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Diffstat (limited to 'engines/sherlock/talk.cpp')
-rw-r--r-- | engines/sherlock/talk.cpp | 2135 |
1 files changed, 2135 insertions, 0 deletions
diff --git a/engines/sherlock/talk.cpp b/engines/sherlock/talk.cpp new file mode 100644 index 0000000000..59897e2c2a --- /dev/null +++ b/engines/sherlock/talk.cpp @@ -0,0 +1,2135 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/talk.h" +#include "sherlock/sherlock.h" +#include "sherlock/screen.h" +#include "sherlock/scalpel/scalpel_user_interface.h" + +namespace Sherlock { + +#define SPEAKER_REMOVE 0x80 + +const byte SCALPEL_OPCODES[] = { + 128, // OP_SWITCH_SPEAKER + 129, // OP_RUN_CANIMATION + 130, // OP_ASSIGN_PORTRAIT_LOCATION + 131, // OP_PAUSE + 132, // OP_REMOVE_PORTRAIT + 133, // OP_CLEAR_WINDOW + 134, // OP_ADJUST_OBJ_SEQUENCE + 135, // OP_WALK_TO_COORDS + 136, // OP_PAUSE_WITHOUT_CONTROL + 137, // OP_BANISH_WINDOW + 138, // OP_SUMMON_WINDOW + 139, // OP_SET_FLAG + 140, // OP_SFX_COMMAND + 141, // OP_TOGGLE_OBJECT + 142, // OP_STEALTH_MODE_ACTIVE + 143, // OP_IF_STATEMENT + 144, // OP_ELSE_STATEMENT + 145, // OP_END_IF_STATEMENT + 146, // OP_STEALTH_MODE_DEACTIVATE + 147, // OP_TURN_HOLMES_OFF + 148, // OP_TURN_HOLMES_ON + 149, // OP_GOTO_SCENE + 150, // OP_PLAY_PROLOGUE + 151, // OP_ADD_ITEM_TO_INVENTORY + 152, // OP_SET_OBJECT + 153, // OP_CALL_TALK_FILE + 143, // OP_MOVE_MOUSE + 155, // OP_DISPLAY_INFO_LINE + 156, // OP_CLEAR_INFO_LINE + 157, // OP_WALK_TO_CANIMATION + 158, // OP_REMOVE_ITEM_FROM_INVENTORY + 159, // OP_ENABLE_END_KEY + 160, // OP_DISABLE_END_KEY + 161, // OP_CARRIAGE_RETURN + 0, // OP_MOUSE_ON_OFF + 0, // OP_SET_WALK_CONTROL + 0, // OP_SET_TALK_SEQUENCE + 0, // OP_PLAY_SONG + 0, // OP_WALK_HOLMES_AND_NPC_TO_CANIM + 0, // OP_SET_NPC_PATH_DEST + 0, // OP_NEXT_SONG + 0, // OP_SET_NPC_PATH_PAUSE + 0, // OP_PASSWORD + 0, // OP_SET_SCENE_ENTRY_FLAG + 0, // OP_WALK_NPC_TO_CANIM + 0, // OP_WALK_HOLMES_AND_NPC_TO_COORDS + 0, // OP_WALK_HOLMES_AND_NPC_TO_COORDS + 0, // OP_SET_NPC_TALK_FILE + 0, // OP_TURN_NPC_OFF + 0, // OP_TURN_NPC_ON + 0, // OP_NPC_DESC_ON_OFF + 0, // OP_NPC_PATH_PAUSE_TAKING_NOTES + 0, // OP_NPC_PATH_PAUSE_LOOKING_HOLMES + 0, // OP_ENABLE_TALK_INTERRUPTS + 0, // OP_DISABLE_TALK_INTERRUPTS + 0, // OP_SET_NPC_INFO_LINE + 0, // OP_SET_NPC_POSITION + 0, // OP_NPC_PATH_LABEL + 0, // OP_PATH_GOTO_LABEL + 0, // OP_PATH_IF_FLAG_GOTO_LABEL + 0, // OP_NPC_WALK_GRAPHICS + 0, // OP_NPC_VERB + 0, // OP_NPC_VERB_CANIM + 0, // OP_NPC_VERB_SCRIPT + 0, // OP_RESTORE_PEOPLE_SEQUENCE + 0, // OP_NPC_VERB_TARGET + 0 // OP_TURN_SOUNDS_OFF +}; + +const byte TATTOO_OPCODES[] = { + 170, // OP_SWITCH_SPEAKER + 171, // OP_RUN_CANIMATION + 0, // OP_ASSIGN_PORTRAIT_LOCATION + 173, // OP_PAUSE + 0, // OP_REMOVE_PORTRAIT + 0, // OP_CLEAR_WINDOW + 176, // OP_ADJUST_OBJ_SEQUENCE + 177, // OP_WALK_TO_COORDS + 178, // OP_PAUSE_WITHOUT_CONTROL + 179, // OP_BANISH_WINDOW + 0, // OP_SUMMON_WINDOW + 181, // OP_SET_FLAG + 0, // OP_SFX_COMMAND + 183, // OP_TOGGLE_OBJECT + 184, // OP_STEALTH_MODE_ACTIVE + 0, // OP_IF_STATEMENT + 0, // OP_ELSE_STATEMENT + 0, // OP_END_IF_STATEMENT + 188, // OP_STEALTH_MODE_DEACTIVATE + 189, // OP_TURN_HOLMES_OFF + 190, // OP_TURN_HOLMES_ON + 191, // OP_GOTO_SCENE + 0, // OP_PLAY_PROLOGUE + 193, // OP_ADD_ITEM_TO_INVENTORY + 194, // OP_SET_OBJECT + 172, // OP_CALL_TALK_FILE + 0, // OP_MOVE_MOUSE + 0, // OP_DISPLAY_INFO_LINE + 0, // OP_CLEAR_INFO_LINE + 199, // OP_WALK_TO_CANIMATION + 200, // OP_REMOVE_ITEM_FROM_INVENTORY + 201, // OP_ENABLE_END_KEY + 202, // OP_DISABLE_END_KEY + 0, // OP_CARRIAGE_RETURN + 174, // OP_MOUSE_ON_OFF + 175, // OP_SET_WALK_CONTROL + 180, // OP_SET_TALK_SEQUENCE + 182, // OP_PLAY_SONG + 187, // OP_WALK_HOLMES_AND_NPC_TO_CANIM + 192, // OP_SET_NPC_PATH_DEST + 195, // OP_NEXT_SONG + 196, // OP_SET_NPC_PATH_PAUSE + 197, // OP_PASSWORD + 198, // OP_SET_SCENE_ENTRY_FLAG + 185, // OP_WALK_NPC_TO_CANIM + 204, // OP_WALK_HOLMES_AND_NPC_TO_COORDS + 205, // OP_SET_NPC_TALK_FILE + 206, // OP_TURN_NPC_OFF + 207, // OP_TURN_NPC_ON + 208, // OP_NPC_DESC_ON_OFF + 209, // OP_NPC_PATH_PAUSE_TAKING_NOTES + 210, // OP_NPC_PATH_PAUSE_LOOKING_HOLMES + 211, // OP_ENABLE_TALK_INTERRUPTS + 212, // OP_DISABLE_TALK_INTERRUPTS + 213, // OP_SET_NPC_INFO_LINE + 214, // OP_SET_NPC_POSITION + 215, // OP_NPC_PATH_LABEL + 216, // OP_PATH_GOTO_LABEL + 217, // OP_PATH_IF_FLAG_GOTO_LABEL + 218, // OP_NPC_WALK_GRAPHICS + 220, // OP_NPC_VERB + 221, // OP_NPC_VERB_CANIM + 222, // OP_NPC_VERB_SCRIPT + 224, // OP_RESTORE_PEOPLE_SEQUENCE + 226, // OP_NPC_VERB_TARGET + 227 // OP_TURN_SOUNDS_OFF +}; + +/*----------------------------------------------------------------*/ + +SequenceEntry::SequenceEntry() { + _objNum = 0; + _frameNumber = 0; + _seqTo = 0; +} + +/*----------------------------------------------------------------*/ + +void Statement::synchronize(Common::SeekableReadStream &s) { + int length; + + length = s.readUint16LE(); + for (int idx = 0; idx < length - 1; ++idx) + _statement += (char)s.readByte(); + s.readByte(); // Null ending + + length = s.readUint16LE(); + for (int idx = 0; idx < length - 1; ++idx) + _reply += (char)s.readByte(); + s.readByte(); // Null ending + + length = s.readUint16LE(); + for (int idx = 0; idx < length - 1; ++idx) + _linkFile += (char)s.readByte(); + s.readByte(); // Null ending + + length = s.readUint16LE(); + for (int idx = 0; idx < length - 1; ++idx) + _voiceFile += (char)s.readByte(); + s.readByte(); // Null ending + + _required.resize(s.readByte()); + _modified.resize(s.readByte()); + + // Read in flag required/modified data + for (uint idx = 0; idx < _required.size(); ++idx) + _required[idx] = s.readSint16LE(); + for (uint idx = 0; idx < _modified.size(); ++idx) + _modified[idx] = s.readSint16LE(); + + _portraitSide = s.readByte(); + _quotient = s.readUint16LE(); +} + +/*----------------------------------------------------------------*/ + +TalkHistoryEntry::TalkHistoryEntry() { + Common::fill(&_data[0], &_data[16], false); +} + +/*----------------------------------------------------------------*/ + +TalkSequences::TalkSequences(const byte *data) { + Common::copy(data, data + MAX_TALK_SEQUENCES, _data); +} + +void TalkSequences::clear() { + Common::fill(&_data[0], &_data[MAX_TALK_SEQUENCES], 0); +} + +/*----------------------------------------------------------------*/ + +Talk *Talk::init(SherlockEngine *vm) { + if (vm->getGameID() == GType_SerratedScalpel) + return new ScalpelTalk(vm); + else + return new TattooTalk(vm); +} + +Talk::Talk(SherlockEngine *vm) : _vm(vm) { + _talkCounter = 0; + _talkToAbort = false; + _speaker = 0; + _talkIndex = 0; + _talkTo = 0; + _scriptSelect = 0; + _converseNum = -1; + _talkStealth = 0; + _talkToFlag = -1; + _moreTalkDown = _moreTalkUp = false; + _scriptMoreFlag = 0; + _scriptSaveIndex = -1; + _opcodes = IS_SERRATED_SCALPEL ? SCALPEL_OPCODES : TATTOO_OPCODES; + + _charCount = 0; + _line = 0; + _yp = 0; + _wait = 0; + _pauseFlag = false; + _seqCount = 0; + _scriptStart = _scriptEnd = nullptr; +} + +void Talk::talkTo(const Common::String &filename) { + Events &events = *_vm->_events; + Inventory &inv = *_vm->_inventory; + Journal &journal = *_vm->_journal; + People &people = *_vm->_people; + Scene &scene = *_vm->_scene; + Screen &screen = *_vm->_screen; + UserInterface &ui = *_vm->_ui; + Common::Rect savedBounds = screen.getDisplayBounds(); + bool abortFlag = false; + + if (filename.empty()) + // No filename passed, so exit + return; + + // If there any canimations currently running, or a portrait is being cleared, + // save the filename for later executing when the canimation is done + if (scene._canimShapes.size() > 0 || people._clearingThePortrait) { + // Make sure we're not in the middle of a script + if (!_scriptMoreFlag) { + _scriptName = filename; + _scriptSaveIndex = 0; + + // Flag the selection, since we don't yet know which statement yet + _scriptSelect = 100; + _scriptMoreFlag = 3; + } + + return; + } + + // Save the ui mode temporarily and switch to talk mode + MenuMode savedMode = ui._menuMode; + ui._menuMode = TALK_MODE; + + // Turn on the Exit option + ui._endKeyActive = true; + + if (people[AL]._walkCount || people._walkTo.size() > 0) { + // Only interrupt if an action if trying to do an action, and not just + // if the player is walking around the scene + if (people._allowWalkAbort) + abortFlag = true; + + people.gotoStand(people._player); + } + + if (_talkToAbort) + return; + + freeTalkVars(); + + // If any sequences have changed in the prior talk file, restore them + if (_savedSequences.size() > 0) { + for (uint idx = 0; idx < _savedSequences.size(); ++idx) { + SequenceEntry &ss = _savedSequences[idx]; + for (uint idx2 = 0; idx2 < ss._sequences.size(); ++idx2) + scene._bgShapes[ss._objNum]._sequences[idx2] = ss._sequences[idx2]; + + // Reset the object's frame to the beginning of the sequence + scene._bgShapes[ss._objNum]._frameNumber = 0; + } + } + + while (!_sequenceStack.empty()) + pullSequence(); + + if (IS_SERRATED_SCALPEL) { + // Restore any pressed button + if (!ui._windowOpen && savedMode != STD_MODE) + ((Scalpel::ScalpelUserInterface *)_vm->_ui)->restoreButton((int)(savedMode - 1)); + } + + // Clear the ui counter so that anything displayed on the info line + // before the window was opened isn't cleared + ui._menuCounter = 0; + + // Close any previous window before starting the talk + if (ui._windowOpen) { + switch (savedMode) { + case LOOK_MODE: + events.setCursor(ARROW); + + if (ui._invLookFlag) { + screen.resetDisplayBounds(); + ui.drawInterface(2); + } + + ui.banishWindow(); + ui._windowBounds.top = CONTROLS_Y1; + ui._temp = ui._oldTemp = ui._lookHelp = 0; + ui._menuMode = STD_MODE; + events._pressed = events._released = events._oldButtons = 0; + ui._invLookFlag = false; + break; + + case TALK_MODE: + if (_speaker < SPEAKER_REMOVE) + people.clearTalking(); + if (_talkCounter) + return; + + // If we were in inventory mode looking at an object, restore the + // back buffers before closing the window, so we get the ui restored + // rather than the inventory again + if (ui._invLookFlag) { + screen.resetDisplayBounds(); + ui.drawInterface(2); + ui._invLookFlag = ui._lookScriptFlag = false; + } + + ui.banishWindow(); + ui._windowBounds.top = CONTROLS_Y1; + abortFlag = true; + break; + + case INV_MODE: + case USE_MODE: + case GIVE_MODE: + inv.freeInv(); + if (ui._invLookFlag) { + screen.resetDisplayBounds(); + ui.drawInterface(2); + ui._invLookFlag = ui._lookScriptFlag = false; + } + + ui._infoFlag = true; + ui.clearInfo(); + ui.banishWindow(false); + ui._key = -1; + break; + + case FILES_MODE: + ui.banishWindow(true); + ui._windowBounds.top = CONTROLS_Y1; + abortFlag = true; + break; + + case SETUP_MODE: + ui.banishWindow(true); + ui._windowBounds.top = CONTROLS_Y1; + ui._temp = ui._oldTemp = ui._lookHelp = ui._invLookFlag = false; + ui._menuMode = STD_MODE; + events._pressed = events._released = events._oldButtons = 0; + abortFlag = true; + break; + + default: + break; + } + } + + screen.resetDisplayBounds(); + events._pressed = events._released = false; + loadTalkFile(filename); + ui._selector = ui._oldSelector = ui._key = ui._oldKey = -1; + + // Find the first statement that has the correct flags + int select = -1; + for (uint idx = 0; idx < _statements.size() && select == -1; ++idx) { + if (_statements[idx]._talkMap == 0) + select = _talkIndex = idx; + } + + // If there's a pending automatic selection to be made, then use it + if (_scriptMoreFlag && _scriptSelect != 100) + select = _scriptSelect; + + if (select == -1) + error("Couldn't find statement to display"); + + // Add the statement into the journal and talk history + if (_talkTo != -1 && !_talkHistory[_converseNum][select]) + journal.record(_converseNum, select, true); + _talkHistory[_converseNum][select] = true; + + // Check if the talk file is meant to be a non-seen comment + if (filename.size() < 8 || filename[7] != '*') { + // Should we start in stealth mode? + if (_statements[select]._statement.hasPrefix("^")) { + _talkStealth = 2; + } else { + // Not in stealth mode, so bring up the ui window + _talkStealth = 0; + ++_talkToFlag; + events.setCursor(WAIT); + + ui._windowBounds.top = CONTROLS_Y; + ui._infoFlag = true; + ui.clearInfo(); + } + + // Handle replies until there's no further linked file, + // or the link file isn't a reply first cnversation + while (!_vm->shouldQuit()) { + clearSequences(); + _scriptSelect = select; + _speaker = _talkTo; + + Statement &statement = _statements[select]; + doScript(_statements[select]._reply); + + if (_talkToAbort) + return; + + if (!_talkStealth) + ui.clearWindow(); + + if (statement._modified.size() > 0) { + for (uint idx = 0; idx < statement._modified.size(); ++idx) + _vm->setFlags(statement._modified[idx]); + + setTalkMap(); + } + + // Check for a linked file + if (!statement._linkFile.empty() && !_scriptMoreFlag) { + Common::String linkFilename = statement._linkFile; + freeTalkVars(); + loadTalkFile(linkFilename); + + // Scan for the first valid statement in the newly loaded file + select = -1; + for (uint idx = 0; idx < _statements.size(); ++idx) { + if (_statements[idx]._talkMap == 0) { + select = idx; + break; + } + } + + if (_talkToFlag == 1) + pullSequence(); + + // Set the stealth mode for the new talk file + Statement &newStatement = _statements[select]; + _talkStealth = newStatement._statement.hasPrefix("^") ? 2 : 0; + + // If the new conversion is a reply first, then we don't need + // to display any choices, since the reply needs to be shown + if (!newStatement._statement.hasPrefix("*") && + !newStatement._statement.hasPrefix("^")) { + clearSequences(); + pushSequence(_talkTo); + setStillSeq(_talkTo); + _talkIndex = select; + ui._selector = ui._oldSelector = -1; + + if (!ui._windowOpen) { + // Draw the talk interface on the back buffer + drawInterface(); + displayTalk(false); + } else { + displayTalk(true); + } + + byte color = ui._endKeyActive ? COMMAND_FOREGROUND : COMMAND_NULL; + + // If the window is already open, simply draw. Otherwise, do it + // to the back buffer and then summon the window + if (ui._windowOpen) { + screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, true, "Exit"); + } else { + screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, false, "Exit"); + + if (!ui._slideWindows) { + screen.slamRect(Common::Rect(0, CONTROLS_Y, + SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); + } else { + ui.summonWindow(); + } + + ui._windowOpen = true; + } + + // Break out of loop now that we're waiting for player input + events.setCursor(ARROW); + break; + } else { + // Add the statement into the journal and talk history + if (_talkTo != -1 && !_talkHistory[_converseNum][select]) + journal.record(_converseNum, select, true); + _talkHistory[_converseNum][select] = true; + + } + + ui._key = ui._oldKey = Scalpel::COMMANDS[TALK_MODE - 1]; + ui._temp = ui._oldTemp = 0; + ui._menuMode = TALK_MODE; + _talkToFlag = 2; + } else { + freeTalkVars(); + + if (!ui._lookScriptFlag) { + ui.drawInterface(2); + ui.banishWindow(); + ui._windowBounds.top = CONTROLS_Y1; + ui._menuMode = STD_MODE; + } + + break; + } + } + } + + _talkStealth = 0; + events._pressed = events._released = events._oldButtons = 0; + events.clearKeyboard(); + + if (savedBounds.bottom == SHERLOCK_SCREEN_HEIGHT) + screen.resetDisplayBounds(); + else + screen.setDisplayBounds(savedBounds); + + _talkToAbort = abortFlag; + + // If a script was added to the script stack, restore state so that the + // previous script can continue + popStack(); + + if (_vm->getGameID() == GType_SerratedScalpel && filename == "Tube59c") { + // WORKAROUND: Original game bug causes the results of testing the powdery substance + // to disappear too quickly. Introduce a delay to allow it to be properly displayed + ui._menuCounter = 30; + } + + events.setCursor(ARROW); +} + +void Talk::talk(int objNum) { + Events &events = *_vm->_events; + People &people = *_vm->_people; + Scene &scene = *_vm->_scene; + Screen &screen = *_vm->_screen; + UserInterface &ui = *_vm->_ui; + Object &obj = scene._bgShapes[objNum]; + + ui._windowBounds.top = CONTROLS_Y; + ui._infoFlag = true; + _speaker = SPEAKER_REMOVE; + loadTalkFile(scene._bgShapes[objNum]._name); + + // Find the first statement with the correct flags + int select = -1; + for (uint idx = 0; idx < _statements.size(); ++idx) { + if (_statements[idx]._talkMap == 0) { + select = idx; + break; + } + } + if (select == -1) + error("No entry matched all required flags"); + + // See if the statement is a stealth mode reply + Statement &statement = _statements[select]; + if (statement._statement.hasPrefix("^")) { + clearSequences(); + + // Start talk in stealth mode + _talkStealth = 2; + + talkTo(obj._name); + } else if (statement._statement.hasPrefix("*")) { + // Character being spoken to will speak first + clearSequences(); + pushSequence(_talkTo); + setStillSeq(_talkTo); + + events.setCursor(WAIT); + if (obj._lookPosition.y != 0) + // Need to walk to character first + people.walkToCoords(Common::Point(obj._lookPosition.x, obj._lookPosition.y * 100), + obj._lookFacing); + events.setCursor(ARROW); + + if (!_talkToAbort) + talkTo(obj._name); + } else { + // Holmes will be speaking first + clearSequences(); + pushSequence(_talkTo); + setStillSeq(_talkTo); + + _talkToFlag = false; + events.setCursor(WAIT); + if (obj._lookPosition.y != 0) + // Walk over to person to talk to + people.walkToCoords(Common::Point(obj._lookPosition.x, obj._lookPosition.y * 100), + obj._lookFacing); + events.setCursor(ARROW); + + if (!_talkToAbort) { + // See if walking over triggered a conversation + if (_talkToFlag) { + if (_talkToFlag == 1) { + events.setCursor(ARROW); + // _sequenceStack._count = 1; + pullSequence(); + } + } else { + drawInterface(); + + events._pressed = events._released = false; + _talkIndex = select; + displayTalk(false); + ui._selector = ui._oldSelector = -1; + + if (!ui._slideWindows) { + screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, + SHERLOCK_SCREEN_HEIGHT)); + } else { + ui.summonWindow(); + } + + ui._windowOpen = true; + } + + _talkToFlag = -1; + } + } +} + +void Talk::freeTalkVars() { + _statements.clear(); +} + +void Talk::loadTalkFile(const Common::String &filename) { + People &people = *_vm->_people; + Resources &res = *_vm->_res; + Sound &sound = *_vm->_sound; + + // Save a copy of the talk filename + _scriptName = filename; + + // Check for an existing person being talked to + _talkTo = -1; + for (int idx = 0; idx < (int)people._characters.size(); ++idx) { + if (!scumm_strnicmp(filename.c_str(), people._characters[idx]._portrait, 4)) { + _talkTo = idx; + break; + } + } + + const char *chP = strchr(filename.c_str(), '.'); + Common::String talkFile = chP ? Common::String(filename.c_str(), chP) + ".tlk" : + Common::String(filename.c_str(), filename.c_str() + 7) + ".tlk"; + + // Open the talk file for reading + Common::SeekableReadStream *talkStream = res.load(talkFile); + _converseNum = res.resourceIndex(); + talkStream->skip(2); // Skip talk file version num + + _statements.resize(talkStream->readByte()); + for (uint idx = 0; idx < _statements.size(); ++idx) + _statements[idx].synchronize(*talkStream); + + delete talkStream; + + if (!sound._voices) + stripVoiceCommands(); + setTalkMap(); +} + +void Talk::stripVoiceCommands() { + for (uint sIdx = 0; sIdx < _statements.size(); ++sIdx) { + Statement &statement = _statements[sIdx]; + + // Scan for an sound effect byte, which indicates to play a sound + for (uint idx = 0; idx < statement._reply.size(); ++idx) { + if (statement._reply[idx] == (char)_opcodes[OP_SFX_COMMAND]) { + // Replace instruction character with a space, and delete the + // rest of the name following it + statement._reply = Common::String(statement._reply.c_str(), + statement._reply.c_str() + idx) + " " + + Common::String(statement._reply.c_str() + 9); + } + } + + // Ensure the last character of the reply is not a space from the prior + // conversion loop, to avoid any issues with the space ever causing a page + // wrap, and ending up displaying another empty page + while (statement._reply.lastChar() == ' ') + statement._reply.deleteLastChar(); + } +} + +void Talk::setTalkMap() { + int statementNum = 0; + + for (uint sIdx = 0; sIdx < _statements.size(); ++sIdx) { + Statement &statement = _statements[sIdx]; + + // Set up talk map entry for the statement + bool valid = true; + for (uint idx = 0; idx < statement._required.size(); ++idx) { + if (!_vm->readFlags(statement._required[idx])) + valid = false; + } + + statement._talkMap = valid ? statementNum++ : -1; + } +} + +void Talk::drawInterface() { + Screen &screen = *_vm->_screen; + Surface &bb = *screen._backBuffer; + + bb.fillRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y1 + 10), BORDER_COLOR); + bb.fillRect(Common::Rect(0, CONTROLS_Y + 10, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR); + bb.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y + 10, + SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR); + bb.fillRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 1, SHERLOCK_SCREEN_WIDTH - 2, + SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR); + bb.fillRect(Common::Rect(2, CONTROLS_Y + 10, SHERLOCK_SCREEN_WIDTH - 2, + SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND); + + if (_talkTo != -1) { + screen.makeButton(Common::Rect(99, CONTROLS_Y, 139, CONTROLS_Y + 10), + 119 - screen.stringWidth("Exit") / 2, "Exit"); + screen.makeButton(Common::Rect(140, CONTROLS_Y, 180, CONTROLS_Y + 10), + 159 - screen.stringWidth("Up") / 2, "Up"); + screen.makeButton(Common::Rect(181, CONTROLS_Y, 221, CONTROLS_Y + 10), + 200 - screen.stringWidth("Down") / 2, "Down"); + } else { + int strWidth = screen.stringWidth(Scalpel::PRESS_KEY_TO_CONTINUE); + screen.makeButton(Common::Rect(46, CONTROLS_Y, 273, CONTROLS_Y + 10), + 160 - strWidth / 2, Scalpel::PRESS_KEY_TO_CONTINUE); + screen.gPrint(Common::Point(160 - strWidth / 2, CONTROLS_Y), COMMAND_FOREGROUND, "P"); + } +} + +bool Talk::displayTalk(bool slamIt) { + Screen &screen = *_vm->_screen; + int yp = CONTROLS_Y + 14; + int lineY = -1; + _moreTalkDown = _moreTalkUp = false; + + for (uint idx = 0; idx < _statements.size(); ++idx) { + _statements[idx]._talkPos.top = _statements[idx]._talkPos.bottom = -1; + } + + if (_talkIndex) { + for (int idx = 0; idx < _talkIndex && !_moreTalkUp; ++idx) { + if (_statements[idx]._talkMap != -1) + _moreTalkUp = true; + } + } + + // Display the up arrow and enable Up button if the first option is scrolled off-screen + if (_moreTalkUp) { + if (slamIt) { + screen.print(Common::Point(5, CONTROLS_Y + 13), INV_FOREGROUND, "~"); + screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, true, "Up"); + } else { + screen.gPrint(Common::Point(5, CONTROLS_Y + 12), INV_FOREGROUND, "~"); + screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, false, "Up"); + } + } else { + if (slamIt) { + screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, true, "Up"); + screen.vgaBar(Common::Rect(5, CONTROLS_Y + 11, 15, CONTROLS_Y + 22), INV_BACKGROUND); + } else { + screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, "Up"); + screen._backBuffer1.fillRect(Common::Rect(5, CONTROLS_Y + 11, + 15, CONTROLS_Y + 22), INV_BACKGROUND); + } + } + + // Loop through the statements + bool done = false; + for (uint idx = _talkIndex; idx < _statements.size() && !done; ++idx) { + Statement &statement = _statements[idx]; + + if (statement._talkMap != -1) { + bool flag = _talkHistory[_converseNum][idx]; + lineY = talkLine(idx, statement._talkMap, flag ? TALK_NULL : INV_FOREGROUND, + yp, slamIt); + + if (lineY != -1) { + statement._talkPos.top = yp; + yp = lineY; + statement._talkPos.bottom = yp; + + if (yp == SHERLOCK_SCREEN_HEIGHT) + done = true; + } else { + done = true; + } + } + } + + // Display the down arrow and enable down button if there are more statements available down off-screen + if (lineY == -1 || lineY == SHERLOCK_SCREEN_HEIGHT) { + _moreTalkDown = true; + + if (slamIt) { + screen.print(Common::Point(5, 190), INV_FOREGROUND, "|"); + screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, true, "Down"); + } else { + screen.gPrint(Common::Point(5, 189), INV_FOREGROUND, "|"); + screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, false, "Down"); + } + } else { + if (slamIt) { + screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, true, "Down"); + screen.vgaBar(Common::Rect(5, 189, 16, 199), INV_BACKGROUND); + } else { + screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, "Down"); + screen._backBuffer1.fillRect(Common::Rect(5, 189, 16, 199), INV_BACKGROUND); + } + } + + return done; +} + +int Talk::talkLine(int lineNum, int stateNum, byte color, int lineY, bool slamIt) { + Screen &screen = *_vm->_screen; + int idx = lineNum; + Common::String msg, number; + bool numberFlag = false; + + // Get the statement to display as well as optional number prefix + if (idx < SPEAKER_REMOVE) { + number = Common::String::format("%d.", stateNum + 1); + numberFlag = true; + } else { + idx -= SPEAKER_REMOVE; + } + msg = _statements[idx]._statement; + + // Handle potentially multiple lines needed to display entire statement + const char *lineStartP = msg.c_str(); + int maxWidth = 298 - (numberFlag ? 18 : 0); + for (;;) { + // Get as much of the statement as possible will fit on the + Common::String sLine; + const char *lineEndP = lineStartP; + int width = 0; + do { + width += screen.charWidth(*lineEndP); + } while (*++lineEndP && width < maxWidth); + + // Check if we need to wrap the line + if (width >= maxWidth) { + // Work backwards to the prior word's end + while (*--lineEndP != ' ') + ; + + sLine = Common::String(lineStartP, lineEndP++); + } else { + // Can display remainder of the statement on the current line + sLine = Common::String(lineStartP); + } + + + if (lineY <= (SHERLOCK_SCREEN_HEIGHT - 10)) { + // Need to directly display on-screen? + if (slamIt) { + // See if a numer prefix is needed or not + if (numberFlag) { + // Are we drawing the first line? + if (lineStartP == msg.c_str()) { + // We are, so print the number and then the text + screen.print(Common::Point(16, lineY), color, "%s", number.c_str()); + } + + // Draw the line with an indent + screen.print(Common::Point(30, lineY), color, "%s", sLine.c_str()); + } else { + screen.print(Common::Point(16, lineY), color, "%s", sLine.c_str()); + } + } else { + if (numberFlag) { + if (lineStartP == msg.c_str()) { + screen.gPrint(Common::Point(16, lineY - 1), color, "%s", number.c_str()); + } + + screen.gPrint(Common::Point(30, lineY - 1), color, "%s", sLine.c_str()); + } else { + screen.gPrint(Common::Point(16, lineY - 1), color, "%s", sLine.c_str()); + } + } + + // Move to next line, if any + lineY += 9; + lineStartP = lineEndP; + + if (!*lineEndP) + break; + } else { + // We're close to the bottom of the screen, so stop display + lineY = -1; + break; + } + } + + if (lineY == -1 && lineStartP != msg.c_str()) + lineY = SHERLOCK_SCREEN_HEIGHT; + + // Return the Y position of the next line to follow this one + return lineY; +} + +void Talk::clearSequences() { + _sequenceStack.clear(); +} + +void Talk::pullSequence() { + Scene &scene = *_vm->_scene; + + if (_sequenceStack.empty()) + return; + + SequenceEntry seq = _sequenceStack.pop(); + if (seq._objNum != -1) { + Object &obj = scene._bgShapes[seq._objNum]; + + if (obj._seqSize < MAX_TALK_SEQUENCES) { + warning("Tried to restore too few frames"); + } else { + for (int idx = 0; idx < MAX_TALK_SEQUENCES; ++idx) + obj._sequences[idx] = seq._sequences[idx]; + + obj._frameNumber = seq._frameNumber; + obj._seqTo = seq._seqTo; + } + } +} + +void Talk::pushSequence(int speaker) { + People &people = *_vm->_people; + Scene &scene = *_vm->_scene; + + // Only proceed if a speaker is specified + if (speaker == -1) + return; + + SequenceEntry seqEntry; + if (!speaker) { + seqEntry._objNum = -1; + } else { + seqEntry._objNum = people.findSpeaker(speaker); + + if (seqEntry._objNum != -1) { + Object &obj = scene._bgShapes[seqEntry._objNum]; + for (uint idx = 0; idx < MAX_TALK_SEQUENCES; ++idx) + seqEntry._sequences.push_back(obj._sequences[idx]); + + seqEntry._frameNumber = obj._frameNumber; + seqEntry._seqTo = obj._seqTo; + } + } + + _sequenceStack.push(seqEntry); + if (_scriptStack.size() >= 5) + error("script stack overflow"); +} + +void Talk::setSequence(int speaker) { + People &people = *_vm->_people; + Scene &scene = *_vm->_scene; + + // If no speaker is specified, then nothing needs to be done + if (speaker == -1) + return; + + if (speaker) { + int objNum = people.findSpeaker(speaker); + if (objNum != -1) { + Object &obj = scene._bgShapes[objNum]; + + if (obj._seqSize < MAX_TALK_SEQUENCES) { + warning("Tried to copy too many talk frames"); + } else { + for (int idx = 0; idx < MAX_TALK_SEQUENCES; ++idx) { + obj._sequences[idx] = people._characters[speaker]._talkSequences[idx]; + if (idx > 0 && !obj._sequences[idx] && !obj._sequences[idx - 1]) + return; + + obj._frameNumber = 0; + obj._sequenceNumber = 0; + } + } + } + } +} + +void Talk::setStillSeq(int speaker) { + People &people = *_vm->_people; + Scene &scene = *_vm->_scene; + + // Don't bother doing anything if no specific speaker is specified + if (speaker == -1) + return; + + if (speaker) { + int