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-rw-r--r--engines/sherlock/tattoo/tattoo_darts.cpp967
1 files changed, 967 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo_darts.cpp b/engines/sherlock/tattoo/tattoo_darts.cpp
new file mode 100644
index 0000000000..842320e270
--- /dev/null
+++ b/engines/sherlock/tattoo/tattoo_darts.cpp
@@ -0,0 +1,967 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/tattoo/tattoo_darts.h"
+#include "sherlock/tattoo/tattoo_fixed_text.h"
+#include "sherlock/tattoo/tattoo.h"
+
+namespace Sherlock {
+
+namespace Tattoo {
+
+enum {
+ DART_COLOR_FORE = 5,
+ PLAYER_COLOR = 11
+};
+
+static const int STATUS_INFO_X = 430;
+static const int STATUS_INFO_Y = 50;
+static const int STATUS_INFO_WIDTH = 205;
+static const int STATUS_INFO_HEIGHT = 330;
+static const int STATUS2_INFO_X = 510;
+static const int STATUS2_X_ADD = STATUS2_INFO_X - STATUS_INFO_X;
+static const int DART_BAR_VX = 10;
+static const int DART_HEIGHT_Y = 121;
+static const int DART_BAR_SIZE = 150;
+static const int DARTBOARD_LEFT = 73;
+static const int DARTBOARD_TOP = 68;
+static const int DARTBOARD_WIDTH = 257;
+static const int DARTBOARD_HEIGHT = 256;
+static const int DARTBOARD_TOTALX = DARTBOARD_WIDTH * 120 / 100;
+static const int DARTBOARD_TOTALY = DARTBOARD_HEIGHT * 120 / 100;
+static const int DARTBOARD_TOTALTOP = DARTBOARD_TOP - DARTBOARD_WIDTH / 10;
+static const int DARTBOARD_TOTALLEFT = DARTBOARD_LEFT - DARTBOARD_HEIGHT / 10;
+static const int CRICKET_VALUE[7] = { 20, 19, 18, 17, 16, 15, 25 };
+
+Darts::Darts(SherlockEngine *vm) : _vm(vm) {
+ _gameType = GAME_301;
+ _hand1 = _hand2 = nullptr;
+ _dartGraphics = nullptr;
+ _dartsLeft = nullptr;
+ _dartMap = nullptr;
+ _dartBoard = nullptr;
+ Common::fill(&_cricketScore[0][0], &_cricketScore[0][7], 0);
+ Common::fill(&_cricketScore[1][0], &_cricketScore[1][7], 0);
+ _score1 = _score2 = 0;
+ _roundNum = 0;
+ _roundScore = 0;
+ _level = 0;
+ _oldDartButtons = false;
+ _handX = 0;
+ _compPlay = 1;
+}
+
+void Darts::playDarts(GameType gameType) {
+ Events &events = *_vm->_events;
+ Screen &screen = *_vm->_screen;
+ int oldFontType = screen.fontNumber();
+ int playerNum = 0;
+ int roundStart, score;
+ int lastDart;
+ int numHits = 0;
+ bool gameOver = false;
+ bool done = false;
+ const char *const NUM_HITS_STR[3] = { "a", FIXED(Double), FIXED(Triple) };
+
+ screen.setFont(7);
+ _spacing = screen.fontHeight() + 2;
+
+ while (!_vm->shouldQuit()) {
+ roundStart = score = (playerNum == 0) ? _score1 : _score2;
+
+ showNames(playerNum);
+ showStatus(playerNum);
+ _roundScore = 0;
+
+ for (int idx = 0; idx < 3; ++idx) {
+ if (_compPlay == 1)
+ lastDart = throwDart(idx + 1, playerNum * 2); /* Throw one dart */
+ else
+ if (_compPlay == 2)
+ lastDart = throwDart(idx + 1, playerNum + 1); /* Throw one dart */
+ else
+ lastDart = throwDart(idx + 1, 0); /* Throw one dart */
+
+ if (_gameType == GAME_301) {
+ score -= lastDart;
+ _roundScore += lastDart;
+ } else {
+ numHits = lastDart >> 16;
+ if (numHits == 0)
+ numHits = 1;
+ if (numHits > 3)
+ numHits = 3;
+
+ lastDart = lastDart & 0xffff;
+ updateCricketScore(playerNum, lastDart, numHits);
+ score = (playerNum == 0) ? _score1 : _score2;
+ }
+
+ if (_gameType == GAME_301) {
+ if (playerNum == 0)
+ _score1 = score;
+ else
+ _score2 = score;
+
+ if (score == 0)
+ // Someone won
