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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_MAP_H
+#define SHERLOCK_MAP_H
+
+#include "sherlock/objects.h"
+#include "sherlock/saveload.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+class Map {
+protected:
+ SherlockEngine *_vm;
+
+ Map(SherlockEngine *vm);
+public:
+ Point32 _overPos;
+ Point32 _bigPos;
+ int _charPoint, _oldCharPoint;
+ bool _active;
+ bool _frameChangeFlag;
+public:
+ static Map *init(SherlockEngine *vm);
+ virtual ~Map() {}
+
+ /**
+ * Show the map
+ */
+ virtual int show() = 0;
+
+ /**
+ * Synchronize the data for a savegame
+ */
+ void synchronize(Serializer &s);
+};
+
+} // End of namespace Sherlock
+
+#endif