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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_SCREEN_H
+#define SHERLOCK_SCALPEL_SCREEN_H
+
+#include "sherlock/screen.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Scalpel {
+
+class ScalpelScreen : public Screen {
+public:
+ ScalpelScreen(SherlockEngine *vm);
+ virtual ~ScalpelScreen() {}
+
+ /**
+ * Draws a button for use in the inventory, talk, and examine dialogs.
+ */
+ void makeButton(const Common::Rect &bounds, int textX, const Common::String &str);
+
+ /**
+ * Prints an interface command with the first letter highlighted to indicate
+ * what keyboard shortcut is associated with it
+ */
+ void buttonPrint(const Common::Point &pt, uint color, bool slamIt, const Common::String &str);
+
+ /**
+ * Draw a panel in the back buffer with a raised area effect around the edges
+ */
+ void makePanel(const Common::Rect &r);
+
+ /**
+ * Draw a field in the back buffer with a raised area effect around the edges,
+ * suitable for text input.
+ */
+ void makeField(const Common::Rect &r);
+};
+
+class Scalpel3DOScreen : public ScalpelScreen {
+protected:
+ /**
+ * Draws a sub-section of a surface at a given position within this surface
+ * Overriden for the 3DO to automatically double the size of everything to the underlying 640x400 surface
+ */
+ virtual void blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds);
+
+ /**
+ * Draws a surface at a given position within this surface with transparency
+ */
+ virtual void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped,
+ int overrideColor);
+public:
+ Scalpel3DOScreen(SherlockEngine *vm) : ScalpelScreen(vm) {}
+ virtual ~Scalpel3DOScreen() {}
+
+ /**
+ * Draws a sub-section of a surface at a given position within this surface
+ */
+ void rawBlitFrom(const Graphics::Surface &src, const Common::Point &pt);
+
+ /**
+ * Fade backbuffer 1 into screen (3DO RGB!)
+ */
+ void fadeIntoScreen3DO(int speed);
+
+ void blitFrom3DOcolorLimit(uint16 color);
+
+ /**
+ * Fill a given area of the surface with a given color
+ */
+ virtual void fillRect(const Common::Rect &r, uint color);
+
+ virtual uint16 w() const;
+ virtual uint16 h() const;
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif