aboutsummaryrefslogtreecommitdiff
path: root/engines/sherlock/sherlock.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/sherlock/sherlock.cpp')
-rw-r--r--engines/sherlock/sherlock.cpp14
1 files changed, 10 insertions, 4 deletions
diff --git a/engines/sherlock/sherlock.cpp b/engines/sherlock/sherlock.cpp
index 107dee5a41..04a9ed54d5 100644
--- a/engines/sherlock/sherlock.cpp
+++ b/engines/sherlock/sherlock.cpp
@@ -39,6 +39,7 @@ SherlockEngine::SherlockEngine(OSystem *syst, const SherlockGameDescription *gam
_res = nullptr;
_scene = nullptr;
_screen = nullptr;
+ _scripts = nullptr;
_sound = nullptr;
_talk = nullptr;
_ui = nullptr;
@@ -47,7 +48,6 @@ SherlockEngine::SherlockEngine(OSystem *syst, const SherlockGameDescription *gam
_loadingSavedGame = false;
_onChessboard = false;
_slowChess = false;
- _scriptMoreFlag = 0;
}
SherlockEngine::~SherlockEngine() {
@@ -58,6 +58,7 @@ SherlockEngine::~SherlockEngine() {
delete _people;
delete _scene;
delete _screen;
+ delete _scripts;
delete _sound;
delete _talk;
delete _ui;
@@ -82,6 +83,7 @@ void SherlockEngine::initialize() {
_people = new People(this);
_scene = new Scene(this);
_screen = new Screen(this);
+ _scripts = new Scripts(this);
_sound = new Sound(this);
_talk = new Talk(this);
_ui = new UserInterface(this);
@@ -120,10 +122,10 @@ void SherlockEngine::sceneLoop() {
while (!shouldQuit() && _scene->_goToScene == -1) {
// See if a script needs to be completed from either a goto room code,
// or a script that was interrupted by another script
- if (_scriptMoreFlag == 1 || _scriptMoreFlag == 3)
- _talk->talkTo(_scriptName);
+ if (_scripts->_scriptMoreFlag == 1 || _scripts->_scriptMoreFlag == 3)
+ _talk->talkTo(_scripts->_scriptName);
else
- _scriptMoreFlag = 0;
+ _scripts->_scriptMoreFlag = 0;
// Handle any input from the keyboard or mouse
handleInput();
@@ -171,4 +173,8 @@ void SherlockEngine::setFlags(int flagNum) {
_scene->checkSceneFlags(true);
}
+void SherlockEngine::freeSaveGameList() {
+ // TODO
+}
+
} // End of namespace Comet