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-rw-r--r--engines/sherlock/scalpel/scalpel_user_interface.cpp132
1 files changed, 0 insertions, 132 deletions
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp
index 843a109cf0..5dcaf3121d 100644
--- a/engines/sherlock/scalpel/scalpel_user_interface.cpp
+++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp
@@ -2167,138 +2167,6 @@ void ScalpelUserInterface::checkUseAction(const UseType *use, const Common::Stri
events.setCursor(ARROW);
}
-void ScalpelUserInterface::checkAction(ActionType &action, const char *const messages[], int objNum) {
- Events &events = *_vm->_events;
- People &people = *_vm->_people;
- Scene &scene = *_vm->_scene;
- Screen &screen = *_vm->_screen;
- Talk &talk = *_vm->_talk;
- Point32 pt(-1, -1);
-
- if (objNum >= 1000)
- // Ignore actions done on characters
- return;
-
- if (!action._cAnimSpeed) {
- // Invalid action, to print error message
- _infoFlag = true;
- clearInfo();
- screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", messages[action._cAnimNum]);
- _infoFlag = true;
-
- // Set how long to show the message
- _menuCounter = 30;
- } else {
- Object &obj = scene._bgShapes[objNum];
-
- int cAnimNum;
- if (action._cAnimNum == 0)
- // Really a 10
- cAnimNum = 9;
- else
- cAnimNum = action._cAnimNum - 1;
-
- int dir = -1;
- if (action._cAnimNum != 99) {
- CAnim &anim = scene._cAnim[cAnimNum];
-
- if (action._cAnimNum != 99) {
- if (action._cAnimSpeed & REVERSE_DIRECTION) {
- pt = anim._teleport[0];
- dir = anim._teleport[0]._facing;
- } else {
- pt = anim._goto[0];
- dir = anim._goto[0]._facing;
- }
- }
- } else {
- pt = Point32(-1, -1);
- dir = -1;
- }
-
- // Has a value, so do action
- // Show wait cursor whilst walking to object and doing action
- events.setCursor(WAIT);
- bool printed = false;
-
- for (int nameIdx = 0; nameIdx < NAMES_COUNT; ++nameIdx) {
- if (action._names[nameIdx].hasPrefix("*") && action._names[nameIdx].size() >= 2
- && toupper(action._names[nameIdx][1]) == 'W') {
- if (obj.checkNameForCodes(Common::String(action._names[nameIdx].c_str() + 2), messages)) {
- if (!talk._talkToAbort)
- printed = true;
- }
- }
- }
-
- bool doCAnim = true;
- for (int nameIdx = 0; nameIdx < NAMES_COUNT; ++nameIdx) {
- if (action._names[nameIdx].hasPrefix("*") && action._names[nameIdx].size() >= 2) {
- char ch = toupper(action._names[nameIdx][1]);
-
- if (ch == 'T' || ch == 'B') {
- printed = true;
- if (pt.x != -1)
- // Holmes needs to walk to object before the action is done
- people[HOLMES].walkToCoords(pt, dir);
-
- if (!talk._talkToAbort) {
- // Ensure Holmes is on the exact intended location
- people[HOLMES]._position = pt;
- people[HOLMES]._sequenceNumber = dir;
- people[HOLMES].gotoStand();
-
- talk.talkTo(action._names[nameIdx].c_str() + 2);
- if (ch == 'T')
- doCAnim = false;
- }
- }
- }
- }
-
- if (doCAnim && !talk._talkToAbort) {
- if (pt.x != -1)
- // Holmes needs to walk to object before the action is done
- people[HOLMES].walkToCoords(pt, dir);
- }
-
- for (int nameIdx = 0; nameIdx < NAMES_COUNT; ++nameIdx) {
- if (action._names[nameIdx].hasPrefix("*") && action._names[nameIdx].size() >= 2
- && toupper(action._names[nameIdx][1]) == 'F') {
- if (obj.checkNameForCodes(action._names[nameIdx].c_str() + 2, messages)) {
- if (!talk._talkToAbort)
- printed = true;
- }
- }
- }
-
- if (doCAnim && !talk._talkToAbort && action._cAnimNum != 99)
- scene.startCAnim(cAnimNum, action._cAnimSpeed);
-
- if (!talk._talkToAbort) {
- for (int nameIdx = 0; nameIdx < NAMES_COUNT && !talk._talkToAbort; ++nameIdx) {
- if (obj.checkNameForCodes(action._names[nameIdx], messages)) {
- if (!talk._talkToAbort)
- printed = true;
- }
- }
-
- // Unless we're leaving the scene, print a "Done" message unless the printed flag has been set
- if (scene._goToScene != 1 && !printed && !talk._talkToAbort) {
- _infoFlag = true;
- clearInfo();
- screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "Done...");
-
- // Set how long to show the message
- _menuCounter = 30;
- }
- }
- }
-
- // Reset cursor back to arrow
- events.setCursor(ARROW);
-}
-
} // End of namespace Scalpel
} // End of namespace Sherlock