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-rw-r--r--engines/sherlock/tattoo/tattoo_inventory.cpp63
1 files changed, 63 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo_inventory.cpp b/engines/sherlock/tattoo/tattoo_inventory.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/tattoo/tattoo_inventory.h"
+#include "sherlock/tattoo/tattoo.h"
+
+namespace Sherlock {
+
+namespace Tattoo {
+
+TattooInventory::TattooInventory(SherlockEngine *vm) : Inventory(vm) {
+ _invShapes.resize(8);
+}
+
+TattooInventory::~TattooInventory() {
+}
+
+void TattooInventory::loadInv() {
+ // Exit if the inventory names are already loaded
+ if (_names.size() > 0)
+ return;
+
+ // Load the inventory names
+ Common::SeekableReadStream *stream = _vm->_res->load("invent.txt");
+
+ int count = stream->readByte();
+ char c;
+
+ for (int idx = 0; idx < count; ++idx) {
+ Common::String name;
+ while ((c = stream->readByte()) != 0)
+ name += c;
+
+ _names.push_back(name);
+ }
+
+ delete stream;
+
+ loadGraphics();
+}
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock