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-rw-r--r--engines/sherlock/talk.cpp1297
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diff --git a/engines/sherlock/talk.cpp b/engines/sherlock/talk.cpp
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+++ b/engines/sherlock/talk.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/talk.h"
+#include "sherlock/sherlock.h"
+#include "sherlock/screen.h"
+#include "sherlock/scalpel/scalpel.h"
+#include "sherlock/scalpel/scalpel_people.h"
+#include "sherlock/scalpel/scalpel_talk.h"
+#include "sherlock/scalpel/scalpel_user_interface.h"
+#include "sherlock/tattoo/tattoo.h"
+#include "sherlock/tattoo/tattoo_people.h"
+#include "sherlock/tattoo/tattoo_scene.h"
+#include "sherlock/tattoo/tattoo_talk.h"
+
+namespace Sherlock {
+
+SequenceEntry::SequenceEntry() {
+ _objNum = 0;
+ _frameNumber = 0;
+ _seqTo = 0;
+}
+
+/*----------------------------------------------------------------*/
+
+void Statement::load(Common::SeekableReadStream &s, bool isRoseTattoo) {
+ int length;
+
+ length = s.readUint16LE();
+ for (int idx = 0; idx < length - 1; ++idx)
+ _statement += (char)s.readByte();
+ s.readByte(); // Null ending
+
+ length = s.readUint16LE();
+ for (int idx = 0; idx < length - 1; ++idx)
+ _reply += (char)s.readByte();
+ s.readByte(); // Null ending
+
+ length = s.readUint16LE();
+ for (int idx = 0; idx < length - 1; ++idx)
+ _linkFile += (char)s.readByte();
+ s.readByte(); // Null ending
+
+ length = s.readUint16LE();
+ for (int idx = 0; idx < length - 1; ++idx)
+ _voiceFile += (char)s.readByte();
+ s.readByte(); // Null ending
+
+ _required.resize(s.readByte());
+ _modified.resize(s.readByte());
+
+ // Read in flag required/modified data
+ for (uint idx = 0; idx < _required.size(); ++idx)
+ _required[idx] = s.readSint16LE();
+ for (uint idx = 0; idx < _modified.size(); ++idx)
+ _modified[idx] = s.readSint16LE();
+
+ _portraitSide = s.readByte();
+ _quotient = s.readUint16LE();
+ _journal = isRoseTattoo ? s.readByte() : 0;
+}
+
+/*----------------------------------------------------------------*/
+
+TalkHistoryEntry::TalkHistoryEntry() {
+ Common::fill(&_data[0], &_data[16], false);
+}
+
+/*----------------------------------------------------------------*/
+
+TalkSequence::TalkSequence() {
+ _obj = nullptr;
+ _frameNumber = 0;
+ _sequenceNumber = 0;
+ _seqStack = 0;
+ _seqTo = 0;
+ _seqCounter = _seqCounter2 = 0;
+}
+
+/*----------------------------------------------------------------*/
+
+Talk *Talk::init(SherlockEngine *vm) {
+ if (vm->getGameID() == GType_SerratedScalpel)
+ return new Scalpel::ScalpelTalk(vm);
+ else
+ return new Tattoo::TattooTalk(vm);
+}
+
+Talk::Talk(SherlockEngine *vm) : _vm(vm) {
+ _talkCounter = 0;
+ _talkToAbort = false;
+ _openTalkWindow = false;
+ _speaker = 0;
+ _talkIndex = 0;
+ _talkTo = 0;
+ _scriptSelect = 0;
+ _converseNum = -1;
+ _talkStealth = 0;
+ _talkToFlag = -1;
+ _moreTalkDown = _moreTalkUp = false;
+ _scriptMoreFlag = 0;
+ _scriptSaveIndex = -1;
+ _opcodes = nullptr;
+ _opcodeTable = nullptr;
+
+ _charCount = 0;
+ _line = 0;
+ _yp = 0;
+ _wait = 0;
+ _pauseFlag = false;
+ _seqCount = 0;
+ _scriptStart = _scriptEnd = nullptr;
+ _endStr = _noTextYet = false;
+
+ _talkHistory.resize(IS_ROSE_TATTOO ? 1500 : 500);
+}
+
+void Talk::talkTo(const Common::String &filename) {
+ Events &events = *_vm->_events;
+ Inventory &inv = *_vm->_inventory;
+ Journal &journal = *_vm->_journal;
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+ Screen &screen = *_vm->_screen;
+ UserInterface &ui = *_vm->_ui;
+ Common::Rect savedBounds = screen.getDisplayBounds();
+ bool abortFlag = false;
+
+ if (filename.empty())
+ // No filename passed, so exit
+ return;
+
+ // If there any canimations currently running, or a portrait is being cleared,
+ // save the filename for later executing when the canimation is done
+ bool ongoingAnim = scene._canimShapes.size() > 0;
+ if (IS_ROSE_TATTOO) {
+ ongoingAnim = static_cast<Tattoo::TattooScene *>(_vm->_scene)->_activeCAnim.active();
+ }
+ if (ongoingAnim || people._clearingThePortrait) {
+ // Make sure we're not in the middle of a script
+ if (!_scriptMoreFlag) {
+ _scriptName = filename;
+ _scriptSaveIndex = 0;
+
+ // Flag the selection, since we don't yet know which statement yet
