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-rw-r--r--engines/sherlock/people.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sherlock/people.cpp b/engines/sherlock/people.cpp
index 8f7b957db6..9c264b4754 100644
--- a/engines/sherlock/people.cpp
+++ b/engines/sherlock/people.cpp
@@ -221,6 +221,8 @@ People::~People() {
* Reset the player data
*/
void People::reset() {
+ // Note: The engine has theoretical support for two player charactersm but only the first one is used.
+ // Watson is, instead, handled by a different sprite in each scene, with a very simple initial movement, if any
Sprite &p = _data[PLAYER];
p._description = "Sherlock Holmes!";