diff options
Diffstat (limited to 'engines/sherlock/tattoo/tattoo.h')
-rw-r--r-- | engines/sherlock/tattoo/tattoo.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo.h b/engines/sherlock/tattoo/tattoo.h new file mode 100644 index 0000000000..bb6310dbe3 --- /dev/null +++ b/engines/sherlock/tattoo/tattoo.h @@ -0,0 +1,71 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_TATTOO_H +#define SHERLOCK_TATTOO_H + +#include "sherlock/sherlock.h" + +namespace Sherlock { + +namespace Tattoo { + +class TattooEngine : public SherlockEngine { +private: + /** + * Loads the initial palette for the game + */ + void loadInitialPalette(); +protected: + /** + * Initialize the engine + */ + virtual void initialize(); + + virtual void showOpening(); + + /** + * Starting a scene within the game + */ + virtual void startScene(); +public: + bool _creditsActive; +public: + TattooEngine(OSystem *syst, const SherlockGameDescription *gameDesc); + virtual ~TattooEngine() {} + + /** + * Draw credits on the screen + */ + void drawCredits(); + + /** + * Erase any area of the screen covered by credits + */ + void eraseCredits(); +}; + +} // End of namespace Tattoo + +} // End of namespace Sherlock + +#endif |