+ _scriptSelect = 100;
+ _scriptMoreFlag = 3;
+ }
+
+ return;
+ }
+
+ // Save the ui mode temporarily and switch to talk mode
+ MenuMode savedMode = ui._menuMode;
+ ui._menuMode = TALK_MODE;
+
+ // Turn on the Exit option
+ ui._endKeyActive = true;
+
+ if (people[HOLMES]._walkCount || (people[HOLMES]._walkTo.size() > 0 &&
+ (IS_SERRATED_SCALPEL || people._allowWalkAbort))) {
+ // Only interrupt if trying to do an action, and not just if player is walking around the scene
+ if (people._allowWalkAbort)
+ abortFlag = true;
+
+ people[HOLMES].gotoStand();
+ }
+
+ if (_talkToAbort)
+ return;
+
+ freeTalkVars();
+
+ // If any sequences have changed in the prior talk file, restore them
+ if (_savedSequences.size() > 0) {
+ for (uint idx = 0; idx < _savedSequences.size(); ++idx) {
+ SequenceEntry &ss = _savedSequences[idx];
+ for (uint idx2 = 0; idx2 < ss._sequences.size(); ++idx2)
+ scene._bgShapes[ss._objNum]._sequences[idx2] = ss._sequences[idx2];
+
+ // Reset the object's frame to the beginning of the sequence
+ scene._bgShapes[ss._objNum]._frameNumber = 0;
+ }
+ }
+
+ while (!_sequenceStack.empty())
+ pullSequence();
+
+ if (IS_SERRATED_SCALPEL) {
+ // Restore any pressed button
+ if (!ui._windowOpen && savedMode != STD_MODE)
+ static_cast<Scalpel::ScalpelUserInterface *>(_vm->_ui)->restoreButton((int)(savedMode - 1));
+ } else {
+ static_cast<Tattoo::TattooPeople *>(_vm->_people)->pullNPCPaths();
+ }
+
+ // Clear the ui counter so that anything displayed on the info line
+ // before the window was opened isn't cleared
+ ui._menuCounter = 0;
+
+ // Close any previous window before starting the talk
+ if (ui._windowOpen) {
+ switch (savedMode) {
+ case LOOK_MODE:
+ events.setCursor(ARROW);
+
+ if (ui._invLookFlag) {
+ screen.resetDisplayBounds();
+ ui.drawInterface(2);
+ }
+
+ ui.banishWindow();
+ ui._windowBounds.top = CONTROLS_Y1;
+ ui._temp = ui._oldTemp = ui._lookHelp = 0;
+ ui._menuMode = STD_MODE;
+ events._pressed = events._released = events._oldButtons = 0;
+ ui._invLookFlag = false;
+ break;
+
+ case TALK_MODE:
+ if (_speaker < SPEAKER_REMOVE)
+ people.clearTalking();
+ if (_talkCounter)
+ return;
+
+ // If we were in inventory mode looking at an object, restore the
+ // back buffers before closing the window, so we get the ui restored
+ // rather than the inventory again
+ if (ui._invLookFlag) {
+ screen.resetDisplayBounds();
+ ui.drawInterface(2);
+ ui._invLookFlag = ui._lookScriptFlag = false;
+ }
+
+ ui.banishWindow();
+ ui._windowBounds.top = CONTROLS_Y1;
+ abortFlag = true;
+ break;
+
+ case INV_MODE:
+ case USE_MODE:
+ case GIVE_MODE:
+ inv.freeInv();
+ if (ui._invLookFlag) {
+ screen.resetDisplayBounds();
+ ui.drawInterface(2);
+ ui._invLookFlag = ui._lookScriptFlag = false;
+ }
+
+ ui._infoFlag = true;
+ ui.clearInfo();
+ ui.banishWindow(false);
+ ui._key = -1;
+ break;
+
+ case FILES_MODE:
+ ui.banishWindow(true);
+ ui._windowBounds.top = CONTROLS_Y1;
+ abortFlag = true;
+ break;
+
+ case SETUP_MODE:
+ ui.banishWindow(true);
+ ui._windowBounds.top = CONTROLS_Y1;
+ ui._temp = ui._oldTemp = ui._lookHelp = ui._invLookFlag = false;
+ ui._menuMode = STD_MODE;
+ events._pressed = events._released = events._oldButtons = 0;
+ abortFlag = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ screen.resetDisplayBounds();
+ events._pressed = events._released = false;
+ loadTalkFile(filename);
+ ui._selector = ui._oldSelector = ui._key = ui._oldKey = -1;
+
+ // Find the first statement that has the correct flags
+ int select = -1;
+ for (uint idx = 0; idx < _statements.size() && select == -1; ++idx) {
+ if (_statements[idx]._talkMap == 0)
+ select = _talkIndex = idx;
+ }
+
+ // If there's a pending automatic selection to be made, then use it
+ if (_scriptMoreFlag && _scriptSelect != 100)
+ select = _scriptSelect;
+
+ if (select == -1)
+ error("Couldn't find statement to display");
+
+ // Add the statement into the journal and talk history
+ if (_talkTo != -1 && !_talkHistory[_converseNum][select])
+ journal.record(_converseNum, select, true);
+ _talkHistory[_converseNum][select] = true;
+
+ // Check if the talk file is meant to be a non-seen comment
+ if (filename.size() < 8 || filename[7] != '*') {
+ // Should we start in stealth mode?
