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Diffstat (limited to 'engines/sherlock/people.cpp')
-rw-r--r-- | engines/sherlock/people.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sherlock/people.cpp b/engines/sherlock/people.cpp index 8f7b957db6..9c264b4754 100644 --- a/engines/sherlock/people.cpp +++ b/engines/sherlock/people.cpp @@ -221,6 +221,8 @@ People::~People() { * Reset the player data */ void People::reset() { + // Note: The engine has theoretical support for two player charactersm but only the first one is used. + // Watson is, instead, handled by a different sprite in each scene, with a very simple initial movement, if any Sprite &p = _data[PLAYER]; p._description = "Sherlock Holmes!"; |