+ gameOver = true;
+ } else {
+ // check for cricket game over
+ bool allClosed = true;
+ int nOtherScore;
+
+ for (int y = 0; y < 7; y++) {
+ if (_cricketScore[playerNum][y] < 3)
+ allClosed = false;
+ }
+
+ if (allClosed) {
+ nOtherScore = (playerNum == 0) ? _score2 : _score1;
+ if (score >= nOtherScore)
+ gameOver = true;
+ }
+ }
+
+ // Show scores
+ showStatus(playerNum);
+ screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(_dartInfo.left, _dartInfo.top - 1),
+ Common::Rect(_dartInfo.left, _dartInfo.top - 1, _dartInfo.right, _dartInfo.bottom - 1));
+ screen.print(Common::Point(_dartInfo.left, _dartInfo.top), 0, "%s # %d", FIXED(Dart), idx + 1);
+
+ if (_gameType == GAME_301) {
+ if (_vm->getLanguage() == Common::FR_FRA)
+ screen.print(Common::Point(_dartInfo.left, _dartInfo.top + _spacing), 0,
+ "%s %s: %d", FIXED(Scored), FIXED(Points), lastDart);
+ else
+ screen.print(Common::Point(_dartInfo.left, _dartInfo.top + _spacing), 0,
+ "%s %d %s", FIXED(Scored), lastDart, FIXED(Points));
+ } else {
+ if (lastDart != 25)
+ screen.print(Common::Point(_dartInfo.left, _dartInfo.top + _spacing), 0,
+ "%s %s %d", FIXED(Hit), NUM_HITS_STR[numHits - 1], lastDart);
+ else
+ screen.print(Common::Point(_dartInfo.left, _dartInfo.top + _spacing), 0,
+ "%s %s %s", FIXED(Hit), NUM_HITS_STR[numHits - 1], FIXED(Bullseye));
+ }
+
+ if (score != 0 && playerNum == 0 && !gameOver)
+ screen.print(Common::Point(_dartInfo.left, _dartInfo.top + _spacing * 3), 0,
+ "%s", FIXED(PressAKey));
+
+ if (gameOver) {
+ screen.print(Common::Point(_dartInfo.left, _dartInfo.top + _spacing * 3),
+ 0, "%s", FIXED(GameOver));
+ if (playerNum == 0) {
+ screen.print(Common::Point(_dartInfo.left, _dartInfo.top + _spacing * 4), 0,
+ "%s %s", FIXED(Holmes), FIXED(Wins));
+ _vm->setFlagsDirect(531);
+ } else {
+ screen.print(Common::Point(_dartInfo.left, _dartInfo.top + _spacing * 4), 0,
+ "%s %s!", _opponent.c_str(), FIXED(Wins));
+ _vm->setFlagsDirect(530);
+ }
+
+ screen.print(Common::Point(_dartInfo.left, _dartInfo.top + _spacing * 5), 0,
+ "%s", FIXED(PressAKey));
+
+ done = true;
+ idx = 10;
+ } else if (_gameType == GAME_301 && score < 0) {
+ screen.print(Common::Point(_dartInfo.left, _dartInfo.top + _spacing * 2), 0,
+ "%s!", FIXED(Busted));
+
+ // End turn
+ idx = 10;
+ score = roundStart;
+ if (playerNum == 0)
+ _score1 = score;
+ else
+ _score2 = score;
+ }
+
+ // Clear keyboard events
+ events.clearEvents();
+
+ if ((playerNum == 0 && _compPlay == 1) || _compPlay == 0 || done) {
+ if (events.kbHit()) {
+ Common::KeyState keyState = events.getKey();
+ if (keyState.keycode == Common::KEYCODE_ESCAPE) {
+ done = true;
+ idx = 10;
+ }
+ }
+ } else {
+ events.wait(20);
+ }
+
+ screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(_dartInfo.left, _dartInfo.top - 1),
+ Common::Rect(_dartInfo.left, _dartInfo.top - 1, _dartInfo.right, _dartInfo.bottom - 1));
+ screen.blitFrom(screen._backBuffer1);
+ }
+
+ playerNum ^= 1;
+ if (!playerNum)
+ ++_roundNum;
+
+ if (!done) {
+ screen._backBuffer2.blitFrom((*_dartBoard)[0], Common::Point(0, 0));
+ screen._backBuffer1.blitFrom(screen._backBuffer2);
+ screen.blitFrom(screen._backBuffer2);
+ }
+ }
+
+ closeDarts();
+ screen.fadeToBlack();
+ screen.setFont(oldFontType);
+}
+
+void Darts::initDarts() {
+ _dartInfo = Common::Rect(430, 50, 430 + 205, 50 + 330);
+