+ if (_statements[select]._statement.hasPrefix("^")) {
+ _talkStealth = 2;
+ } else {
+ // Not in stealth mode, so bring up the ui window
+ _talkStealth = 0;
+ ++_talkToFlag;
+ events.setCursor(WAIT);
+
+ ui._windowBounds.top = CONTROLS_Y;
+ ui._infoFlag = true;
+ ui.clearInfo();
+ }
+
+ // Handle replies until there's no further linked file,
+ // or the link file isn't a reply first cnversation
+ while (!_vm->shouldQuit()) {
+ clearSequences();
+ _scriptSelect = select;
+ _speaker = _talkTo;
+
+ Statement &statement = _statements[select];
+ doScript(_statements[select]._reply);
+
+ if (_talkToAbort)
+ return;
+
+ if (!_talkStealth)
+ ui.clearWindow();
+
+ if (statement._modified.size() > 0) {
+ for (uint idx = 0; idx < statement._modified.size(); ++idx)
+ _vm->setFlags(statement._modified[idx]);
+
+ setTalkMap();
+ }
+
+ // Check for a linked file
+ if (!statement._linkFile.empty() && !_scriptMoreFlag) {
+ Common::String linkFilename = statement._linkFile;
+ freeTalkVars();
+ loadTalkFile(linkFilename);
+
+ // Scan for the first valid statement in the newly loaded file
+ select = -1;
+ for (uint idx = 0; idx < _statements.size(); ++idx) {
+ if (_statements[idx]._talkMap == 0) {
+ select = idx;
+ break;
+ }
+ }
+
+ if (_talkToFlag == 1)
+ pullSequence();
+
+ // Set the stealth mode for the new talk file
+ Statement &newStatement = _statements[select];
+ _talkStealth = newStatement._statement.hasPrefix("^") ? 2 : 0;
+
+ // If the new conversion is a reply first, then we don't need
+ // to display any choices, since the reply needs to be shown
+ if (!newStatement._statement.hasPrefix("*") && !newStatement._statement.hasPrefix("^")) {
+ _talkIndex = select;
+ showTalk();
+
+ // Break out of loop now that we're waiting for player input
+ events.setCursor(ARROW);
+ break;
+ } else {
+ // Add the statement into the journal and talk history
+ if (_talkTo != -1 && !_talkHistory[_converseNum][select])
+ journal.record(_converseNum, select, true);
+ _talkHistory[_converseNum][select] = true;
+
+ }
+
+ ui._key = ui._oldKey = Scalpel::COMMANDS[TALK_MODE - 1];
+ ui._temp = ui._oldTemp = 0;
+ ui._menuMode = TALK_MODE;
+ _talkToFlag = 2;
+ } else {
+ freeTalkVars();
+
+ if (!ui._lookScriptFlag) {
+ ui.drawInterface(2);
+ ui._menuMode = STD_MODE;
+ ui._windowBounds.top = CONTROLS_Y1;
+
+ ui.banishWindow();
+ }
+
+ break;
+ }
+ }
+ }
+
+ _talkStealth = 0;
+ events._pressed = events._released = events._oldButtons = 0;
+ events.clearKeyboard();
+
+ if (savedBounds.bottom == SHERLOCK_SCREEN_HEIGHT)
+ screen.resetDisplayBounds();
+ else
+ screen.setDisplayBounds(savedBounds);
+
+ _talkToAbort = abortFlag;
+
+ // If a script was added to the script stack, restore state so that the
+ // previous script can continue
+ popStack();
+
+ if (IS_SERRATED_SCALPEL && filename == "Tube59c") {
+ // WORKAROUND: Original game bug causes the results of testing the powdery substance
+ // to disappear too quickly. Introduce a delay to allow it to be properly displayed
+ ui._menuCounter = 30;
+ }
+
+ events.setCursor(ARROW);
+}
+
+void Talk::talk(int objNum) {
+ Events &events = *_vm->_events;
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+ UserInterface &ui = *_vm->_ui;
+
+ ui._windowBounds.top = CONTROLS_Y;
+ ui._infoFlag = true;
+ _speaker = SPEAKER_REMOVE;
+
+ Common::String talkFilename = (objNum >= 1000) ? people[objNum - 1000]._npcName : scene._bgShapes[objNum]._name;
+ loadTalkFile(talkFilename);
+
+ // Find the first statement with the correct flags
+ int select = -1;
+ for (uint idx = 0; idx < _statements.size(); ++idx) {
+ if (_statements[idx]._talkMap == 0) {
+ select = idx;
+ break;
+ }
+ }
+ if (select == -1)
+ error("No entry matched all required flags");
+
+ // See if the statement is a stealth mode reply
+ Statement &statement = _statements[select];
+ if (statement._statement.hasPrefix("^")) {
+ clearSequences();
+
+ // Start talk in stealth mode
+ _talkStealth = 2;
+
+ talkTo(talkFilename);
+ } else if (statement._statement.hasPrefix("*")) {
+ // Character being spoken to will speak first
+ if (objNum > 1000) {
