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diff --git a/engines/sherlock/scalpel/tsage/resources.h b/engines/sherlock/scalpel/tsage/resources.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_TSAGE_RESOURCES_H
+#define SHERLOCK_SCALPEL_TSAGE_RESOURCES_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "common/file.h"
+#include "common/list.h"
+#include "common/str.h"
+#include "common/str-array.h"
+#include "common/util.h"
+#include "graphics/surface.h"
+#include "sherlock/screen.h"
+
+namespace Sherlock {
+namespace Scalpel {
+namespace TsAGE {
+
+// Magic number used by original game to identify valid memory blocks
+const uint32 MEMORY_ENTRY_ID = 0xE11DA722;
+
+const int MEMORY_POOL_SIZE = 1000;
+
+enum ResourceType { RES_LIBRARY, RES_STRIP, RES_IMAGE, RES_PALETTE, RES_VISAGE, RES_SOUND, RES_MESSAGE,
+ RES_FONT, RES_POINTER, RES_BANK, RES_SND_DRIVER, RES_PRIORITY, RES_CONTROL, RES_WALKRGNS,
+ RES_BITMAP, RES_SAVE, RES_SEQUENCE,
+ // Return to Ringworld specific resource types
+ RT17, RT18, RT19, RT20, RT21, RT22, RT23, RT24, RT25, RT26, RT27, RT28, RT29, RT30, RT31
+};
+
+class SectionEntry {
+public:
+ ResourceType resType;
+ uint16 resNum;
+ uint32 fileOffset;
+
+ SectionEntry() {
+ resType = RES_LIBRARY;
+ resNum = 0;
+ fileOffset = 0;
+ }
+};
+
+class ResourceEntry {
+public:
+ uint16 id;
+ bool isCompressed;
+ uint32 fileOffset;
+ uint32 size;
+ uint32 uncompressedSize;
+
+ ResourceEntry() {
+ id = 0;
+ isCompressed = false;
+ fileOffset = 0;
+ size = 0;
+ uncompressedSize = 0;
+ }
+};
+
+typedef Common::List<ResourceEntry> ResourceList;
+
+class SectionList : public Common::List<SectionEntry> {
+public:
+ uint32 fileOffset;
+
+ SectionList() {
+ fileOffset = 0;
+ }
+};
+
+class BitReader {
+private:
+ Common::ReadStream &_stream;
+ uint8 _remainder, _bitsLeft;
+ byte readByte() { return _stream.eos() ? 0 : _stream.readByte(); }
+public:
+ BitReader(Common::ReadStream &s) : _stream(s) {
+ numBits = 9;
+ _remainder = 0;
+ _bitsLeft = 0;
+ }
+ uint16 readToken();
+
+ int numBits;
+};
+
+class TLib {
+private:
+ Common::StringArray _resStrings;
+private:
+ Common::File _file;
+ Common::String _filename;
+ ResourceList _resources;
+ SectionList _sections;
+
+ void loadSection(uint32 fileOffset);
+ void loadIndex();
+
+ static bool scanIndex(Common::File &f, ResourceType resType, int rlbNum, int resNum, ResourceEntry &resEntry);
+ static void loadSection(Common::File &f, ResourceList &resources);
+public:
+ TLib(const Common::String &filename);
+ ~TLib();
+
+ const Common::String &getFilename() { return _filename; }
+ const SectionList &getSections() { return _sections; }
+ Common::SeekableReadStream *getResource(uint16 id, bool suppressErrors = false);
+ Common::SeekableReadStream *getResource(ResourceType resType, uint16 resNum, uint16 rlbNum, bool suppressErrors = false);
+ uint32 getResourceStart(ResourceType resType, uint16 resNum, uint16 rlbNum, ResourceEntry &entry);
+ void getPalette(byte palette[PALETTE_SIZE], int paletteNum);
+};
+
+} // end of namespace TsAGE
+} // end of namespace Scalpel
+} // end of namespace Sherlock
+
+#endif