+ if (_gameType == GAME_CRICKET) {
+ _dartInfo = Common::Rect(430, 245, 430 + 205, 245 + 150);
+ }
+
+ Common::fill(&_cricketScore[0][0], &_cricketScore[0][7], 0);
+ Common::fill(&_cricketScore[1][0], &_cricketScore[1][7], 0);
+
+ switch (_gameType) {
+ case GAME_501:
+ _score1 = _score2 = 501;
+ _gameType = GAME_301;
+ break;
+
+ case GAME_301:
+ _score1 = _score2 = 301;
+ break;
+
+ default:
+ // Cricket
+ _score1 = _score2 = 0;
+ break;
+ }
+
+ _roundNum = 1;
+
+ if (_level == 9) {
+ // No computer players
+ _compPlay = 0;
+ _level = 0;
+ } else if (_level == 8) {
+ _level = _vm->getRandomNumber(3);
+ _compPlay = 2;
+ } else {
+ // Check for opponent flags
+ for (int idx = 0; idx < 4; ++idx) {
+ if (_vm->readFlags(314 + idx))
+ _level = idx;
+ }
+ }
+
+ _opponent = FIXED(Jock);
+}
+
+void Darts::loadDarts() {
+ Resources &res = *_vm->_res;
+ Screen &screen = *_vm->_screen;
+ byte palette[PALETTE_SIZE];
+
+ // Load images
+ _hand1 = new ImageFile("hand1.vgs");
+ _hand2 = new ImageFile("hand2.vgs");
+ _dartGraphics = new ImageFile("darts.vgs");
+ _dartsLeft = new ImageFile("DartsLft.vgs");
+ _dartMap = new ImageFile("DartMap.vgs");
+ _dartBoard = new ImageFile("DartBd.vgs");
+
+ // Load and set the palette
+ Common::SeekableReadStream *stream = res.load("DartBoard.pal");
+ stream->read(palette, PALETTE_SIZE);
+ screen.translatePalette(palette);
+ screen.setPalette(palette);
+ delete stream;
+
+ // Load the initial background
+ screen._backBuffer1.blitFrom((*_dartBoard)[0], Common::Point(0, 0));
+ screen._backBuffer2.blitFrom(screen._backBuffer1);
+ screen.blitFrom(screen._backBuffer1);
+}
+
+void Darts::closeDarts() {
+ delete _dartBoard;
+ delete _dartsLeft;
+ delete _dartGraphics;
+ delete _dartMap;
+ delete _hand1;
+ delete _hand2;
+}
+
+void Darts::showNames(int playerNum) {
+ Screen &screen = *_vm->_screen;
+ byte color;
+
+ color = playerNum == 0 ? PLAYER_COLOR : DART_COLOR_FORE;
+ screen.print(Common::Point(STATUS_INFO_X, STATUS_INFO_Y), 0, "%s", FIXED(Holmes));
+ screen._backBuffer1.fillRect(Common::Rect(STATUS_INFO_X, STATUS_INFO_Y + _spacing + 1,
+ STATUS_INFO_X + 50, STATUS_INFO_Y + _spacing + 3), color);
+ screen.fillRect(Common::Rect(STATUS_INFO_X, STATUS_INFO_Y + _spacing + 1,
+ STATUS_INFO_X + 50, STATUS_INFO_Y + _spacing + 3), color);
+
+ color = playerNum == 1 ? PLAYER_COLOR : DART_COLOR_FORE;
+ screen.print(Common::Point(STATUS_INFO_X, STATUS_INFO_Y), 0, "%s", _opponent.c_str());
+ screen._backBuffer1.fillRect(Common::Rect(STATUS2_INFO_X, STATUS_INFO_Y + _spacing + 1,
+ STATUS2_INFO_X + 50, STATUS_INFO_Y + _spacing + 3), color);
+ screen.fillRect(Common::Rect(STATUS2_INFO_X, STATUS_INFO_Y + _spacing + 1,
+ STATUS2_INFO_X + 50, STATUS_INFO_Y + _spacing + 3), color);
+
+ screen._backBuffer2.blitFrom(screen._backBuffer1);
+}
+
+void Darts::showStatus(int playerNum) {
+ Screen &screen = *_vm->_screen;
+ const char *const CRICKET_SCORE_NAME[7] = { "20", "19", "18", "17", "16", "15", FIXED(Bull) };
+
+ screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 10),
+ Common::Rect(STATUS_INFO_X, STATUS_INFO_Y + 10, STATUS_INFO_X + STATUS_INFO_WIDTH,
+ STATUS_INFO_Y + STATUS_INFO_HEIGHT - 10));
+ screen.print(Common::Point(STATUS_INFO_X + 30, STATUS_INFO_Y + _spacing + 4), 0, "%d", _score1);
+
+ screen.print(Common::Point(STATUS2_INFO_X + 30, STATUS_INFO_Y + _spacing + 4), 0, "%d", _score2);
