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-rw-r--r--engines/sherlock/objects.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/sherlock/objects.h b/engines/sherlock/objects.h
index ef62ff9d26..8cfb466255 100644
--- a/engines/sherlock/objects.h
+++ b/engines/sherlock/objects.h
@@ -218,7 +218,7 @@ public:
Point32 _goto; // Walk destination
int _lookFlag; // Which flag LOOK will set (if any)
- int _requiredFlag; // Object will be hidden if not set
+ int _requiredFlag[2]; // Object will be hidden if not set
Common::Point _noShapeSize; // Size of a NO_SHAPE
int _status; // Status (open/closed, moved/not)
int8 _misc; // Misc field -- use varies with type
@@ -237,7 +237,6 @@ public:
UseType _use[6]; // Serrated Scalpel uses 4, Rose Tattoo 6
int _quickDraw; // Flag telling whether to use quick draw routine or not
int _scaleVal; // Tells how to scale the sprite
- int _requiredFlags1; // This flag must also be set, or the sprite is hidden
int _gotoSeq; // Used by Talk to tell which sequence to goto when able
int _talkSeq; // Tells which talk sequence currently in use (Talk or Listen)
int _restoreSlot; // Used when talk returns to the previous sequence