objNum = people.findSpeaker(speaker); + if (objNum != -1) { + Object &obj = scene._bgShapes[objNum]; + + if (obj._seqSize < MAX_TALK_SEQUENCES) { + warning("Tried to copy too few still frames"); + } else { + for (uint idx = 0; idx < MAX_TALK_SEQUENCES; ++idx) { + obj._sequences[idx] = people._characters[speaker]._stillSequences[idx]; + if (idx > 0 && !people._characters[speaker]._talkSequences[idx] && + !people._characters[speaker]._talkSequences[idx - 1]) + break; + } + + obj._frameNumber = 0; + obj._seqTo = 0; + } + } + } +} + +void Talk::doScript(const Common::String &script) { + People &people = *_vm->_people; + Scene &scene = *_vm->_scene; + Screen &screen = *_vm->_screen; + UserInterface &ui = *_vm->_ui; + bool openTalkWindow = false; + + _savedSequences.clear(); + + _scriptStart = (const byte *)script.c_str(); + _scriptEnd = _scriptStart + script.size(); + const byte *str = _scriptStart; + _yp = CONTROLS_Y + 12; + _charCount = 0; + _line = 0; + _wait = 0; + _pauseFlag = false; + _seqCount = 0; + _noTextYet = true; + _endStr = false; + + if (_scriptMoreFlag) { + _scriptMoreFlag = 0; + str = _scriptStart + _scriptSaveIndex; + } + + // Check if the script begins with a Stealh Mode Active command + if (str[0] == _opcodes[OP_STEALTH_MODE_ACTIVE] || _talkStealth) { + _talkStealth = 2; + _speaker |= SPEAKER_REMOVE; + } else { + pushSequence(_speaker); + ui.clearWindow(); + + // Need to switch speakers? + if (str[0] == _opcodes[OP_SWITCH_SPEAKER]) { + _speaker = str[1] - 1; + str += 2; + pullSequence(); + pushSequence(_speaker); + setSequence(_speaker); + } else { + setSequence(_speaker); + } + + // Assign portrait location? + if (str[0] == _opcodes[OP_ASSIGN_PORTRAIT_LOCATION]) { + switch (str[1] & 15) { + case 1: + people._portraitSide = 20; + break; + case 2: + people._portraitSide = 220; + break; + case 3: + people._portraitSide = 120; + break; + default: + break; + + } + + if (str[1] > 15) + people._speakerFlip = true; + str += 2; + } + + // Remove portrait? + if (str[0] == _opcodes[OP_REMOVE_PORTRAIT]) { + _speaker = 255; + } else { + // Nope, so set the first speaker + people.setTalking(_speaker); + } + } + + do { + Common::String tempString; + _wait = 0; + + byte c = str[0]; + if (!c) { + _endStr = true; + } else if (c == '{') { + // Start of comment, so skip over it + while (*str++ != '}') + ; + } else if (c >= 128 && c <= 227 && _opcodeTable[c - 128]) { + // Handle control code + switch ((this->*_opcodeTable[c - 128])(str)) { + case RET_EXIT: + return; + case RET_CONTINUE: + continue; + default: + break; + } + + ++str; + } else { + // If the window isn't yet open, draw the window before printing starts + if (!ui._windowOpen && _noTextYet) { + _noTextYet = false; + drawInterface(); + + if (_talkTo != -1) { + screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, "Exit"); + screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, "Up"); + screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, "Down"); + } + } + + // If it's the first line, display the speaker + if (!_line && _speaker >= 0 && _speaker < (int)people._characters.size()) { + // If the window is open, display the name directly on-screen. + // Otherwise, simply draw it on the back buffer + if (ui._windowOpen) { + screen.print(Common::Point(16, _yp), TALK_FOREGROUND, "%s", + people._characters[_speaker & 127]._name); + } else { + screen.gPrint(Common::Point(16, _yp - 1), TALK_FOREGROUND, "%s", + people._characters[_speaker & 127]._name); + openTalkWindow = true; + } + + _yp += 9; + } + + // Find amount of text that will fit on the line + int width = 0, idx = 0; + do { + width += screen.charWidth(str[idx]); + ++idx; + ++_charCount; + } while (width < 298 && str[idx] && str[idx] != '{' && str[idx] < _opcodes[0]); + + if (str[idx] || width >= 298) { + if (str[idx] < _opcodes[0] && str[idx] != '{') { + --idx; + --_charCount; + } + } else { + _endStr = true; + } + + // If word wrap is needed, find the start of the current word + if (width >= 298) { + while (str[idx] != ' ') { + --idx; + --_charCount; + } + } + + // Print the line + Common::String lineStr((const char *)str, (const char *)str + idx); + + // If the speaker indicates a description file, print it in yellow + if (_speaker != -1) { + if (ui._windowOpen) { + screen.print(Common::Point(16, _yp), COMMAND_FOREGROUND, "%s", lineStr.c_str()); + } else { + screen.gPrint(Common::Point(16, _yp - 1), COMMAND_FOREGROUND, "%s", lineStr.c_str()); + openTalkWindow = true; + } + } else { + if (ui._windowOpen) { + screen.print(Common::Point(16, _yp), COMMAND_FOREGROUND, "%s", lineStr.c_str()); + } else { + screen.gPrint(Common::Point(16, _yp - 1), COMMAND_FOREGROUND, "%s", lineStr.c_str()); + openTalkWindow = true; + } + } + + // Move to end of displayed line + str += idx; + + // If line wrap occurred, then move to after the separating space between the words + if (str[0] < _opcodes[0] && str[0] != '{') + ++str; + + _yp += 9; + ++_line; + + // Certain different conditions require a wait + if ((_line == 4 && str < _scriptEnd && str[0] != _opcodes[OP_SFX_COMMAND] && str[0] != _opcodes[OP_PAUSE] && _speaker != -1) || + (_line == 5 && str < _scriptEnd && str[0] != _opcodes[OP_PAUSE] && _speaker == -1) || + _endStr) { + _wait = 1; + } + + byte v = (str >= _scriptEnd ? 0 : str[0]); + if (v == _opcodes[OP_SWITCH_SPEAKER] || v == _opcodes[OP_ASSIGN_PORTRAIT_LOCATION] || + v == _opcodes[OP_BANISH_WINDOW] || v == _opcodes[OP_IF_STATEMENT] || + v == _opcodes[OP_ELSE_STATEMENT] || v == _opcodes[OP_END_IF_STATEMENT] || + v == _opcodes[OP_GOTO_SCENE] || v == _opcodes[OP_CALL_TALK_FILE]) { + _wait = 1; + } + } + + // Open window if it wasn't already open, and text has already been printed + if ((openTalkWindow && _wait) || (openTalkWindow && str[0] >= _opcodes[0] && str[0] != _opcodes[OP_CARRIAGE_RETURN])) { + if (!ui._slideWindows) { + screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); + } else { + ui.summonWindow(); + } + + ui._windowOpen = true; + openTalkWindow = false; + } + + if (_wait) { + // Handling pausing + if (!_pauseFlag && _charCount < 160) + _charCount = 160; + + _wait = waitForMore(_charCount); + if (_wait == -1) + _endStr = true; + + // If a key was pressed to finish the window, see if further voice files should be skipped + if (_wait >= 0 && _wait < 254) { + if (str[0] == _opcodes[OP_SFX_COMMAND]) + str += 9; + } + + // Clear the window unless the wait was due to a PAUSE command + if (!_pauseFlag && _wait != -1 && str < _scriptEnd && str[0] != _opcodes[OP_SFX_COMMAND]) { + if (!_talkStealth) + ui.clearWindow(); + _yp = CONTROLS_Y + 12; + _charCount = _line = 0; + } + + _pauseFlag = false; + } + } while (!_vm->shouldQuit() && !_endStr); + + if (_wait != -1) { + for (int ssIndex = 0; ssIndex < (int)_savedSequences.size(); ++ssIndex) { + SequenceEntry &seq = _savedSequences[ssIndex]; + Object &object = scene._bgShapes[seq._objNum]; + + for (uint idx = 0; idx < seq._sequences.size(); ++idx) + object._sequences[idx] = seq._sequences[idx]; + object._frameNumber = seq._frameNumber; + object._seqTo = seq._seqTo; + } + + pullSequence(); + if (_speaker >= 0 && _speaker < SPEAKER_REMOVE) + people.clearTalking(); + } +} + +int Talk::waitForMore(int delay) { + Events &events = *_vm->_events; + People &people = *_vm->_people; + Scene &scene = *_vm->_scene; + Sound &sound = *_vm->_sound; + UserInterface &ui = *_vm->_ui; + CursorId oldCursor = events.getCursor(); + int key2 = 254; + + // Unless we're in stealth mode, show the appropriate cursor + if (!