+ (*static_cast<Tattoo::TattooPeople *>(_vm->_people))[objNum - 1000].walkHolmesToNPC();
+ } else {
+ Object &obj = scene._bgShapes[objNum];
+ clearSequences();
+ pushSequence(_talkTo);
+ setStillSeq(_talkTo);
+
+ events.setCursor(WAIT);
+ if (obj._lookPosition.y != 0)
+ // Need to walk to character first
+ people[HOLMES].walkToCoords(obj._lookPosition, obj._lookPosition._facing);
+ events.setCursor(ARROW);
+ }
+
+ if (!_talkToAbort)
+ talkTo(talkFilename);
+ } else {
+ // Holmes will be speaking first
+ _talkToFlag = false;
+
+ if (objNum > 1000) {
+ (*static_cast<Tattoo::TattooPeople *>(_vm->_people))[objNum - 1000].walkHolmesToNPC();
+ } else {
+ Object &obj = scene._bgShapes[objNum];
+ clearSequences();
+ pushSequence(_talkTo);
+ setStillSeq(_talkTo);
+
+ events.setCursor(WAIT);
+ if (obj._lookPosition.y != 0)
+ // Walk over to person to talk to
+ people[HOLMES].walkToCoords(obj._lookPosition, obj._lookPosition._facing);
+ events.setCursor(ARROW);
+ }
+
+ if (!_talkToAbort) {
+ // See if walking over triggered a conversation
+ if (_talkToFlag) {
+ if (_talkToFlag == 1) {
+ events.setCursor(ARROW);
+ // _sequenceStack._count = 1;
+ pullSequence();
+ }
+ } else {
+ _talkIndex = select;
+ showTalk();
+
+ // Break out of loop now that we're waiting for player input
+ events.setCursor(ARROW);
+ }
+
+ _talkToFlag = -1;
+ }
+ }
+}
+
+void Talk::freeTalkVars() {
+ _statements.clear();
+}
+
+void Talk::loadTalkFile(const Common::String &filename) {
+ People &people = *_vm->_people;
+ Resources &res = *_vm->_res;
+ Sound &sound = *_vm->_sound;
+
+ // Save a copy of the talk filename
+ _scriptName = filename;
+
+ // Check for an existing person being talked to
+ _talkTo = -1;
+ for (int idx = 0; idx < (int)people._characters.size(); ++idx) {
+ if (!scumm_strnicmp(filename.c_str(), people._characters[idx]._portrait, 4)) {
+ _talkTo = idx;
+ break;
+ }
+ }
+
+ const char *chP = strchr(filename.c_str(), '.');
+ Common::String talkFile = chP ? Common::String(filename.c_str(), chP) + ".tlk" :
+ Common::String(filename.c_str(), filename.c_str() + 7) + ".tlk";
+
+ // Open the talk file for reading
+ Common::SeekableReadStream *talkStream = res.load(talkFile);
+ _converseNum = res.resourceIndex();
+ talkStream->skip(2); // Skip talk file version num
+
+ _statements.resize(talkStream->readByte());
+ for (uint idx = 0; idx < _statements.size(); ++idx)
+ _statements[idx].load(*talkStream, IS_ROSE_TATTOO);
+
+ delete talkStream;
+
+ if (!sound._voices)
+ stripVoiceCommands();
+ setTalkMap();
+}
+
+void Talk::stripVoiceCommands() {
+ for (uint sIdx = 0; sIdx < _statements.size(); ++sIdx) {
+ Statement &statement = _statements[sIdx];
+
+ // Scan for an sound effect byte, which indicates to play a sound
+ for (uint idx = 0; idx < statement._reply.size(); ++idx) {
+ if (statement._reply[idx] == (char)_opcodes[OP_SFX_COMMAND]) {
+ // Replace instruction character with a space, and delete the
+ // rest of the name following it
+ statement._reply = Common::String(statement._reply.c_str(),
+ statement._reply.c_str() + idx) + " " +
+ Common::String(statement._reply.c_str() + 9);
+ }
+ }
+
+ // Ensure the last character of the reply is not a space from the prior
+ // conversion loop, to avoid any issues with the space ever causing a page
+ // wrap, and ending up displaying another empty page
+ while (statement._reply.lastChar() == ' ')
+ statement._reply.deleteLastChar();
+ }
+}
+
+void Talk::setTalkMap() {
+ int statementNum = 0;
+
+ for (uint sIdx = 0; sIdx < _statements.size(); ++sIdx) {
+ Statement &statement = _statements[sIdx];
+
+ // Set up talk map entry for the statement
+ bool valid = true;
+ for (uint idx = 0; idx < statement._required.size(); ++idx) {
+ if (!_vm->readFlags(statement._required[idx]))
+ valid = false;
+ }
+
+ statement._talkMap = valid ? statementNum++ : -1;
+ }
+}
+
+void Talk::clearSequences() {
+ _sequenceStack.clear();
+}
+
+void Talk::pullSequence() {
+ Scene &scene = *_vm->_scene;
+
+ if (_sequenceStack.empty() || IS_ROSE_TATTOO)
+ return;
+
+ SequenceEntry seq = _sequenceStack.pop();
+ if (seq._objNum != -1) {
+ Object &obj = scene._bgShapes[seq._objNum];
+
+ if (obj._seqSize < MAX_TALK_SEQUENCES) {
+ warning("Tried to restore too few frames");
+ } else {
+ for (int idx = 0; idx < MAX_TALK_SEQUENCES; ++idx)
+ obj._sequences[idx] = seq._sequences[idx];
+
+ obj._frameNumber = seq._frameNumber;
+ obj._seqTo = seq._seqTo;
+ }
+ }
+}
+
+void Talk::pushSequence(int speaker) {
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+
+ // Only proceed if a speaker is specified
+ if (speaker == -1 || IS_ROSE_TATTOO)
+ return;
+
+ SequenceEntry seqEntry;
+ if (!speaker) {
+ seqEntry._objNum = -1;
+ } else {
+ seqEntry._objNum = people.findSpeaker(speaker);
+
+ if (seqEntry._objNum != -1) {
+ Object &obj = scene._bgShapes[seqEntry._objNum];
+ for (uint idx = 0; idx < MAX_TALK_SEQUENCES; ++idx)
+ seqEntry._sequences.push_back(obj._sequences[idx]);
+
+ seqEntry._frameNumber = obj._frameNumber;
+ seqEntry._seqTo = obj._seqTo;
+ }
+ }
+
+ _sequenceStack.push(seqEntry);
+ if (_scriptStack.size() >= 5)
+ error("script stack overflow");
+}
+
+void Talk::pushTalkSequence(Object *obj) {
+ // Check if the shape is already on the stack
+ for (uint idx = 0; idx < TALK_SEQUENCE_STACK_SIZE; ++idx) {
+ if (_talkSequenceStack[idx]._obj == obj)
+ return;
+ }
+
+ // Find a free slot and save the details in it
+ for (uint idx = 0; idx < TALK_SEQUENCE_STACK_SIZE; ++idx) {
+ TalkSequence &ts = _talkSequenceStack[idx];
+ if (ts._obj == nullptr) {
+ ts._obj = obj;
+ ts._frameNumber = obj->_frameNumber;
+ ts._sequenceNumber = obj->_sequenceNumber;
+ ts._seqStack = obj->_seqStack;
+ ts._seqTo = obj->_seqTo;
+ ts._seqCounter = obj->_seqCounter;
+ ts._seqCounter2 = obj->_seqCounter2;
+ return;
+ }
+ }
+
+ error("Ran out of talk sequence stack space");
+}
+
+void Talk::setStillSeq(int speaker) {
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+
+ // Don't bother doing anything if no specific speaker is specified
+ if (speaker == -1)
+ return;
+
+ if (speaker) {
+ int objNum = people.findSpeaker(speaker);
+ if (objNum != -1) {
+ Object &obj = scene._bgShapes[objNum];
+
+ if (obj._seqSize < MAX_TALK_SEQUENCES) {
+ warning("Tried to copy too few still frames");
+ } else {
+ for (uint idx = 0; idx < MAX_TALK_SEQUENCES; ++idx) {
+ obj._sequences[idx] = people._characters[speaker]._stillSequences[idx];
+ if (idx > 0 && !people._characters[speaker]._talkSequences[idx] &&
+ !people._characters[speaker]._talkSequences[idx - 1])
+ break;
+ }
+
+ obj._frameNumber = 0;
+ obj._seqTo = 0;
+ }
+ }
+ }
+}
+
+void Talk::doScript(const Common::String &script) {
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+ Screen &screen = *_vm->_screen;
+ UserInterface &ui = *_vm->_ui;
+
+ _savedSequences.clear();
+
+ _scriptStart = (const byte *)script.c_str();
+ _scriptEnd = _scriptStart + script.size();
+ const byte *str = _scriptStart;
+ _charCount = 0;
+ _line = 0;
+ _wait = 0;
+ _pauseFlag = false;
+ _seqCount = 0;
+ _noTextYet = true;
+ _endStr = false;
+ _openTalkWindow = false;
+
+ if (IS_SERRATED_SCALPEL)
+ _yp = CONTROLS_Y + 12;
+ else
+ _yp = (_talkTo == -1) ? 5 : screen.fontHeight() + 11;
+
+ if (IS_ROSE_TATTOO) {
+ for (int idx = 0; idx < MAX_CHARACTERS; ++idx) {
+ Tattoo::TattooPerson &p = (*(Tattoo::TattooPeople *)_vm->_people)[idx];
+ p._savedNpcSequence = p._sequenceNumber;
+ p._savedNpcFrame = p._frameNumber;
+ }
+ }
+
+ if (_scriptMoreFlag) {
+ _scriptMoreFlag = 0;
+ str = _scriptStart + _scriptSaveIndex;
+ }
+
+ // Check if the script begins with a Stealh Mode Active command
+ if (str[0] == _opcodes[OP_STEALTH_MODE_ACTIVE] || _talkStealth) {
+ _talkStealth = 2;
+ _speaker |= SPEAKER_REMOVE;
+ } else {
+ pushSequence(_speaker);
+ if (IS_SERRATED_SCALPEL || ui._windowOpen)
+ ui.clearWindow();
+
+ // Need to switch speakers?
+ if (str[0] == _opcodes[OP_SWITCH_SPEAKER]) {
+ _speaker = str[1] - 1;
+ str += IS_SERRATED_SCALPEL ? 2 : 3;
+
+ pullSequence();
+ pushSequence(_speaker);
+ people.setTalkSequence(_speaker);
+ } else {
+ people.setTalkSequence(_speaker);
+ }
+
+ if (IS_SERRATED_SCALPEL) {
+ // Assign portrait location?
+ if (str[0] == _opcodes[OP_ASSIGN_PORTRAIT_LOCATION]) {
+ switch (str[1] & 15) {
+ case 1:
+ people._portraitSide = 20;
+ break;
+ case 2:
+ people._portraitSide = 220;
+ break;
+ case 3:
+ people._portraitSide = 120;
+ break;
+ default:
+ break;
+
+ }
+
+ if (str[1] > 15)
+ people._speakerFlip = true;
+ str += 2;
+ }
+
+ if (IS_SERRATED_SCALPEL) {
+ // Remove portrait?
+ if ( str[0] == _opcodes[OP_REMOVE_PORTRAIT]) {
+ _speaker = -1;
+ } else {
+ // Nope, so set the first speaker
+ ((Scalpel::ScalpelPeople *)_vm->_people)->setTalking(_speaker);
+ }
+ }
+ }
+ }
+
+ bool trigger3DOMovie = true;
+ uint16 subIndex = 1;
+
+ do {
+ Common::String tempString;
+ _wait = 0;
+
+ byte c = str[0];
+ if (!c) {
+ _endStr = true;
+ } else if (c == '{') {
+ // Start of comment, so skip over it
+ while (*str++ != '}')
+ ;
+ } else if (isOpcode(c)) {
+ // Handle control code
+ switch ((this->*_opcodeTable[c - _opcodes[0]])(str)) {
+ case RET_EXIT:
+ return;
+ case RET_CONTINUE:
+ continue;
+ case OP_SWITCH_SPEAKER:
+ trigger3DOMovie = true;
+ break;
+ default:
+ break;
+ }
+
+ ++str;
+ } else {
+ // Handle drawing the talk interface with the text
+ talkInterface(str);
+ }
+
+ // Open window if it wasn't already open, and text has already been printed
+ if ((_openTalkWindow && _wait) || (_openTalkWindow && str[0] >= _opcodes[0] && str[0] != _opcodes[OP_END_TEXT_WINDOW])) {
+ if (!ui._slideWindows) {
+ screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ } else {
+ ui.summonWindow();
+ }
+
+ ui._windowOpen = true;
+ _openTalkWindow = false;
+ }
+
+ if ((_wait) && (trigger3DOMovie)) {
+ // Trigger to play 3DO movie
+ talk3DOMovieTrigger(subIndex);
+
+ trigger3DOMovie = false; // wait for next switch speaker opcode
+ subIndex++;
+ }
+
+ if (_wait)
+ // Handling pausing
+ talkWait(str);
+ } while (!_vm->shouldQuit() && !_endStr);
+
+ if (_wait != -1) {
+ for (int ssIndex = 0; ssIndex < (int)_savedSequences.size(); ++ssIndex) {
+ SequenceEntry &seq = _savedSequences[ssIndex];
+ Object &object = scene._bgShapes[seq._objNum];
+
+ for (uint idx = 0; idx < seq._sequences.size(); ++idx)
+ object._sequences[idx] = seq._sequences[idx];
+ object._frameNumber = seq._frameNumber;
+ object._seqTo = seq._seqTo;
+ }
+
+ pullSequence();
+
+ if (IS_SERRATED_SCALPEL) {
+ if (_speaker >= 0 && _speaker < SPEAKER_REMOVE)
+ people.clearTalking();
+ } else {
+ static_cast<Tattoo::TattooPeople *>(_vm->_people)->pullNPCPaths();
+ }
+ }
+}
+
+int Talk::waitForMore(int delay) {
+ Events &events = *_vm->_events;
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+ Sound &sound = *_vm->_sound;
+ UserInterface &ui = *_vm->_ui;
+ CursorId oldCursor = events.getCursor();
+ int key2 = 254;
+
+ // Unless we're in stealth mode, show the appropriate cursor
+ if (!_talkStealth) {
+ events.setCursor(ui._lookScriptFlag ? MAGNIFY : ARROW);
+ }
+
+ do {
+ if (sound._speechOn && !*sound._soundIsOn)
+ people._portrait._frameNumber = -1;
+
+ scene.doBgAnim();
+
+ // If talkTo call was done via doBgAnim, abort out of talk quietly
+ if (_talkToAbort) {
+ key2 = -1;
+ events._released = true;
+ } else {
+ // See if there's been a button press
+ events.setButtonState();
+
+ if (events.kbHit()) {
+ Common::KeyState keyState = events.getKey();
+ if (keyState.keycode == Common::KEYCODE_ESCAPE) {
+ if (IS_ROSE_TATTOO && static_cast<Tattoo::TattooEngine *>(_vm)->_runningProlog) {
+ // Skip out of the introduction
+ _vm->setFlags(-76);
+ _vm->setFlags(396);
+ scene._goToScene = 1;
+ }
+ break;
+
+ } else if (Common::isPrint(keyState.ascii))
+ key2 = keyState.keycode;
+ }
+
+ if (_talkStealth) {
+ key2 = 254;
+ events._released = false;
+ }
+ }
+
+ // Count down the delay
+ if ((delay > 0 && !ui._invLookFlag && !ui._lookScriptFlag) || _talkStealth)
+ --delay;
+
+ // If there are voices playing, reset delay so that they keep playing
+ if (sound._voices == 2 && *sound._soundIsOn)
+ delay = 0;
+ } while (!_vm->shouldQuit() && key2 == 254 && (delay || (sound._voices == 2 && *sound._soundIsOn))
+ && !events._released && !events._rightReleased);
+
+ // If voices was set 2 to indicate a voice file was place, then reset it back to 1
+ if (sound._voices == 2)
+ sound._voices = 1;
+
+ if (delay > 0 && sound._diskSoundPlaying)
+ sound.stopSndFuncPtr(0, 0);
+
+ // Adjust _talkStealth mode:
+ // mode 1 - It was by a pause without stealth being on before the pause, so reset back to 0
+ // mode 3 - It was set by a pause with stealth being on before the pause, to set it to active
+ // mode 0/2 (Inactive/active) No change
+ switch (_talkStealth) {
+ case 1:
+ _talkStealth = 0;
+ break;
+ case 2:
+ _talkStealth = 2;
+ break;
+ default:
+ break;
+ }
+
+ sound._speechOn = false;
+ events.setCursor(_talkToAbort ? ARROW : oldCursor);
+ events._pressed = events._released = false;
+
+ return key2;
+}
+
+bool Talk::isOpcode(byte checkCharacter) {
+ if ((checkCharacter < _opcodes[0]) || (checkCharacter >= (_opcodes[0] + 99)))
+ return false; // outside of range
+ if (_opcodeTable[checkCharacter - _opcodes[0]])
+ return true;
+ return false;
+}
+
+void Talk::popStack() {
+ if (!_scriptStack.empty()) {
+ ScriptStackEntry scriptEntry = _scriptStack.pop();
+ _scriptName = scriptEntry._name;
+ _scriptSaveIndex = scriptEntry._currentIndex;
+ _scriptSelect = scriptEntry._select;
+ _scriptMoreFlag = 1;
+ }
+}
+
+void Talk::synchronize(Serializer &s) {
+ for (uint idx = 0; idx < _talkHistory.size(); ++idx) {
+ TalkHistoryEntry &he = _talkHistory[idx];
+
+ for (int flag = 0; flag < 16; ++flag)
+ s.syncAsByte(he._data[flag]);
+ }
+}
+
+OpcodeReturn Talk::cmdAddItemToInventory(const byte *&str) {
+ Inventory &inv = *_vm->_inventory;
+ Common::String tempString;
+
+ ++str;
+ for (int idx = 0; idx < str[0]; ++idx)
+ tempString += str[idx + 1];
+ str += str[0];
+
+ inv.putNameInInventory(tempString);
+ return RET_SUCCESS;
+}
+
+OpcodeReturn Talk::cmdAdjustObjectSequence(const byte *&str) {
+ Scene &scene = *_vm->_scene;
+ Common::String tempString;
+
+ // Get the name of the object to adjust
+ ++str;
+ for (int idx = 0; idx < (str[0] & 127); ++idx)
+ tempString += str[idx + 2];
+
+ // Scan for object
+ int objId = -1;
+ for (uint idx = 0; idx < scene._bgShapes.size(); ++idx) {
+ if (tempString.equalsIgnoreCase(scene._bgShapes[idx]._name))
+ objId = idx;
+ }
+ if (objId == -1)
+ error("Could not find object %s to change", tempString.c_str());
+
+ // Should the script be overwritten?
+ if (str[0] > 0x80) {
+ // Save the current sequence
+ _savedSequences.push(SequenceEntry());
+ SequenceEntry &seqEntry = _savedSequences.top();
+ seqEntry._objNum = objId;
+ seqEntry._seqTo = scene._bgShapes[objId]._seqTo;
+ for (uint idx = 0; idx < scene._bgShapes[objId]._seqSize; ++idx)
+ seqEntry._sequences.push_back(scene._bgShapes[objId]._sequences[idx]);
+ }
+
+ // Get number of bytes to change
+ _seqCount = str[1];
+ str += (str[0] & 127) + 2;
+
+ // Copy in the new sequence
+ for (int idx = 0; idx < _seqCount; ++idx, ++str)
+ scene._bgShapes[objId]._sequences[idx] = str[0] - 1;
+
+ // Reset object back to beginning of new sequence
+ scene._bgShapes[objId]._frameNumber = 0;
+
+ return RET_CONTINUE;
+}
+
+OpcodeReturn Talk::cmdBanishWindow(const byte *&str) {
+ People &people = *_vm->_people;
+ UserInterface &ui = *_vm->_ui;
+
+ if (!(_speaker & SPEAKER_REMOVE))
+ people.clearTalking();
+ pullSequence();
+
+ if (_talkToAbort)
+ return RET_EXIT;
+
+ _speaker |= SPEAKER_REMOVE;
+ ui.banishWindow();
+ ui._menuMode = TALK_MODE;
+ _noTextYet = true;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn Talk::cmdCallTalkFile(const byte *&str) {
+ Common::String tempString;
+
+ ++str;
+ for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
+ tempString += str[idx];
+ str += 8;
+
+ int scriptCurrentIndex = str - _scriptStart;
+
+ // Save the current script position and new talk file
+ if (_scriptStack.size() < 9) {
+ ScriptStackEntry rec1;
+ rec1._name = _scriptName;
+ rec1._currentIndex = scriptCurrentIndex;
+ rec1._select = _scriptSelect;
+ _scriptStack.push(rec1);
+
+ // Push the new talk file onto the stack
+ ScriptStackEntry rec2;
+ rec2._name = tempString;
+ rec2._currentIndex = 0;
+ rec2._select = 100;
+ _scriptStack.push(rec2);
+ }
+ else {
+ error("Script stack overflow");
+ }
+
+ _scriptMoreFlag = 1;
+ _endStr = true;
+ _wait = 0;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn Talk::cmdDisableEndKey(const byte *&str) {