+
+ int temp = (_gameType == GAME_CRICKET) ? STATUS_INFO_Y + 10 * _spacing + 5 : STATUS_INFO_Y + 55;
+ screen.print(Common::Point(STATUS_INFO_X, temp), 0, "%s: %d", FIXED(Round), _roundNum);
+
+ if (_gameType == GAME_301) {
+ screen.print(Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 75), 0, "%s: %d", FIXED(TurnTotal), _roundScore);
+ } else {
+ // Show cricket scores
+ for (int x = 0; x < 7; ++x) {
+ screen.print(Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 40 + x * _spacing), 0, "%s:", CRICKET_SCORE_NAME[x]);
+
+ for (int y = 0; y < 2; ++y) {
+ switch (CRICKET_SCORE_NAME[y][x]) {
+ case 1:
+ screen.print(Common::Point(STATUS_INFO_X + 38 + y*STATUS2_X_ADD, STATUS_INFO_Y + 40 + x * _spacing), 0, "/");
+ break;
+ case 2:
+ screen.print(Common::Point(STATUS_INFO_X + 38 + y*STATUS2_X_ADD, STATUS_INFO_Y + 40 + x * _spacing), 0, "X");
+ break;
+ case 3:
+ screen.print(Common::Point(STATUS_INFO_X + 38 + y * STATUS2_X_ADD - 1, STATUS_INFO_Y + 40 + x * _spacing), 0, "X");
+ screen.print(Common::Point(STATUS_INFO_X + 37 + y * STATUS2_X_ADD, STATUS_INFO_Y + 40 + x * _spacing), 0, "O");
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ }
+
+ screen.blitFrom(screen._backBuffer1, Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 10),
+ Common::Rect(STATUS_INFO_X, STATUS_INFO_Y + 10, STATUS_INFO_X + STATUS_INFO_WIDTH,
+ STATUS_INFO_Y + STATUS_INFO_HEIGHT - 10));
+}
+
+void Darts::erasePowerBars() {
+ Screen &screen = *_vm->_screen;
+
+ // Erase the old power bars and replace them with empty ones
+ screen.fillRect(Common::Rect(DART_BAR_VX, DART_HEIGHT_Y, DART_BAR_VX + 9, DART_HEIGHT_Y + DART_BAR_SIZE), 0);
+ screen._backBuffer1.transBlitFrom((*_dartGraphics)[0], Common::Point(DART_BAR_VX - 1, DART_HEIGHT_Y - 1));
+ screen.slamArea(DART_BAR_VX - 1, DART_HEIGHT_Y - 1, 10, DART_BAR_SIZE + 2);
+}
+
+bool Darts::dartHit() {
+ Events &events = *_vm->_events;
+ events.pollEventsAndWait();
+
+ // Keyboard check
+ if (events.kbHit()) {
+ events.clearEvents();
+ return true;
+ }
+
+ bool result = events._pressed && !_oldDartButtons;
+ _oldDartButtons = events._pressed;
+ return result;
+}
+
+int Darts::doPowerBar(const Common::Point &pt, byte color, int goToPower, int orientation) {
+ Events &events = *_vm->_events;
+ Screen &screen = *_vm->_screen;
+ int x = 0;
+
+ events.clearEvents();
+ events.delay(100);
+
+ while (!_vm->shouldQuit()) {
+ if (x >= DART_BAR_SIZE)
+ break;
+
+ if ((goToPower - 1) == x)
+ break;
+ else if (goToPower == 0) {
+ if (dartHit())
+ break;
+ }
+
+ screen._backBuffer1.fillRect(Common::Rect(pt.x, pt.y + DART_BAR_SIZE - 1 - x,
+ pt.x + 8, pt.y + DART_BAR_SIZE - 2 - x), color);
+ screen._backBuffer1.transBlitFrom((*_dartGraphics)[0], Common::Point(pt.x - 1, pt.y - 1));
+ screen.slamArea(pt.x, pt.y + DART_BAR_SIZE - 1 - x, 8, 2);
+
+ if (!(x % 8))
+ events.wait(1);
+
+ x += 1;
+ }
+
+ return MIN(x * 100 / DART_BAR_SIZE, 100);
+}
+
+int Darts::drawHand(int goToPower, int computer) {
+ Events &events = *_vm->_events;
+ Screen &screen = *_vm->_screen;
+ const int HAND_OFFSET[2] = { 72, 44 };
+ ImageFile *hands;
+ int hand;
+
+ goToPower = (goToPower * DARTBOARD_WIDTH) / 150;
+
+ if (!computer) {
+ hand = 0;
+ hands = _hand1;
+ } else {
+ hand = 1;
+ hands = _hand2;
+ }
+
+ _handSize.x = (*hands)[0]._offset.x + (*hands)[0]._width;
+ _handSize.y = (*hands)[0]._offset.y + (*hands)[0]._height;
+
+ // Clear keyboard buffer
+ events.clearEvents();
+ events.delay(100);
+
+ Common::Point pt(DARTBOARD_LEFT - HAND_OFFSET[hand], SHERLOCK_SCREEN_HEIGHT - _handSize.y);
+ int x = 0;
+
+ while (!_vm->shouldQuit()) {
+ if (x >= DARTBOARD_WIDTH)
+ break;
+
+ if ((goToPower - 1) == x)
+ break;
+ else if (goToPower == 0) {
+ if (dartHit())
+ break;
+ }
+
+ screen._backBuffer1.transBlitFrom((*hands)[0], pt);
+ screen.slamArea(pt.x - 1, pt.y, _handSize.x + 1, _handSize.y);
+ screen.restoreBackground(Common::Rect(pt.x, pt.y, pt.x + _handSize.x, pt.y + _handSize.y));
+
+ if (!(x % 8))
+ events.wait(1);
+
+ ++x;
+ ++pt.x;
+ }
+
+ _handX = pt.x - 1;
+
+ return MIN(x * 100 / DARTBOARD_WIDTH, 100);
+}
+
+Common::Point Darts::convertFromScreenToScoreCoords(const Common::Point &pt) const {
+ return Common::Point(CLIP((int)pt.x, 0, DARTBOARD_WIDTH), CLIP((int)pt.y, 0, DARTBOARD_HEIGHT));
+}
+
+int Darts::dartScore(const Common::Point &pt) {
+ Common::Point pos(pt.x - DARTBOARD_LEFT, pt.y - DARTBOARD_TOP);
+ if (pos.x < 0 || pos.y < 0)
+ return 0;
+ int score;
+
+ if (pos.x < DARTBOARD_WIDTH && pos.y < DARTBOARD_HEIGHT) {
+ pos = convertFromScreenToScoreCoords(pos);
+ score = *(const byte *)(*_dartMap)[0]._frame.getBasePtr(pos.x, pos.y);
+
+ if (_gameType == GAME_301) {
+ if (score >= 100) {
+ if (score <= 120)
+ // Hit a double
+ score = (score - 100) * 2;
+ else
+ // Hit a triple
+ score = (score - 120) * 3;
+ }
+ } else if (score >= 100) {
+ if (score >= 120)
+ // Hit a double
+ score = (2 << 16) + (score - 100);
+ else
+ // Hit a triple
+ score = (3 << 16) + (score - 120);
+ }
+ } else {
+ score = 0;
+ }
+
+ return score;
+}
+
+void Darts::drawDartThrow(const Common::Point &dartPos, int computer) {
+ Events &events = *_vm->_events;
+ Screen &screen = *_vm->_screen;
+ int cx, cy;
+ int handCy;
+ int drawX = 0, drawY = 0, oldDrawX = 0, oldDrawY = 0;
+ int xSize = 0, ySize = 0, oldxSize = 0, oldySize = 0;
+ int handOCx, handOCy;
+ int ocx, ocy;
+ int handOldxSize, handOldySize;
+ int delta = 9;
+ int dartNum;
+ int hddy;
+
+ // Draw the animation of the hand throwing the dart first
+ // See which hand animation to use
+ ImageFile &hands = !computer ? *_hand1 : *_hand2;
+ int numFrames = !computer ? 14 : 13;
+
+ ocx = ocy = handOCx = handOCy = 0;
+ oldxSize = oldySize = handOldxSize = handOldySize = 1;
+ cx = dartPos.x;
+ cy = SHERLOCK_SCREEN_HEIGHT - _handSize.y - 20;
+
+ hddy = (cy - dartPos.y) / (numFrames - 7);
+ hddy += 2;
+ hddy = hddy * 10 / 8;
+ if (dartPos.y > 275)
+ hddy += 3;
+
+ for (int idx = 0; idx < numFrames; ++idx) {
+ _handSize.x = hands[idx]._offset.x + hands[idx]._width;
+ _handSize.y = hands[idx]._offset.y + hands[idx]._height;
+ handCy = SHERLOCK_SCREEN_HEIGHT - _handSize.y;
+
+ screen._backBuffer1.transBlitFrom(hands[idx], Common::Point(_handX, handCy));
+ screen.slamArea(_handX, handCy, _handSize.x + 1, _handSize.y);
+ screen.slamArea(handOCx, handOCy, handOldxSize, handOldySize);
+ screen.restoreBackground(Common::Rect(_handX, handCy, _handX + _handSize.x, handCy + _handSize.y));
+
+ handOCx = _handX;
+ handOCy = handCy;
+ handOldxSize = _handSize.x;
+ handOldySize = _handSize.y;
+
+ if (idx > 6) {
+ dartNum = idx - 6;
+ if (computer)
+ dartNum += 19;
+
+ xSize = (*_dartGraphics)[dartNum]._width;
+ ySize = (*_dartGraphics)[dartNum]._height;
+
+ ocx = drawX = cx - (*_dartGraphics)[dartNum]._width / 2;
+ ocy = drawY = cy - (*_dartGraphics)[dartNum]._height;
+
+ // Draw dart
+ screen._backBuffer1.transBlitFrom((*_dartGraphics)[dartNum], dartPos);
+
+ if (drawX < 0) {
+ xSize += drawX;
+ if (xSize < 0)
+ xSize = 1;
+ drawX = 0;
+ }
+
+ if (drawY < 0) {
+ ySize += drawY;
+ if (ySize < 0)
+ ySize = 1;
+ drawY = 0;
+ }
+
+ // Flush the drawn dart to the screen
+ screen.slamArea(drawX, drawY, xSize, ySize);
+ if (oldDrawX != -1)
+ // Flush the erased dart area
+ screen.slamArea(oldDrawX, oldDrawY, oldxSize, oldySize);
+
+ screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(drawX, drawY),
+ Common::Rect(drawX, drawY, drawX + xSize, drawY + ySize));
+
+ oldDrawX = drawX;
+ oldDrawY = drawY;
+ oldxSize = xSize;
+ oldySize = ySize;
+
+ cy -= hddy;
+ }
+
+ events.wait(1);
+ }
+
+ // Clear the last little bit of the hand from the screen
+ screen.slamArea(handOCx, handOCy, handOldxSize, handOldySize);
+
+ // Erase the old dart
+ if (oldDrawX != -1)
+ screen.slamArea(oldDrawX, oldDrawY, oldxSize, oldySize);
+
+ screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(drawX, drawY),
+ Common::Rect(drawX, drawY, drawX + xSize, drawY + ySize));
+
+ cx = dartPos.x;
+ cy = dartPos.y + 2;
+ oldDrawX = oldDrawY = -1;
+
+ for (int idx = 5; idx <= 23; ++idx) {
+ dartNum = idx - 4;
+ if (computer)
+ dartNum += 19;
+
+ if (idx < 14)
+ cy -= delta--;
+ else
+ if (idx == 14)
+ delta = 1;
+ if (idx > 14)
+ cy += delta++;
+
+ xSize = (*_dartGraphics)[dartNum]._width;
+ ySize = (*_dartGraphics)[dartNum]._height;
+
+ ocx = drawX = cx - (*_dartGraphics)[dartNum]._width / 2;
+ ocy = drawY = cy - (*_dartGraphics)[dartNum]._height;
+
+ screen._backBuffer1.transBlitFrom((*_dartGraphics)[dartNum], Common::Point(drawX, drawY));
+
+ if (drawX < 0) {
+ xSize += drawX;
+ if (xSize < 0)
+ xSize = 1;
+ drawX = 0;
+ }
+
+ if (drawY < 0) {
+ ySize += drawY;
+ if (ySize < 0)
+ ySize = 1;
+ drawY = 0;
+ }
+
+ // flush the dart
+ screen.slamArea(drawX, drawY, xSize, ySize);
+ if (oldDrawX != -1)
+ screen.slamArea(oldDrawX, oldDrawY, oldxSize, oldySize);
+
+ if (idx != 23)
+ screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(drawX, drawY),
+ Common::Rect(drawX, drawY, drawX + xSize, drawY + ySize)); // erase dart
+
+ events.wait(1);
+
+ oldDrawX = drawX;
+ oldDrawY = drawY;
+ oldxSize = xSize;
+ oldySize = ySize;
+ }
+
+ dartNum = 19;
+ if (computer)
+ dartNum += 19;
+ xSize = (*_dartGraphics)[dartNum]._width;
+ ySize = (*_dartGraphics)[dartNum]._height;
+
+ // Draw final dart on the board
+ screen._backBuffer1.transBlitFrom((*_dartGraphics)[dartNum], Common::Point(ocx, ocy));
+ screen._backBuffer2.transBlitFrom((*_dartGraphics)[dartNum], Common::Point(ocx, ocy));
+ screen.slamArea(ocx, ocy, xSize, ySize);
+}
+
+int Darts::findNumberOnBoard(int aim, Common::Point &pt) {
+ ImageFrame &img = (*_dartMap)[0];
+
+ if ((aim > 20) && ((aim != 25) && (aim != 50))) {
+ if ((aim <= 40) && ((aim & 1) == 0)) {
+ aim /= 2;
+ aim += 100;
+ } else {
+ aim /= 3;
+ aim += 120;
+ }
+ }
+
+ bool done = false;
+ for (int y = 0; y < img._width && !done; ++y) {
+ for (int x = 0; x < img._height && !done; ++x) {
+ byte score = *(const byte *)img._frame.getBasePtr(x, y);
+
+ if (score == aim) {
+ // Found a match. Aim at non-double/triple numbers whenever possible.
