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-rw-r--r--engines/sherlock/surface.cpp201
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diff --git a/engines/sherlock/surface.cpp b/engines/sherlock/surface.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/surface.h"
+#include "sherlock/sherlock.h"
+#include "sherlock/resources.h"
+#include "common/system.h"
+#include "graphics/palette.h"
+
+namespace Sherlock {
+
+Surface::Surface(uint16 width, uint16 height) : _freePixels(true) {
+ create(width, height);
+}
+
+Surface::Surface() : _freePixels(false) {
+}
+
+Surface::~Surface() {
+ if (_freePixels)
+ _surface.free();
+}
+
+void Surface::create(uint16 width, uint16 height) {
+ if (_freePixels)
+ _surface.free();
+
+ _surface.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
+ _freePixels = true;
+}
+
+void Surface::blitFrom(const Surface &src) {
+ blitFrom(src, Common::Point(0, 0));
+}
+
+void Surface::blitFrom(const ImageFrame &src) {
+ blitFrom(src._frame, Common::Point(0, 0));
+}
+
+void Surface::blitFrom(const Graphics::Surface &src) {
+ blitFrom(src, Common::Point(0, 0));
+}
+
+void Surface::blitFrom(const Surface &src, const Common::Point &pt) {
+ blitFrom(src, pt, Common::Rect(0, 0, src._surface.w, src._surface.h));
+}
+
+void Surface::blitFrom(const ImageFrame &src, const Common::Point &pt) {
+ blitFrom(src._frame, pt, Common::Rect(0, 0, src._frame.w, src._frame.h));
+}
+
+void Surface::blitFrom(const Graphics::Surface &src, const Common::Point &pt) {
+ blitFrom(src, pt, Common::Rect(0, 0, src.w, src.h));
+}
+
+void Surface::blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds) {
+ Common::Rect srcRect = srcBounds;
+ Common::Rect destRect(pt.x, pt.y, pt.x + srcRect.width(), pt.y + srcRect.height());
+
+ if (srcRect.isValidRect() && clip(srcRect, destRect)) {
+ // Surface is at least partially or completely on-screen
+ addDirtyRect(destRect);
+ _surface.copyRectToSurface(src, destRect.left, destRect.top, srcRect);
+ }
+}
+
+void Surface::blitFrom(const ImageFrame &src, const Common::Point &pt, const Common::Rect &srcBounds) {
+ blitFrom(src._frame, pt, srcBounds);
+}
+
+void Surface::blitFrom(const Surface &src, const Common::Point &pt, const Common::Rect &srcBounds) {
+ blitFrom(src._surface, pt, srcBounds);
+}
+
+void Surface::transBlitFrom(const ImageFrame &src, const Common::Point &pt,
+ bool flipped, int overrideColor) {
+ transBlitFrom(src._frame, pt + src._offset, flipped, overrideColor);
+}
+
+void Surface::transBlitFrom(const Surface &src, const Common::Point &pt,
+ bool flipped, int overrideColor) {
+ const Graphics::Surface &s = src._surface;
+ transBlitFrom(s, pt, flipped, overrideColor);
+}
+
+void Surface::transBlitFrom(const Graphics::Surface &src, const Common::Point &pt,
+ bool flipped, int overrideColor) {
+ Common::Rect drawRect(0, 0, src.w, src.h);
+ Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h);
+
+ // Clip the display area to on-screen
+ if (!clip(drawRect, destRect))
+ // It's completely off-screen
+ return;
+
+ if (flipped)
+ drawRect = Common::Rect(src.w - drawRect.right, src.h - drawRect.bottom,
+ src.w - drawRect.left, src.h - drawRect.top);
+
+ Common::Point destPt(destRect.left, destRect.top);
+ addDirtyRect(Common::Rect(destPt.x, destPt.y, destPt.x + drawRect.width(),
+ destPt.y + drawRect.height()));
+
+ // Draw loop
+ const int TRANSPARENCY = 0xFF;
+ for (int yp = 0; yp < drawRect.height(); ++yp) {
+ const byte *srcP = (const byte *)src.getBasePtr(
+ flipped ? drawRect.right - 1 : drawRect.left, drawRect.top + yp);
+ byte *destP = (byte *)getBasePtr(destPt.x, destPt.y + yp);
+
+ for (int xp = 0; xp < drawRect.width(); ++xp, ++destP) {
+ if (*srcP != TRANSPARENCY)
+ *destP = overrideColor ? overrideColor : *srcP;
+
+ srcP = flipped ? srcP - 1 : srcP + 1;
+ }
+ }
+}
+
+void Surface::fillRect(int x1, int y1, int x2, int y2, byte color) {
+ fillRect(Common::Rect(x1, y1, x2, y2), color);
+}
+
+void Surface::fillRect(const Common::Rect &r, byte color) {
+ _surface.fillRect(r, color);
+ addDirtyRect(r);
+}
+
+bool Surface::clip(Common::Rect &srcBounds, Common::Rect &destBounds) {
+ if (destBounds.left >= _surface.w || destBounds.top >= _surface.h ||
+ destBounds.right <= 0 || destBounds.bottom <= 0)
+ return false;
+
+ // Clip the bounds if necessary to fit on-screen
+ if (destBounds.right > _surface.w) {
+ srcBounds.right -= destBounds.right - _surface.w;
+ destBounds.right = _surface.w;
+ }
+
+ if (destBounds.bottom > _surface.h) {
+ srcBounds.bottom -= destBounds.bottom - _surface.h;
+ destBounds.bottom = _surface.h;
+ }
+
+ if (destBounds.top < 0) {
+ srcBounds.top += -destBounds.top;
+ destBounds.top = 0;
+ }
+
+ if (destBounds.left < 0) {
+ srcBounds.left += -destBounds.left;
+ destBounds.left = 0;
+ }
+
+ return true;
+}
+
+void Surface::clear() {
+ fillRect(Common::Rect(0, 0, _surface.w, _surface.h), 0);
+}
+
+void Surface::free() {
+ if (_freePixels) {
+ _surface.free();
+ _freePixels = false;
+ }
+}
+
+void Surface::setPixels(byte *pixels, int width, int height) {
+ _surface.format = Graphics::PixelFormat::createFormatCLUT8();
+ _surface.w = _surface.pitch = width;
+ _surface.h = height;
+ _surface.setPixels(pixels);
+}
+
+void Surface::maskArea(const ImageFrame &src, const Common::Point &pt, int scrollX) {
+ // TODO
+ error("TODO: maskArea");
+}
+
+
+} // End of namespace Sherlock