diff options
Diffstat (limited to 'engines/sherlock/talk.h')
-rw-r--r-- | engines/sherlock/talk.h | 40 |
1 files changed, 21 insertions, 19 deletions
diff --git a/engines/sherlock/talk.h b/engines/sherlock/talk.h index 62a839e4ea..ef11551d52 100644 --- a/engines/sherlock/talk.h +++ b/engines/sherlock/talk.h @@ -186,17 +186,6 @@ private: void setTalkMap(); /** - * Display a list of statements in a window at the bottom of the screen that the - * player can select from. - */ - bool displayTalk(bool slamIt); - - /** - * Prints a single conversation option in the interface window - */ - int talkLine(int lineNum, int stateNum, byte color, int lineY, bool slamIt); - - /** * Parses a reply for control codes and display text. The found text is printed within * the text window, handles delays, animations, and animating portraits. */ @@ -207,7 +196,6 @@ private: * the amount of text that's been displayed */ int waitForMore(int delay); - protected: SherlockEngine *_vm; OpcodeMethod *_opcodeTable; @@ -273,7 +261,11 @@ protected: * Trigger to play a 3DO talk dialog movie */ virtual void talk3DOMovieTrigger(int subIndex) {}; - + + /** + * Show the talk display + */ + virtual void showTalk() {} public: TalkSequence _talkSequenceStack[TALK_SEQUENCE_STACK_SIZE]; Common::Array<Statement> _statements; @@ -286,7 +278,6 @@ public: bool _moreTalkUp, _moreTalkDown; int _converseNum; const byte *_opcodes; - public: static Talk *init(SherlockEngine *vm); virtual ~Talk() {} @@ -320,11 +311,6 @@ public: void freeTalkVars(); /** - * Draws the interface for conversation display - */ - void drawInterface(); - - /** * Opens the talk file 'talk.tlk' and searches the index for the specified * conversation. If found, the data for that conversation is loaded */ @@ -372,6 +358,22 @@ public: * Synchronize the data for a savegame */ void synchronize(Serializer &s); + + /** + * Draws the interface for conversation display + */ + virtual void drawInterface() {} + + /** + * Display a list of statements in a window at the bottom of the screen that the + * player can select from. + */ + virtual bool displayTalk(bool slamIt) { return false; } + + /** + * Prints a single conversation option in the interface window + */ + virtual int talkLine(int lineNum, int stateNum, byte color, int lineY, bool slamIt) { return 0; } }; } // End of namespace Sherlock |