+ // ie. Aim at 18 instead of triple 6 or double 9
+ done = true;
+
+ if (aim < 21) {
+ pt.x = x + 10;
+ pt.y = y + 10;
+
+ score = *(const byte *)img._frame.getBasePtr(x, y);
+ if (score != aim)
+ done = false;
+ } else {
+ // Aiming at double or triple
+ pt.x = x + 3;
+ pt.y = y + 3;
+ }
+ }
+ }
+ }
+
+ pt = convertFromScreenToScoreCoords(pt);
+
+ if (aim == 3)
+ pt.y += 30;
+ if (aim == 17)
+ pt.y += 10;
+
+ if (aim == 15) {
+ pt.y += 5;
+ pt.x += 5;
+ }
+
+ pt.y = DARTBOARD_HEIGHT - pt.y;
+ return done;
+}
+
+void Darts::getComputerNumber(int playerNum, Common::Point &targetPos) {
+ int score;
+ int aim = 0;
+ Common::Point pt;
+ bool done = false;
+ int cricketaimset = false;
+ bool shootBull = false;
+
+ score = (playerNum == 0) ? _score1 : _score2;
+
+ if (_gameType == GAME_301) {
+ // Try to hit number
+ aim = score;
+ if(score > 60)
+ shootBull = true;
+ } else {
+ if (_cricketScore[playerNum][6] < 3) {
+ // shoot at bull first
+ aim = CRICKET_VALUE[6];
+ cricketaimset = true;
+ } else {
+ // Now check and shoot in this order: 20,19,18,17,16,15
+ for (int idx = 0; idx < 7; ++idx) {
+ if (_cricketScore[playerNum][idx] < 3) {
+ aim = CRICKET_VALUE[idx];
+ cricketaimset = true;
+ break;
+ }
+ }
+ }
+
+ if (!cricketaimset) {
+ // Everything is closed
+ // just in case we don't get set in loop below, which should never happen
+ aim = 14;
+ for (int idx = 0; idx < 7; ++idx) {
+ if (_cricketScore[playerNum^1][idx] < 3) {
+ // Opponent has this open
+ aim = CRICKET_VALUE[idx];
+
+ if (idx == 6)
+ shootBull = true;
+ }
+ }
+ }
+ }
+
+ if (shootBull) {
+ // Aim at bulls eye
+ targetPos.x = targetPos.y = 75;
+
+ if (_level <= 1) {
+ if (_vm->getRandomNumber(1) == 1) {
+ targetPos.x += (_vm->getRandomNumber(20)-10);
+ targetPos.y += (_vm->getRandomNumber(20)-10);
+ }
+ }
+ } else {
+ // Loop in case number does not exist on board
+ do {
+ done = findNumberOnBoard(aim, pt);
+ --aim;
+ } while (!done);
+
+ pt.x += DARTBOARD_TOTALLEFT * 70 / 100;
+ pt.y += DARTBOARD_TOTALTOP * 70 / 100;
+
+ // old * 3/2
+ targetPos.x = pt.x * 100 / DARTBOARD_TOTALX * 3 / 2;
+ targetPos.y = pt.y * 100 / DARTBOARD_TOTALY * 3 / 2;
+ }
+
+ // the higher the level, the more accurate the throw
+ int v = _vm->getRandomNumber(9);
+ v += _level * 2;
+
+ if (v <= 2) {
+ targetPos.x += _vm->getRandomNumber(70) - 35;
+ targetPos.y += _vm->getRandomNumber(70) - 35;
+ } else if (v <= 4) {
+ targetPos.x += _vm->getRandomNumber(50) - 25;
+ targetPos.y += _vm->getRandomNumber(50) - 25;
+ } else if (v <= 6) {
+ targetPos.x += _vm->getRandomNumber(30) - 15;
+ targetPos.y += _vm->getRandomNumber(30) - 15;
+ } else if (v <= 8) {
+ targetPos.x += _vm->getRandomNumber(20) -10;
+ targetPos.y += _vm->getRandomNumber(20) -10;
+ } else if (v <= 10) {
+ targetPos.x += _vm->getRandomNumber(11) - 5;
+ targetPos.y += _vm->getRandomNumber(11) - 5;
+ }
+
+ if (targetPos.x < 1)
+ targetPos.x = 1;
+ if (targetPos.y < 1)
+ targetPos.y = 1;
+}
+
+int Darts::throwDart(int dartNum, int computer) {
+ Events &events = *_vm->_events;
+ Screen &screen = *_vm->_screen;
+ int height;
+ int horiz;
+ Common::Point targetPos;
+ Common::String temp;
+
+ /* clear keyboard buffer */
+ events.clearEvents();
+
+ erasePowerBars();
