diff options
Diffstat (limited to 'engines/sherlock/surface.h')
-rw-r--r-- | engines/sherlock/surface.h | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/engines/sherlock/surface.h b/engines/sherlock/surface.h new file mode 100644 index 0000000000..378c9be9cd --- /dev/null +++ b/engines/sherlock/surface.h @@ -0,0 +1,186 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_GRAPHICS_H +#define SHERLOCK_GRAPHICS_H + +#include "common/rect.h" +#include "common/platform.h" +#include "graphics/surface.h" +#include "sherlock/fonts.h" + +namespace Sherlock { + +#define SCALE_THRESHOLD 0x100 +#define TRANSPARENCY 255 + +struct ImageFrame; + +class Surface: public Fonts { +private: + bool _freePixels; + + /** + * Copy a surface into this one + */ + void blitFrom(const Graphics::Surface &src); +protected: + Graphics::Surface _surface; + + /** + * Clips the given source bounds so the passed destBounds will be entirely on-screen + */ + bool clip(Common::Rect &srcBounds, Common::Rect &destBounds); + + /** + * Base method stub for signalling dirty rect areas + */ + virtual void addDirtyRect(const Common::Rect &r) {} + + /** + * Draws a sub-section of a surface at a given position within this surface + */ + virtual void blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds); + + /** + * Draws a surface at a given position within this surface with transparency + */ + virtual void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped, + int overrideColor); +public: + Surface(uint16 width, uint16 height); + Surface(); + virtual ~Surface(); + + /** + * Sets up an internal surface with the specified dimensions that will be automatically freed + * when the surface object is destroyed + */ + void create(uint16 width, uint16 height); + + Graphics::PixelFormat getPixelFormat(); + + /** + * Copy a surface into this one + */ + void blitFrom(const Surface &src); + + /** + * Copy an image frame into this surface + */ + void blitFrom(const ImageFrame &src); + + /** + * Draws a surface at a given position within this surface + */ + void blitFrom(const Surface &src, const Common::Point &pt); + + /** + * Copy an image frame onto this surface at a given position + */ + void blitFrom(const ImageFrame &src, const Common::Point &pt); + + /** + * Draws a sub-section of a surface at a given position within this surface + */ + void blitFrom(const Surface &src, const Common::Point &pt, const Common::Rect &srcBounds); + + /** + * Copy a sub-area of a source image frame into this surface at a given position + */ + void blitFrom(const ImageFrame &src, const Common::Point &pt, const Common::Rect &srcBounds); + + /** + * Draws a surface at a given position within this surface + */ + void blitFrom(const Graphics::Surface &src, const Common::Point &pt); + + /** + * Draws an image frame at a given position within this surface with transparency + */ + void transBlitFrom(const ImageFrame &src, const Common::Point &pt, + bool flipped = false, int overrideColor = 0, int scaleVal = 256); + + /** + * Draws a surface at a given position within this surface with transparency + */ + void transBlitFrom(const Surface &src, const Common::Point &pt, + bool flipped = false, int overrideColor = 0, int scaleVal = 256); + + /** + * Draws a surface at a given position within this surface with transparency + */ + void transBlitFrom(const Graphics::Surface &src, const Common::Point &pt, + bool flipped = false, int overrideColor = 0, int scaleVal = 256); + + /** + * Fill a given area of the surface with a given color + */ + void fillRect(int x1, int y1, int x2, int y2, uint color); + + /** + * Fill a given area of the surface with a given color + */ + virtual void fillRect(const Common::Rect &r, uint color); + + void fill(uint color); + + /** + * Clear the surface + */ + void clear(); + + /** + * Free the underlying surface + */ + void free(); + + /** + * Returns true if the surface is empty + */ + bool empty() const { return _surface.getPixels() == nullptr; } + + /** + * Set the pixels for the surface to an existing data block + */ + void setPixels(byte *pixels, int width, int height, Graphics::PixelFormat format); + + /** + * Draws the given string into the back buffer using the images stored in _font + */ + virtual void writeString(const Common::String &str, const Common::Point &pt, uint overrideColor); + void writeFancyString(const Common::String &str, const Common::Point &pt, uint overrideColor1, uint overrideColor2); + + inline virtual uint16 w() const { return _surface.w; } + inline virtual uint16 h() const { return _surface.h; } + inline const byte *getPixels() const { return (const byte *)_surface.getPixels(); } + inline byte *getPixels() { return (byte *)_surface.getPixels(); } + inline byte *getBasePtr(int x, int y) { return (byte *)_surface.getBasePtr(x, y); } + inline const byte *getBasePtr(int x, int y) const { return (const byte *)_surface.getBasePtr(x, y); } + inline Graphics::Surface &getRawSurface() { return _surface; } + inline void hLine(int x, int y, int x2, uint color) { _surface.hLine(x, y, x2, color); } + inline void vLine(int x, int y, int y2, uint color) { _surface.vLine(x, y, y2, color); } +}; + +} // End of namespace Sherlock + +#endif |