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Diffstat (limited to 'engines/sherlock/scalpel/scalpel.cpp')
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp148
1 files changed, 144 insertions, 4 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index 56c1e28dbe..d55517cdc3 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -89,7 +89,145 @@ static const byte MAP_SEQUENCES[3][MAX_FRAME] = {
#define MAX_PEOPLE 66
-static const byte STILL_SEQUENCES[MAX_PEOPLE][MAX_TALK_SEQUENCES] = {
+const char PEOPLE_PORTRAITS[MAX_PEOPLE][5] = {
+ { "HOLM" }, // Sherlock Holmes
+ { "WATS" }, // Dr. Watson
+ { "LEST" }, // Inspector Lestrade
+ { "CON1" }, // Constable O'Brien
+ { "CON2" }, // Constable Lewis
+ { "SHEI" }, // Sheila Parker
+ { "HENR" }, // Henry Carruthers
+ { "LESL" }, // Lesley (flower girl)
+ { "USH1" }, // Usher #1
+ { "USH2" }, // Usher #2
+ { "FRED" }, // Fredrick Epstein
+ { "WORT" }, // Mrs. Worthington
+ { "COAC" }, // Coach
+ { "PLAY" }, // Player
+ { "WBOY" }, // Tim (Waterboy)
+ { "JAME" }, // James Sanders
+ { "BELL" }, // Belle (perfumerie)
+ { "GIRL" }, // Cleaning Girl (perfumerie)
+ { "EPST" }, // Epstien in the Opera Balcony
+ { "WIGG" }, // Wiggins
+ { "PAUL" }, // Paul (Brumwell / Carroway)
+ { "BART" }, // Bartender
+ { "DIRT" }, // Dirty Drunk
+ { "SHOU" }, // Shouting Drunk
+ { "STAG" }, // Staggering Drunk
+ { "BOUN" }, // Bouncer
+ { "SAND" }, // James Sanders - At Home
+ { "CORO" }, // The Coroner
+ { "EQUE" }, // The Equestrian Shop Keeper
+ { "GEOR" }, // George Blackwood
+ { "LARS" }, // Lars
+ { "PARK" }, // Sheila Parker (happy)
+ { "CHEM" }, // Chemist
+ { "GREG" }, // Inspector Gregson
+ { "LAWY" }, // Jacob Farthington Lawyer
+ { "MYCR" }, // Mycroft
+ { "SHER" }, // Old Sherman
+ { "CHMB" }, // Richard Chemist Stock boy
+ { "BARM" }, // Barman
+ { "DAND" }, // Dandy Player
+ { "ROUG" }, // Rough-looking Player
+ { "SPEC" }, // Spectator
+ { "HUNT" }, // Robert Hunt
+ { "VIOL" }, // Violet Secretary
+ { "PETT" }, // Pettigrew
+ { "APPL" }, // Augie (apple seller)
+ { "ANNA" }, // Anna Carroway
+ { "GUAR" }, // Guard
+ { "ANTO" }, // Antonio Caruso
+ { "TOBY" }, // Toby the Dog
+ { "KING" }, // Simon Kingsley
+ { "ALFR" }, // Alfred Tobacco Clerk
+ { "LADY" }, // Lady Brumwell
+ { "ROSA" }, // Madame Rosa
+ { "LADB" }, // Lady Brumwell
+ { "MOOR" }, // Joseph Moorehead
+ { "BEAL" }, // Mrs. Beale
+ { "LION" }, // Felix the Lion
+ { "HOLL" }, // Hollingston
+ { "CALL" }, // Constable Callaghan
+ { "JERE" }, // Sergeant Jeremy Duncan
+ { "LORD" }, // Lord Brumwell
+ { "NIGE" }, // Nigel Jameson
+ { "JONA" }, // Jonas (newspaper seller)
+ { "DUGA" }, // Constable Dugan
+ { "INSP" } // Inspector Lestrade (Scotland Yard)
+};
+
+const char *const PEOPLE_NAMES[MAX_PEOPLE] = {
+ "Sherlock Holmes",
+ "Dr. Watson",
+ "Inspector Lestrade",
+ "Constable O'Brien",
+ "Constable Lewis",
+ "Sheila Parker",
+ "Henry Carruthers",
+ "Lesley",
+ "An Usher",
+ "An Usher",
+ "Fredrick Epstein",
+ "Mrs. Worthington",
+ "The Coach",
+ "A Player",
+ "Tim",
+ "James Sanders",
+ "Belle",
+ "Cleaning Girl",
+ "Fredrick Epstein",
+ "Wiggins",
+ "Paul",
+ "The Bartender",
+ "A Dirty Drunk",
+ "A Shouting Drunk",
+ "A Staggering Drunk",
+ "The Bouncer",
+ "James Sanders",
+ "The Coroner",
+ "Reginald Snipes",
+ "George Blackwood",
+ "Lars",
+ "Sheila Parker",
+ "The Chemist",
+ "Inspector Gregson",
+ "Jacob Farthington",
+ "Mycroft",
+ "Old Sherman",
+ "Richard",
+ "The Barman",
+ "A Dandy Player",
+ "A Rough-looking Player",
+ "A Spectator",
+ "Robert Hunt",
+ "Violet",
+ "Pettigrew",
+ "Augie",
+ "Anna Carroway",
+ "A Guard",
+ "Antonio Caruso",
+ "Toby the Dog",
+ "Simon Kingsley",
+ "Alfred",
+ "Lady Brumwell",
+ "Madame Rosa",
+ "Lady Brumwell",
+ "Joseph Moorehead",
+ "Mrs. Beale",
+ "Felix",
+ "Hollingston",
+ "Constable Callaghan",
+ "Sergeant Duncan",
+ "Lord Brumwell",
+ "Nigel Jaimeson",
+ "Jonas",
+ "Constable Dugan",
+ "Inspector Lestrade"
+};
+
+static const byte PEOPLE_STILL_SEQUENCES[MAX_PEOPLE][MAX_TALK_SEQUENCES] = {
{ 1, 0, 0 }, // Sherlock Holmes
{ 6, 0, 0 }, // Dr. Watson
{ 4, 0, 0 }, // Inspector Lestrade
@@ -158,7 +296,7 @@ static const byte STILL_SEQUENCES[MAX_PEOPLE][MAX_TALK_SEQUENCES] = {
{ 4, 0, 0 } // Inspector Lestrade (Yard)
};
-static const byte TALK_SEQUENCES[MAX_PEOPLE][MAX_TALK_SEQUENCES] = {
+static const byte PEOPLE_TALK_SEQUENCES[MAX_PEOPLE][MAX_TALK_SEQUENCES] = {
{ 1, 0, 0 }, // Sherlock Holmes
{ 5, 5, 6, 7, 8, 7, 8, 6, 0, 0 }, // Dr. Watson
{ 2, 0, 0 }, // Inspector Lestrade
@@ -258,8 +396,10 @@ void ScalpelEngine::initialize() {
// Load the inventory
loadInventory();
- // Set up constants used by the talk system
- _talk->setSequences(&TALK_SEQUENCES[0][0], &STILL_SEQUENCES[0][0], MAX_PEOPLE);
+ // Set up list of people
+ for (int idx = 0; idx < MAX_PEOPLE; ++idx)
+ _people->_characters.push_back(PersonData(PEOPLE_NAMES[idx], PEOPLE_PORTRAITS[idx],
+ PEOPLE_STILL_SEQUENCES[idx], PEOPLE_TALK_SEQUENCES[idx]));
_animation->setPrologueNames(&PROLOGUE_NAMES[0], PROLOGUE_NAMES_COUNT);
_animation->setPrologueFrames(&PROLOGUE_FRAMES[0][0], 6, 9);