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Diffstat (limited to 'engines/sherlock/sound.cpp')
-rw-r--r--engines/sherlock/sound.cpp24
1 files changed, 16 insertions, 8 deletions
diff --git a/engines/sherlock/sound.cpp b/engines/sherlock/sound.cpp
index a653db51a3..1d809cfe36 100644
--- a/engines/sherlock/sound.cpp
+++ b/engines/sherlock/sound.cpp
@@ -141,7 +141,7 @@ bool Sound::playSound(const Common::String &name, WaitType waitType, int priorit
}
}
- Audio::SoundHandle soundHandle = (IS_SERRATED_SCALPEL) ? _scalpelEffectsHandle : getFreeSoundHandle();
+ Audio::SoundHandle &soundHandle = (IS_SERRATED_SCALPEL) ? _scalpelEffectsHandle : getFreeSoundHandle();
if (!playSoundResource(filename, libraryFilename, Audio::Mixer::kSFXSoundType, soundHandle))
error("Could not find sound resource - %s", filename.c_str());
@@ -222,7 +222,7 @@ void Sound::freeDigiSound() {
_soundPlaying = false;
}
-Audio::SoundHandle Sound::getFreeSoundHandle() {
+Audio::SoundHandle &Sound::getFreeSoundHandle() {
for (int i = 0; i < MAX_MIXER_CHANNELS; i++) {
if (!_mixer->isSoundHandleActive(_tattooEffectsHandle[i]))
return _tattooEffectsHandle[i];
@@ -238,13 +238,11 @@ void Sound::setVolume(int volume) {
void Sound::playSpeech(const Common::String &name) {
Resources &res = *_vm->_res;
Scene &scene = *_vm->_scene;
- stopSpeech();
-
- // TODO: Technically Scalpel has an sfx command which I've set to call this method because it sets the
- // _voice variable as if it were speech. Need to do a play-through of Scalpel and see if it's ever called.
- // If so, will need to enhance this method to handle the Serrated Scalpel voice resources
assert(IS_ROSE_TATTOO);
+ // Stop any previously playing speech
+ stopSpeech();
+
// Figure out which speech library to use
Common::String libraryName = Common::String::format("speech%02d.lib", scene._currentScene);
if ((!scumm_strnicmp(name.c_str(), "SLVE12S", 7)) || (!scumm_strnicmp(name.c_str(), "WATS12X", 7))
@@ -264,12 +262,22 @@ void Sound::playSpeech(const Common::String &name) {
}
void Sound::stopSpeech() {
- _mixer->stopHandle(_speechHandle);
+ if (IS_SERRATED_SCALPEL) {
+ _mixer->stopHandle(_scalpelEffectsHandle);
+ } else {
+ _mixer->stopHandle(_speechHandle);
+ }
_speechPlaying = false;
}
bool Sound::isSpeechPlaying() {
_speechPlaying = _mixer->isSoundHandleActive(_speechHandle);
+
+ if (IS_SERRATED_SCALPEL) {
+ _soundPlaying = _mixer->isSoundHandleActive(_scalpelEffectsHandle);
+ return _soundPlaying;
+ }
+
return _speechPlaying;
}