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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_TATTOO_FIXED_TEXT_H
+#define SHERLOCK_TATTOO_FIXED_TEXT_H
+
+#include "sherlock/fixed_text.h"
+
+namespace Sherlock {
+
+namespace Tattoo {
+
+enum FixedTextId {
+ kFixedText_Inv1,
+ kFixedText_Inv2,
+ kFixedText_Inv3,
+ kFixedText_Inv4,
+ kFixedText_Inv5,
+ kFixedText_Inv6,
+ kFixedText_Inv7,
+ kFixedText_Inv8,
+ kFixedText_InvDesc1,
+ kFixedText_InvDesc2,
+ kFixedText_InvDesc3,
+ kFixedText_InvDesc4,
+ kFixedText_InvDesc5,
+ kFixedText_InvDesc6,
+ kFixedText_InvDesc7,
+ kFixedText_InvDesc8,
+ kFixedText_Open,
+ kFixedText_Look,
+ kFixedText_Talk,
+ kFixedText_Use,
+ kFixedText_Journal,
+ kFixedText_Inventory,
+ kFixedText_Options,
+ kFixedText_Solve,
+ kFixedText_With,
+ kFixedText_NoEffect,
+ kFixedText_NothingToSay,
+
+ kFixedText_CloseJournal,
+ kFixedText_SearchJournal,
+ kFixedText_SaveJournal,
+ kFixedText_AbortSearch,
+ kFixedText_SearchBackwards,
+ kFixedText_SearchForwards,
+ kFixedText_TextNotFound,
+
+ kFixedText_Holmes,
+ kFixedText_Jock,
+ kFixedText_Bull,
+ kFixedText_Round,
+ kFixedText_TurnTotal,
+ kFixedText_Dart,
+ kFixedText_ToStart,
+ kFixedText_HitAKey,
+ kFixedText_PressAKey,
+ kFixedText_Bullseye,
+ kFixedText_GameOver,
+ kFixedText_Busted,
+ kFixedText_Wins,
+ kFixedText_Scored,
+ kFixedText_Points,
+ kFixedText_Hit,
+ kFixedText_Double,
+ kFixedText_Triple,
+
+ kFixedText_Apply,
+ kFixedText_Water,
+ kFixedText_Heat
+};
+
+class TattooFixedText: public FixedText {
+private:
+public:
+ TattooFixedText(SherlockEngine *vm);
+ virtual ~TattooFixedText() {}
+
+ /**
+ * Gets text
+ */
+ virtual const char *getText(int fixedTextId);
+
+ /**
+ * Get action message
+ */
+ virtual const Common::String getActionMessage(FixedTextActionId actionId, int messageIndex);
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif