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-rw-r--r--engines/sherlock/scalpel/tsage/logo.cpp139
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diff --git a/engines/sherlock/scalpel/tsage/logo.cpp b/engines/sherlock/scalpel/tsage/logo.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "sherlock/scalpel/tsage/logo.h"
+#include "sherlock/scalpel/scalpel.h"
+
+namespace Sherlock {
+namespace Scalpel {
+namespace TsAGE {
+
+bool Logo::show(ScalpelEngine *vm) {
+ Events &events = *vm->_events;
+ Logo *logo = new Logo(vm);
+ bool interrupted = false;
+
+ while (!logo->finished()) {
+ logo->nextFrame();
+
+ events.wait(2);
+ events.setButtonState();
+
+ interrupted = vm->shouldQuit() || events.kbHit() || events._pressed;
+ if (interrupted) {
+ events.clearEvents();
+ break;
+ }
+ }
+
+ delete logo;
+ return !interrupted;
+}
+
+Logo::Logo(ScalpelEngine *vm) : _vm(vm), _lib("sf3.rlb"), _surface(vm->_screen->w(), vm->_screen->h()) {
+ // Initialize frame counter
+ _counter = 0;
+
+ // Set up the palettes
+ Common::fill(&_palette1[0], &_palette1[PALETTE_SIZE], 0);
+ Common::fill(&_palette1[0], &_palette2[PALETTE_SIZE], 0);
+ Common::fill(&_palette1[0], &_palette3[PALETTE_SIZE], 0);
+
+ _lib.getPalette(_palette1, 1111);
+ _lib.getPalette(_palette1, 10);
+ _lib.getPalette(_palette2, 1111);
+ _lib.getPalette(_palette2, 1);
+ _lib.getPalette(_palette3, 1111);
+ _lib.getPalette(_palette3, 14);
+}
+
+bool Logo::finished() const {
+ return false;
+}
+
+void Logo::nextFrame() {
+
+ switch (_counter++) {
+ case 0:
+ loadBackground();
+ fade(_palette1);
+ break;
+
+ default:
+ break;
+ }
+}
+
+void Logo::loadBackground() {
+ Screen &screen = *_vm->_screen;
+
+ for (int idx = 0; idx < 4; ++idx) {
+ // Get the portion of the screen
+ Common::SeekableReadStream *stream = _lib.getResource(RES_BITMAP, 10, idx);
+
+ // Load it onto the surface
+ Common::Point pt((idx / 2) * (_surface.w() / 2), (idx % 2) * (_surface.h() / 2));
+ for (int y = 0; y < (_surface.h() / 2); ++y, ++pt.y) {
+ byte *pDest = (byte *)_surface.getBasePtr(pt.x, pt.y);
+ stream->read(pDest, _surface.w() / 2);
+ }
+
+ // _backgroundBounds = Rect(0, 0, READ_LE_UINT16(data), READ_LE_UINT16(data + 2));
+ delete stream;
+ }
+
+ // Default to a blank palette
+ byte palette[PALETTE_SIZE];
+ Common::fill(&palette[0], &palette[PALETTE_SIZE], 0);
+ screen.setPalette(palette);
+
+ // Copy the surface to the screen
+ screen.blitFrom(_surface);
+}
+
+void Logo::fade(const byte palette[PALETTE_SIZE]) {
+ Events &events = *_vm->_events;
+ Screen &screen = *_vm->_screen;
+ byte tempPalette[PALETTE_SIZE];
+
+ for (int percent = 0; percent < 100; percent += 6) {
+ for (int palIndex = 0; palIndex < 256; ++palIndex) {
+ const byte *palP = (const byte *)&palette[palIndex * 3];
+ byte *destP = &tempPalette[palIndex * 3];
+
+ for (int rgbIndex = 0; rgbIndex < 3; ++rgbIndex, ++palP, ++destP) {
+ *destP = (int)*palP * percent / 100;
+ }
+ }
+
+ screen.setPalette(tempPalette);
+ events.wait(1);
+ }
+
+ // Set final palette
+ screen.setPalette(palette);
+}
+
+} // end of namespace TsAGE
+} // end of namespace Scalpel
+} // end of namespace Sherlock