+ screen.print(Common::Point(_dartInfo.left, _dartInfo.top), 0, "%s # %d", FIXED(Dart), dartNum);
+
+ drawDartsLeft(dartNum, computer);
+
+ if (!computer) {
+ screen.print(Common::Point(_dartInfo.left, _dartInfo.top + _spacing), 0, "%s", FIXED(HitAKey));
+ screen.print(Common::Point(_dartInfo.left, _dartInfo.top + _spacing * 2), 0, "%s", FIXED(ToStart));
+ }
+
+ if (!computer) {
+ // Wait for a hit
+ while (!dartHit())
+ ;
+ } else {
+ events.wait(1);
+ }
+
+ drawDartsLeft(dartNum + 1, computer);
+ screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(_dartInfo.left, _dartInfo.top - 1),
+ Common::Rect(_dartInfo.left, _dartInfo.top - 1, _dartInfo.right, _dartInfo.bottom - 1));
+ screen.blitFrom(screen._backBuffer1, Common::Point(_dartInfo.left, _dartInfo.top - 1),
+ Common::Rect(_dartInfo.left, _dartInfo.top - 1, _dartInfo.right, _dartInfo.bottom - 1));
+
+ if (computer) {
+ getComputerNumber(computer - 1, targetPos);
+ } else {
+ // Keyboard control
+ targetPos = Common::Point(0, 0);
+ }
+
+ horiz = drawHand(targetPos.x, computer);
+ height = doPowerBar(Common::Point(DART_BAR_VX, DART_HEIGHT_Y), DART_COLOR_FORE, targetPos.y, 1);
+
+ // Invert height
+ height = 101 - height;
+
+ // Copy power bars to the secondary back buffer
+ screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(DART_BAR_VX - 1, DART_HEIGHT_Y - 1),
+ Common::Rect(DART_BAR_VX - 1, DART_HEIGHT_Y - 1, DART_BAR_VX - 1 + 10,
+ DART_HEIGHT_Y - 1 + DART_BAR_SIZE + 2));
+
+ Common::Point dartPos(DARTBOARD_TOTALLEFT + horiz*DARTBOARD_TOTALX / 100,
+ DARTBOARD_TOTALTOP + height * DARTBOARD_TOTALY / 100);
+
+ dartPos.x += 2 - _vm->getRandomNumber(4);
+ dartPos.y += 2 - _vm->getRandomNumber(4);
+
+ drawDartThrow(dartPos, computer);
+ return dartScore(dartPos);
+}
+
+void Darts::doCricketScoreHits(int player, int scoreIndex, int numHits) {
+ while (numHits--) {
+ if (_cricketScore[player][scoreIndex] < 3)
+ _cricketScore[player][scoreIndex]++;
+ else if (_cricketScore[player ^ 1][scoreIndex] < 3) {
+ if (player == 0)
+ _score1 += CRICKET_VALUE[scoreIndex];
+ else
+ _score2 += CRICKET_VALUE[scoreIndex];
+ }
+ }
+}
+
+void Darts::updateCricketScore(int player, int dartVal, int multiplier) {
+ if (dartVal < 15)
+ return;
+
+ if (dartVal <= 20)
+ doCricketScoreHits(player, 20 - dartVal, multiplier);
+ else if (dartVal == 25)
+ doCricketScoreHits(player, 6, multiplier);
+}
+
+void Darts::drawDartsLeft(int dartNum, int computer) {
+ Screen &screen = *_vm->_screen;
+ const int DART_X1[3] = { 391, 451, 507 };
+ const int DART_Y1[3] = { 373, 373, 373 };
+ const int DART_X2[3] = { 393, 441, 502 };
+ const int DART_Y2[3] = { 373, 373, 373 };
+
+ screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(DART_X1[0], DART_Y1[0]),
+ Common::Rect(DART_X1[0], DART_Y1[0], SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+
+ for (int idx = 2; idx >= dartNum - 1; --idx) {
+ if (computer)
+ screen._backBuffer1.transBlitFrom((*_dartsLeft)[idx + 3], Common::Point(DART_X2[idx], DART_Y2[idx]));
+ else
+ screen._backBuffer1.transBlitFrom((*_dartsLeft)[idx], Common::Point(DART_X1[idx], DART_Y1[idx]));
+ }
+
+ screen.slamArea(DART_X1[0], DART_Y1[0], SHERLOCK_SCREEN_WIDTH - DART_X1[0], SHERLOCK_SCREEN_HEIGHT - DART_Y1[0]);
+}
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock