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Diffstat (limited to 'engines/sherlock/inventory.cpp')
-rw-r--r-- | engines/sherlock/inventory.cpp | 471 |
1 files changed, 471 insertions, 0 deletions
diff --git a/engines/sherlock/inventory.cpp b/engines/sherlock/inventory.cpp new file mode 100644 index 0000000000..a8ecb64102 --- /dev/null +++ b/engines/sherlock/inventory.cpp @@ -0,0 +1,471 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/inventory.h" +#include "sherlock/sherlock.h" +#include "sherlock/scalpel/scalpel_user_interface.h" + +namespace Sherlock { + +InventoryItem::InventoryItem(int requiredFlag, const Common::String &name, + const Common::String &description, const Common::String &examine) : + _requiredFlag(requiredFlag), _name(name), _description(description), + _examine(examine), _lookFlag(0) { +} + +void InventoryItem::synchronize(Common::Serializer &s) { + s.syncAsSint16LE(_requiredFlag); + s.syncAsSint16LE(_lookFlag); + s.syncString(_name); + s.syncString(_description); + s.syncString(_examine); +} + +/*----------------------------------------------------------------*/ + +Inventory::Inventory(SherlockEngine *vm) : Common::Array<InventoryItem>(), _vm(vm) { + Common::fill(&_invShapes[0], &_invShapes[MAX_VISIBLE_INVENTORY], (ImageFile *)nullptr); + _invGraphicsLoaded = false; + _invIndex = 0; + _holdings = 0; + _invMode = INVMODE_EXIT; + for (int i = 0; i < 6; ++i) + _invShapes[i] = nullptr; +} + +Inventory::~Inventory() { + freeGraphics(); +} + +void Inventory::freeInv() { + freeGraphics(); + + _names.clear(); + _invGraphicsLoaded = false; +} + +void Inventory::freeGraphics() { + for (uint idx = 0; idx < MAX_VISIBLE_INVENTORY; ++idx) + delete _invShapes[idx]; + + Common::fill(&_invShapes[0], &_invShapes[MAX_VISIBLE_INVENTORY], (ImageFile *)nullptr); + _invGraphicsLoaded = false; +} + +void Inventory::loadInv() { + // Exit if the inventory names are already loaded + if (_names.size() > 0) + return; + + // Load the inventory names + Common::SeekableReadStream *stream = _vm->_res->load("invent.txt"); + + int streamSize = stream->size(); + while (stream->pos() < streamSize) { + Common::String name; + char c; + while ((c = stream->readByte()) != 0) + name += c; + + _names.push_back(name); + } + + delete stream; + + loadGraphics(); +} + +void Inventory::loadGraphics() { + if (_invGraphicsLoaded) + return; + + // Default all inventory slots to empty + Common::fill(&_invShapes[0], &_invShapes[MAX_VISIBLE_INVENTORY], (ImageFile *)nullptr); + + for (int idx = _invIndex; (idx < _holdings) && (idx - _invIndex) < MAX_VISIBLE_INVENTORY; ++idx) { + // Get the name of the item to be displayed, figure out its accompanying + // .VGS file with its picture, and then load it + int invNum = findInv((*this)[idx]._name); + Common::String fName = Common::String::format("item%02d.vgs", invNum + 1); + + _invShapes[idx - _invIndex] = new ImageFile(fName); + } + + _invGraphicsLoaded = true; +} + +int Inventory::findInv(const Common::String &name) { + for (int idx = 0; idx < (int)_names.size(); ++idx) { + if (name.equalsIgnoreCase(_names[idx])) + return idx; + } + + // Couldn't find the desired item + error("Couldn't find inventory item - %s", name.c_str()); +} + +void Inventory::putInv(InvSlamMode slamIt) { + Screen &screen = *_vm->_screen; + UserInterface &ui = *_vm->_ui; + + // If an inventory item has disappeared (due to using it or giving it), + // a blank space slot may have appeared. If so, adjust the inventory + if (_invIndex > 0 && _invIndex > (_holdings - 6)) { + --_invIndex; + freeGraphics(); + loadGraphics(); + } + + if (slamIt != SLAM_SECONDARY_BUFFER) { + screen.makePanel(Common::Rect(6, 163, 54, 197)); + screen.makePanel(Common::Rect(58, 163, 106, 197)); + screen.makePanel(Common::Rect(110, 163, 158, 