diff options
Diffstat (limited to 'engines/sherlock/scene.cpp')
| -rw-r--r-- | engines/sherlock/scene.cpp | 72 |
1 files changed, 58 insertions, 14 deletions
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp index 92a8757fd8..e0b5dc1711 100644 --- a/engines/sherlock/scene.cpp +++ b/engines/sherlock/scene.cpp @@ -118,7 +118,7 @@ Scene::Scene(SherlockEngine *vm): _vm(vm) { for (int idx = 0; idx < SCENES_COUNT; ++idx) Common::fill(&_stats[idx][0], &_stats[idx][9], false); _currentScene = -1; - _goToRoom = -1; + _goToScene = -1; _changes = false; _charPoint = _oldCharPoint = 0; _windowOpen = false; @@ -139,6 +139,8 @@ Scene::Scene(SherlockEngine *vm): _vm(vm) { _lookHelp = false; _animating = 0; _doBgAnimDone = true; + _oldLook = 0; + _tempFadeStyle = 0; _controlPanel = new ImageFile("controls.vgs"); _controls = nullptr; // new ImageFile("menu.all"); @@ -156,7 +158,14 @@ Scene::~Scene() { void Scene::clear() { } +/** + * Handles loading the scene specified by _goToScene + */ void Scene::selectScene() { + Events &events = *_vm->_events; + People &people = *_vm->_people; + Screen &screen = *_vm->_screen; + // Reset fields _windowOpen = _infoFlag = false; _menuMode = STD_MODE; @@ -165,12 +174,39 @@ void Scene::selectScene() { _oldTemp = _temp = 0; // Load the scene - Common::String sceneFile = Common::String::format("res%02d", _goToRoom); - _rrmName = Common::String::format("res%02d.rrm", _goToRoom); - _currentScene = _goToRoom; - _goToRoom = -1; + Common::String sceneFile = Common::String::format("res%02d", _goToScene); + _rrmName = Common::String::format("res%02d.rrm", _goToScene); + _currentScene = _goToScene; + _goToScene = -1; loadScene(sceneFile); + + // If the fade style was changed from running amovie, then reset it + if (_tempFadeStyle) { + screen._fadeStyle = _tempFadeStyle; + _tempFadeStyle = 0; + } + + people._walkDest = Common::Point(people[AL]._position.x / 100, + people[AL]._position.y / 100); + + _restoreFlag = true; + events.clearEvents(); + + // If there were any scripst waiting to be run, but were interrupt by a running + // canimation (probably the last scene's exit canim), clear the _scriptMoreFlag + if (_vm->_scriptMoreFlag == 3) + _vm->_scriptMoreFlag = 0; +} + +/** + * Fres all the graphics and other dynamically allocated data for the scene + */ +void Scene::freeScene() { + _vm->_inventory->freeInventory(); + + _roomBounds.clear(); + _canimShapes.clear(); } /** @@ -506,7 +542,7 @@ void Scene::checkSceneFlags(bool flag) { } // Check inventory - for (uint idx = 0; idx < _vm->_inventory->_holdings; ++idx) { + for (int idx = 0; idx < _vm->_inventory->_holdings; ++idx) { InventoryItem &ii = (*_vm->_inventory)[idx]; if (ii._requiredFlag && !_vm->readFlags(ii._requiredFlag)) { // Kill object: move it after the active holdings @@ -1013,10 +1049,10 @@ int Scene::startCAnim(int cAnimNum, int playRate) { cObj.checkObject(_bgShapes[0]); if (gotoCode > 0 && !talk._talkToAbort) { - _goToRoom = gotoCode; + _goToScene = gotoCode; - if (_goToRoom < 97 && _vm->_map[_goToRoom].x) { - _overPos = _vm->_map[_goToRoom]; + if (_goToScene < 97 && _vm->_map[_goToScene].x) { + _overPos = _vm->_map[_goToScene]; } } @@ -1305,7 +1341,7 @@ void Scene::doBgAnim() { _animating = 0; screen.slamRect(Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCENE_HEIGHT)); } else { - if (people[AL]._type != INVALID && ((_goToRoom == -1 || _ongoingCans == 0))) { + if (people[AL]._type != INVALID && ((_goToScene == -1 || _ongoingCans == 0))) { if (people[AL]._type == REMOVE) { screen.slamRect(Common::Rect( people[AL]._oldPosition.x, people[AL]._oldPosition.y, @@ -1325,7 +1361,7 @@ void Scene::doBgAnim() { for (uint idx = 0; idx < _bgShapes.size(); ++idx) { Object &o = _bgShapes[idx]; - if ((o._type == ACTIVE_BG_SHAPE || o._type == REMOVE) && _goToRoom == -1) { + if ((o._type == ACTIVE_BG_SHAPE || o._type == REMOVE) && _goToScene == -1) { screen.flushImage(o._imageFrame, o._position, &o._oldPosition.x, &o._oldPosition.y, &o._oldSize.x, &o._oldSize.y); } @@ -1347,7 +1383,7 @@ void Scene::doBgAnim() { people._portrait._type = INVALID; } - if (_goToRoom == -1) { + if (_goToScene == -1) { for (uint idx = 0; idx < _bgShapes.size(); ++idx) { Object &o = _bgShapes[idx]; if (o._type == NO_SHAPE && (o._flags & 1) == 0) { @@ -1363,7 +1399,7 @@ void Scene::doBgAnim() { for (int idx = _canimShapes.size() - 1; idx >= 0; --idx) { Object &o = _canimShapes[idx]; if (o._type == REMOVE) { - if (_goToRoom == -1) + if (_goToScene == -1) screen.slamArea(o._position.x, o._position.y, o._delta.x, o._delta.y); _canimShapes.remove_at(idx); @@ -1389,8 +1425,16 @@ void Scene::doBgAnim() { } } +/** + * Clears the info line of the screen + */ void Scene::clearInfo() { - // TODO + if (_infoFlag) { + _vm->_screen->fillRect(16, INFO_LINE, SHERLOCK_SCREEN_WIDTH - 200, INFO_LINE + 9, + INFO_BLACK); + _infoFlag = false; + _oldLook = -1; + } } |
