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diff --git a/engines/sherlock/scalpel/scalpel_talk.cpp b/engines/sherlock/scalpel/scalpel_talk.cpp
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+++ b/engines/sherlock/scalpel/scalpel_talk.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/scalpel/scalpel_talk.h"
+#include "sherlock/scalpel/scalpel_fixed_text.h"
+#include "sherlock/scalpel/scalpel_map.h"
+#include "sherlock/scalpel/scalpel_people.h"
+#include "sherlock/scalpel/scalpel_scene.h"
+#include "sherlock/scalpel/scalpel_screen.h"
+#include "sherlock/scalpel/scalpel_user_interface.h"
+#include "sherlock/scalpel/scalpel.h"
+#include "sherlock/screen.h"
+#include "sherlock/scalpel/3do/movie_decoder.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+const byte SCALPEL_OPCODES[] = {
+ 128, // OP_SWITCH_SPEAKER
+ 129, // OP_RUN_CANIMATION
+ 130, // OP_ASSIGN_PORTRAIT_LOCATION
+ 131, // OP_PAUSE
+ 132, // OP_REMOVE_PORTRAIT
+ 133, // OP_CLEAR_WINDOW
+ 134, // OP_ADJUST_OBJ_SEQUENCE
+ 135, // OP_WALK_TO_COORDS
+ 136, // OP_PAUSE_WITHOUT_CONTROL
+ 137, // OP_BANISH_WINDOW
+ 138, // OP_SUMMON_WINDOW
+ 139, // OP_SET_FLAG
+ 140, // OP_SFX_COMMAND
+ 141, // OP_TOGGLE_OBJECT
+ 142, // OP_STEALTH_MODE_ACTIVE
+ 143, // OP_IF_STATEMENT
+ 144, // OP_ELSE_STATEMENT
+ 145, // OP_END_IF_STATEMENT
+ 146, // OP_STEALTH_MODE_DEACTIVATE
+ 147, // OP_TURN_HOLMES_OFF
+ 148, // OP_TURN_HOLMES_ON
+ 149, // OP_GOTO_SCENE
+ 150, // OP_PLAY_PROLOGUE
+ 151, // OP_ADD_ITEM_TO_INVENTORY
+ 152, // OP_SET_OBJECT
+ 153, // OP_CALL_TALK_FILE
+ 143, // OP_MOVE_MOUSE
+ 155, // OP_DISPLAY_INFO_LINE
+ 156, // OP_CLEAR_INFO_LINE
+ 157, // OP_WALK_TO_CANIMATION
+ 158, // OP_REMOVE_ITEM_FROM_INVENTORY
+ 159, // OP_ENABLE_END_KEY
+ 160, // OP_DISABLE_END_KEY
+ 161, // OP_END_TEXT_WINDOW
+ 0, // OP_MOUSE_ON_OFF
+ 0, // OP_SET_WALK_CONTROL
+ 0, // OP_SET_TALK_SEQUENCE
+ 0, // OP_PLAY_SONG
+ 0, // OP_WALK_HOLMES_AND_NPC_TO_CANIM
+ 0, // OP_SET_NPC_PATH_DEST
+ 0, // OP_NEXT_SONG
+ 0, // OP_SET_NPC_PATH_PAUSE
+ 0, // OP_PASSWORD
+ 0, // OP_SET_SCENE_ENTRY_FLAG
+ 0, // OP_WALK_NPC_TO_CANIM
+ 0, // OP_WALK_HOLMES_AND_NPC_TO_COORDS
+ 0, // OP_WALK_HOLMES_AND_NPC_TO_COORDS
+ 0, // OP_SET_NPC_TALK_FILE
+ 0, // OP_TURN_NPC_OFF
+ 0, // OP_TURN_NPC_ON
+ 0, // OP_NPC_DESC_ON_OFF
+ 0, // OP_NPC_PATH_PAUSE_TAKING_NOTES
+ 0, // OP_NPC_PATH_PAUSE_LOOKING_HOLMES
+ 0, // OP_ENABLE_TALK_INTERRUPTS
+ 0, // OP_DISABLE_TALK_INTERRUPTS
+ 0, // OP_SET_NPC_INFO_LINE
+ 0, // OP_SET_NPC_POSITION
+ 0, // OP_NPC_PATH_LABEL
+ 0, // OP_PATH_GOTO_LABEL
+ 0, // OP_PATH_IF_FLAG_GOTO_LABEL
+ 0, // OP_NPC_WALK_GRAPHICS
+ 0, // OP_NPC_VERB
+ 0, // OP_NPC_VERB_CANIM
+ 0, // OP_NPC_VERB_SCRIPT
+ 0, // OP_RESTORE_PEOPLE_SEQUENCE
+ 0, // OP_NPC_VERB_TARGET
+ 0, // OP_TURN_SOUNDS_OFF
+ 0 // OP_NULL
+};
+
+/*----------------------------------------------------------------*/
+
+ScalpelTalk::ScalpelTalk(SherlockEngine *vm) : Talk(vm) {
+ static OpcodeMethod OPCODE_METHODS[] = {
+ (OpcodeMethod)&ScalpelTalk::cmdSwitchSpeaker,
+ (OpcodeMethod)&ScalpelTalk::cmdRunCAnimation,
+ (OpcodeMethod)&ScalpelTalk::cmdAssignPortraitLocation,
+
+ (OpcodeMethod)&ScalpelTalk::cmdPause,
+ (OpcodeMethod)&ScalpelTalk::cmdRemovePortrait,
+ (OpcodeMethod)&ScalpelTalk::cmdClearWindow,
+ (OpcodeMethod)&ScalpelTalk::cmdAdjustObjectSequence,
+ (OpcodeMethod)&ScalpelTalk::cmdWalkToCoords,
+ (OpcodeMethod)&ScalpelTalk::cmdPauseWithoutControl,
+ (OpcodeMethod)&ScalpelTalk::cmdBanishWindow,
+ (OpcodeMethod)&ScalpelTalk::cmdSummonWindow,
+ (OpcodeMethod)&ScalpelTalk::cmdSetFlag,
+ (OpcodeMethod)&ScalpelTalk::cmdSfxCommand,
+
+ (OpcodeMethod)&ScalpelTalk::cmdToggleObject,
+ (OpcodeMethod)&ScalpelTalk::cmdStealthModeActivate,
+ (OpcodeMethod)&ScalpelTalk::cmdIf,
+ (OpcodeMethod)&ScalpelTalk::cmdElse,
+ nullptr,
+ (OpcodeMethod)&ScalpelTalk::cmdStealthModeDeactivate,
+ (OpcodeMethod)&ScalpelTalk::cmdHolmesOff,
+ (OpcodeMethod)&ScalpelTalk::cmdHolmesOn,
+ (OpcodeMethod)&ScalpelTalk::cmdGotoScene,
+ (OpcodeMethod)&ScalpelTalk::cmdPlayPrologue,
+
+ (OpcodeMethod)&ScalpelTalk::cmdAddItemToInventory,
+ (OpcodeMethod)&ScalpelTalk::cmdSetObject,
+ (OpcodeMethod)&ScalpelTalk::cmdCallTalkFile,
+ (OpcodeMethod)&ScalpelTalk::cmdMoveMouse,
+ (OpcodeMethod)&ScalpelTalk::cmdDisplayInfoLine,
+ (OpcodeMethod)&ScalpelTalk::cmdClearInfoLine,
+ (OpcodeMethod)&ScalpelTalk::cmdWalkToCAnimation,
+ (OpcodeMethod)&ScalpelTalk::cmdRemoveItemFromInventory,
+ (OpcodeMethod)&ScalpelTalk::cmdEnableEndKey,
+ (OpcodeMethod)&ScalpelTalk::cmdDisableEndKey,
+
+ (OpcodeMethod)&ScalpelTalk::cmdEndTextWindow,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr
+ };
+
+ _opcodeTable = OPCODE_METHODS;
+ _opcodes = SCALPEL_OPCODES;
+
+ if (vm->getLanguage() == Common::DE_DEU || vm->getLanguage() == Common::ES_ESP) {
+ // The German and Spanish versions use a different opcode range
+ static byte opcodes[sizeof(SCALPEL_OPCODES)];
+ for (uint idx = 0; idx < sizeof(SCALPEL_OPCODES); ++idx)
+ opcodes[idx] = SCALPEL_OPCODES[idx] ? SCALPEL_OPCODES[idx] + 47 : 0;
+
+ _opcodes = opcodes;
+ }
+
+}
+
+void ScalpelTalk::talkTo(const Common::String filename) {
+ ScalpelUserInterface &ui = *(ScalpelUserInterface *)_vm->_ui;
+
+ Talk::talkTo(filename);
+
+ if (filename == "Tube59c") {
+ // WORKAROUND: Original game bug causes the results of testing the powdery substance
+ // to disappear too quickly. Introduce a delay to allow it to be properly displayed
+ ui._menuCounter = 30;
+ }
+}
+
+void ScalpelTalk::talkInterface(const byte *&str) {
+ FixedText &fixedText = *_vm->_fixedText;
+ People &people = *_vm->_people;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ UserInterface &ui = *_vm->_ui;
+
+ // If the window isn't yet open, draw the window before printing starts
+ if (!ui._windowOpen && _noTextYet) {
+ _noTextYet = false;
+ drawInterface();
+
+ if (_talkTo != -1) {
+ Common::String fixedText_Exit = fixedText.getText(kFixedText_Window_Exit);
+ Common::String fixedText_Up = fixedText.getText(kFixedText_Window_Up);
+ Common::String fixedText_Down = fixedText.getText(kFixedText_Window_Down);
+ screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, fixedText_Exit);
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, fixedText_Up);
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, fixedText_Down);
+ }
+ }
+
+ // If it's the first line, display the speaker
+ if (!_line && _speaker >= 0 && _speaker < (int)people._characters.size()) {
+ // If the window is open, display the name directly on-screen.
+ // Otherwise, simply draw it on the back buffer
+ if (ui._windowOpen) {
+ screen.print(Common::Point(16, _yp), TALK_FOREGROUND, "%s",
+ people._characters[_speaker & 127]._name);
+ } else {
+ screen.gPrint(Common::Point(16, _yp - 1), TALK_FOREGROUND, "%s",
+ people._characters[_speaker & 127]._name);
+ _openTalkWindow = true;
+ }
+
+ _yp += 9;
+ }
+
+ // Find amount of text that will fit on the line
+ int width = 0, idx = 0;
+ do {
+ width += screen.charWidth(str[idx]);
+ ++idx;
+ ++_charCount;
+ } while (width < 298 && str[idx] && str[idx] != '{' && (!isOpcode(str[idx])));
+
+ if (str[idx] || width >= 298) {
+ if ((!isOpcode(str[idx])) && str[idx] != '{') {
+ --idx;
+ --_charCount;
+ }
+ } else {
+ _endStr = true;
+ }
+
+ // If word wrap is needed, find the start of the current word
+ if (width >= 298) {
+ while (str[idx] != ' ') {
+ --idx;
+ --_charCount;
+ }
+ }
+
+ // Print the line
+ Common::String lineStr((const char *)str, (const char *)str + idx);
+
+ // If the speaker indicates a description file, print it in yellow
+ if (_speaker != -1) {
+ if (ui._windowOpen) {
+ screen.print(Common::Point(16, _yp), COMMAND_FOREGROUND, "%s", lineStr.c_str());
+ } else {
+ screen.gPrint(Common::Point(16, _yp - 1), COMMAND_FOREGROUND, "%s", lineStr.c_str());
+ _openTalkWindow = true;
+ }
+ } else {
+ if (ui._windowOpen) {
+ screen.print(Common::Point(16, _yp), COMMAND_FOREGROUND, "%s", lineStr.c_str());
+ } else {
+ screen.gPrint(Common::Point(16, _yp - 1), COMMAND_FOREGROUND, "%s", lineStr.c_str());
+ _openTalkWindow = true;
+ }
+ }
+
+ // Move to end of displayed line
+ str += idx;
+
+ // If line wrap occurred, then move to after the separating space between the words
+ if ((!isOpcode(str[0])) && str[0] != '{')
+ ++str;
+
+ _yp += 9;
+ ++_line;
+
+ // Certain different conditions require a wait
+ if ((_line == 4 && str < _scriptEnd && str[0] != _opcodes[OP_SFX_COMMAND] && str[0] != _opcodes[OP_PAUSE] && _speaker != -1) ||
+ (_line == 5 && str < _scriptEnd && str[0] != _opcodes[OP_PAUSE] && _speaker == -1) ||
+ _endStr) {
+ _wait = 1;
+ }
+
+ byte v = (str >= _scriptEnd ? 0 : str[0]);
+ if (v == _opcodes[OP_SWITCH_SPEAKER] || v == _opcodes[OP_ASSIGN_PORTRAIT_LOCATION] ||
+ v == _opcodes[OP_BANISH_WINDOW] || v == _opcodes[OP_IF_STATEMENT] ||
+ v == _opcodes[OP_ELSE_STATEMENT] || v == _opcodes[OP_END_IF_STATEMENT] ||
+ v == _opcodes[OP_GOTO_SCENE] || v == _opcodes[OP_CALL_TALK_FILE]) {
+ _wait = 1;
+ }
+}
+
+OpcodeReturn ScalpelTalk::cmdSwitchSpeaker(const byte *&str) {
+ ScalpelPeople &people = *(ScalpelPeople *)_vm->_people;
+ UserInterface &ui = *_vm->_ui;
+
+ if (!(_speaker & SPEAKER_REMOVE))
+ people.clearTalking();
+ if (_talkToAbort)
+ return RET_EXIT;
+
+ ui.clearWindow();
+ _yp = CONTROLS_Y + 12;
+ _charCount = _line = 0;
+
+ _speaker = *++str - 1;
+ people.setTalking(_speaker);
+ pullSequence();
+ pushSequence(_speaker);
+ people.setTalkSequence(_speaker);
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdGotoScene(const byte *&str) {
+ ScalpelMap &map = *(ScalpelMap *)_vm->_map;
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+ scene._goToScene = str[1] - 1;
+
+ if (scene._goToScene != OVERHEAD_MAP) {
+ // Not going to the map overview
+ map._oldCharPoint = scene._goToScene;
+ map._overPos.x = (map[scene._goToScene].x - 6) * FIXED_INT_MULTIPLIER;
+ map._overPos.y = (map[scene._goToScene].y + 9) * FIXED_INT_MULTIPLIER;
+
+ // Run a canimation?
+ if (str[2] > 100) {
+ people._savedPos = PositionFacing(160, 100, str[2]);
+ } else {
+ int32 posX = (str[3] - 1) * 256 + str[4] - 1;
+ int32 posY = str[5] - 1;
+ people._savedPos = PositionFacing(posX, posY, str[2] - 1);
+ }
+ }
+
+ str += 6;
+
+ _scriptMoreFlag = (scene._goToScene == 100) ? 2 : 1;
+ _scriptSaveIndex = str - _scriptStart;
+ _endStr = true;
+ _wait = 0;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdAssignPortraitLocation(const byte *&str) {
+ People &people = *_vm->_people;
+
+ ++str;
+ switch (str[0] & 15) {
+ case 1:
+ people._portraitSide = 20;
+ break;
+ case 2:
+ people._portraitSide = 220;
+ break;
+ case 3:
+ people._portraitSide = 120;
+ break;
+ default:
+ break;
+ }
+
+ if (str[0] > 15)
+ people._speakerFlip = true;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdClearInfoLine(const byte *&str) {
+ UserInterface &ui = *_vm->_ui;
+
+ ui._infoFlag = true;
+ ui.clearInfo();
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdClearWindow(const byte *&str) {
+ UserInterface &ui = *_vm->_ui;
+
+ ui.clearWindow();
+ _yp = CONTROLS_Y + 12;
+ _charCount = _line = 0;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdDisplayInfoLine(const byte *&str) {
+ Screen &screen = *_vm->_screen;
+ UserInterface &ui = *_vm->_ui;
+ Common::String tempString;
+
+ ++str;
+ for (int idx = 0; idx < str[0]; ++idx)
+ tempString += str[idx + 1];
+ str += str[0];
+
+ screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", tempString.c_str());
+ ui._menuCounter = 30;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdElse(const byte *&str) {
+ // If this is encountered here, it means that a preceeding IF statement was found,
+ // and evaluated to true. Now all the statements for the true block are finished,
+ // so skip over the block of code that would have executed if the result was false
+ _wait = 0;
+ do {
+ ++str;
+ } while (str[0] && str[0] != _opcodes[OP_END_IF_STATEMENT]);
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdIf(const byte *&str) {
+ ++str;
+ int flag = (str[0] - 1) * 256 + str[1] - 1 - (str[1] == 1 ? 1 : 0);
+ ++str;
+ _wait = 0;
+
+ bool result = flag < 0x8000;
+ if (_vm->readFlags(flag & 0x7fff) != result) {
+ do {
+ ++str;
+ } while (str[0] && str[0] != _opcodes[OP_ELSE_STATEMENT] && str[0] != _opcodes[OP_END_IF_STATEMENT]);
+
+ if (!str[0])
+ _endStr = true;
+ }
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdMoveMouse(const byte *&str) {
+ Events &events = *_vm->_events;
+
+ ++str;
+ events.warpMouse(Common::Point((str[0] - 1) * 256 + str[1] - 1, str[2]));
+ if (_talkToAbort)
+ return RET_EXIT;
+ str += 3;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdPlayPrologue(const byte *&str) {
+ Animation &anim = *_vm->_animation;
+ Common::String tempString;
+
+ ++str;
+ for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
+ tempString += str[idx];
+
+ anim.play(tempString, false, 1, 3, true, 4);
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdRemovePortrait(const byte *&str) {
+ People &people = *_vm->_people;
+
+ if (_speaker >= 0 && _speaker < SPEAKER_REMOVE)
+ people.clearTalking();
+ pullSequence();
+ if (_talkToAbort)
+ return RET_EXIT;
+
+ _speaker |= SPEAKER_REMOVE;
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdWalkToCoords(const byte *&str) {
+ People &people = *_vm->_people;
+ ++str;
+
+ people[HOLMES].walkToCoords(Point32(((str[0] - 1) * 256 + str[1] - 1) * FIXED_INT_MULTIPLIER,
+ str[2] * FIXED_INT_MULTIPLIER), str[3] - 1);
+ if (_talkToAbort)
+ return RET_EXIT;
+
+ str += 3;
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdSfxCommand(const byte *&str) {
+ Sound &sound = *_vm->_sound;
+ Common::String tempString;
+
+ ++str;
+ if (sound._voices) {
+ for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
+ tempString += str[idx];
+ sound.playSpeech(tempString);
+
+ // Set voices to wait for more
+ sound._voices = 2;
+ }
+
+ _wait = 1;
+ str += 7;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdSummonWindow(const byte *&str) {
+ Events &events = *_vm->_events;
+ FixedText &fixedText = *_vm->_fixedText;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+
+ drawInterface();
+ events._pressed = events._released = false;
+ events.clearKeyboard();
+ _noTextYet = false;
+
+ if (_speaker != -1) {
+ Common::String fixedText_Exit = fixedText.getText(kFixedText_Window_Exit);
+ Common::String fixedText_Up = fixedText.getText(kFixedText_Window_Up);
+ Common::String fixedText_Down = fixedText.getText(kFixedText_Window_Down);
+ screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, fixedText_Exit);
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, fixedText_Up);
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, fixedText_Down);
+ }
+
+ return RET_SUCCESS;
+}
+
+void ScalpelTalk::loadTalkFile(const Common::String &filename) {
+ Talk::loadTalkFile(filename);
+ _3doSpeechIndex = 0;
+}
+
+void ScalpelTalk::talkWait(const byte *&str) {
+ UserInterface &ui = *_vm->_ui;
+ bool pauseFlag = _pauseFlag;
+
+ Talk::talkWait(str);
+
+ // Clear the window unless the wait was due to a PAUSE command
+ if (!pauseFlag && _wait != -1 && str < _scriptEnd && str[0] != _opcodes[OP_SFX_COMMAND]) {
+ if (!_talkStealth)
+ ui.clearWindow();
+ _yp = CONTROLS_Y + 12;
+ _charCount = _line = 0;
+ }
+}
+
+void ScalpelTalk::nothingToSay() {
+ error("Character had no talk options available");
+}
+
+void ScalpelTalk::switchSpeaker() {
+}
+
+int ScalpelTalk::waitForMore(int delay) {
+ Events &events = *_vm->_events;
+
+ if (!IS_3DO) {
+ return Talk::waitForMore(delay);
+ }
+
+ // Hide the cursor
+ events.hideCursor();
+ events.wait(1);
+
+ switchSpeaker();
+
+ // Play the video
+ talk3DOMovieTrigger(_3doSpeechIndex++);
+
+ // Adjust _talkStealth mode:
+ // mode 1 - It was by a pause without stealth being on before the pause, so reset back to 0
+ // mode 3 - It was set by a pause with stealth being on before the pause, to set it to active
+ // mode 0/2 (Inactive/active) No change
+ switch (_talkStealth) {
+ case 1:
+ _talkStealth = 0;
+ break;
+ case 2:
+ _talkStealth = 2;
+ break;
+ default:
+ break;
+ }
+
+ events.showCursor();
+ events._pressed = events._released = false;
+
+ return 254;
+}
+
+bool ScalpelTalk::talk3DOMovieTrigger(int subIndex) {
+ ScalpelEngine &vm = *(ScalpelEngine *)_vm;
+ Screen &screen = *_vm->_screen;
+
+ // Find out a few things that we need
+ int userSelector = _vm->_ui->_selector;
+ int scriptSelector = _scriptSelect;
+ int selector = 0;
+ int roomNr = _vm->_scene->_currentScene;
+
+ if (userSelector >= 0) {
+ // User-selected dialog
+ selector = userSelector;
+ } else {
+ if (scriptSelector >= 0) {
+ // Script-selected dialog
+ selector = scriptSelector;
+ } else {
+ warning("talk3DOMovieTrigger: unable to find selector");
+ return true;
+ }
+ }
+
+ // Make a quick update, so that current text is shown on screen
+ screen.update();
+
+ // Figure out that movie filename
+ Common::String movieFilename;
+
+ movieFilename = _scriptName;
+ movieFilename.deleteChar(1); // remove 2nd character of scriptname
+ // cut scriptname to 6 characters
+ while (movieFilename.size() > 6) {
+ movieFilename.deleteChar(6);
+ }
+
+ movieFilename.insertChar(selector + 'a', movieFilename.size());
+ movieFilename.insertChar(subIndex + 'a', movieFilename.size());
+ movieFilename = Common::String::format("movies/%02d/%s.stream", roomNr, movieFilename.c_str());
+
+ warning("3DO movie player:");
+ warning("room: %d", roomNr);
+ warning("script: %s", _scriptName.c_str());
+ warning("selector: %d", selector);
+ warning("subindex: %d", subIndex);
+
+ bool result = vm.play3doMovie(movieFilename, get3doPortraitPosition(), true);
+
+ // Restore screen HACK
+ _vm->_screen->makeAllDirty();
+
+ return result;
+}
+
+Common::Point ScalpelTalk::get3doPortraitPosition() const {
+ // TODO: This current method is only an assumption of how the original figured
+ // out where to place each character's portrait movie.
