aboutsummaryrefslogtreecommitdiff
path: root/engines/sherlock/sound.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/sherlock/sound.h')
-rw-r--r--engines/sherlock/sound.h153
1 files changed, 153 insertions, 0 deletions
diff --git a/engines/sherlock/sound.h b/engines/sherlock/sound.h
new file mode 100644
index 0000000000..0a0ff83d1f
--- /dev/null
+++ b/engines/sherlock/sound.h
@@ -0,0 +1,153 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SOUND_H
+#define SHERLOCK_SOUND_H
+
+#include "common/scummsys.h"
+#include "common/str.h"
+#include "audio/audiostream.h"
+#include "audio/mixer.h"
+#include "access/files.h"
+#include "audio/midiplayer.h"
+#include "audio/midiparser.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+enum WaitType {
+ WAIT_RETURN_IMMEDIATELY = 0, WAIT_FINISH = 1, WAIT_KBD_OR_FINISH = 2
+};
+
+#define MAX_MIXER_CHANNELS 10
+
+class Sound {
+private:
+ SherlockEngine *_vm;
+ Audio::Mixer *_mixer;
+ Audio::SoundHandle _scalpelEffectsHandle;
+ Audio::SoundHandle _aiffHandle;
+ Audio::SoundHandle _tattooEffectsHandle[MAX_MIXER_CHANNELS];
+ Audio::SoundHandle _speechHandle;
+ int _curPriority;
+
+ /**
+ * Decode a sound sample
+ */
+ byte decodeSample(byte sample, byte& reference, int16& scale);
+
+ /**
+ * Handle playing a sound or speech
+ */
+ bool playSoundResource(const Common::String &name, const Common::String &libFilename,
+ Audio::Mixer::SoundType soundType, Audio::SoundHandle &handle);
+
+ /**
+ * Form a filename from a passed sound resource name
+ */
+ Common::String formFilename(const Common::String &name);
+public:
+ bool _digitized;
+ int _voices;
+ bool _soundOn;
+ bool _speechOn;
+ bool _soundPlaying;
+ bool _speechPlaying;
+ int _soundVolume;
+
+ Common::String _talkSoundFile;
+public:
+ Sound(SherlockEngine *vm, Audio::Mixer *mixer);
+
+ /**
+ * Saves sound-related settings
+ */
+ void syncSoundSettings();
+
+ /**
+ * Load a sound
+ */
+ void loadSound(const Common::String &name, int priority);
+
+ /**
+ * Play the sound in the specified resource
+ */
+ bool playSound(const Common::String &name, WaitType waitType, int priority = 100, const char *libraryFilename = nullptr);
+
+ /**
+ * Play the specified AIFF file. (Used for the 3DO Scalpel intro.)
+ */
+ void playAiff(const Common::String &name, int volume = Audio::Mixer::kMaxChannelVolume, bool loop = false);
+
+ /**
+ * Stop the AIFF sound that was started with playAiff().
+ */
+ void stopAiff();
+
+ /**
+ * Play a previously loaded sound
+ */
+ void playLoadedSound(int bufNum, WaitType waitType);
+
+ /**
+ * Free any previously loaded sounds
+ */
+ void freeLoadedSounds();
+
+ /**
+ * Stop playing any active sound
+ */
+ void stopSound();
+
+ void freeDigiSound();
+
+ /**
+ * Return a sound handle to use
+ */
+ Audio::SoundHandle &getFreeSoundHandle();
+
+ /**
+ * Set the volume
+ */
+ void setVolume(int volume);
+
+ /**
+ * Play a specified voice resource
+ */
+ void playSpeech(const Common::String &name);
+
+ /**
+ * Stop any currently playing speech
+ */
+ void stopSpeech();
+
+ /**
+ * Returns true if speech is currently playing
+ */
+ bool isSpeechPlaying();
+};
+
+} // End of namespace Sherlock
+
+#endif
+