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Diffstat (limited to 'engines/sherlock/music.h')
-rw-r--r-- | engines/sherlock/music.h | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/engines/sherlock/music.h b/engines/sherlock/music.h new file mode 100644 index 0000000000..186e2aa2dc --- /dev/null +++ b/engines/sherlock/music.h @@ -0,0 +1,141 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_MUSIC_H +#define SHERLOCK_MUSIC_H + +#include "audio/midiplayer.h" +#include "audio/midiparser.h" +//#include "audio/mididrv.h" +#include "sherlock/scalpel/drivers/mididriver.h" +// for 3DO digital music +#include "audio/audiostream.h" +#include "audio/mixer.h" +#include "common/mutex.h" +#include "common/str-array.h" + +namespace Sherlock { + +class SherlockEngine; + +class MidiParser_SH : public MidiParser { +public: + MidiParser_SH(); + ~MidiParser_SH(); + +protected: + Common::Mutex _mutex; + void parseNextEvent(EventInfo &info); + + uint8 _beats; + uint8 _lastEvent; + byte *_data; + byte *_trackEnd; + +public: + bool loadMusic(byte *musData, uint32 musSize); + virtual void unloadMusic(); + +private: + byte *_musData; + uint32 _musDataSize; +}; + +class Music { +private: + SherlockEngine *_vm; + Audio::Mixer *_mixer; + MidiParser *_midiParser; + MidiDriver *_midiDriver; + Audio::SoundHandle _digitalMusicHandle; + MusicType _musicType; + byte *_midiMusicData; + + /** + * Play the specified music resource + */ + bool playMusic(const Common::String &name); +public: + bool _musicPlaying; + bool _musicOn; + int _musicVolume; + bool _midiOption; + Common::String _currentSongName, _nextSongName; +public: + Music(SherlockEngine *vm, Audio::Mixer *mixer); + ~Music(); + + /** + * Saves sound-related settings + */ + void syncMusicSettings(); + + /** + * Load a specified song + */ + bool loadSong(int songNumber); + + /** + * Load a specified song + */ + bool loadSong(const Common::String &songName); + + /** + * Start playing a song + */ + void startSong(); + + /** + * Free any currently loaded song + */ + void freeSong(); + + /** + * Stop playing the music + */ + void stopMusic(); + + bool isPlaying(); + uint32 getCurrentPosition(); + + bool waitUntilMSec(uint32 msecTarget, uint32 maxMSec, uint32 additionalDelay, uint32 noMusicDelay); + + /** + * Sets the volume of the MIDI music with a value ranging from 0 to 127 + */ + void setMusicVolume(int volume); + + /** + * Gets the names of all the songs in the game. Used by the debugger. + */ + void getSongNames(Common::StringArray &songs); + + /** + * Checks to see if the currently playing song has finished, then the music specified + * in _nextSongName will be started + */ + void checkSongProgress(); +}; + +} // End of namespace Sherlock + +#endif |