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Diffstat (limited to 'engines/sherlock/tattoo/tattoo.h')
-rw-r--r-- | engines/sherlock/tattoo/tattoo.h | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo.h b/engines/sherlock/tattoo/tattoo.h new file mode 100644 index 0000000000..71872ab1b9 --- /dev/null +++ b/engines/sherlock/tattoo/tattoo.h @@ -0,0 +1,115 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_TATTOO_H +#define SHERLOCK_TATTOO_H + +#include "sherlock/sherlock.h" +#include "sherlock/tattoo/tattoo_darts.h" +#include "sherlock/tattoo/widget_foolscap.h" + +namespace Sherlock { + +namespace Tattoo { + +enum { + INV_FOREGROUND = 167, + INV_BACKGROUND = 1, + INFO_FOREGROUND = 233, + INFO_BACKGROUND = 239, + INFO_TOP = 185, + INFO_MIDDLE = 186, + INFO_BOTTOM = 188, + MENU_BACKGROUND = 225, + COMMAND_FOREGROUND = 15, + COMMAND_HIGHLIGHTED = 254, + COMMAND_NULL = 193, + PEN_COLOR = 248, + PEN_HIGHLIGHT_COLOR = 129 +}; + +enum { + FLAG_PLAYER_IS_HOLMES = 76, + FLAG_ALT_MAP_MUSIC = 525 +}; + +class TattooEngine : public SherlockEngine { +private: + Darts _darts; + WidgetFoolscap _foolscapWidget; + + /** + * Loads the initial palette for the game + */ + void loadInitialPalette(); + + /** + * Load the initial inventory + */ + void loadInventory(); +protected: + /** + * Initialize the engine + */ + virtual void initialize(); + + virtual void showOpening(); + + /** + * Starting a scene within the game + */ + virtual void startScene(); + + /** + * Load configuration options + */ + virtual void loadConfig(); +public: + bool _runningProlog; + bool _fastMode, _allowFastMode; + bool _transparentMenus; + bool _textWindowsOn; +public: + TattooEngine(OSystem *syst, const SherlockGameDescription *gameDesc); + virtual ~TattooEngine(); + + /** + * Shows the foolscap puzzle + */ + void doFoolscapPuzzle(); + + /** + * Save the game configuration + */ + virtual void saveConfig(); + + /** + * Returns true if the game can be saved + */ + virtual bool canSaveGameStateCurrently(); +}; + +} // End of namespace Tattoo + +} // End of namespace Sherlock + +#endif |