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-rw-r--r--engines/sherlock/scalpel/scalpel_talk.cpp29
1 files changed, 29 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_talk.cpp b/engines/sherlock/scalpel/scalpel_talk.cpp
index 0b0259ce0f..65f7a76049 100644
--- a/engines/sherlock/scalpel/scalpel_talk.cpp
+++ b/engines/sherlock/scalpel/scalpel_talk.cpp
@@ -325,6 +325,35 @@ OpcodeReturn ScalpelTalk::cmdCarriageReturn(const byte *&str) {
return RET_SUCCESS;
}
+void ScalpelTalk::setSequence(int speaker, int sequenceNum) {
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+
+ // If no speaker is specified, then nothing needs to be done
+ if (speaker == -1)
+ return;
+
+ if (speaker) {
+ int objNum = people.findSpeaker(speaker);
+ if (objNum != -1) {
+ Object &obj = scene._bgShapes[objNum];
+
+ if (obj._seqSize < MAX_TALK_SEQUENCES) {
+ warning("Tried to copy too many talk frames");
+ } else {
+ for (int idx = 0; idx < MAX_TALK_SEQUENCES; ++idx) {
+ obj._sequences[idx] = people._characters[speaker]._talkSequences[idx];
+ if (idx > 0 && !obj._sequences[idx] && !obj._sequences[idx - 1])
+ return;
+
+ obj._frameNumber = 0;
+ obj._sequenceNumber = 0;
+ }
+ }
+ }
+ }
+}
+
} // End of namespace Scalpel
} // End of namespace Sherlock