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-rw-r--r--engines/sherlock/surface.cpp103
1 files changed, 55 insertions, 48 deletions
diff --git a/engines/sherlock/surface.cpp b/engines/sherlock/surface.cpp
index 36e625794c..80495a398c 100644
--- a/engines/sherlock/surface.cpp
+++ b/engines/sherlock/surface.cpp
@@ -22,12 +22,13 @@
#include "sherlock/surface.h"
#include "sherlock/sherlock.h"
+#include "sherlock/resources.h"
#include "common/system.h"
#include "graphics/palette.h"
namespace Sherlock {
-Surface::Surface(uint16 width, uint16 height): _freePixels(true) {
+Surface::Surface(uint16 width, uint16 height) : _freePixels(true) {
create(width, height);
}
@@ -36,61 +37,65 @@ Surface::Surface() : _freePixels(false) {
Surface::~Surface() {
if (_freePixels)
- free();
+ _surface.free();
}
-/**
- * Sets up an internal surface with the specified dimensions that will be automatically freed
- * when the surface object is destroyed
- */
void Surface::create(uint16 width, uint16 height) {
if (_freePixels)
- free();
+ _surface.free();
- Graphics::Surface::create(width, height, Graphics::PixelFormat::createFormatCLUT8());
+ _surface.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
_freePixels = true;
}
-/**
- * Copy a surface into this one
- */
+void Surface::blitFrom(const Surface &src) {
+ blitFrom(src, Common::Point(0, 0));
+}
+
+void Surface::blitFrom(const ImageFrame &src) {
+ blitFrom(src._frame, Common::Point(0, 0));
+}
+
void Surface::blitFrom(const Graphics::Surface &src) {
blitFrom(src, Common::Point(0, 0));
}
-/**
- * Draws a surface at a given position within this surface
- */
+void Surface::blitFrom(const Surface &src, const Common::Point &pt) {
+ blitFrom(src, pt, Common::Rect(0, 0, src._surface.w, src._surface.h));
+}
+
+void Surface::blitFrom(const ImageFrame &src, const Common::Point &pt) {
+ blitFrom(src._frame, pt, Common::Rect(0, 0, src._frame.w, src._frame.h));
+}
+
void Surface::blitFrom(const Graphics::Surface &src, const Common::Point &pt) {
blitFrom(src, pt, Common::Rect(0, 0, src.w, src.h));
}
-/**
- * Draws a sub-section of a surface at a given position within this surface
- */
-void Surface::blitFrom(const Graphics::Surface &src, const Common::Point &pt,
- const Common::Rect &srcBounds) {
+void Surface::blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds) {
Common::Rect srcRect = srcBounds;
Common::Rect destRect(pt.x, pt.y, pt.x + srcRect.width(), pt.y + srcRect.height());
if (srcRect.isValidRect() && clip(srcRect, destRect)) {
// Surface is at least partially or completely on-screen
addDirtyRect(destRect);
- copyRectToSurface(src, destRect.left, destRect.top, srcRect);
+ _surface.copyRectToSurface(src, destRect.left, destRect.top, srcRect);
}
}
-/**
-* Draws an image frame at a given position within this surface with transparency
-*/
+void Surface::blitFrom(const ImageFrame &src, const Common::Point &pt, const Common::Rect &srcBounds) {
+ blitFrom(src._frame, pt, srcBounds);
+}
+
+void Surface::blitFrom(const Surface &src, const Common::Point &pt, const Common::Rect &srcBounds) {
+ blitFrom(src._surface, pt, srcBounds);
+}
+
void Surface::transBlitFrom(const ImageFrame &src, const Common::Point &pt,
bool flipped, int overrideColor) {
transBlitFrom(src._frame, pt + src._offset, flipped, overrideColor);
}
-/**
-* Draws a surface at a given position within this surface with transparency
-*/
void Surface::transBlitFrom(const Graphics::Surface &src, const Common::Point &pt,
bool flipped, int overrideColor) {
Common::Rect drawRect(0, 0, src.w, src.h);
@@ -125,38 +130,29 @@ void Surface::transBlitFrom(const Graphics::Surface &src, const Common::Point &p
}
}
-/**
- * Fill a given area of the surface with a given color
- */
void Surface::fillRect(int x1, int y1, int x2, int y2, byte color) {
fillRect(Common::Rect(x1, y1, x2, y2), color);
}
-/**
- * Fill a given area of the surface with a given color
- */
void Surface::fillRect(const Common::Rect &r, byte color) {
- Graphics::Surface::fillRect(r, color);
+ _surface.fillRect(r, color);
addDirtyRect(r);
}
-/**
- * Clips the given source bounds so the passed destBounds will be entirely on-screen
- */
bool Surface::clip(Common::Rect &srcBounds, Common::Rect &destBounds) {
- if (destBounds.left >= this->w || destBounds.top >= this->h ||
- destBounds.right <= 0 || destBounds.bottom <= 0)
+ if (destBounds.left >= _surface.w || destBounds.top >= _surface.h ||
+ destBounds.right <= 0 || destBounds.bottom <= 0)
return false;
// Clip the bounds if necessary to fit on-screen
- if (destBounds.right > this->w) {
- srcBounds.right -= destBounds.right - this->w;
- destBounds.right = this->w;
+ if (destBounds.right > _surface.w) {
+ srcBounds.right -= destBounds.right - _surface.w;
+ destBounds.right = _surface.w;
}
- if (destBounds.bottom > this->h) {
- srcBounds.bottom -= destBounds.bottom - this->h;
- destBounds.bottom = this->h;
+ if (destBounds.bottom > _surface.h) {
+ srcBounds.bottom -= destBounds.bottom - _surface.h;
+ destBounds.bottom = _surface.h;
}
if (destBounds.top < 0) {
@@ -172,11 +168,22 @@ bool Surface::clip(Common::Rect &srcBounds, Common::Rect &destBounds) {
return true;
}
-/**
- * Clear the screen
- */
void Surface::clear() {
- fillRect(Common::Rect(0, 0, this->w, this->h), 0);
+ fillRect(Common::Rect(0, 0, _surface.w, _surface.h), 0);
+}
+
+void Surface::free() {
+ if (_freePixels) {
+ _surface.free();
+ _freePixels = false;
+ }
+}
+
+void Surface::setPixels(byte *pixels, int width, int height) {
+ _surface.format = Graphics::PixelFormat::createFormatCLUT8();
+ _surface.w = _surface.pitch = width;
+ _surface.h = height;
+ _surface.setPixels(pixels);
}
} // End of namespace Sherlock