197)); + screen.makePanel(Common::Rect(162, 163, 210, 197)); + screen.makePanel(Common::Rect(214, 163, 262, 197)); + screen.makePanel(Common::Rect(266, 163, 314, 197)); + } + + // Iterate through displaying up to 6 objects at a time + for (int idx = _invIndex; idx < _holdings && (idx - _invIndex) < MAX_VISIBLE_INVENTORY; ++idx) { + int itemNum = idx - _invIndex; + Surface &bb = slamIt == SLAM_SECONDARY_BUFFER ? screen._backBuffer2 : screen._backBuffer1; + Common::Rect r(8 + itemNum * 52, 165, 51 + itemNum * 52, 194); + + // Draw the background + if (idx == ui._selector) { + bb.fillRect(r, 235); + } else if (slamIt == SLAM_SECONDARY_BUFFER) { + bb.fillRect(r, BUTTON_MIDDLE); + } + + // Draw the item image + ImageFrame &frame = (*_invShapes[itemNum])[0]; + bb.transBlitFrom(frame, Common::Point(6 + itemNum * 52 + ((47 - frame._width) / 2), + 163 + ((33 - frame._height) / 2))); + } + + if (slamIt == SLAM_DISPLAY) + screen.slamArea(6, 163, 308, 34); + + if (slamIt != SLAM_SECONDARY_BUFFER) + ui.clearInfo(); + + if (slamIt == 0) { + invCommands(0); + } else if (slamIt == SLAM_SECONDARY_BUFFER) { + screen._backBuffer = &screen._backBuffer2; + invCommands(0); + screen._backBuffer = &screen._backBuffer1; + } +} + +void Inventory::drawInventory(InvNewMode mode) { + Screen &screen = *_vm->_screen; + UserInterface &ui = *_vm->_ui; + InvNewMode tempMode = mode; + + loadInv(); + + if (mode == INVENTORY_DONT_DISPLAY) { + screen._backBuffer = &screen._backBuffer2; + } + + // Draw the window background + Surface &bb = *screen._backBuffer; + bb.fillRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y1 + 10), BORDER_COLOR); + bb.fillRect(Common::Rect(0, CONTROLS_Y1 + 10, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR); + bb.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y1 + 10, + SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR); + bb.fillRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 2, SHERLOCK_SCREEN_WIDTH, + SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR); + bb.fillRect(Common::Rect(2, CONTROLS_Y1 + 10, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT - 2), + INV_BACKGROUND); + + // Draw the buttons + screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[0][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[0][1], + CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[0][2] - screen.stringWidth("Exit") / 2, "Exit"); + screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[1][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[1][1], + CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[1][2] - screen.stringWidth("Look") / 2, "Look"); + screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[2][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[2][1], + CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[2][2] - screen.stringWidth("Use") / 2, "Use"); + screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[3][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[3][1], + CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[3][2] - screen.stringWidth("Give") / 2, "Give"); + screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[4][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[4][1], + CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[4][2], "^^"); + screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[5][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[5][1], + CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[5][2], "^"); + screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[6][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[6][1], + CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[6][2], "_"); + screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[7][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[7][1], + CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[7][2], "__"); + + if (tempMode == INVENTORY_DONT_DISPLAY) + mode = LOOK_INVENTORY_MODE; + _invMode = (InvMode)mode; + + if (mode != PLAIN_INVENTORY) { + ui._oldKey = Scalpel::INVENTORY_COMMANDS[(int)mode]; + } else { + ui._oldKey = -1; + } + + invCommands(0); + putInv(SLAM_DONT_DISPLAY); + + if (tempMode != INVENTORY_DONT_DISPLAY) { + if (!ui._slideWindows) { + screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); + } else { + ui.summonWindow(false, CONTROLS_Y1); + } + + ui._windowOpen = true; + } else { + // Reset the screen back buffer to the first buffer now that drawing is done + screen._backBuffer = &screen._backBuffer1; + } + + assert(IS_SERRATED_SCALPEL); + ((Scalpel::ScalpelUserInterface *)_vm->_ui)->_oldUse = -1; +} + +void Inventory::invCommands(bool slamIt) { + Screen &screen = *_vm->_screen; + UserInterface &ui = *_vm->_ui; + + if (slamIt) { + screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[0][2], CONTROLS_Y1), + _invMode == INVMODE_EXIT ? COMMAND_HIGHLIGHTED :COMMAND_FOREGROUND, + true, "Exit"); + screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[1][2], CONTROLS_Y1), + _invMode == INVMODE_LOOK ? COMMAND_HIGHLIGHTED :COMMAND_FOREGROUND, + true, "Look"); + screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[2][2], CONTROLS_Y1), + _invMode == INVMODE_USE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND, + true, "Use"); + screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[3][2], CONTROLS_Y1), + _invMode == INVMODE_GIVE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND, + true, "Give"); + screen.print(Common::Point(Scalpel::INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1), + _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND, + "^^"); + screen.print(Common::Point(Scalpel::INVENTORY_POINTS[5][2], CONTROLS_Y1 + 1), + _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND, + "^"); + screen.print(Common::Point(Scalpel::INVENTORY_POINTS[6][2], CONTROLS_Y1 + 1), + (_holdings - _invIndex <= 6) ? COMMAND_NULL : COMMAND_FOREGROUND, + "_"); + screen.print(Common::Point(Scalpel::INVENTORY_POINTS[7][2], CONTROLS_Y1 + 1), + (_holdings - _invIndex <= 6) ? COMMAND_NULL : COMMAND_FOREGROUND, + "__"); + if (_invMode != INVMODE_LOOK) + ui.clearInfo(); + } else { + screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[0][2], CONTROLS_Y1), + _invMode == INVMODE_EXIT ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND, + false, "Exit"); + screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[1][2], CONTROLS_Y1), + _invMode == INVMODE_LOOK ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND, + false, "Look"); + screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[2][2], CONTROLS_Y1), + _invMode == INVMODE_USE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND, + false, "Use"); + screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[3][2], CONTROLS_Y1), + _invMode == INVMODE_GIVE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND, + false, "Give"); + screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[4][2], CONTROLS_Y1), + _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND, + "^^"); + screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[5][2], CONTROLS_Y1), + _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND, + "^"); + screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[6][2], CONTROLS_Y1), + (_holdings - _invIndex < 7) ? COMMAND_NULL : COMMAND_FOREGROUND, + "_"); + screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[7][2], CONTROLS_Y1), + (_holdings - _invIndex < 7) ? COMMAND_NULL : COMMAND_FOREGROUND, + "__"); + } +} + +void Inventory::highlight(int index, byte color) { + Screen &screen = *_vm->_screen; + Surface &bb = *screen._backBuffer; + int slot = index - _invIndex; + ImageFrame &frame = (*_invShapes[slot])[0]; + + bb.fillRect(Common::Rect(8 + slot * 52, 165, (slot + 1) * 52, 194), color); + bb.transBlitFrom(frame, Common::Point(6 + slot * 52 + ((47 - frame._width) / 2), + 163 + ((33 - frame._height) / 2))); + screen.slamArea(8 + slot * 52, 165, 44, 30); +} + +void Inventory::refreshInv() { + if (IS_ROSE_TATTOO) + return; + + Screen &screen = *_vm->_screen; + Talk &talk = *_vm->_talk; + Scalpel::ScalpelUserInterface &ui = *(Scalpel::ScalpelUserInterface *)_vm->_ui; + + ui._invLookFlag = true; + freeInv(); + + ui._infoFlag = true; + ui.clearInfo(); + + screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(0, CONTROLS_Y), + Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); + ui.examine(); + + if (!talk._talkToAbort) { + screen._backBuffer2.blitFrom((*ui._controlPanel)[0], Common::Point(0, CONTROLS_Y)); + loadInv(); + } +} + +int Inventory::putNameInInventory(const Common::String &name) { + Scene &scene = *_vm->_scene; + int matches = 0; + + for (uint idx = 0; idx < scene._bgShapes.size(); ++idx) { + Object &o = scene._bgShapes[idx]; + if (name.equalsIgnoreCase(o._name) && o._type != INVALID) { + putItemInInventory(o); + ++matches; + } + } + + return matches; +} + +int Inventory::putItemInInventory(Object &obj) { + Scene &scene = *_vm->_scene; + int matches = 0; + bool pickupFound = false; + + if (obj._pickupFlag) + _vm->setFlags(obj._pickupFlag); + + for (int useNum = 0; useNum < USE_COUNT; ++useNum) { + if (obj._use[useNum]._target.equalsIgnoreCase("*PICKUP*")) { + pickupFound = true; + + for (int namesNum = 0; namesNum < NAMES_COUNT; ++namesNum) { + for (uint bgNum = 0; bgNum < scene._bgShapes.size(); ++bgNum) { + Object &bgObj = scene._bgShapes[bgNum]; + if (obj._use[useNum]._names[namesNum].equalsIgnoreCase(bgObj._name)) { + copyToInventory(bgObj); + if (bgObj._pickupFlag) + _vm->setFlags(bgObj._pickupFlag); + + if (bgObj._type == ACTIVE_BG_SHAPE || bgObj._type == NO_SHAPE || bgObj._type == HIDE_SHAPE) { + if (bgObj._imageFrame == nullptr || bgObj._frameNumber < 0) + // No shape to erase, so flag as hidden + bgObj._type = INVALID; + else + bgObj._type = REMOVE; + } else if (bgObj._type == HIDDEN) { + bgObj._type = INVALID; + } + + ++matches; + } + } + } + } + } + + if (!pickupFound) { + // No pickup item found, so add the passed item + copyToInventory(obj); + matches = 0; + } + + if (matches == 0) { + if (!pickupFound) + matches = 1; + + if (obj._type == ACTIVE_BG_SHAPE || obj._type == NO_SHAPE || obj._type == HIDE_SHAPE) { + if (obj._imageFrame == nullptr || obj._frameNumber < 0) + // No shape to erase, so flag as hidden + obj._type = INVALID; + else + obj._type = REMOVE; + } else if (obj._type == HIDDEN) { + obj._type = INVALID; + } + } + + return matches; +} + +void Inventory::copyToInventory(Object &obj) { + InventoryItem invItem; + invItem._name = obj._name; + invItem._description = obj._description; + invItem._examine = obj._examine; + invItem._lookFlag = obj._lookFlag; + invItem._requiredFlag = obj._requiredFlag; + + insert_at(_holdings, invItem); + ++_holdings; +} + +int Inventory::deleteItemFromInventory(const Common::String &name) { + int invNum = -1; + + for (int idx = 0; idx < (int)size() && invNum == -1; ++idx) { + if (name.equalsIgnoreCase((*this)[idx]._name)) + invNum = idx; + } + + if (invNum == -1) + // Item not present + return 0; + + // Item found, so delete it + remove_at(invNum); + --_holdings; + + return 1; +} + +void Inventory::synchronize(Common::Serializer &s) { + s.syncAsSint16LE(_holdings); + + uint count = size(); + s.syncAsUint16LE(count); + if (s.isLoading()) { + resize(count); + + // Reset inventory back to start + _invIndex = 0; + } + + for (uint idx = 0; idx < size(); ++idx) { + (*this)[idx].synchronize(s); + + } +} + +} // End of namespace Sherlock |