diff options
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_map.h')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_map.h | 130 |
1 files changed, 129 insertions, 1 deletions
diff --git a/engines/sherlock/scalpel/scalpel_map.h b/engines/sherlock/scalpel/scalpel_map.h index 4fb41421bb..e61375f116 100644 --- a/engines/sherlock/scalpel/scalpel_map.h +++ b/engines/sherlock/scalpel/scalpel_map.h @@ -24,7 +24,12 @@ #define SHERLOCK_SCALPEL_MAP_H #include "common/scummsys.h" +#include "common/array.h" +#include "common/rect.h" +#include "common/str-array.h" +#include "sherlock/surface.h" #include "sherlock/map.h" +#include "sherlock/resources.h" namespace Sherlock { @@ -32,9 +37,132 @@ class SherlockEngine; namespace Scalpel { + +struct MapEntry : Common::Point { + int _translate; + + MapEntry() : Common::Point(), _translate(-1) {} + + MapEntry(int posX, int posY, int translate) : Common::Point(posX, posY), _translate(translate) {} +}; + +class MapPaths { +private: + int _numLocations; + Common::Array< Common::Array<byte> > _paths; + +public: + MapPaths(); + + /** + * Load the data for the paths between locations on the map + */ + void load(int numLocations, Common::SeekableReadStream &s); + + /** + * Get the path between two locations on the map + */ + const byte *getPath(int srcLocation, int destLocation); +}; + class ScalpelMap: public Map { +private: + Common::Array<MapEntry> _points; // Map locations for each scene + Common::StringArray _locationNames; + MapPaths _paths; + Common::Array<Common::Point> _pathPoints; + Common::Point _savedPos; + Common::Point _savedSize; + Surface _topLine; + ImageFile *_mapCursors; + ImageFile *_shapes; + ImageFile *_iconShapes; + WalkSequences _walkSequences; + Point32 _lDrawnPos; + int _point; + bool _placesShown; + int _cursorIndex; + bool _drawMap; + Surface _iconSave; +protected: + /** + * Load data needed for the map + */ + void loadData(); + + /** + * Load and initialize all the sprites that are needed for the map display + */ + void setupSprites(); + + /** + * Free the sprites and data used by the map + */ + void freeSprites(); + + /** + * Draws an icon for every place that's currently known + */ + void showPlaces(); + + /** + * Makes a copy of the top rows of the screen that are used to display location names + */ + void saveTopLine(); + + /** + * Erases anything shown in the top line by restoring the previously saved original map background + */ + void eraseTopLine(); + + /** + * Prints the name of the specified icon + */ + void showPlaceName(int idx, bool highlighted); + + /** + * Update all on-screen sprites to account for any scrolling of the map + */ + void updateMap(bool flushScreen); + + /** + * Handle moving icon for player from their previous location on the map to a destination location + */ + void walkTheStreets(); + + /** + * Save the area under the player's icon + */ + void saveIcon(ImageFrame *src, const Common::Point &pt); + + /** + * Restore the area under the player's icon + */ + void restoreIcon(); + + /** + * Handles highlighting map icons, showing their names + */ + void highlightIcon(const Common::Point &pt); public: - ScalpelMap(SherlockEngine *vm) : Map(vm) {} + ScalpelMap(SherlockEngine *vm); + + const MapEntry &operator[](int idx) { return _points[idx]; } + + /** + * Loads the list of points for locations on the map for each scene + */ + void loadPoints(int count, const int *xList, const int *yList, const int *transList); + + /** + * Load the sequence data for player icon animations + */ + void loadSequences(int count, const byte *seq); + + /** + * Show the map + */ + virtual int show(); }; } // End of namespace Scalpel |