aboutsummaryrefslogtreecommitdiff
path: root/engines/sherlock/scalpel/scalpel.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/sherlock/scalpel/scalpel.h')
-rw-r--r--engines/sherlock/scalpel/scalpel.h160
1 files changed, 160 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel.h b/engines/sherlock/scalpel/scalpel.h
new file mode 100644
index 0000000000..af4d72a7d7
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel.h
@@ -0,0 +1,160 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_H
+#define SHERLOCK_SCALPEL_H
+
+#include "sherlock/sherlock.h"
+#include "sherlock/scalpel/scalpel_darts.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+extern uint BUTTON_TOP;
+extern uint BUTTON_MIDDLE;
+extern uint BUTTON_BOTTOM;
+extern uint COMMAND_FOREGROUND;
+extern uint COMMAND_HIGHLIGHTED;
+extern uint COMMAND_NULL;
+extern uint INFO_FOREGROUND;
+extern uint INFO_BACKGROUND;
+extern uint INV_FOREGROUND;
+extern uint INV_BACKGROUND;
+extern uint PEN_COLOR;
+extern uint INFO_BLACK;
+extern uint BORDER_COLOR;
+extern uint COMMAND_BACKGROUND;
+extern uint BUTTON_BACKGROUND;
+extern uint TALK_FOREGROUND;
+extern uint TALK_NULL;
+
+class ScalpelEngine : public SherlockEngine {
+private:
+ Darts *_darts;
+ int _mapResult;
+
+ /**
+ * Initialize graphics mode
+ */
+ void setupGraphics();
+
+ /**
+ * Show the 3DO splash screen
+ */
+ bool show3DOSplash();
+
+ /**
+ * Show the starting city cutscene which shows the game title
+ */
+ bool showCityCutscene();
+ bool showCityCutscene3DO();
+
+ /**
+ * Show the back alley where the initial murder takes place
+ */
+ bool showAlleyCutscene();
+ bool showAlleyCutscene3DO();
+
+ /**
+ * Show the Baker Street outside cutscene
+ */
+ bool showStreetCutscene();
+ bool showStreetCutscene3DO();
+
+ /**
+ * Show Holmes and Watson at the breakfast table, lestrade's note, and then the scrolling credits
+ */
+ bool showOfficeCutscene();
+ bool showOfficeCutscene3DO();
+
+ /**
+ * Show the game credits
+ */
+ bool scrollCredits();
+
+ /**
+ * Load the default inventory for the game, which includes both the initial active inventory,
+ * as well as special pending inventory items which can appear automatically in the player's
+ * inventory once given required flags are set
+ */
+ void loadInventory();
+
+ /**
+ * Transition to show an image
+ */
+ void showLBV(const Common::String &filename);
+protected:
+ /**
+ * Game initialization
+ */
+ virtual void initialize();
+
+ /**
+ * Show the opening sequence
+ */
+ virtual void showOpening();
+
+ /**
+ * Starting a scene within the game
+ */
+ virtual void startScene();
+public:
+ ScalpelEngine(OSystem *syst, const SherlockGameDescription *gameDesc);
+ virtual ~ScalpelEngine();
+
+ /**
+ * Takes care of clearing the mirror in scene 12 (mansion drawing room), in case anything drew over it
+ */
+ void eraseBrumwellMirror();
+
+ /**
+ * Takes care of drawing Holme's reflection onto the mirror in scene 12 (mansion drawing room)
+ */
+ void doBrumwellMirror();
+
+ /**
+ * This clears the mirror in scene 12 (mansion drawing room) in case anything messed draw over it
+ */
+ void flushBrumwellMirror();
+
+ /**
+ * Show the ScummVM restore savegame dialog
+ */
+ void showScummVMSaveDialog();
+
+ /**
+ * Show the ScummVM restore savegame dialog
+ */
+ void showScummVMRestoreDialog();
+
+ /**
+ * Play back a 3do movie
+ */
+ bool play3doMovie(const Common::String &filename, const Common::Point &pos, bool isPortrait = false);
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif