diff options
Diffstat (limited to 'engines/sherlock/scene.cpp')
-rw-r--r-- | engines/sherlock/scene.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp index 78d0cd862c..b02569b26e 100644 --- a/engines/sherlock/scene.cpp +++ b/engines/sherlock/scene.cpp @@ -374,7 +374,7 @@ bool Scene::loadScene(const Common::String &filename) { } else { rrmStream->read(screen._backBuffer1.getPixels(), fullWidth * SHERLOCK_SCREEN_HEIGHT); } - } + } // Read in the shapes header info Common::Array<BgFileHeaderInfo> bgInfo; @@ -528,7 +528,7 @@ bool Scene::loadScene(const Common::String &filename) { delete[] cAnimOffsetTablePtr; } - + // Read in the room bounding areas int size = rrmStream->readUint16LE(); @@ -627,7 +627,7 @@ bool Scene::loadScene(const Common::String &filename) { if (IS_ROSE_TATTOO) { // Load the object sound list char buffer[27]; - + _objSoundList.resize(rrmStream->readUint16LE()); for (uint idx = 0; idx < _objSoundList.size(); ++idx) { rrmStream->read(buffer, 27); @@ -1205,9 +1205,9 @@ void Scene::transitionToScene() { if (hSavedFacing < 8 && !saves._justLoaded) { if (IS_ROSE_TATTOO) hSavedFacing = Tattoo::FS_TRANS[hSavedFacing]; - else + else hSavedFacing = Scalpel::FS_TRANS[hSavedFacing]; - + hSavedPos.x *= FIXED_INT_MULTIPLIER; hSavedPos.y *= FIXED_INT_MULTIPLIER; } @@ -1235,7 +1235,7 @@ void Scene::transitionToScene() { people[HOLMES]._position = Common::Point(0, 0); } - // If the scene is capable of scrolling, set the current scroll so that whoever has control + // If the scene is capable of scrolling, set the current scroll so that whoever has control // of the scroll code is in the middle of the screen if (screen._backBuffer1.width() > SHERLOCK_SCREEN_WIDTH) people[people._walkControl].centerScreenOnPerson(); @@ -1256,7 +1256,7 @@ void Scene::transitionToScene() { } if (Common::Rect(topLeft.x, topLeft.y, bottomRight.x, bottomRight.y).contains( - Common::Point(people[HOLMES]._position.x / FIXED_INT_MULTIPLIER, + Common::Point(people[HOLMES]._position.x / FIXED_INT_MULTIPLIER, people[HOLMES]._position.y / FIXED_INT_MULTIPLIER))) { // Current point is already inside box - impact occurred on // a previous call. So simply do nothing except talk until the |