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+ const int PORTRAIT_W = 100;
+ const int PORTRAIT_H = 76;
+
+ if (_speaker == -1)
+ return Common::Point();
+
+ // Get the position of the character
+ Common::Point pt;
+ if (_speaker == HOLMES) {
+ pt = Common::Point(people[HOLMES]._position.x / FIXED_INT_MULTIPLIER,
+ people[HOLMES]._position.y / FIXED_INT_MULTIPLIER);
+ } else {
+ int objNum = people.findSpeaker(_speaker);
+ if (objNum == -1)
+ return Common::Point();
+
+ pt = scene._bgShapes[objNum]._position;
+ }
+
+ // Adjust the top-left so the center of the portrait will be on the character,
+ // but ensure the portrait will be entirely on-screen
+ pt -= Common::Point(PORTRAIT_W / 2, PORTRAIT_H / 2);
+ pt.x = CLIP((int)pt.x, 10, SHERLOCK_SCREEN_WIDTH - 10 - PORTRAIT_W);
+ pt.y = CLIP((int)pt.y, 10, CONTROLS_Y - PORTRAIT_H - 10);
+
+ return pt;
+}
+
+void ScalpelTalk::drawInterface() {
+ FixedText &fixedText = *_vm->_fixedText;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ Surface &bb = *screen._backBuffer;
+
+ bb.fillRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y1 + 10), BORDER_COLOR);
+ bb.fillRect(Common::Rect(0, CONTROLS_Y + 10, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ bb.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y + 10,
+ SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ bb.fillRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 1, SHERLOCK_SCREEN_WIDTH - 2,
+ SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
+ bb.fillRect(Common::Rect(2, CONTROLS_Y + 10, SHERLOCK_SCREEN_WIDTH - 2,
+ SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
+
+ if (_talkTo != -1) {
+ Common::String fixedText_Exit = fixedText.getText(kFixedText_Window_Exit);
+ Common::String fixedText_Up = fixedText.getText(kFixedText_Window_Up);
+ Common::String fixedText_Down = fixedText.getText(kFixedText_Window_Down);
+
+ screen.makeButton(Common::Rect(99, CONTROLS_Y, 139, CONTROLS_Y + 10),
+ 119 - screen.stringWidth(fixedText_Exit) / 2, fixedText_Exit);
+ screen.makeButton(Common::Rect(140, CONTROLS_Y, 180, CONTROLS_Y + 10),
+ 159 - screen.stringWidth(fixedText_Up) / 2, fixedText_Up);
+ screen.makeButton(Common::Rect(181, CONTROLS_Y, 221, CONTROLS_Y + 10),
+ 200 - screen.stringWidth(fixedText_Down) / 2, fixedText_Down);
+ } else {
+ int strWidth = screen.stringWidth(Scalpel::PRESS_KEY_TO_CONTINUE);
+ screen.makeButton(Common::Rect(46, CONTROLS_Y, 273, CONTROLS_Y + 10),
+ 160 - strWidth / 2, Scalpel::PRESS_KEY_TO_CONTINUE);
+ screen.gPrint(Common::Point(160 - strWidth / 2, CONTROLS_Y), COMMAND_FOREGROUND, "P");
+ }
+}
+
+bool ScalpelTalk::displayTalk(bool slamIt) {
+ FixedText &fixedText = *_vm->_fixedText;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ int yp = CONTROLS_Y + 14;
+ int lineY = -1;
+ _moreTalkDown = _moreTalkUp = false;
+
+ for (uint idx = 0; idx < _statements.size(); ++idx) {
+ _statements[idx]._talkPos.top = _statements[idx]._talkPos.bottom = -1;
+ }
+
+ if (_talkIndex) {
+ for (int idx = 0; idx < _talkIndex && !_moreTalkUp; ++idx) {
+ if (_statements[idx]._talkMap != -1)
+ _moreTalkUp = true;
+ }
+ }
+
+ // Display the up arrow and enable Up button if the first option is scrolled off-screen
+ Common::String fixedText_Up = fixedText.getText(kFixedText_Window_Up);
+ Common::String fixedText_Down = fixedText.getText(kFixedText_Window_Down);
+ if (_moreTalkUp) {
+ if (slamIt) {
+ screen.print(Common::Point(5, CONTROLS_Y + 13), INV_FOREGROUND, "~");
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, true, fixedText_Up);
+ } else {
+ screen.gPrint(Common::Point(5, CONTROLS_Y + 12), INV_FOREGROUND, "~");
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, false, fixedText_Up);
+ }
+ } else {
+ if (slamIt) {
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, true, fixedText_Up);
+ screen.vgaBar(Common::Rect(5, CONTROLS_Y + 11, 15, CONTROLS_Y + 22), INV_BACKGROUND);
+ } else {
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, fixedText_Up);
+ screen._backBuffer1.fillRect(Common::Rect(5, CONTROLS_Y + 11,
+ 15, CONTROLS_Y + 22), INV_BACKGROUND);
+ }
+ }
+
+ // Loop through the statements
+ bool done = false;
+ for (uint idx = _talkIndex; idx < _statements.size() && !done; ++idx) {
+ Statement &statement = _statements[idx];
+
+ if (statement._talkMap != -1) {
+ bool flag = _talkHistory[_converseNum][idx];
+ lineY = talkLine(idx, statement._talkMap, flag ? (byte)TALK_NULL : (byte)INV_FOREGROUND,
+ yp, slamIt);
+
+ if (lineY != -1) {
+ statement._talkPos.top = yp;
+ yp = lineY;
+ statement._talkPos.bottom = yp;
+
+ if (yp == SHERLOCK_SCREEN_HEIGHT)
+ done = true;
+ } else {
+ done = true;
+ }
+ }
+ }
+
+ // Display the down arrow and enable down button if there are more statements available down off-screen
+ if (lineY == -1 || lineY == SHERLOCK_SCREEN_HEIGHT) {
+ _moreTalkDown = true;
+
+ if (slamIt) {
+ screen.print(Common::Point(5, 190), INV_FOREGROUND, "|");
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, true, fixedText_Down);
+ } else {
+ screen.gPrint(Common::Point(5, 189), INV_FOREGROUND, "|");
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, false, fixedText_Down);
+ }
+ } else {
+ if (slamIt) {
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, true, fixedText_Down);
+ screen.vgaBar(Common::Rect(5, 189, 16, 199), INV_BACKGROUND);
+ } else {
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, fixedText_Down);
+ screen._backBuffer1.fillRect(Common::Rect(5, 189, 16, 199), INV_BACKGROUND);
+ }
+ }
+
+ return done;
+}
+
+int ScalpelTalk::talkLine(int lineNum, int stateNum, byte color, int lineY, bool slamIt) {
+ Screen &screen = *_vm->_screen;
+ int idx = lineNum;
+ Common::String msg, number;
+ bool numberFlag = false;
+
+ // Get the statement to display as well as optional number prefix
+ if (idx < SPEAKER_REMOVE) {
+ number = Common::String::format("%d.", stateNum + 1);
+ numberFlag = true;
+ } else {
+ idx -= SPEAKER_REMOVE;
+ }
+ msg = _statements[idx]._statement;
+
+ // Handle potentially multiple lines needed to display entire statement
+ const char *lineStartP = msg.c_str();
+ int maxWidth = 298 - (numberFlag ? 18 : 0);
+ for (;;) {
+ // Get as much of the statement as possible will fit on the
+ Common::String sLine;
+ const char *lineEndP = lineStartP;
+ int width = 0;
+ do {
+ width += screen.charWidth(*lineEndP);
+ } while (*++lineEndP && width < maxWidth);
+
+ // Check if we need to wrap the line
+ if (width >= maxWidth) {
+ // Work backwards to the prior word's end
+ while (*--lineEndP != ' ')
+ ;
+
+ sLine = Common::String(lineStartP, lineEndP++);
+ } else {
+ // Can display remainder of the statement on the current line
+ sLine = Common::String(lineStartP);
+ }
+
+
+ if (lineY <= (SHERLOCK_SCREEN_HEIGHT - 10)) {
+ // Need to directly display on-screen?
+ if (slamIt) {
+ // See if a numer prefix is needed or not
+ if (numberFlag) {
+ // Are we drawing the first line?
