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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/tattoo/tattoo.h"
+#include "engines/util.h"
+
+namespace Sherlock {
+
+namespace Tattoo {
+
+TattooEngine::TattooEngine(OSystem *syst, const SherlockGameDescription *gameDesc) :
+ SherlockEngine(syst, gameDesc) {
+ _creditsActive = false;
+}
+
+void TattooEngine::showOpening() {
+ // TODO
+}
+
+void TattooEngine::initialize() {
+ initGraphics(640, 480, true);
+
+ // Initialize the base engine
+ SherlockEngine::initialize();
+
+ _flags.resize(100 * 8);
+
+ // Add some more files to the cache
+ _res->addToCache("walk.lib");
+
+ // Starting scene
+ _scene->_goToScene = 91;
+
+ // Load an initial palette
+ loadInitialPalette();
+}
+
+void TattooEngine::startScene() {
+ // TODO
+}
+
+void TattooEngine::loadInitialPalette() {
+ byte palette[768];
+ Common::SeekableReadStream *stream = _res->load("room.pal");
+ stream->read(palette, PALETTE_SIZE);
+ _screen->translatePalette(palette);
+ _screen->setPalette(palette);
+
+ delete stream;
+}
+
+void TattooEngine::drawCredits() {
+ // TODO
+}
+
+void TattooEngine::eraseCredits() {
+ // TODO
+}
+
+} // End of namespace Tattoo
+
+} // End of namespace Scalpel