diff options
Diffstat (limited to 'engines/sherlock/scene.cpp')
| -rw-r--r-- | engines/sherlock/scene.cpp | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp index 328bf647d4..2ae45b0530 100644 --- a/engines/sherlock/scene.cpp +++ b/engines/sherlock/scene.cpp @@ -32,13 +32,6 @@ namespace Sherlock { -static const int FS_TRANS[8] = { - Scalpel::STOP_UP, Scalpel::STOP_UPRIGHT, Scalpel::STOP_RIGHT, Scalpel::STOP_DOWNRIGHT, - Scalpel::STOP_DOWN, Scalpel::STOP_DOWNLEFT, Scalpel::STOP_LEFT, Scalpel::STOP_UPLEFT -}; - -/*----------------------------------------------------------------*/ - BgFileHeader::BgFileHeader() { _numStructs = -1; _numImages = -1; @@ -1198,7 +1191,11 @@ void Scene::transitionToScene() { // Note: If a savegame was just loaded, then the data is already correct. // Otherwise, this is a linked scene or entrance info, and must be translated if (hSavedFacing < 8 && !saves._justLoaded) { - hSavedFacing = FS_TRANS[hSavedFacing]; + if (IS_ROSE_TATTOO) + hSavedFacing = Tattoo::FS_TRANS[hSavedFacing]; + else + hSavedFacing = Scalpel::FS_TRANS[hSavedFacing]; + hSavedPos.x *= FIXED_INT_MULTIPLIER; hSavedPos.y *= FIXED_INT_MULTIPLIER; } |