_talkStealth) { + events.setCursor(ui._lookScriptFlag ? MAGNIFY : ARROW); + } + + do { + if (sound._speechOn && !*sound._soundIsOn) + people._portrait._frameNumber = -1; + + scene.doBgAnim(); + + // If talkTo call was done via doBgAnim, abort out of talk quietly + if (_talkToAbort) { + key2 = -1; + events._released = true; + } else { + // See if there's been a button press + events.setButtonState(); + + if (events.kbHit()) { + Common::KeyState keyState = events.getKey(); + if (Common::isPrint(keyState.ascii)) + key2 = keyState.keycode; + } + + if (_talkStealth) { + key2 = 254; + events._released = false; + } + } + + // Count down the delay + if ((delay > 0 && !ui._invLookFlag && !ui._lookScriptFlag) || _talkStealth) + --delay; + + // If there are voices playing, reset delay so that they keep playing + if (sound._voices == 2 && *sound._soundIsOn) + delay = 0; + } while (!_vm->shouldQuit() && key2 == 254 && (delay || (sound._voices == 2 && *sound._soundIsOn)) + && !events._released && !events._rightReleased); + + // If voices was set 2 to indicate a voice file was place, then reset it back to 1 + if (sound._voices == 2) + sound._voices = 1; + + if (delay > 0 && sound._diskSoundPlaying) + sound.stopSndFuncPtr(0, 0); + + // Adjust _talkStealth mode: + // mode 1 - It was by a pause without stealth being on before the pause, so reset back to 0 + // mode 3 - It was set by a pause with stealth being on before the pause, to set it to active + // mode 0/2 (Inactive/active) No change + switch (_talkStealth) { + case 1: + _talkStealth = 0; + break; + case 2: + _talkStealth = 2; + break; + default: + break; + } + + sound._speechOn = false; + events.setCursor(_talkToAbort ? ARROW : oldCursor); + events._pressed = events._released = false; + + return key2; +} + +void Talk::popStack() { + if (!_scriptStack.empty()) { + ScriptStackEntry scriptEntry = _scriptStack.pop(); + _scriptName = scriptEntry._name; + _scriptSaveIndex = scriptEntry._currentIndex; + _scriptSelect = scriptEntry._select; + _scriptMoreFlag = 1; + } +} + +void Talk::synchronize(Common::Serializer &s) { + for (int idx = 0; idx < MAX_TALK_FILES; ++idx) { + TalkHistoryEntry &he = _talkHistory[idx]; + + for (int flag = 0; flag < 16; ++flag) + s.syncAsByte(he._data[flag]); + } +} + +OpcodeReturn Talk::cmdAddItemToInventory(const byte *&str) { + Inventory &inv = *_vm->_inventory; + Common::String tempString; + + ++str; + for (int idx = 0; idx < str[0]; ++idx) + tempString += str[idx + 1]; + str += str[0]; + + inv.putNameInInventory(tempString); + return RET_SUCCESS; +} + +OpcodeReturn Talk::cmdAdjustObjectSequence(const byte *&str) { + Scene &scene = *_vm->_scene; + Common::String tempString; + + // Get the name of the object to adjust + ++str; + for (int idx = 0; idx < (str[0] & 127); ++idx) + tempString += str[idx + 2]; + + // Scan for object + int objId = -1; + for (uint idx = 0; idx < scene._bgShapes.size(); ++idx) { + if (tempString.equalsIgnoreCase(scene._bgShapes[idx]._name)) + objId = idx; + } + if (objId == -1) + error("Could not find object %s to change", tempString.c_str()); + + // Should the script be overwritten? + if (str[0] > 0x80) { + // Save the current sequence + _savedSequences.push(SequenceEntry()); + SequenceEntry &seqEntry = _savedSequences.top(); + seqEntry._objNum = objId; + seqEntry._seqTo = scene._bgShapes[objId]._seqTo; + for (uint idx = 0; idx < scene._bgShapes[objId]._seqSize; ++idx) + seqEntry._sequences.push_back(scene._bgShapes[objId]._sequences[idx]); + } + + // Get number of bytes to change + _seqCount = str[1]; + str += (str[0] & 127) + 2; + + // Copy in the new sequence + for (int idx = 0; idx < _seqCount; ++idx, ++str) + scene._bgShapes[objId]._sequences[idx] = str[0] - 1; + + // Reset object back to beginning of new sequence + scene._bgShapes[objId]._frameNumber = 0; + + return RET_CONTINUE; +} + +OpcodeReturn Talk::cmdBanishWindow(const byte *&str) { + People &people = *_vm->_people; + UserInterface &ui = *_vm->_ui; + + if (!(_speaker & SPEAKER_REMOVE)) + people.clearTalking(); + pullSequence(); + + if (_talkToAbort) + return RET_EXIT; + + _speaker |= SPEAKER_REMOVE; + ui.banishWindow(); + ui._menuMode = TALK_MODE; + _noTextYet = true; + + return RET_SUCCESS; +} + +OpcodeReturn Talk::cmdCallTalkFile(const byte *&str) { + Common::String tempString; + + ++str; + for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx) + tempString += str[idx]; + str += 8; + + int scriptCurrentIndex = str - _scriptStart; + + // Save the current script position and new talk file + if (_scriptStack.size() < 9) { + ScriptStackEntry rec1; + rec1._name = _scriptName; + rec1._currentIndex = scriptCurrentIndex; + rec1._select = _scriptSelect; + _scriptStack.push(rec1); + + // Push the new talk file onto the stack + ScriptStackEntry rec2; + rec2._name = tempString; + rec2._currentIndex = 0; + rec2._select = 100; + _scriptStack.push(rec2); + } + else { + error("Script stack overflow"); + } + + _scriptMoreFlag = 1; + _endStr = true; + _wait = 0; + + return RET_SUCCESS; +} + +OpcodeReturn Talk::cmdDisableEndKey(const byte *&str) { + _vm->_ui->_endKeyActive = false; + return RET_SUCCESS; +} + +OpcodeReturn Talk::cmdEnableEndKey(const byte *&str) { + _vm->_ui->_endKeyActive = true; + return RET_SUCCESS; +} + +OpcodeReturn Talk::cmdGotoScene(const byte *&str) { + Map &map = *_vm->_map; + People &people = *_vm->_people; + Scene &scene = *_vm->_scene; + scene._goToScene = str[1] - 1; + + if (scene._goToScene != 100) { + // Not going to the map overview + map._oldCharPoint = scene._goToScene; + map._overPos.x = map[scene._goToScene].x * 100 - 600; + map._overPos.y = map[scene._goToScene].y * 100 + 900; + + // Run a canimation? + if (str[2] > 100) { + people._hSavedFacing = str[2]; + people._hSavedPos = Common::Point(160, 100); + } + } + str += 6; + + _scriptMoreFlag = (scene._goToScene == 100) ? 2 : 1; + _scriptSaveIndex = str - _scriptStart; + _endStr = true; + _wait = 0; + + return RET_SUCCESS; +} + +OpcodeReturn Talk::cmdHolmesOff(const byte *&str) { + People &people = *_vm->_people; + people[PLAYER]._type = REMOVE; + + return RET_SUCCESS; +} + +OpcodeReturn Talk::cmdHolmesOn(const byte *&str) { + People &people = *_vm->_people; + people[PLAYER]._type = CHARACTER; + + return RET_SUCCESS; +} + +OpcodeReturn Talk::cmdPause(const byte *&str) { + _charCount = *++str; + _wait = _pauseFlag = true; + + return RET_SUCCESS; +} + +OpcodeReturn Talk::cmdPauseWithoutControl(const byte *&str) { + Events &events = *_vm->_events; + Scene &scene = *_vm->_scene; + ++str; + + for (int idx = 0; idx < (str[0] - 1); ++idx) { + scene.doBgAnim(); + if (_talkToAbort) + return RET_EXIT; + + // Check for button press + events.pollEvents(); + events.setButtonState(); + } + + return RET_SUCCESS; +} + +OpcodeReturn Talk::cmdRemoveItemFromInventory(const byte *&str) { + Inventory &inv = *_vm->_inventory; + Common::String tempString; + + ++str; + for (int idx = 0; idx < str[0]; ++idx) + tempString += str[idx + 1]; + str += str[0]; + + inv.deleteItemFromInventory(tempString); + + return RET_SUCCESS; +} + +OpcodeReturn Talk::cmdRunCAnimation(const byte *&str) { + Scene &scene = *_vm->_scene; + + ++str; + scene.startCAnim((str[0] - 1) & 127, (str[0] & 0x80) ? -1 : 1); + if (_talkToAbort) + return RET_EXIT; + + // Check if next character is changing side or changing portrait + if (_charCount && (str[1] == _opcodes[OP_SWITCH_SPEAKER] || str[1] == _opcodes[OP_ASSIGN_PORTRAIT_LOCATION])) + _wait = 1; + + return RET_SUCCESS; +} + +OpcodeReturn Talk::cmdSetFlag(const byte *&str) { + ++str; + int flag1 = (str[0] - 1) * 256 + str[1] - 1 - (str[1] == 1 ? 1 : 0); + int flag = (flag1 & 0x3fff) * (flag1 >= 0x4000 ? -1 : 1); + _vm->setFlags(flag); + ++str; + + return RET_SUCCESS; +} + +OpcodeReturn Talk::cmdSetObject(const byte *&str) { + Scene &scene = *_vm->_scene; + Common::String tempString; + + ++str; + for (int idx = 0; idx < (str[0] & 127); ++idx) + tempString += str[idx + 1]; + + // Set comparison state according to if we want to hide or unhide + bool state = (str[0] >= SPEAKER_REMOVE); + str += str[0] & 127; + + for (uint idx = 0; idx < scene._bgShapes.size(); ++idx) { + Object &object = scene._bgShapes[idx]; + if (tempString.equalsIgnoreCase(object._name)) { + // Only toggle the object if it's not in the desired state already + if ((object._type == HIDDEN && state) || (object._type != HIDDEN && !state)) + object.toggleHidden(); + } + } + + return RET_SUCCESS; +} + +OpcodeReturn Talk::cmdStealthModeActivate(const byte *&str) { + _talkStealth = 2; + return RET_SUCCESS; +} + +OpcodeReturn Talk::cmdStealthModeDeactivate(const byte *&str) { + Events &events = *_vm->_events; + + _talkStealth = 0; + events.clearKeyboard(); + + return RET_SUCCESS; +} + +OpcodeReturn Talk::cmdSwitchSpeaker(const byte *&str) { + People &people = *_vm->_people; + UserInterface &ui = *_vm->_ui; + + if (!(_speaker & SPEAKER_REMOVE)) + people.clearTalking(); + if (_talkToAbort) + return RET_EXIT; + + ui.clearWindow(); + _yp = CONTROLS_Y + 12; + _charCount = _line = 0; + + _speaker = *++str - 1; + people.setTalking(_speaker); + pullSequence(); + pushSequence(_speaker); + setSequence(_speaker); + + return RET_SUCCESS; +} + +OpcodeReturn Talk::cmdToggleObject(const byte *&str) { + Scene &scene = *_vm->_scene; + Common::String tempString; + + ++str; + for (int idx = 0; idx < str[0]; ++idx) + tempString += str[idx + 1]; + + scene.toggleObject(tempString); + str += str[0]; + + return RET_SUCCESS; +} + +OpcodeReturn Talk::cmdWalkToCAnimation(const byte *&str) { + People &people = *_vm->_people; + Scene &scene = *_vm->_scene; + + ++str; + CAnim &animation = scene._cAnim[str[0] - 1]; + people.walkToCoords(animation._goto, animation._gotoDir); + + return _talkToAbort ? RET_EXIT : RET_SUCCESS; +} + +OpcodeReturn Talk::cmdWalkToCoords(const byte *&str) { + People &people = *_vm->_people; + ++str; + + people.walkToCoords(Common::Point(((str[0] - 1) * 256 + str[1] - 1) * 100, + str[2] * 100), str[3] - 1); + if (_talkToAbort) + return RET_EXIT; + + str += 3; + return RET_SUCCESS; +} + +/*----------------------------------------------------------------*/ + +ScalpelTalk::ScalpelTalk(SherlockEngine *vm) : Talk(vm) { + static OpcodeMethod OPCODE_METHODS[] = { + (OpcodeMethod)&ScalpelTalk::cmdSwitchSpeaker, + (OpcodeMethod)&ScalpelTalk::cmdRunCAnimation, + (OpcodeMethod)&ScalpelTalk::cmdAssignPortraitLocation, + + (OpcodeMethod)&ScalpelTalk::cmdPause, + (OpcodeMethod)&ScalpelTalk::cmdRemovePortrait, + (OpcodeMethod)&ScalpelTalk::cmdClearWindow, + (OpcodeMethod)&ScalpelTalk::cmdAdjustObjectSequence, + (OpcodeMethod)&ScalpelTalk::cmdWalkToCoords, + (OpcodeMethod)&ScalpelTalk::cmdPauseWithoutControl, + (OpcodeMethod)&ScalpelTalk::cmdBanishWindow, + (OpcodeMethod)&ScalpelTalk::cmdSummonWindow, + (OpcodeMethod)&ScalpelTalk::cmdSetFlag, + (OpcodeMethod)&ScalpelTalk::cmdSfxCommand, + + (OpcodeMethod)&ScalpelTalk::cmdToggleObject, + (OpcodeMethod)&ScalpelTalk::cmdStealthModeActivate, + (OpcodeMethod)&ScalpelTalk::cmdIf, + (OpcodeMethod)&ScalpelTalk::cmdElse, + nullptr, + (OpcodeMethod)&ScalpelTalk::cmdStealthModeDeactivate, + (OpcodeMethod)&ScalpelTalk::cmdHolmesOff, + (OpcodeMethod)&ScalpelTalk::cmdHolmesOn, + (OpcodeMethod)&ScalpelTalk::cmdGotoScene, + (OpcodeMethod)&ScalpelTalk::cmdPlayPrologue, + + (OpcodeMethod)&ScalpelTalk::cmdAddItemToInventory, + (OpcodeMethod)&ScalpelTalk::cmdSetObject, + (OpcodeMethod)&ScalpelTalk::cmdCallTalkFile, + (OpcodeMethod)&ScalpelTalk::cmdMoveMouse, + (OpcodeMethod)&ScalpelTalk::cmdDisplayInfoLine, + (OpcodeMethod)&ScalpelTalk::cmdClearInfoLine, + (OpcodeMethod)&ScalpelTalk::cmdWalkToCAnimation, + (OpcodeMethod)&ScalpelTalk::cmdRemoveItemFromInventory, + (OpcodeMethod)&ScalpelTalk::cmdEnableEndKey, + (OpcodeMethod)&ScalpelTalk::cmdDisableEndKey, + + (OpcodeMethod)&ScalpelTalk::cmdCarriageReturn, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr + }; + + _opcodeTable = OPCODE_METHODS; +} + +OpcodeReturn ScalpelTalk::cmdAssignPortraitLocation(const byte *&str) { + People &people = *_vm->_people; + + ++str; + switch (str[0] & 15) { + case 1: + people._portraitSide = 20; + break; + case 2: + people._portraitSide = 220; + break; + case 3: + people._portraitSide = 120; + break; + default: + break; + } + + if (str[0] > 15) + people._speakerFlip = true; + + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdClearInfoLine(const byte *&str) { + UserInterface &ui = *_vm->_ui; + + ui._infoFlag = true; + ui.clearInfo(); + + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdClearWindow(const byte *&str) { + UserInterface &ui = *_vm->_ui; + + ui.clearWindow(); + _yp = CONTROLS_Y + 12; + _charCount = _line = 0; + + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdDisplayInfoLine(const byte *&str) { + Screen &screen = *_vm->_screen; + UserInterface &ui = *_vm->_ui; + Common::String tempString; + + ++str; + for (int idx = 0; idx < str[0]; ++idx) + tempString += str[idx + 1]; + str += str[0]; + + screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", tempString.c_str()); + ui._menuCounter = 30; + + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdElse(const byte *&str) { + // If this is encountered here, it means that a preceeding IF statement was found, + // and evaluated to true. Now all the statements for the true block are finished, + // so skip over the block of code that would have executed if the result was false + _wait = 0; + do { + ++str; + } while (str[0] && str[0] != _opcodes[OP_END_IF_STATEMENT]); + + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdIf(const byte *&str) { + ++str; + int flag = (str[0] - 1) * 256 + str[1] - 1 - (str[1] == 1 ? 1 : 0); + ++str; + _wait = 0; + + bool result = flag < 0x8000; + if (_vm->readFlags(flag & 0x7fff) != result) { + do { + ++str; + } while (str[0] && str[0] != _opcodes[OP_ELSE_STATEMENT] && str[0] != _opcodes[OP_END_IF_STATEMENT]); + + if (!str[0]) + _endStr = true; + } + + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdMoveMouse(const byte *&str) { + Events &events = *_vm->_events; + + ++str; + events.moveMouse(Common::Point((str[0] - 1) * 256 + str[1] - 1, str[2])); + if (_talkToAbort) + return RET_EXIT; + str += 3; + + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdPlayPrologue(const byte *&str) { + Animation &anim = *_vm->_animation; + Common::String tempString; + + ++str; + for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx) + tempString += str[idx]; + + anim.play(tempString, 1, 3, true, 4); + + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdRemovePortrait(const byte *&str) { + People &people = *_vm->_people; + + if (_speaker >= 0 && _speaker < SPEAKER_REMOVE) + people.clearTalking(); + pullSequence(); + if (_talkToAbort) + return RET_EXIT; + + _speaker |= SPEAKER_REMOVE; + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdSfxCommand(const byte *&str) { + Sound &sound = *_vm->_sound; + Common::String tempString; + + ++str; + if (sound._voices) { + for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx) + tempString += str[idx]; + sound.playSound(tempString, WAIT_RETURN_IMMEDIATELY); + + // Set voices to wait for more + sound._voices = 2; + sound._speechOn = (*sound._soundIsOn); + } + + _wait = 1; + str += 7; + + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdSummonWindow(const byte *&str) { + Events &events = *_vm->_events; + Screen &screen = *_vm->_screen; + + drawInterface(); + events._pressed = events._released = false; + events.clearKeyboard(); + _noTextYet = false; + + if (_speaker != -1) { + screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, "Exit"); + screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, "Up"); + screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, "Down"); + } + + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdCarriageReturn(const byte *&str) { + return RET_SUCCESS; +} + +/*----------------------------------------------------------------*/ + +TattooTalk::TattooTalk(SherlockEngine *vm) : Talk(vm) { + static OpcodeMethod OPCODE_METHODS[] = { + nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + (OpcodeMethod)&TattooTalk::cmdSwitchSpeaker, + + (OpcodeMethod)&TattooTalk::cmdRunCAnimation, + (OpcodeMethod)&TattooTalk::cmdCallTalkFile, + (OpcodeMethod)&TattooTalk::cmdPause, + (OpcodeMethod)&TattooTalk::cmdMouseOnOff, + (OpcodeMethod)&TattooTalk::cmdSetWalkControl, + (OpcodeMethod)&TattooTalk::cmdAdjustObjectSequence, + (OpcodeMethod)&TattooTalk::cmdWalkToCoords, + (OpcodeMethod)&TattooTalk::cmdPauseWithoutControl, + (OpcodeMethod)&TattooTalk::cmdBanishWindow, + (OpcodeMethod)&TattooTalk::cmdSetTalkSequence, + + (OpcodeMethod)&TattooTalk::cmdSetFlag, + (OpcodeMethod)&TattooTalk::cmdPlaySong, + (OpcodeMethod)&TattooTalk::cmdToggleObject, + (OpcodeMethod)&TattooTalk::cmdStealthModeActivate, + (OpcodeMethod)&TattooTalk::cmdWalkNPCToCAnimation, + (OpcodeMethod)&TattooTalk::cmdWalkNPCToCoords, + (OpcodeMethod)&TattooTalk::cmdWalkHomesAndNPCToCoords, + (OpcodeMethod)&TattooTalk::cmdStealthModeDeactivate, + (OpcodeMethod)&TattooTalk::cmdHolmesOff, + (OpcodeMethod)&TattooTalk::cmdHolmesOn, + + (OpcodeMethod)&TattooTalk::cmdGotoScene, + (OpcodeMethod)&TattooTalk::cmdSetNPCPathDest, + (OpcodeMethod)&TattooTalk::cmdAddItemToInventory, + (OpcodeMethod)&TattooTalk::cmdSetObject, + (OpcodeMethod)&TattooTalk::cmdNextSong, + (OpcodeMethod)&TattooTalk::cmdSetNPCPathPause, + (OpcodeMethod)&TattooTalk::cmdPassword, + (OpcodeMethod)&TattooTalk::cmdSetSceneEntryFlag, + (OpcodeMethod)&TattooTalk::cmdWalkToCAnimation, + (OpcodeMethod)&TattooTalk::cmdRemoveItemFromInventory, + + (OpcodeMethod)&TattooTalk::cmdEnableEndKey, + (OpcodeMethod)&TattooTalk::cmdDisableEndKey, + nullptr, + (OpcodeMethod)&TattooTalk::cmdWalkHomesAndNPCToCoords, + (OpcodeMethod)&TattooTalk::cmdSetNPCTalkFile, + (OpcodeMethod)&TattooTalk::cmdSetNPCOff, + (OpcodeMethod)&TattooTalk::cmdSetNPCOn, + (OpcodeMethod)&TattooTalk::cmdSetNPCDescOnOff, + (OpcodeMethod)&TattooTalk::cmdSetNPCPathPauseTakingNotes, + (OpcodeMethod)&TattooTalk::cmdSetNPCPathPauseLookingHolmes, + + (OpcodeMethod)&TattooTalk::cmdTalkInterruptsEnable, + (OpcodeMethod)&TattooTalk::cmdTalkInterruptsDisable, + (OpcodeMethod)&TattooTalk::cmdSetNPCInfoLine, + (OpcodeMethod)&TattooTalk::cmdSetNPCPosition, + (OpcodeMethod)&TattooTalk::cmdNPCLabelSet, + (OpcodeMethod)&TattooTalk::cmdNPCLabelGoto, + (OpcodeMethod)&TattooTalk::cmdNPCLabelIfFlagGoto, + (OpcodeMethod)&TattooTalk::cmdSetNPCWalkGraphics, + nullptr, + (OpcodeMethod)&TattooTalk::cmdSetNPCVerb, + + (OpcodeMethod)&TattooTalk::cmdSetNPCVerbCAnimation, + (OpcodeMethod)&TattooTalk::cmdSetNPCVerbScript, + nullptr, + (OpcodeMethod)&TattooTalk::cmdRestorePeopleSequence, + (OpcodeMethod)&TattooTalk::cmdSetNPCVerbTarget, + (OpcodeMethod)&TattooTalk::cmdTurnSoundsOff + }; + + _opcodeTable = OPCODE_METHODS; +} + +OpcodeReturn TattooTalk::cmdMouseOnOff(const byte *&str) { error("TODO: script opcode"); } + +OpcodeReturn TattooTalk::cmdNextSong(const byte *&str) { + Sound &sound = *_vm->_sound; + + // Get the name of the next song to play + ++str; + sound._nextSongName = ""; + for (int idx = 0; idx < 8; ++idx) { + if (str[idx] != '~') + sound._nextSongName += str[idx]; + else + break; + } + str += 7; + + return RET_SUCCESS; +} + +OpcodeReturn TattooTalk::cmdNPCLabelGoto(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdNPCLabelIfFlagGoto(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdNPCLabelSet(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdPassword(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdPlaySong(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdRestorePeopleSequence(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCDescOnOff(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCInfoLine(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCOff(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCOn(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCPathDest(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCPathPause(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCPathPauseTakingNotes(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCPathPauseLookingHolmes(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCPosition(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCTalkFile(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCVerb(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCVerbCAnimation(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCVerbScript(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCVerbTarget(const byte *&str) { error("TODO: script opcode"); } + +OpcodeReturn TattooTalk::cmdSetNPCWalkGraphics(const byte *&str) { + ++str; + int npc = *str - 1; + People &people = *_vm->_people; + Person &person = people[npc]; + + // Build up walk library name for the given NPC + person._walkVGSName = ""; + for (int idx = 0; idx < 8; ++idx) { + if (str[idx + 1] != '~') + person._walkVGSName += str[idx + 1]; + else + break; + } + person._walkVGSName += ".VGS"; + + people._forceWalkReload = true; + str += 8; + + return RET_SUCCESS; +} + +OpcodeReturn TattooTalk::cmdSetSceneEntryFlag(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetTalkSequence(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetWalkControl(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdTalkInterruptsDisable(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdTalkInterruptsEnable(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdTurnSoundsOff(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdWalkHolmesAndNPCToCAnimation(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdWalkNPCToCAnimation(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdWalkNPCToCoords(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdWalkHomesAndNPCToCoords(const byte *&str) { error("TODO: script opcode"); } + +} // End of namespace Sherlock |