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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_H
+#define SHERLOCK_SCALPEL_H
+
+#include "sherlock/sherlock.h"
+#include "sherlock/scalpel/darts.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+enum { BLACKWOOD_CAPTURE = 2, BAKER_STREET = 4, DRAWING_ROOM = 12, STATION = 17, PUB_INTERIOR = 19,
+ LAWYER_OFFICE = 27, BAKER_ST_EXTERIOR = 39, RESCUE_ANNA = 52, MOOREHEAD_DEATH = 53, EXIT_GAME = 55,
+ BRUMWELL_SUICIDE = 70, OVERHEAD_MAP2 = 98, DARTS_GAME = 99, OVERHEAD_MAP = 100 };
+
+class ScalpelEngine : public SherlockEngine {
+private:
+ Darts *_darts;
+ int _mapResult;
+
+ /**
+ * Show the starting city cutscene which shows the game title
+ */
+ bool showCityCutscene();
+
+ /**
+ * Show the back alley where the initial murder takes place
+ */
+ bool showAlleyCutscene();
+
+ /**
+ * Show the Baker Street outside cutscene
+ */
+ bool showStreetCutscene();
+
+ /**
+ * Show Holmes and Watson at the breakfast table, lestrade's note, and then the scrolling credits
+ */
+ bool showOfficeCutscene();
+
+ /**
+ * Show the game credits
+ */
+ bool scrollCredits();
+
+ /**
+ * Load the default inventory for the game, which includes both the initial active inventory,
+ * as well as special pending inventory items which can appear automatically in the player's
+ * inventory once given required flags are set
+ */
+ void loadInventory();
+
+ /**
+ * Transition to show an image
+ */
+ void showLBV(const Common::String &filename);
+protected:
+ /**
+ * Game initialization
+ */
+ virtual void initialize();
+
+ /**
+ * Show the opening sequence
+ */
+ virtual void showOpening();
+
+ /**
+ * Starting a scene within the game
+ */
+ virtual void startScene();
+public:
+ ScalpelEngine(OSystem *syst, const SherlockGameDescription *gameDesc);
+ virtual ~ScalpelEngine();
+
+ /**
+ * Takes care of clearing the mirror in scene 12 (mansion drawing room), in case anything drew over it
+ */
+ void eraseMirror12();
+
+ /**
+ * Takes care of drawing Holme's reflection onto the mirror in scene 12 (mansion drawing room)
+ */
+ void doMirror12();
+
+ /**
+ * This clears the mirror in scene 12 (mansion drawing room) in case anything messed draw over it
+ */
+ void flushMirror12();
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif