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path: root/engines/sherlock/scalpel/scalpel.cpp
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Diffstat (limited to 'engines/sherlock/scalpel/scalpel.cpp')
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index ed531a06c5..39d4437918 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -687,7 +687,7 @@ void ScalpelEngine::startScene() {
}
void ScalpelEngine::eraseMirror12() {
- Common::Point pt((*_people)[AL]._position.x / 100, (*_people)[AL]._position.y / 100);
+ Common::Point pt((*_people)[AL]._position.x / FIXED_INT_MULTIPLIER, (*_people)[AL]._position.y / FIXED_INT_MULTIPLIER);
// If player is in range of the mirror, then restore background from the secondary back buffer
if (Common::Rect(70, 100, 200, 200).contains(pt)) {
@@ -700,7 +700,7 @@ void ScalpelEngine::doMirror12() {
People &people = *_people;
Person &player = people._player;
- Common::Point pt((*_people)[AL]._position.x / 100, (*_people)[AL]._position.y / 100);
+ Common::Point pt((*_people)[AL]._position.x / FIXED_INT_MULTIPLIER, (*_people)[AL]._position.y / FIXED_INT_MULTIPLIER);
int frameNum = player._walkSequences[player._sequenceNumber][player._frameNumber] +
player._walkSequences[player._sequenceNumber][0] - 2;
@@ -772,7 +772,7 @@ void ScalpelEngine::doMirror12() {
}
void ScalpelEngine::flushMirror12() {
- Common::Point pt((*_people)[AL]._position.x / 100, (*_people)[AL]._position.y / 100);
+ Common::Point pt((*_people)[AL]._position.x / FIXED_INT_MULTIPLIER, (*_people)[AL]._position.y / FIXED_INT_MULTIPLIER);
// If player is in range of the mirror, then draw the entire mirror area to the screen
if (Common::Rect(70, 100, 200, 200).contains(pt))