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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_JOURNAL_H
+#define SHERLOCK_JOURNAL_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "common/rect.h"
+#include "common/str-array.h"
+#include "common/stream.h"
+#include "sherlock/saveload.h"
+
+namespace Sherlock {
+
+#define LINES_PER_PAGE (IS_SERRATED_SCALPEL ? 11 : 17)
+
+class SherlockEngine;
+
+struct JournalEntry {
+ int _converseNum;
+ bool _replyOnly;
+ int _statementNum;
+
+ JournalEntry() : _converseNum(0), _replyOnly(false), _statementNum(0) {}
+ JournalEntry(int converseNum, int statementNum, bool replyOnly = false) :
+ _converseNum(converseNum), _statementNum(statementNum), _replyOnly(replyOnly) {}
+};
+
+class Journal {
+protected:
+ SherlockEngine *_vm;
+ Common::StringArray _directory;
+ Common::StringArray _locations;
+ Common::Array<JournalEntry> _journal;
+ Common::StringArray _lines;
+ bool _up, _down;
+ int _index;
+ int _page;
+ int _maxPage;
+ int _sub;
+ Common::String _find;
+
+ Journal(SherlockEngine *vm);
+
+ /**
+ * Loads the description for the current display index in the journal, and then
+ * word wraps the result to prepare it for being displayed
+ * @param alreadyLoaded Indicates whether the journal file is being loaded for the
+ * first time, or being reloaded
+ */
+ void loadJournalFile(bool alreadyLoaded);
+public:
+ static Journal *init(SherlockEngine *vm);
+ virtual ~Journal() {}
+
+ /**
+ * Displays a page of the journal at the current index
+ */
+ bool drawJournal(int direction, int howFar);
+
+ /**
+ * Synchronize the data for a savegame
+ */
+ void synchronize(Serializer &s);
+public:
+ /**
+ * Draw the journal background, frame, and interface buttons
+ */
+ virtual void drawFrame() = 0;
+
+ /**
+ * Records statements that are said, in the order which they are said. The player
+ * can then read the journal to review them
+ */
+ virtual void record(int converseNum, int statementNum, bool replyOnly = false) {}
+
+ /**
+ * Reset viewing position to the start of the journal
+ */
+ virtual void resetPosition() {}
+};
+
+} // End of namespace Sherlock
+
+#endif