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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_TATTOO_H
+#define SHERLOCK_TATTOO_H
+
+#include "sherlock/sherlock.h"
+
+namespace Sherlock {
+
+namespace Tattoo {
+
+class TattooEngine : public SherlockEngine {
+private:
+ /**
+ * Loads the initial palette for the game
+ */
+ void loadInitialPalette();
+protected:
+ /**
+ * Initialize the engine
+ */
+ virtual void initialize();
+
+ virtual void showOpening();
+
+ /**
+ * Starting a scene within the game
+ */
+ virtual void startScene();
+public:
+ bool _creditsActive;
+public:
+ TattooEngine(OSystem *syst, const SherlockGameDescription *gameDesc);
+ virtual ~TattooEngine() {}
+
+ /**
+ * Draw credits on the screen
+ */
+ void drawCredits();
+
+ /**
+ * Erase any area of the screen covered by credits
+ */
+ void eraseCredits();
+};
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
+
+#endif