+ _vm->_ui->_endKeyActive = false;
+ return RET_SUCCESS;
+}
+
+OpcodeReturn Talk::cmdEnableEndKey(const byte *&str) {
+ _vm->_ui->_endKeyActive = true;
+ return RET_SUCCESS;
+}
+
+OpcodeReturn Talk::cmdEndTextWindow(const byte *&str) {
+ return RET_SUCCESS;
+}
+
+OpcodeReturn Talk::cmdHolmesOff(const byte *&str) {
+ People &people = *_vm->_people;
+ people[HOLMES]._type = REMOVE;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn Talk::cmdHolmesOn(const byte *&str) {
+ People &people = *_vm->_people;
+ people[HOLMES]._type = CHARACTER;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn Talk::cmdPause(const byte *&str) {
+ _charCount = *++str;
+ _wait = _pauseFlag = true;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn Talk::cmdPauseWithoutControl(const byte *&str) {
+ Events &events = *_vm->_events;
+ Scene &scene = *_vm->_scene;
+ ++str;
+
+ for (int idx = 0; idx < (str[0] - 1); ++idx) {
+ scene.doBgAnim();
+ if (_talkToAbort)
+ return RET_EXIT;
+
+ // Check for button press
+ events.pollEvents();
+ events.setButtonState();
+ }
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn Talk::cmdRemoveItemFromInventory(const byte *&str) {
+ Inventory &inv = *_vm->_inventory;
+ Common::String tempString;
+
+ ++str;
+ for (int idx = 0; idx < str[0]; ++idx)
+ tempString += str[idx + 1];
+ str += str[0];
+
+ inv.deleteItemFromInventory(tempString);
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn Talk::cmdRunCAnimation(const byte *&str) {
+ Scene &scene = *_vm->_scene;
+
+ ++str;
+ scene.startCAnim((str[0] - 1) & 127, (str[0] & 0x80) ? -1 : 1);
+ if (_talkToAbort)
+ return RET_EXIT;
+
+ // Check if next character is changing side or changing portrait
+ if (_charCount && (str[1] == _opcodes[OP_SWITCH_SPEAKER] || str[1] == _opcodes[OP_ASSIGN_PORTRAIT_LOCATION]))
+ _wait = 1;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn Talk::cmdSetFlag(const byte *&str) {
+ ++str;
+ int flag1 = (str[0] - 1) * 256 + str[1] - 1 - (str[1] == 1 ? 1 : 0);
+ int flag = (flag1 & 0x3fff) * (flag1 >= 0x4000 ? -1 : 1);
+ _vm->setFlags(flag);
+ ++str;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn Talk::cmdSetObject(const byte *&str) {
+ Scene &scene = *_vm->_scene;
+ Common::String tempString;
+
+ ++str;
+ for (int idx = 0; idx < (str[0] & 127); ++idx)
+ tempString += str[idx + 1];
+
+ // Set comparison state according to if we want to hide or unhide
+ bool state = (str[0] >= SPEAKER_REMOVE);
+ str += str[0] & 127;
+
+ for (uint idx = 0; idx < scene._bgShapes.size(); ++idx) {
+ Object &object = scene._bgShapes[idx];
+ if (tempString.equalsIgnoreCase(object._name)) {
+ // Only toggle the object if it's not in the desired state already
+ if ((object._type == HIDDEN && state) || (object._type != HIDDEN && !state))
+ object.toggleHidden();
+ }
+ }
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn Talk::cmdStealthModeActivate(const byte *&str) {
+ _talkStealth = 2;
+ return RET_SUCCESS;
+}
+
+OpcodeReturn Talk::cmdStealthModeDeactivate(const byte *&str) {
+ Events &events = *_vm->_events;
+
+ _talkStealth = 0;
+ events.clearKeyboard();
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn Talk::cmdToggleObject(const byte *&str) {
+ Scene &scene = *_vm->_scene;
+ Common::String tempString;
+
+ ++str;
+ for (int idx = 0; idx < str[0]; ++idx)
+ tempString += str[idx + 1];
+
+ scene.toggleObject(tempString);
+ str += str[0];
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn Talk::cmdWalkToCAnimation(const byte *&str) {
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+
+ ++str;
+ CAnim &animation = scene._cAnim[str[0] - 1];
+ people[HOLMES].walkToCoords(animation._goto[0], animation._goto[0]._facing);
+
+ return _talkToAbort ? RET_EXIT : RET_SUCCESS;
+}
+
+void Talk::talkWait(const byte *&str) {
+ if (!_pauseFlag && _charCount < 160)
+ _charCount = 160;
+
+ _wait = waitForMore(_charCount);
+ if (_wait == -1)
+ _endStr = true;
+
+ // If a key was pressed to finish the window, see if further voice files should be skipped
+ if (_wait >= 0 && _wait < 254) {
+ if (str[0] == _opcodes[OP_SFX_COMMAND])
+ str += 9;
+ }
+
+ _pauseFlag = false;
+}
+
+} // End of namespace Sherlock