNum = idx;
+ }
+
+ if (invNum == -1)
+ // Item not present
+ return 0;
+
+ // Item found, so delete it
+ remove_at(invNum);
+ --_holdings;
+
+ return 1;
+}
+
+void Inventory::synchronize(Common::Serializer &s) {
+ s.syncAsSint16LE(_holdings);
+
+ uint count = size();
+ s.syncAsUint16LE(count);
+ if (s.isLoading()) {
+ resize(count);
+
+ // Reset inventory back to start
+ _invIndex = 0;
+ }
+
+ for (uint idx = 0; idx < size(); ++idx) {
+ (*this)[idx].synchronize(s);
+
+ }
+}
+
+} // End of namespace Sherlock