diff options
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_map.cpp')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_map.cpp | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/engines/sherlock/scalpel/scalpel_map.cpp b/engines/sherlock/scalpel/scalpel_map.cpp index a9e566f73c..63cb4a342c 100644 --- a/engines/sherlock/scalpel/scalpel_map.cpp +++ b/engines/sherlock/scalpel/scalpel_map.cpp @@ -155,7 +155,7 @@ int ScalpelMap::show() { _drawMap = true; _charPoint = -1; _point = -1; - people[PLAYER]._position = _lDrawnPos = _overPos; + people[HOLMES]._position = _lDrawnPos = _overPos; // Show place icons showPlaces(); @@ -233,7 +233,7 @@ int ScalpelMap::show() { } if ((events._released || events._rightReleased) && _point != -1) { - if (people[PLAYER]._walkCount == 0) { + if (people[HOLMES]._walkCount == 0) { people._walkDest = _points[_point] + Common::Point(4, 9); _charPoint = _point; @@ -247,7 +247,7 @@ int ScalpelMap::show() { } // Check if a scene has beeen selected and we've finished "moving" to it - if (people[PLAYER]._walkCount == 0) { + if (people[HOLMES]._walkCount == 0) { if (_charPoint >= 1 && _charPoint < (int)_points.size()) exitFlag = true; } @@ -266,7 +266,7 @@ int ScalpelMap::show() { } freeSprites(); - _overPos = people[PLAYER]._position; + _overPos = people[HOLMES]._position; // Reset font screen.setFont(oldFont); @@ -288,7 +288,7 @@ void ScalpelMap::setupSprites() { _shapes = new ImageFile("mapicon.vgs"); _iconShapes = new ImageFile("overicon.vgs"); _iconSave.create((*_shapes)[4]._width, (*_shapes)[4]._height, _vm->getPlatform()); - Person &p = people[PLAYER]; + Person &p = people[HOLMES]; p._description = " "; p._type = CHARACTER; p._position = Common::Point(12400, 5000); @@ -353,11 +353,11 @@ void ScalpelMap::showPlaceName(int idx, bool highlighted) { int width = screen.stringWidth(name); if (!_cursorIndex) { - saveIcon(people[PLAYER]._imageFrame, _lDrawnPos); + saveIcon(people[HOLMES]._imageFrame, _lDrawnPos); - bool flipped = people[PLAYER]._sequenceNumber == MAP_DOWNLEFT || people[PLAYER]._sequenceNumber == MAP_LEFT - || people[PLAYER]._sequenceNumber == MAP_UPLEFT; - screen._backBuffer1.transBlitFrom(*people[PLAYER]._imageFrame, _lDrawnPos, flipped); + bool flipped = people[HOLMES]._sequenceNumber == MAP_DOWNLEFT || people[HOLMES]._sequenceNumber == MAP_LEFT + || people[HOLMES]._sequenceNumber == MAP_UPLEFT; + screen._backBuffer1.transBlitFrom(*people[HOLMES]._imageFrame, _lDrawnPos, flipped); } if (highlighted) { @@ -390,26 +390,26 @@ void ScalpelMap::updateMap(bool flushScreen) { else _savedPos.x = -1; - people[PLAYER].adjustSprite(); + people[HOLMES].adjustSprite(); - _lDrawnPos.x = hPos.x = people[PLAYER]._position.x / FIXED_INT_MULTIPLIER - _bigPos.x; - _lDrawnPos.y = hPos.y = people[PLAYER]._position.y / FIXED_INT_MULTIPLIER - people[PLAYER].frameHeight() - _bigPos.y; + _lDrawnPos.x = hPos.x = people[HOLMES]._position.x / FIXED_INT_MULTIPLIER - _bigPos.x; + _lDrawnPos.y = hPos.y = people[HOLMES]._position.y / FIXED_INT_MULTIPLIER - people[HOLMES].frameHeight() - _bigPos.y; // Draw the person icon - saveIcon(people[PLAYER]._imageFrame, hPos); - if (people[PLAYER]._sequenceNumber == MAP_DOWNLEFT || people[PLAYER]._sequenceNumber == MAP_LEFT - || people[PLAYER]._sequenceNumber == MAP_UPLEFT) - screen._backBuffer1.transBlitFrom(*people[PLAYER]._imageFrame, hPos, true); + saveIcon(people[HOLMES]._imageFrame, hPos); + if (people[HOLMES]._sequenceNumber == MAP_DOWNLEFT || people[HOLMES]._sequenceNumber == MAP_LEFT + || people[HOLMES]._sequenceNumber == MAP_UPLEFT) + screen._backBuffer1.transBlitFrom(*people[HOLMES]._imageFrame, hPos, true); else - screen._backBuffer1.transBlitFrom(*people[PLAYER]._imageFrame, hPos, false); + screen._backBuffer1.transBlitFrom(*people[HOLMES]._imageFrame, hPos, false); if (flushScreen) { screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT); } else if (!_drawMap) { if (hPos.x > 0 && hPos.y >= 0 && hPos.x < SHERLOCK_SCREEN_WIDTH && hPos.y < SHERLOCK_SCREEN_HEIGHT) - screen.flushImage(people[PLAYER]._imageFrame, Common::Point(people[PLAYER]._position.x / FIXED_INT_MULTIPLIER - _bigPos.x, - people[PLAYER]._position.y / FIXED_INT_MULTIPLIER - people[PLAYER].frameHeight() - _bigPos.y), - &people[PLAYER]._oldPosition.x, &people[PLAYER]._oldPosition.y, &people[PLAYER]._oldSize.x, &people[PLAYER]._oldSize.y); + screen.flushImage(people[HOLMES]._imageFrame, Common::Point(people[HOLMES]._position.x / FIXED_INT_MULTIPLIER - _bigPos.x, + people[HOLMES]._position.y / FIXED_INT_MULTIPLIER - people[HOLMES].frameHeight() - _bigPos.y), + &people[HOLMES]._oldPosition.x, &people[HOLMES]._oldPosition.y, &people[HOLMES]._oldSize.x, &people[HOLMES]._oldSize.y); if (osPos.x != -1) screen.slamArea(osPos.x, osPos.y, osSize.x, osSize.y); @@ -428,15 +428,15 @@ void ScalpelMap::walkTheStreets() { const byte *path = _paths.getPath(start, dest); // Add in destination position - people[PLAYER]._walkTo.clear(); + people[HOLMES]._walkTo.clear(); Common::Point destPos = people._walkDest; // Check for any intermediate points between the two locations if (path[0] || _charPoint > 50 || _oldCharPoint > 50) { - people[PLAYER]._sequenceNumber = -1; + people[HOLMES]._sequenceNumber = -1; if (_charPoint == 51 || _oldCharPoint == 51) { - people[PLAYER].setWalking(); + people[HOLMES].setWalking(); } else { bool reversePath = false; @@ -453,25 +453,25 @@ void ScalpelMap::walkTheStreets() { } while (*path != 254); // Load up the path to use - people[PLAYER]._walkTo.clear(); + people[HOLMES]._walkTo.clear(); if (reversePath) { for (int idx = (int)tempPath.size() - 1; idx >= 0; --idx) - people[PLAYER]._walkTo.push(tempPath[idx]); + people[HOLMES]._walkTo.push(tempPath[idx]); } else { for (int idx = 0; idx < (int)tempPath.size(); ++idx) - people[PLAYER]._walkTo.push(tempPath[idx]); + people[HOLMES]._walkTo.push(tempPath[idx]); } - people._walkDest = people[PLAYER]._walkTo.pop() + Common::Point(12, 6); - people[PLAYER].setWalking(); + people._walkDest = people[HOLMES]._walkTo.pop() + Common::Point(12, 6); + people[HOLMES].setWalking(); } } else { - people[PLAYER]._walkCount = 0; + people[HOLMES]._walkCount = 0; } // Store the final destination icon position - people[PLAYER]._walkTo.push(destPos); + people[HOLMES]._walkTo.push(destPos); } void ScalpelMap::saveIcon(ImageFrame *src, const Common::Point &pt) { |