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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_MUSIC_H
+#define SHERLOCK_MUSIC_H
+
+#include "audio/midiplayer.h"
+#include "audio/midiparser.h"
+//#include "audio/mididrv.h"
+#include "sherlock/scalpel/drivers/mididriver.h"
+// for 3DO digital music
+#include "audio/audiostream.h"
+#include "audio/mixer.h"
+#include "common/mutex.h"
+#include "common/str-array.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+class MidiParser_SH : public MidiParser {
+public:
+ MidiParser_SH();
+ ~MidiParser_SH();
+
+protected:
+ Common::Mutex _mutex;
+ void parseNextEvent(EventInfo &info);
+
+ uint8 _beats;
+ uint8 _lastEvent;
+ byte *_data;
+ byte *_trackEnd;
+
+public:
+ bool loadMusic(byte *musData, uint32 musSize);
+ virtual void unloadMusic();
+
+private:
+ byte *_musData;
+ uint32 _musDataSize;
+};
+
+class Music {
+private:
+ SherlockEngine *_vm;
+ Audio::Mixer *_mixer;
+ MidiParser *_midiParser;
+ MidiDriver *_midiDriver;
+ Audio::SoundHandle _digitalMusicHandle;
+ MusicType _musicType;
+ byte *_midiMusicData;
+
+ /**
+ * Play the specified music resource
+ */
+ bool playMusic(const Common::String &name);
+public:
+ bool _musicPlaying;
+ bool _musicOn;
+ int _musicVolume;
+ bool _midiOption;
+ Common::String _currentSongName, _nextSongName;
+public:
+ Music(SherlockEngine *vm, Audio::Mixer *mixer);
+ ~Music();
+
+ /**
+ * Saves sound-related settings
+ */
+ void syncMusicSettings();
+
+ /**
+ * Load a specified song
+ */
+ bool loadSong(int songNumber);
+
+ /**
+ * Load a specified song
+ */
+ bool loadSong(const Common::String &songName);
+
+ /**
+ * Start playing a song
+ */
+ void startSong();
+
+ /**
+ * Free any currently loaded song
+ */
+ void freeSong();
+
+ /**
+ * Stop playing the music
+ */
+ void stopMusic();
+
+ bool isPlaying();
+ uint32 getCurrentPosition();
+
+ bool waitUntilMSec(uint32 msecTarget, uint32 maxMSec, uint32 additionalDelay, uint32 noMusicDelay);
+
+ /**
+ * Sets the volume of the MIDI music with a value ranging from 0 to 127
+ */
+ void setMusicVolume(int volume);
+
+ /**
+ * Gets the names of all the songs in the game. Used by the debugger.
+ */
+ void getSongNames(Common::StringArray &songs);
+
+ /**
+ * Checks to see if the currently playing song has finished, then the music specified
+ * in _nextSongName will be started
+ */
+ void checkSongProgress();
+};
+
+} // End of namespace Sherlock
+
+#endif