+ if (lineStartP == msg.c_str()) {
+ // We are, so print the number and then the text
+ screen.print(Common::Point(16, lineY), color, "%s", number.c_str());
+ }
+
+ // Draw the line with an indent
+ screen.print(Common::Point(30, lineY), color, "%s", sLine.c_str());
+ } else {
+ screen.print(Common::Point(16, lineY), color, "%s", sLine.c_str());
+ }
+ } else {
+ if (numberFlag) {
+ if (lineStartP == msg.c_str()) {
+ screen.gPrint(Common::Point(16, lineY - 1), color, "%s", number.c_str());
+ }
+
+ screen.gPrint(Common::Point(30, lineY - 1), color, "%s", sLine.c_str());
+ } else {
+ screen.gPrint(Common::Point(16, lineY - 1), color, "%s", sLine.c_str());
+ }
+ }
+
+ // Move to next line, if any
+ lineY += 9;
+ lineStartP = lineEndP;
+
+ if (!*lineEndP)
+ break;
+ } else {
+ // We're close to the bottom of the screen, so stop display
+ lineY = -1;
+ break;
+ }
+ }
+
+ if (lineY == -1 && lineStartP != msg.c_str())
+ lineY = SHERLOCK_SCREEN_HEIGHT;
+
+ // Return the Y position of the next line to follow this one
+ return lineY;
+}
+
+void ScalpelTalk::showTalk() {
+ FixedText &fixedText = *_vm->_fixedText;
+ People &people = *_vm->_people;
+ ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
+ ScalpelUserInterface &ui = *(ScalpelUserInterface *)_vm->_ui;
+ Common::String fixedText_Exit = fixedText.getText(kFixedText_Window_Exit);
+ byte color = ui._endKeyActive ? COMMAND_FOREGROUND : COMMAND_NULL;
+
+ clearSequences();
+ pushSequence(_talkTo);
+ people.setListenSequence(_talkTo);
+
+ ui._selector = ui._oldSelector = -1;
+
+ if (!ui._windowOpen) {
+ // Draw the talk interface on the back buffer
+ drawInterface();
+ displayTalk(false);
+ } else {
+ displayTalk(true);
+ }
+
+ // If the window is already open, simply draw. Otherwise, do it
+ // to the back buffer and then summon the window
+ if (ui._windowOpen) {
+ screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, true, fixedText_Exit);
+ } else {
+ screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, false, fixedText_Exit);
+
+ if (!ui._slideWindows) {
+ screen.slamRect(Common::Rect(0, CONTROLS_Y,
+ SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ } else {
+ ui.summonWindow();
+ }
+
+ ui._windowOpen = true;
+ }
+}
+
+OpcodeReturn ScalpelTalk::cmdCallTalkFile(const byte *&str) {
+ Common::String tempString;
+
+ ++str;
+ for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
+ tempString += str[idx];
+ str += 8;
+
+ int scriptCurrentIndex = str - _scriptStart;
+
+ // Save the current script position and new talk file
+ if (_scriptStack.size() < 9) {
+ ScriptStackEntry rec1;
+ rec1._name = _scriptName;
+ rec1._currentIndex = scriptCurrentIndex;
+ rec1._select = _scriptSelect;
+ _scriptStack.push(rec1);
+
+ // Push the new talk file onto the stack
+ ScriptStackEntry rec2;
+ rec2._name = tempString;
+ rec2._currentIndex = 0;
+ rec2._select = 100;
+ _scriptStack.push(rec2);
+ } else {
+ error("Script stack overflow");
+ }
+
+ _scriptMoreFlag = 1;
+ _endStr = true;
+ _wait = 0;
+
+ return RET_SUCCESS;
+}
+
+void ScalpelTalk::pushSequenceEntry(Object *obj) {
+ Scene &scene = *_vm->_scene;
+ SequenceEntry seqEntry;
+ seqEntry._objNum = scene._bgShapes.indexOf(*obj);
+
+ if (seqEntry._objNum != -1) {
+ for (uint idx = 0; idx < MAX_TALK_SEQUENCES; ++idx)
+ seqEntry._sequences.push_back(obj->_sequences[idx]);
+
+ seqEntry._frameNumber = obj->_frameNumber;
+ seqEntry._seqTo = obj->_seqTo;
+ }
+
+ _sequenceStack.push(seqEntry);
+ if (_scriptStack.size() >= 5)
+ error("script stack overflow");
+}
+
+void ScalpelTalk::pullSequence(int slot) {
+ Scene &scene = *_vm->_scene;
+
+ if (_sequenceStack.empty())
+ return;
+
+ SequenceEntry seq = _sequenceStack.pop();
+ if (seq._objNum != -1) {
+ Object &obj = scene._bgShapes[seq._objNum];
+
+ if (obj._seqSize < MAX_TALK_SEQUENCES) {
+ warning("Tried to restore too few frames");
+ } else {
+ for (int idx = 0; idx < MAX_TALK_SEQUENCES; ++idx)
+ obj._sequences[idx] = seq._sequences[idx];
+
+ obj._frameNumber = seq._frameNumber;
+ obj._seqTo = seq._seqTo;
+ }
+ }
+}
+
+void ScalpelTalk::clearSequences() {
+ _sequenceStack.clear();
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock